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Mark Deridder is a Lead Gameplay Animator at Epic Games. He possess expertise in character animation, animation, video games, maya, computer graphics and 18 more skills. Colleagues describe him as "I thought I had worked with the best animators in FPS until Mark showed up at Firewalk. Executional capabilities, talented IC when he needs to be, incredible mentor to his team, fantastic collaborator, empathetic and well spoken as a director. Mark has set the bar for me on the potential for cross discipline collaboration. You couldn't ask for a better person to lead your animation team." and "Mark is a very talented and creative CGI Animation Director. He collaborates well with people, and he is a good communicator. He knows how to deliver excellence, even under pressure, and it was a distinct pleasure working with him."
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Lead Gameplay AnimatorEpic GamesMadison, Wi, Us -
Gameplay Animation DirectorFirewalk Studios Mar 2022 - Oct 2024As Gameplay Animation Director on Concord, I restructured teams, tools, and workflows, driving collaborative excellence across character art, design, and engineering. Leading Gameplay Animation, Technical Animation, and Character Technical Art, I guided the creation of 16+ unique characters wielding 19 weapons, achieving organic, responsive gunplay through keyframe animation, procedural movement, and real-time physics at 60+ fps. -
Principal AnimatorFirewalk Studios Oct 2021 - Mar 2022 -
Senior Lead AnimatorRaven Software Mar 2021 - Oct 2021Middleton, Wisconsin, United StatesAt Raven, I joined as Principal Animator, creating high-quality first-person animations to close out Black Ops Cold War and contributing iconic moments like the infil and gulag cutscenes for Warzone. Promoted to Senior Lead Animator, I led an unprecedented effort to integrate Treyarch weapons into Infinity Ward’s engine —a first in the franchise— resolving complex technical and artistic conflicts for Warzone Chapter 2. -
Lead AnimatorRaven Software Nov 2020 - Mar 2021Madison, Wisconsin Area -
Expert AnimatorRaven Software Sep 2019 - Oct 2020Madison, Wisconsin Area -
Lead AnimatorNiantic, Inc. Feb 2018 - Sep 2019Culver City, CaliforniaWorked at WDI on the Millennium Falcon: Smugglers Run attraction with Walt Disney Imagineering. I then transitioned to the Niantic LA office to work on an exciting unannounced project. -
Lead AnimatorWalt Disney Imagineering Feb 2018 - May 2019Glendale, CaliforniaLed animation on Millennium Falcon: Smuggler’s Run at Disney parks, collaborating with Imagineers and ILM. I created highly-iterative Maya systems for realistic spaceship flight and developed interactive mechanics like the harpoon and cargo extraction, keyframing cinematic moments for an immersive 5-min experience. -
Lead AnimatorInfinity Ward Mar 2015 - Feb 2018Woodland Hills, CaliforniaLead a team of animators on Call of Duty: Infinite Warfare. Responsible for 1st person player animations across all three game modes (SP, MP, Co-Op). Pioneered the gesture system which allowed a 1st person animation to play while holding any weapon and brought the player character to life in a way never before seen in a first person shooter while allowing the player to maintain control. -
Senior AnimatorInfinity Ward Jan 2011 - Mar 2015Woodland Hills, CaliforniaAnimated on Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts. Provided realistic keyframe animation for big action moments, entire movement sets, facial performance, and 1st person weapons, as well as motion capture enhancement. -
Animation DirectorArmstrong White Mar 2003 - Jan 2011Bloomfield Hills, MiPart of a core team of CG artists who built what is now one of the premiere "render houses", pioneering CGI for Detroit's automotive advertising industry. Lead Animator and Modeler on various animated and print projects. Served as Project Leader on many jobs including all CG imagry for mercuryvehicles.com, Michelin Man, Ford Edge Launch Site, and many others. -
AnimatorTerminal Reality Jul 2008 - Aug 2008Hired as a Contract Character Animator to work on Ghostbusters: The Video Game. Animated various character shots for the cinematic scenes. -
Duplication AssistantGrace & Wild, Inc. 1999 - 2001Organized and maintained the tape library.
Mark Deridder Skills
Frequently Asked Questions about Mark Deridder
What company does Mark Deridder work for?
Mark Deridder works for Epic Games
What is Mark Deridder's role at the current company?
Mark Deridder's current role is Lead Gameplay Animator.
What is Mark Deridder's email address?
Mark Deridder's email address is mp****@****ail.com
What is Mark Deridder's direct phone number?
Mark Deridder's direct phone number is +124851*****
What skills is Mark Deridder known for?
Mark Deridder has skills like Character Animation, Animation, Video Games, Maya, Computer Graphics, Computer Animation, Texturing, Modeling, Cinematics, 3d Studio Max, Game Development, Visual Effects.
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Mark DeRidder
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