Mark Jones
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Mark Jones Email & Phone Number

Senior Technical Sound Designer at Improbable
Location: Croydon, England, United Kingdom 8 work roles 2 schools
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Current company
Role
Senior Technical Sound Designer
Location
Croydon, England, United Kingdom
Company size

Who is Mark Jones? Overview

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Quick answer

Mark Jones is listed as Senior Technical Sound Designer at Improbable, a company with 588 employees, based in Croydon, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Mark Jones.

Mark Jones previously worked as Technical Sound Designer at Improbable and Unity Developer at Elements Music Experience. Mark Jones holds Music Production, Music Production, Ba (Hons) 2:2 from Leeds Metropolitan University.

Company email context

Email format at Improbable

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Improbable

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Profile bio

About Mark Jones

I am a game developer and audio designer with a broad set of technical and creative skills gained through work on over thirty projects over the past six years. I have created content in Unity/UE4 for a large range of platforms and project types, such as VR/AR immersive experiences and mobile educational apps/games, have developed custom systems for procedural audio, and have built game logic and mechanics. With an extensive background in sound design, music composition, and audio integration – my work has evolved to focus on software development aspects, leading me to working as an audio/music-specialised Unity developer.

Listed skills include Sound Design, Music Production, Music Composition, Audio Implementation, and 23 others.

Current workplace

Mark Jones's current company

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Improbable
Improbable
Senior Technical Sound Designer
london, england, united kingdom
Website
Employees
588
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8 roles

Mark Jones work experience

A career timeline built from the work history available for this profile.

Senior Technical Sound Designer

Current

London Area, United Kingdom

Jul 2024 - Present

Technical Sound Designer

London, England, United Kingdom

Sep 2021 - Jul 2024

Unity Developer

St Albans / Croydon, United Kingdom

​Developing a music education application in Unity that teaches important musical skills such as notation-reading, rhythm-keeping and music theory through 30+ minigames organised into more than 1400 sessions of content. I am responsible for building all user-facing features (such as game logic, user interface, a sheet music generator, and localisation), in.

Jan 2020 - Jul 2022

Freelance Game Developer / Audio Designer

Freelance

St Albans / Croydon, United Kingdom

Worked on the following projects variously as a Unity developer, audio designer and game developer:Sunshine Days - Netspeak GamesCreated and integrated audio for a casual multiplayer adventure game on mobile platforms.Danny MacAskill RIDE OUT VR Experience – RewindCreated and integrated audio for an intense mountain biking experience on a motion platform.

Jan 2019 - Jul 2022

Audio Engineer

St Albans, United Kingdom

Created audio for over twenty projects delivered to high-profile clients such as Siemens, HBO and Sony for a variety of platforms, including virtual reality, augmented reality, 360° video, 2D video and hybrid media, and integrated this content into Unreal (with Blueprints) and Unity (with C#).I have detailed a selection of the projects that I have worked.

Aug 2017 - Jan 2019

Freelance Composer / Sound Designer

Freelance

Hamburg Area, Germany

Created and integrated audio for various projects in UE4 and Unity, and composed music for a procedural soundtrack.Beatball (Working Title) – IndependentPrototyped initial concepts for a music-based puzzle-platform game.Super Spell Legends – SviperComposed a responsive soundtrack and assisted with audio implementation for a magical combat game built around.

Oct 2016 - Aug 2017

Junior Sound Designer

Hamburg, Germany

Composed music, designed and integrated sound effects, created documentation, organised tasks and provided quality assurance for audio on the following Goodgame Studios projects:Unreleased ProjectCreated and integrated audio, and composed a reactive, procedural soundtrack for a casual action game prototype.Sunny SmashResponsible for the audio direction of.

Mar 2014 - Sep 2016

Customer Service Agent

Hamburg, Germany

Assisted customers in resolving issues with their game accounts, resolved problems, provided compensation and investigated breaches of the terms of service.

Nov 2013 - Feb 2014
Team & coworkers

Colleagues at Improbable

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2 education records

Mark Jones education

Music Production, Music Production, Ba (Hons) 2:2

My course in Music Production was designed to encompass not only the core subjects relevant to the field - such as microphone techniques.

Materials Design And Manufacture, Materials Science, Certificate Of Higher Education

The course I studied in Engineering was intended to provide an understanding of engineering and mathematical concepts, in addition to.

FAQ

Frequently asked questions about Mark Jones

Quick answers generated from the profile data available on this page.

What company does Mark Jones work for?

Mark Jones works for Improbable.

What is Mark Jones's role at Improbable?

Mark Jones is listed as Senior Technical Sound Designer at Improbable.

Where is Mark Jones based?

Mark Jones is based in Croydon, England, United Kingdom while working with Improbable.

What companies has Mark Jones worked for?

Mark Jones has worked for Improbable, Elements Music Experience, Freelance, Rewind, and Goodgame Studios.

Who are Mark Jones's colleagues at Improbable?

Mark Jones's colleagues at Improbable include Stephanie Hannberger, Meghant Burman, Chris Mcadam, James Tittle, and Rukayat Odusola.

How can I contact Mark Jones?

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What schools did Mark Jones attend?

Mark Jones holds Music Production, Music Production, Ba (Hons) 2:2 from Leeds Metropolitan University.

What skills is Mark Jones known for?

Mark Jones is listed with skills including Sound Design, Music Production, Music Composition, Audio Implementation, Music Recording, Unity, Cryengine, and Fmod.

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