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Mark Grimm Email & Phone Number

Head of Product at Sound Games
Location: Carmel Valley, California, United States 9 work roles 2 schools
1 work email found @sound.games LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@sound.games
LinkedIn Profile matched
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Current company
Role
Head of Product
Location
Carmel Valley, California, United States
Company size

Who is Mark Grimm? Overview

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Quick answer

Mark Grimm is listed as Head of Product at Sound Games, a company with 10 employees, based in Carmel Valley, California, United States. AeroLeads shows a work email signal at sound.games and a matched LinkedIn profile for Mark Grimm.

Mark Grimm previously worked as Head of Platforms at Backbone and Games Partnership Manager at Apple. Mark Grimm holds Bachelor Of Science, Management Science from Massachusetts Institute Of Technology.

Company email context

Email format at Sound Games

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{first}@sound.games
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AeroLeads found 1 current-domain work email signal for Mark Grimm. Compare company email patterns before reaching out.

Profile bio

About Mark Grimm

Experienced Product Manager, Program Manager, and Business Strategist in the video game industry. Avid gamer and global advocate for game developers.Interested in Marketing, Business Strategy, and Product Management in video games. Specifically, how technology trends are shaping the video game industry.

Listed skills include Game Development, Scrum, Project Management, Strategy, and 16 others.

Current workplace

Mark Grimm's current company

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Sound Games
Sound Games
Head of Product
Carmel Valley, CA, US
Website
Employees
10
AeroLeads page
9 roles

Mark Grimm work experience

A career timeline built from the work history available for this profile.

Head Of Platforms

Current

Palo Alto, CA, US

Aug 2023 - Present

Games Partnership Manager

Cupertino, California, US

I built partnerships with external game developers, evangelized their needs at Apple, and improved their products across all Apple platforms.

Mar 2016 - Aug 2023

Xbox Apps Program Manager

Redmond, Washington, US

As the Xbox Apps Program Manager, I managed both the 3rd party publishing program and the self-publishing program. This includes ~400 partners around the world.I also worked on the Microsoft HoloLens pre-launch to help develop the consumer/gaming story in mixed reality.

Jul 2014 - Mar 2016

Business Strategy Specialist

Mountain View, CA, US

I devised a scalable strategy to strengthen the position of one of Google’s advertising platforms (Doubleclick Studio). I conducted competitive analysis, sized the market, and projected 5-year growth; then created an excel model to quantify the financial implications of the proposed strategy.At the conclusion of my internship, I presented the strategy to.

Jun 2013 - Aug 2013

Director

Campbell, CA, US

I managed a staff of nine instructors and ~160 students during two-week intensive programming sessions. I gave regular performance reviews to my instructors and delegated tasks to my Associate Director as appropriate. Class topics included iOS development, Android development, and Robotics.

May 2012 - Aug 2012

Producer

Boston, MA, US

I was a Producer from concept through post-launch support. I worked on Rock Band, Rock Band 2, The Beatles: Rock Band, Rock Band 3, Dance Central, and Dance Central 2. I was the sole Engineering Producer on Dance Central, a launch title for Microsoft Kinect, managing an 8 person engineering team. After that I helped form a 15-person, cross-functional.

Aug 2007 - Aug 2011

Producer

I managed a team of 7 MIT and Harvard students. I was the Producer and we developed an XNA game called Elementalyst. During the summer, I managed a team of 8 international (MIT and Singapore) students - coordinating programmers, animators, audio engineers, and modelers. We created TenXion - an action game prototyped in Torque 3D.

Jan 2007 - Aug 2007

Qa Tester / Production Assistant

US

I delivered build notes and publisher walkthroughs to Vivendi during the development of an unannounced title. I also carried out test plans and communicated bug priority to project producers and engineers.

Jun 2006 - Sep 2006
2 education records

Mark Grimm education

Bachelor Of Science, Management Science

Massachusetts Institute Of Technology

Ms-Mba, Marketing And Business Strategy

Questrom School Of Business, Boston University
FAQ

Frequently asked questions about Mark Grimm

Quick answers generated from the profile data available on this page.

What company does Mark Grimm work for?

Mark Grimm works for Sound Games.

What is Mark Grimm's role at Sound Games?

Mark Grimm is listed as Head of Product at Sound Games.

What is Mark Grimm's email address?

AeroLeads has found 1 work email signal at @sound.games for Mark Grimm at Sound Games.

Where is Mark Grimm based?

Mark Grimm is based in Carmel Valley, California, United States while working with Sound Games.

What companies has Mark Grimm worked for?

Mark Grimm has worked for Sound Games, Backbone, Apple, Microsoft, and Google.

How can I contact Mark Grimm?

You can use AeroLeads to view verified contact signals for Mark Grimm at Sound Games, including work email, phone, and LinkedIn data when available.

What schools did Mark Grimm attend?

Mark Grimm holds Bachelor Of Science, Management Science from Massachusetts Institute Of Technology.

What skills is Mark Grimm known for?

Mark Grimm is listed with skills including Game Development, Scrum, Project Management, Strategy, Data Analysis, Product Management, Video Game Production, and Microsoft Office.

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