Mark James Email & Phone Number
@bl-studios.com
5 phones found area 410, 415, and 866
LinkedIn matched
Who is Mark James? Overview
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Mark James is listed as CEO and Founder at Bottled Lightning Studios, a company with 4 employees, based in Livermore, California, United States. AeroLeads shows a work email signal at bl-studios.com, phone signal with area code 410, 415, 866, and a matched LinkedIn profile for Mark James.
Mark James previously worked as Chief Technology Officer at Endava Games and CEO / Founder at Bottled Lightning Studios. Mark James holds Post Graduate Diploma, Software Project Management from Open University.
Email format at Bottled Lightning Studios
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AeroLeads found 1 current-domain work email signal for Mark James. Compare company email patterns before reaching out.
About Mark James
With over 30 years of experience in the video games industry, I am a technology executive who has successfully built and led teams and delivered products across multiple platforms and genres.As the former Chief Technology Officer at Striking Distance Studios, I oversaw the long-term direction and operations of technology development for the studio, supporting the needs of game and product teams at a technical level and implementing standards to improve efficiency and cost-effectiveness. I also facilitated introductions to potential strategic partners, investors, and customers as an advisor at AccelByte Inc, a cloud-based platform for game development and live operations. My mission is to drive excellence in software products that fulfill both the creative vision and the business requirements, and to empower and mentor highly engaged teams that deliver with passion and pride.
Listed skills include Game Development, Video Games, Game Design, Console, and 46 others.
Mark James's current company
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Mark James work experience
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Chief Technology Officer
Current- Develop and maintain Endava Games' technology roadmap, vision, and strategy
- Drive organizational strategy for technology, such as the split between game business unit teams, shared technology, and commercialization into licensable products
- Build, maintain, and evolve Endava Games inspiring technology vision.
Ceo / Founder
CurrentConsultancy, advice, sanity-checking, business & commercial development for the video-games industry.
Advisor
CurrentLeadership and strategy to drive product vision and manage teams.Deep technical knowledge paired with a customer-focused mindset.Experience with developer platforms and understanding of the software development lifecycle.Strategic thinking to connect customer use cases to technology solutions.Problem-solving skills to tackle technical and strategic.
Technology Advisor
CurrentProviding professional expertise, advocacy and industry insider support for the business.
Advisor
Current- Providing strategic advice regarding the Company’s business and operations;
- Facilitating introductions to potential strategic partners, investors, and clients/customers;
- Mentoring executive team
- Participating in hiring key personnel
Chief Technology Officer
- Overseeing the long-term direction regarding technology development and operations for the studio- Implementing standards to improve technical team’s costs and operations as effectively as possible.- Owning the future vision, current engineering processes and technical standards for the studio across multiple technology domains including platform, game.
Vice President , Technology
Partnered directly with leadership teams across publishing and studios, helping them define and implement technology strategies required to deliver top quality games. In this period this resulted in 26 products on 8 platforms across 12 studios contributing to over $1.7B in sales. - Identified the tools and processes required across multiple projects and.
Director Of Technology
Restructured the Core Technology department to improve product quality across the 2k portfolio by building a team of high quality individual contributors that advised and directed 2K studios technical investment. In this period 2k products delivered average 80+ metacritic across multiple franchises and platforms. Defined the technical milestone.
Interim Cco (Chief Content Officer)
Providing creative direction, production validation, and games industry insights.
Apple Partner Director
Brought my experience in partner relations to improve Zynga's failing relationship with their primary platform partner. This newly formed publishing role was multifaceted covering operational as well as strategic management of the account. In this period I was responsible for planning the release of all Zynga’s games on iOS and Mac App stores I championed.
Platform Technology Director
Directed the investment in new games platform technology across Lucasarts and Lucasfilm from provisioning early development hardware to building frameworks for the creation of products. Created an online services technology plan for adoption in all future Lucasarts products that shared progress across multiple titles. This system also powered websites such.
