Mark Jones Email & Phone Number
Who is Mark Jones? Overview
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Mark Jones is listed as Senior Technical Sound Designer at Improbable, a company with 588 employees, based in Croydon, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Mark Jones.
Mark Jones previously worked as Technical Sound Designer at Improbable and Unity Developer at Elements Music Experience. Mark Jones holds Music Production, Music Production, Ba (Hons) 2:2 from Leeds Metropolitan University.
Email format at Improbable
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About Mark Jones
I am a game developer and audio designer with a broad set of technical and creative skills gained through work on over thirty projects over the past six years. I have created content in Unity/UE4 for a large range of platforms and project types, such as VR/AR immersive experiences and mobile educational apps/games, have developed custom systems for procedural audio, and have built game logic and mechanics. With an extensive background in sound design, music composition, and audio integration – my work has evolved to focus on software development aspects, leading me to working as an audio/music-specialised Unity developer.
Listed skills include Sound Design, Music Production, Music Composition, Audio Implementation, and 23 others.
Mark Jones's current company
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Mark Jones work experience
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Technical Sound Designer
Unity Developer
Developing a music education application in Unity that teaches important musical skills such as notation-reading, rhythm-keeping and music theory through 30+ minigames organised into more than 1400 sessions of content. I am responsible for building all user-facing features (such as game logic, user interface, a sheet music generator, and localisation), in.
Freelance Game Developer / Audio Designer
Worked on the following projects variously as a Unity developer, audio designer and game developer:Sunshine Days - Netspeak GamesCreated and integrated audio for a casual multiplayer adventure game on mobile platforms.Danny MacAskill RIDE OUT VR Experience – RewindCreated and integrated audio for an intense mountain biking experience on a motion platform.
Audio Engineer
Created audio for over twenty projects delivered to high-profile clients such as Siemens, HBO and Sony for a variety of platforms, including virtual reality, augmented reality, 360° video, 2D video and hybrid media, and integrated this content into Unreal (with Blueprints) and Unity (with C#).I have detailed a selection of the projects that I have worked.
Freelance Composer / Sound Designer
Created and integrated audio for various projects in UE4 and Unity, and composed music for a procedural soundtrack.Beatball (Working Title) – IndependentPrototyped initial concepts for a music-based puzzle-platform game.Super Spell Legends – SviperComposed a responsive soundtrack and assisted with audio implementation for a magical combat game built around.
Junior Sound Designer
Composed music, designed and integrated sound effects, created documentation, organised tasks and provided quality assurance for audio on the following Goodgame Studios projects:Unreleased ProjectCreated and integrated audio, and composed a reactive, procedural soundtrack for a casual action game prototype.Sunny SmashResponsible for the audio direction of.
Customer Service Agent
Assisted customers in resolving issues with their game accounts, resolved problems, provided compensation and investigated breaches of the terms of service.
Colleagues at Improbable
Other employees you can reach at improbable.io. View company contacts for 588 employees →
Stephanie Hannberger
Colleague at ImprobableMunich, Bavaria, Germany, Germany
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Meghant Burman
Colleague at ImprobableLondon, England, United Kingdom, United Kingdom
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Chris Mcadam
Colleague at ImprobableChester, England, United Kingdom, United Kingdom
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James Tittle
Colleague at ImprobableUnited Kingdom, United Kingdom
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Rukayat Odusola
Colleague at ImprobableLondon, England, United Kingdom, United Kingdom
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Daniel Rollins
Colleague at ImprobableLeeds, England, United Kingdom, United Kingdom
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Qihang Yu
Colleague at ImprobableGreater Toronto Area, Canada, Canada
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Ethan Rousseau
Colleague at ImprobableLondon, England, United Kingdom, United Kingdom
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Sydney Hamilton
Colleague at ImprobableSalt Lake City, Utah, United States, United States
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Vincenzo Zuccarello
Colleague at ImprobableSouthwark, England, United Kingdom, United Kingdom
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Mark Jones education
Music Production, Music Production, Ba (Hons) 2:2
Materials Design And Manufacture, Materials Science, Certificate Of Higher Education
Frequently asked questions about Mark Jones
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What company does Mark Jones work for?
Mark Jones works for Improbable.
What is Mark Jones's role at Improbable?
Mark Jones is listed as Senior Technical Sound Designer at Improbable.
Where is Mark Jones based?
Mark Jones is based in Croydon, England, United Kingdom while working with Improbable.
What companies has Mark Jones worked for?
Mark Jones has worked for Improbable, Elements Music Experience, Freelance, Rewind, and Goodgame Studios.
Who are Mark Jones's colleagues at Improbable?
Mark Jones's colleagues at Improbable include Stephanie Hannberger, Meghant Burman, Chris Mcadam, James Tittle, and Rukayat Odusola.
How can I contact Mark Jones?
You can use AeroLeads to view verified contact signals for Mark Jones at Improbable, including work email, phone, and LinkedIn data when available.
What schools did Mark Jones attend?
Mark Jones holds Music Production, Music Production, Ba (Hons) 2:2 from Leeds Metropolitan University.
What skills is Mark Jones known for?
Mark Jones is listed with skills including Sound Design, Music Production, Music Composition, Audio Implementation, Music Recording, Unity, Cryengine, and Fmod.
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