Mark Stefanowicz
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Mark Stefanowicz Email & Phone Number

Co-Founder - Chief Visual Officer at Lost Boys Interactive at Lost Boys Interactive
Location: Round Rock, Texas, United States 12 work roles 1 school
2 work emails found @lostboysinteractive.com 8 phones found area 407, 512, 617, and 978 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 8 phones

Work email m****@lostboysinteractive.com
Direct phone (407) ***-****
LinkedIn Profile matched
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Current company
Role
Co-Founder - Chief Visual Officer at Lost Boys Interactive
Location
Round Rock, Texas, United States

Who is Mark Stefanowicz? Overview

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Quick answer

Mark Stefanowicz is listed as Co-Founder - Chief Visual Officer at Lost Boys Interactive at Lost Boys Interactive, based in Round Rock, Texas, United States. AeroLeads shows a work email signal at lostboysinteractive.com, phone signal with area code 407, 512, 617, 978, and a matched LinkedIn profile for Mark Stefanowicz.

Mark Stefanowicz previously worked as Co-Founder - Studio Art Director at Lost Boys Interactive and Studio Art Director at Perblue. Mark Stefanowicz studied at Lesley University.

Company email context

Email format at Lost Boys Interactive

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{first}@lostboysinteractive.com
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AeroLeads found 2 current-domain work email signals for Mark Stefanowicz. Compare company email patterns before reaching out.

Profile bio

About Mark Stefanowicz

Uniquely qualified, award-winning director of art with 20+ years’ experience in the video game and mobile industry, with expertise encompassing art production, management, art direction, and studio management, seeking roles as: VP OF ART | VP OF DESIGN/UI/UX | ART DIRECTOR | CREATIVE DIRECTORProven success managing time and multiple projects in a high growth environment where priorities shift fast.Art Direction ● UI/UX ● Project Management ● Team Management & Motivation ● Outsourced Resource Management ● Digital Painting ● 3D Textures ● Video Compositing ● Animation ● Concept Art ● Matte Painting ● Traditional PaintingTechnology: Mari, Maya 2015, Photoshop CC, Sketch, Flash CC, Illustrator CC, Painter 2015, Nuke, After Effects CC, Premiere CC, Unity, World Builder, Pro Tools, Sony Acid Pro, Ableton, Flame, Unreal, MS Office & Project

Listed skills include Game Development, Texturing, Video Games, Character Animation, and 43 others.

Current workplace

Mark Stefanowicz's current company

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Lost Boys Interactive
Lost Boys Interactive
Co-Founder - Chief Visual Officer at Lost Boys Interactive
AeroLeads page
12 roles · 29 years

Mark Stefanowicz work experience

A career timeline built from the work history available for this profile.

Studio Art Director

Madison, Wi, Us

• Work with CPO on long-term creative vision for all Per Blue products. • Lead all U/X across multiple projects in the US, encompassing all of the company's Interaction, Visual, Research, Content, and Audio • Direct and manage marketing and brand.• Work on prototypes and art pipelines with teams.• Supervise multiple outsourcing development studios for all games and apps.• Work closely with the Executive Producers to plan schedules, asset lists, art bibles, and workflows.• Hiring manager for the creative department and the assignment of teams.• Manage performance expectations and provide regular feedback to improve employee performance.

Mar 2016 - Dec 2016

Chief Visual Officer - Art Director

• Work with CEO and other department heads to come up with the company vision.• Define UI/UX for products• Interact closely with the department heads to identify potential problems and manage critical trade offs between budgets, quality, resources, and schedule.• Set visual goals for our products.• Establish and manage outsourcers quality, schedule, and budgets.• Hiring manager for the art department.• Contribute and evaluate tech for our prototypes, apps, and games.

Jun 2015 - Mar 2016

Creative Director

Arlington, Virginia, Us

Rosetta Stone UX/UI Studio (IOS, Android) • Establish long-term creative vision for all of Rosetta Stone Kids products.• Define the look of all UI/UX Rosetta Stone mobile apps • Develop and implement UI/UX creative processes and workflows • Collaborate with marketing, sales, finance, product team, analytics, and executive management.• Supervise development of all outsourcing for games and apps.• Work closely with the producers and senior leadership to help identify potential problems and manage critical tradeoffs between quality, resources, and schedule.• Evaluate and work with external third-party vendors to deliver creative assets.• Clearly communicate performance expectations and provide regular feedback to improve employee performance.

Apr 2013 - Jun 2015

Studio Art Director

Arlington, Virginia, Us

Rosetta Stone Kids game division and UX/UI Studio (Ipad, Iphone, Android)• Manage Company visual direction for all titles• Work with a core team of Creative Directors to establish future products for the company• Supervise development of all outsourcing for games and apps • Create prototypes and concept art for all games and apps• Review schedules of external partners as well as internal teams• Coordinate with multiple outsourcers to develop in game art assets• Review art assets internal and external to meet studio and product goals• Work with marketing and licensing groups on brand development for all Apps and games• Work with VP and directors to meet company goals• Work with directors to facilitate and develop pipelines for all disciplines

