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I may miss your message at LinkedIn. Preferred way of communication - Telegram: @maut_axleboltI have extensive expertise in the midcore genre and have worked on a project that generated over $1 million per month. I successfully improved the project's key performance indicators (KPIs). My specialization lies in game economics and monetization. I have a strong intuition for developing applicable and effective game features. I particularly enjoy engaging in research and development (R&D) processes, conducting various experiments, and bringing fresh ideas to the market.My approach to work is centered around innovating and being the first to implement new ideas. Therefore, the speed of execution is often more important than perfection. If a project or feature proves to be successful, it is easier to enhance its quality later rather than trying to attract new users or clients in a competitive market.Prior to my involvement in game development, I worked in the education sector, where I gained three years of teaching experience and authored an economics textbook. This experience has greatly assisted me in writing easy-to-understand Game Design Documents (GDDs) and facilitating smooth cross-functional communication and feedback during feature implementation.My preferred toolset includes Asana, Miro, Notion, Excel, and Slack.I have been an avid gamer since the age of 10. My interest in game development stems from my passion for gaming, rather than monetary gain. Ever since my childhood, I have enjoyed exploring virtual worlds and making new friends online. For seven years, I served as a clan leader in Lineage 2, and I still maintain communication with fellow clan members, occasionally playing other multiplayer games together. As a hardcore gamer, I particularly enjoy competitive games, especially shooters. I am fond of the battle royale genre and its newer iterations, such as extraction games. I have dedicated four years to playing Tarkov, and my latest passion is Dark'n'Darker.Regarding the mobile market, I mainly play games for the purpose of market and competitor research. For instance, I am currently developing pitch documentation for an idle game with a unique selling proposition (USP) for personal use (open to discussing it if interested). As part of this process, I have analyzed and reviewed over 50 recently released top-grossing and top-downloaded idle projects. For leisure, I prefer playing relaxing mobile games like "I Love Hue" or "Atlo's Adventure".
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Product DirectorAxleboltKaliningrad, Ru -
Lead ProducerAxlebolt Oct 2024 - PresentKazan, Tatarstan, Russia -
ProducerAxlebolt Jul 2024 - Oct 2024Kazan, Tatarstan, Russia -
Lead Game DesignerAxlebolt Dec 2023 - Jul 2024 -
Lead Game DesignerPanzerdog Feb 2022 - Dec 2023Kaliningrad, RussiaDue to my personal decision I decided to downgrade at Panzerdog to become closer to real production processes.At this point I started to learn our project architecture in order to improve our gamedesign work processes and to take more part in feature development. My main field of responsibility was meta-game, monetization and live-ops operation. The main project that was realized during this work is fully renovated and modernized game meta which took more than a half of an year to design it and produce. -
Chief Product OfficerPanzerdog Jun 2020 - Feb 2022Калининград, Калининградская Область, РоссияAs a CPO I was controlling full stack of the product development, including hiring and quality control. Main duties:• Gamedesign department leading (5 pers.);• Roadmap planning;• Achieving KPIs set by shareholders;• Designing monetization features;• Product quality control;• Analytics work (product + tech)During my work I developed a lot of features personally (wrote documentation) and controlled any other. Achieved product ARPU growth by 50%, (25% with just one feature), game score from 3.9 to 4.6. in 2 weeks, did a lot of experimental features new to the market with financial success.Gained and shared expertise with other professionals form MY.GAMES team in the field of retention, monetization and gamedesign. -
Head Of ProductionPanzerdog May 2019 - May 2020KaliningradBeing a head of production at Panzerdog meant to be project and product manager at once. On that position I had to realize all the features, that Product owner wanted to see on prod. My work was focused on:• Production planning and organization (Asana, Slack, Notion);• KPI control;• Gamedesign work (control. coordination, writing documentation);• Cross-functional coordination;• Competitive analysis;• Localization control and management;With the growth of the team from 15 to 60 pers. I focused on product management, delegated project work to another co-worker. At the moment CPO left the company, after some trial period I was promoted to CPO. -
