Mark Stefanowicz Email and Phone Number
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Uniquely qualified, award-winning director of art with 20+ years’ experience in the video game and mobile industry, with expertise encompassing art production, management, art direction, and studio management, seeking roles as: VP OF ART | VP OF DESIGN/UI/UX | ART DIRECTOR | CREATIVE DIRECTORProven success managing time and multiple projects in a high growth environment where priorities shift fast.Art Direction ● UI/UX ● Project Management ● Team Management & Motivation ● Outsourced Resource Management ● Digital Painting ● 3D Textures ● Video Compositing ● Animation ● Concept Art ● Matte Painting ● Traditional PaintingTechnology: Mari, Maya 2015, Photoshop CC, Sketch, Flash CC, Illustrator CC, Painter 2015, Nuke, After Effects CC, Premiere CC, Unity, World Builder, Pro Tools, Sony Acid Pro, Ableton, Flame, Unreal, MS Office & Project
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Co-Founder - Studio Art DirectorLost Boys Interactive Jan 2017 - PresentMadison, Wi, Us -
Studio Art DirectorPerblue Mar 2016 - Dec 2016Madison, Wi, Us• Work with CPO on long-term creative vision for all Per Blue products. • Lead all U/X across multiple projects in the US, encompassing all of the company's Interaction, Visual, Research, Content, and Audio • Direct and manage marketing and brand.• Work on prototypes and art pipelines with teams.• Supervise multiple outsourcing development studios for all games and apps.• Work closely with the Executive Producers to plan schedules, asset lists, art bibles, and workflows.• Hiring manager for the creative department and the assignment of teams.• Manage performance expectations and provide regular feedback to improve employee performance. -
Chief Visual Officer - Art DirectorSpiral Toys Jun 2015 - Mar 2016• Work with CEO and other department heads to come up with the company vision.• Define UI/UX for products• Interact closely with the department heads to identify potential problems and manage critical trade offs between budgets, quality, resources, and schedule.• Set visual goals for our products.• Establish and manage outsourcers quality, schedule, and budgets.• Hiring manager for the art department.• Contribute and evaluate tech for our prototypes, apps, and games. -
Creative DirectorRosetta Stone Apr 2013 - Jun 2015Arlington, Virginia, UsRosetta Stone UX/UI Studio (IOS, Android) • Establish long-term creative vision for all of Rosetta Stone Kids products.• Define the look of all UI/UX Rosetta Stone mobile apps • Develop and implement UI/UX creative processes and workflows • Collaborate with marketing, sales, finance, product team, analytics, and executive management.• Supervise development of all outsourcing for games and apps.• Work closely with the producers and senior leadership to help identify potential problems and manage critical tradeoffs between quality, resources, and schedule.• Evaluate and work with external third-party vendors to deliver creative assets.• Clearly communicate performance expectations and provide regular feedback to improve employee performance. -
Studio Art DirectorRosetta Stone Apr 2013 - 2015Arlington, Virginia, UsRosetta Stone Kids game division and UX/UI Studio (Ipad, Iphone, Android)• Manage Company visual direction for all titles• Work with a core team of Creative Directors to establish future products for the company• Supervise development of all outsourcing for games and apps • Create prototypes and concept art for all games and apps• Review schedules of external partners as well as internal teams• Coordinate with multiple outsourcers to develop in game art assets• Review art assets internal and external to meet studio and product goals• Work with marketing and licensing groups on brand development for all Apps and games• Work with VP and directors to meet company goals• Work with directors to facilitate and develop pipelines for all disciplines -
Studio Art DirectorDisney Interactive Studios Nov 2010 - 2013Burbank, Ca, UsStudio Art Director2010-Current• Create and oversee studio wide visual objectives for all titles• Supervise development of Art Directors for all game teams • Create standard workflows for the studio, prototyping and in game asset creation• Review schedules for all art disciplines internal and external to meet studio goals• Hiring manager for project team members and the assignment of game teams• Coordinate with multiple outsourcers to develop in game art assets• Review art internal and external to meet studio and product goals• Work with marketing and licensing groups on brand development for Epic Mickey and other franchises in the studio• Mentor Art Directors and artist's studio wide through training, workshops, and career management• Work with Studio GM and other discipline directors to meet studio goals. • Assess technologies with Studio Technical Director and team to improve workflows and increase visual quality of studio products.• Work with Studio directors to facilitate and develop pipelines for all art disciplines -
Art Director For Epic MickeyDisney - Junction Point Studios Jan 2010 - Nov 2010• Create objectives for the Art Department• Supervise development of art for 45+ artists across all disciplines including: concept, environments, characters, VFX, UI, and cinematic.• Mentor artists through training, workshops, and career management • Create schedules for all art disciplines internal and external to meet studio goals• Hiring manager for project team members and the assignment of roles• Coordinate with multiple outsourcers to develop in game art assets• Work with Studio directors to facilitate and develop pipelines for all art disciplines • Facilitate and review art internal and external to meet studio and product goals• Work with marketing and licensing groups on brand development.