Apr 2013 - 2015

Studio Art Director

Burbank, Ca, Us

Studio Art Director2010-Current• Create and oversee studio wide visual objectives for all titles• Supervise development of Art Directors for all game teams • Create standard workflows for the studio, prototyping and in game asset creation• Review schedules for all art disciplines internal and external to meet studio goals• Hiring manager for project team members and the assignment of game teams• Coordinate with multiple outsourcers to develop in game art assets• Review art internal and external to meet studio and product goals• Work with marketing and licensing groups on brand development for Epic Mickey and other franchises in the studio• Mentor Art Directors and artist's studio wide through training, workshops, and career management• Work with Studio GM and other discipline directors to meet studio goals. • Assess technologies with Studio Technical Director and team to improve workflows and increase visual quality of studio products.• Work with Studio directors to facilitate and develop pipelines for all art disciplines

Nov 2010 - 2013

Art Director For Epic Mickey

Disney - Junction Point Studios

• Create objectives for the Art Department• Supervise development of art for 45+ artists across all disciplines including: concept, environments, characters, VFX, UI, and cinematic.• Mentor artists through training, workshops, and career management • Create schedules for all art disciplines internal and external to meet studio goals• Hiring manager for project team members and the assignment of roles• Coordinate with multiple outsourcers to develop in game art assets• Work with Studio directors to facilitate and develop pipelines for all art disciplines • Facilitate and review art internal and external to meet studio and product goals• Work with marketing and licensing groups on brand development.

Jan 2010 - Nov 2010

Art Production Manager

Redwood City, Ca, Us

• Coordinate all football assets, tools, and schedules to achieve desired results• Work with team leads to assign work and monitor progress of Art content• Establish and communicate project goals, objectives, plans and milestones to the project team and Executive Producers from concept to final production• Knowledge of software development, project management andperformance management. Ability to facilitate and mediate between varied departments each with unique needs• Facilitate communication according to overall communication plan and ensure all stakeholders are provided necessary information at appropriate times• Influence selection of project team members and the assignment of component roles• Provide and assist team with their Development plans and Provide motivational leadership• Balance ideal outcomes (e.g., game play, technical solutions, visual quality) and project scope against business constraints (time, cost, quality)

2006 - Dec 2009

Lead Character And Environment Artist

Redwood City, Ca, Us

• Understand and communicate to the team the “Big Picture” visual elements of the game.• Develop and maintain documentation of process, pipelines and schedules• Mentor/manage and lead a team by example, with the ability to role out new technologies• Communicate artistic vision to product team/franchise• Team building and performance appraisals of team members.• Expert modeling, texturing, and UV mapping ability• Working with Producers to develop the Art Asset Bible and aid in establishing a realistic and reliable task list and schedule for all art deliverables• Work with outsourcing partners to provide in-game assets to the team• Aid in the reviews of Art Direction and lead team to the desired art directors vision• Work closely with Programmers and Technical Artists to develop stream lined process’ andtools for next-gen assets from characters to environments• Prepare storyboards, presentations, and video production

2004 - 2006 ~2 yrs

Texture Artist

Redwood City, Ca, Us

• Created Texture Art for two AAA console game titles• Worked with Art director on overall visual development of two AAA console game• Strong understanding of form and composition, color and lighting• Strong modeling, texturing, and UV mapping ability• Prepare storyboards and presentations• Video production

2003 - 2004 ~1 yr

Sr. Designer

The Yacobian Group

• Creation of Front End art assets consistent with a given project style, including menus, overlays,and other onscreen displays for Bvlgari, Gucci, AnnTaylor, and Chanel. • Worked directly with the Creative Director and producers to develop new styles• Researched, evaluated and rolled out new technologies• Designed packaging for Corporate Brand Software• Worked with the A/V department on video concepts• Video editing and compositing from online to televised commercials• Worked with Creative Director on scheduling graphic production• Advanced knowledge of 2D art manipulation software (i.e. Photoshop, Illustrator, Flash, Director, etc)

1999 - 2003 ~4 yrs

Artist

Gi Studios
1998 - 1999 ~1 yr
1 education record

Mark Stefanowicz education

  • Lesley University
    Lesley University
FAQ

Frequently asked questions about Mark Stefanowicz

Quick answers generated from the profile data available on this page.

What company does Mark Stefanowicz work for?

Mark Stefanowicz works for Lost Boys Interactive.

What is Mark Stefanowicz's role at Lost Boys Interactive?

Mark Stefanowicz is listed as Co-Founder - Chief Visual Officer at Lost Boys Interactive at Lost Boys Interactive.

What is Mark Stefanowicz's email address?

AeroLeads has found 2 work email signals at @lostboysinteractive.com for Mark Stefanowicz at Lost Boys Interactive.

What is Mark Stefanowicz's phone number?

AeroLeads has found 8 phone signal(s) with area code 407, 512, 617, 978 for Mark Stefanowicz at Lost Boys Interactive.

Where is Mark Stefanowicz based?

Mark Stefanowicz is based in Round Rock, Texas, United States while working with Lost Boys Interactive.

What companies has Mark Stefanowicz worked for?

Mark Stefanowicz has worked for Lost Boys Interactive, Perblue, Spiral Toys, Rosetta Stone, and Disney Interactive Studios.

How can I contact Mark Stefanowicz?

You can use AeroLeads to view verified contact signals for Mark Stefanowicz at Lost Boys Interactive, including work email, phone, and LinkedIn data when available.

What schools did Mark Stefanowicz attend?

Mark Stefanowicz studied at Lesley University.

What skills is Mark Stefanowicz known for?

Mark Stefanowicz is listed with skills including Game Development, Texturing, Video Games, Character Animation, Wii, Game Design, Xbox 360, and Ps3.

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