Game ProducerHerocraft Game Developer & Publisher Sep 2018 - Apr 2019KaliningradI always wanted to create games. Sales was just a good start of the career in gamedev, because I could use my skills form the past non-gamedev places of work. So I got small project (Dead Shell - iOS/Android) to train my producer skills and to get a possibility to learn game production rocket science.• Analysis of gamedata in order to find the way to improve KPI• Creating backlog of features;• Gamedesign dutuies;• Technical tasking; -
Business Development ManagerHerocraft Jun 2015 - Apr 2019KaliningradHerocraft is one of the older game developer and publisher in Russia. It has a lot of games in portfolio, so there were products to work with.As a BDM I was searching for new ways of monetization and distribution of the company products. The initiatives were really various: pre-installs, local game stores, publishing in China (it was possible on that time), installing games on strange devices (airplanes build-in pads in the front seats back) and etc.Main duties:• B2B (store distribution and publishing): development of cooperation with platforms and other partners (alternative app stores) in the international market;• KPI realization and analysis;• Cross-functional coordination (development, marketing, finance, legal) in order to realize initiatives with partners;• Conference work, meetings with partners, a lot of business trips;• Google Play Developer Console administration (release manager)Most interesting experience:Published 3 games in China: 2 mobile on android market via local co-publisher and one PC on Tencent WeGame Store. -
Head Of Intrenational Clients Communication GroupKliver Ooo Jul 2014 - Jun 2015Kaliningrad RegionMarketing, International partners relationships -
Deputy Director Of Post-Graduate Education Department, Kalningrad BranchRanepa Feb 2014 - Jun 2014Kaliningrad RegionPost-graduate education programs management -
Deputy Director Of DevelopmentEast Consulting Ltd. Oct 2012 - Feb 2014KaliningradProject management in the fields of company's development. Implementation of new service for the company.
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Project Manager Of Innovation DepartmentImmanuel Kant Baltic Federal University Mar 2011 - Oct 2012Kaliningrad, RussiaDevelopment and implementation of new innovative educational programs, international internships, international cooperation
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Assistant Of Innovation DepartmentImmanuel Kant Baltic Federal University Mar 2010 - Feb 2011Kaliningrad, RussianImplemented Cesim Global Challenge simulator to the educational programs of the university
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Computer'S Network EngineerEducation And Methodology Center May 2009 - Oct 2010LAN admininstration (software and hardware)
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Consultant'S AssistantFinam Sep 2008 - Apr 2009Consulting and finding new clients, paper work
Mark Frolov Skills
Mark Frolov Education Details
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Immanuel Kant Baltic Federal UniversityFinances And Credit -
Kaliningrad Technical CollegeComputer Technics And Networks -
Bremerhaven Summerschool 2010 Student -
Presidential Programme
Frequently Asked Questions about Mark Frolov
What company does Mark Frolov work for?
Mark Frolov works for Axlebolt
What is Mark Frolov's role at the current company?
Mark Frolov's current role is Product Director.
What is Mark Frolov's email address?
Mark Frolov's email address is mv****@****ail.com
What is Mark Frolov's direct phone number?
Mark Frolov's direct phone number is +177044*****
What schools did Mark Frolov attend?
Mark Frolov attended Immanuel Kant Baltic Federal University, Kaliningrad Technical College, Bremerhaven Summerschool 2010 Student, Presidential Programme.
What are some of Mark Frolov's interests?
Mark Frolov has interest in Guitar, Stock Exchange, Fitness, Music, Forex, Financial Analysis, Airsoft.
What skills is Mark Frolov known for?
Mark Frolov has skills like Networking, Time Management, Financial Analysis, Marketing, English, Creative Writing, Teamwork, Program Management, Public Speaking, Leadership, Project Planning, Google Play.
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Mark Frolov
Student At Gubkin Russian State University Of Oil And Gas (National Research University)Russia -
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