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Art Production ManagerElectronic Arts - Tiburon 2006 - Dec 2009Redwood City, Ca, Us• Coordinate all football assets, tools, and schedules to achieve desired results• Work with team leads to assign work and monitor progress of Art content• Establish and communicate project goals, objectives, plans and milestones to the project team and Executive Producers from concept to final production• Knowledge of software development, project management andperformance management. Ability to facilitate and mediate between varied departments each with unique needs• Facilitate communication according to overall communication plan and ensure all stakeholders are provided necessary information at appropriate times• Influence selection of project team members and the assignment of component roles• Provide and assist team with their Development plans and Provide motivational leadership• Balance ideal outcomes (e.g., game play, technical solutions, visual quality) and project scope against business constraints (time, cost, quality) -
Lead Character And Environment ArtistElectronic Arts - Tiburon 2004 - 2006Redwood City, Ca, Us• Understand and communicate to the team the “Big Picture” visual elements of the game.• Develop and maintain documentation of process, pipelines and schedules• Mentor/manage and lead a team by example, with the ability to role out new technologies• Communicate artistic vision to product team/franchise• Team building and performance appraisals of team members.• Expert modeling, texturing, and UV mapping ability• Working with Producers to develop the Art Asset Bible and aid in establishing a realistic and reliable task list and schedule for all art deliverables• Work with outsourcing partners to provide in-game assets to the team• Aid in the reviews of Art Direction and lead team to the desired art directors vision• Work closely with Programmers and Technical Artists to develop stream lined process’ andtools for next-gen assets from characters to environments• Prepare storyboards, presentations, and video production -
Texture ArtistElectronic Arts - Tiburon 2003 - 2004Redwood City, Ca, Us• Created Texture Art for two AAA console game titles• Worked with Art director on overall visual development of two AAA console game• Strong understanding of form and composition, color and lighting• Strong modeling, texturing, and UV mapping ability• Prepare storyboards and presentations• Video production -
Sr. DesignerThe Yacobian Group 1999 - 2003• Creation of Front End art assets consistent with a given project style, including menus, overlays,and other onscreen displays for Bvlgari, Gucci, AnnTaylor, and Chanel. • Worked directly with the Creative Director and producers to develop new styles• Researched, evaluated and rolled out new technologies• Designed packaging for Corporate Brand Software• Worked with the A/V department on video concepts• Video editing and compositing from online to televised commercials• Worked with Creative Director on scheduling graphic production• Advanced knowledge of 2D art manipulation software (i.e. Photoshop, Illustrator, Flash, Director, etc)
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ArtistGi Studios 1998 - 1999
Mark Stefanowicz Skills
Mark Stefanowicz Education Details
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Lesley University
Frequently Asked Questions about Mark Stefanowicz
What company does Mark Stefanowicz work for?
Mark Stefanowicz works for Lost Boys Interactive
What is Mark Stefanowicz's role at the current company?
Mark Stefanowicz's current role is Co-Founder - Chief Visual Officer at Lost Boys Interactive.
What is Mark Stefanowicz's email address?
Mark Stefanowicz's email address is bi****@****ail.com
What is Mark Stefanowicz's direct phone number?
Mark Stefanowicz's direct phone number is +140775*****
What schools did Mark Stefanowicz attend?
Mark Stefanowicz attended Lesley University.
What are some of Mark Stefanowicz's interests?
Mark Stefanowicz has interest in Arts And Culture.
What skills is Mark Stefanowicz known for?
Mark Stefanowicz has skills like Game Development, Texturing, Video Games, Character Animation, Wii, Game Design, Xbox 360, Ps3, Computer Games, Uv Mapping, Storyboarding, Cinematics.
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