External Technical Director
- Utilized my extensive product knowledge to direct all of Lucasarts externally developed titles. Brought a deep technical knowledge across all game development platforms and the ability to work well with different.
- Advise the company as a whole on issues concerning general project status and strategy for technology investment
- Provide hands-on programming expertise for the purposes of profiling code performance, reviewing code at the developer, building and approving project archives, etc.
- Assess areas of technical risk affecting product quality and timeliness.
- Provide insight into the feasibility of engineering team schedules and provide workable solutions, as appropriate
Technical Director
- Managed all technical direction for both internal and external development for the Sierra label in Europe, including 2 internal studios and 8 external products. Developed a relationship with all 1st Parties and.
- Positively influence the quality of developed product, by providing technical oversight to projects in development
- Evaluate developer capabilities and competency, project proposals and development plans, milestone schedules and technical specifications.
- Assist in building proposals for new business opportunities, product proposals, and development relationships
European Account Manager
- Handled publishing accounts with European internal development studios such as Sega, Eidos, Codemasters, THQ and Rockstar. Managed over 200 independent developers and middleware companies across all Sony platforms.
- Focused on delivering external development on PlayStation platforms.
- Product evangelism of PlayStation family as the development platform of choice..
- Contribute to change management of Third Party Relations in line with changing business strategies. Align software product development to meet these goals.
- Advisory role to VP, Publisher and Developer Relations to meet demands in the community.
Lead Programmer
- Organized deliverables for a large programming team and managed tasks across multiple platforms- Provided technical guidance in product status meetings- Influenced direction of libraries and general programming standards.
Software Engineer
- Designed and implemented a Resource Management System, game mission compiler and in-game model compilation tools be used across all products.- Responsible for all artificial intelligence programming on the project "Star Trek: New Worlds"
Lead Programmer
- Contributed to defining departmental budget requirements and the role of software engineering within the development process.- Conducted approval and technical guidance for external project teams.- Lead Engineer and Lead Producer role on the game "Citizens"- Ported PC titles to Amiga ( Gunship 2000 and F117A Stealth Fighter) using a newly created library.
Software Engineer
- Completed firmware for 68000 based interface card to test systems on the Eurofighter- Engineering support roles on Orion Bus tester software- Windows front end for European fighter aircraft bus tester in ‘C’ and PASCAL
Trainee Software Engineer
Worked on mission planning system using ‘C’ on a Sun Sparc station to produce weather display modules and 3D representation of 2D data
Apprentice Electronics Technician
- Training in product testing, test engineering and quality assurance- Specialized in applications software engineering and wrote test programs using automatic test equipment application languages
Mark James education
Post Graduate Diploma, Software Project Management
Onc And Hnc, Electronic Engineering
Education record
Frequently asked questions about Mark James
Quick answers generated from the profile data available on this page.
What company does Mark James work for?
Mark James works for Bottled Lightning Studios.
What is Mark James's role at Bottled Lightning Studios?
Mark James is listed as CEO and Founder at Bottled Lightning Studios.
What is Mark James's email address?
AeroLeads has found 1 work email signal at @bl-studios.com for Mark James at Bottled Lightning Studios.
What is Mark James's phone number?
AeroLeads has found 5 phone signal(s) with area code 410, 415, 866 for Mark James at Bottled Lightning Studios.
Where is Mark James based?
Mark James is based in Livermore, California, United States while working with Bottled Lightning Studios.
What companies has Mark James worked for?
Mark James has worked for Bottled Lightning Studios, Endava Games, Magnetik Gameworks, Midwest Games, and Accelbyte Inc.
How can I contact Mark James?
You can use AeroLeads to view verified contact signals for Mark James at Bottled Lightning Studios, including work email, phone, and LinkedIn data when available.
What schools did Mark James attend?
Mark James holds Post Graduate Diploma, Software Project Management from Open University.
What skills is Mark James known for?
Mark James is listed with skills including Game Development, Video Games, Game Design, Console, Computer Games, Mobile Games, Gameplay, and Technology.
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