Mark Deridder Email & Phone Number
@firewalkstudios.com
5 phones found area 248 and 818
LinkedIn matched
Who is Mark Deridder? Overview
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Mark Deridder is listed as Lead Gameplay Animator at Epic Games, based in Greater Madison Area, United States, United States. AeroLeads shows a work email signal at firewalkstudios.com, phone signal with area code 248, 818, and a matched LinkedIn profile for Mark Deridder.
Mark Deridder previously worked as Gameplay Animation Director at Firewalk Studios and Principal Animator at Firewalk Studios.
Email format at Epic Games
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AeroLeads found 1 current-domain work email signal for Mark Deridder. Compare company email patterns before reaching out.
About Mark Deridder
Mark Deridder is a Lead Gameplay Animator at Epic Games. He possess expertise in character animation, animation, video games, maya, computer graphics and 18 more skills. Colleagues describe him as "I thought I had worked with the best animators in FPS until Mark showed up at Firewalk. Executional capabilities, talented IC when he needs to be, incredible mentor to his team, fantastic collaborator, empathetic and well spoken as a director. Mark has set the bar for me on the potential for cross discipline collaboration. You couldn't ask for a better person to lead your animation team." and "Mark is a very talented and creative CGI Animation Director. He collaborates well with people, and he is a good communicator. He knows how to deliver excellence, even under pressure, and it was a distinct pleasure working with him."
Listed skills include Character Animation, Animation, Video Games, Maya, and 19 others.
Mark Deridder's current company
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Mark Deridder work experience
A career timeline built from the work history available for this profile.
Gameplay Animation Director
As Gameplay Animation Director on Concord, I restructured teams, tools, and workflows, driving collaborative excellence across character art, design, and engineering. Leading Gameplay Animation, Technical Animation, and Character Technical Art, I guided the creation of 16+ unique characters wielding 19 weapons, achieving organic, responsive gunplay through.
Principal Animator
Senior Lead Animator
At Raven, I joined as Principal Animator, creating high-quality first-person animations to close out Black Ops Cold War and contributing iconic moments like the infil and gulag cutscenes for Warzone. Promoted to Senior Lead Animator, I led an unprecedented effort to integrate Treyarch weapons into Infinity Ward’s engine —a first in the franchise— resolving.
Lead Animator
Expert Animator
Lead Animator
Worked at WDI on the Millennium Falcon: Smugglers Run attraction with Walt Disney Imagineering. I then transitioned to the Niantic LA office to work on an exciting unannounced project.
Lead Animator
Led animation on Millennium Falcon: Smuggler’s Run at Disney parks, collaborating with Imagineers and ILM. I created highly-iterative Maya systems for realistic spaceship flight and developed interactive mechanics like the harpoon and cargo extraction, keyframing cinematic moments for an immersive 5-min experience.
Lead Animator
Lead a team of animators on Call of Duty: Infinite Warfare. Responsible for 1st person player animations across all three game modes (SP, MP, Co-Op). Pioneered the gesture system which allowed a 1st person animation to play while holding any weapon and brought the player character to life in a way never before seen in a first person shooter while allowing.
Senior Animator
Animated on Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts. Provided realistic keyframe animation for big action moments, entire movement sets, facial performance, and 1st person weapons, as well as motion capture enhancement.
Animation Director
Part of a core team of CG artists who built what is now one of the premiere "render houses", pioneering CGI for Detroit's automotive advertising industry. Lead Animator and Modeler on various animated and print projects. Served as Project Leader on many jobs including all CG imagry for mercuryvehicles.com, Michelin Man, Ford Edge Launch Site, and many.
Animator
Hired as a Contract Character Animator to work on Ghostbusters: The Video Game. Animated various character shots for the cinematic scenes.
Duplication Assistant
Organized and maintained the tape library.
Frequently asked questions about Mark Deridder
Quick answers generated from the profile data available on this page.
What company does Mark Deridder work for?
Mark Deridder works for Epic Games.
What is Mark Deridder's role at Epic Games?
Mark Deridder is listed as Lead Gameplay Animator at Epic Games.
What is Mark Deridder's email address?
AeroLeads has found 1 work email signal at @firewalkstudios.com for Mark Deridder at Epic Games.
What is Mark Deridder's phone number?
AeroLeads has found 5 phone signal(s) with area code 248, 818 for Mark Deridder at Epic Games.
Where is Mark Deridder based?
Mark Deridder is based in Greater Madison Area, United States, United States while working with Epic Games.
What companies has Mark Deridder worked for?
Mark Deridder has worked for Epic Games, Firewalk Studios, Raven Software, Niantic, Inc., and Walt Disney Imagineering.
How can I contact Mark Deridder?
You can use AeroLeads to view verified contact signals for Mark Deridder at Epic Games, including work email, phone, and LinkedIn data when available.
What skills is Mark Deridder known for?
Mark Deridder is listed with skills including Character Animation, Animation, Video Games, Maya, Computer Graphics, Computer Animation, Texturing, and Modeling.
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