Mark James
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Mark James Email & Phone Number

CEO and Founder at Bottled Lightning Studios
Location: Livermore, California, United States 21 work roles 3 schools
1 work email found @bl-studios.com 5 phones found area 410, 415, and 866 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email m****@bl-studios.com
Direct phone (410) ***-****
LinkedIn Profile matched
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Current company
Role
CEO and Founder
Location
Livermore, California, United States
Company size

Who is Mark James? Overview

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Quick answer

Mark James is listed as CEO and Founder at Bottled Lightning Studios, a company with 4 employees, based in Livermore, California, United States. AeroLeads shows a work email signal at bl-studios.com, phone signal with area code 410, 415, 866, and a matched LinkedIn profile for Mark James.

Mark James previously worked as Chief Technology Officer at Endava Games and CEO / Founder at Bottled Lightning Studios. Mark James holds Post Graduate Diploma, Software Project Management from Open University.

Company email context

Email format at Bottled Lightning Studios

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{first}.{last}@bl-studios.com
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AeroLeads found 1 current-domain work email signal for Mark James. Compare company email patterns before reaching out.

Profile bio

About Mark James

With over 30 years of experience in the video games industry, I am a technology executive who has successfully built and led teams and delivered products across multiple platforms and genres.As the former Chief Technology Officer at Striking Distance Studios, I oversaw the long-term direction and operations of technology development for the studio, supporting the needs of game and product teams at a technical level and implementing standards to improve efficiency and cost-effectiveness. I also facilitated introductions to potential strategic partners, investors, and customers as an advisor at AccelByte Inc, a cloud-based platform for game development and live operations. My mission is to drive excellence in software products that fulfill both the creative vision and the business requirements, and to empower and mentor highly engaged teams that deliver with passion and pride.

Listed skills include Game Development, Video Games, Game Design, Console, and 46 others.

Current workplace

Mark James's current company

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Bottled Lightning Studios
Bottled Lightning Studios
CEO and Founder
Livermore, CA, US
Website
Employees
4
AeroLeads page
21 roles

Mark James work experience

A career timeline built from the work history available for this profile.

Chief Technology Officer

Current

Reno, NV, US

  • Develop and maintain Endava Games' technology roadmap, vision, and strategy
  • Drive organizational strategy for technology, such as the split between game business unit teams, shared technology, and commercialization into licensable products
  • Build, maintain, and evolve Endava Games inspiring technology vision.
Sep 2024 - Present

Ceo / Founder

Current

Little River, California, US

Consultancy, advice, sanity-checking, business & commercial development for the video-games industry.

Jun 2014 - Present

Advisor

Current

Pleasant Hill, CA, US

Leadership and strategy to drive product vision and manage teams.Deep technical knowledge paired with a customer-focused mindset.Experience with developer platforms and understanding of the software development lifecycle.Strategic thinking to connect customer use cases to technology solutions.Problem-solving skills to tackle technical and strategic.

Feb 2024 - Present

Technology Advisor

Current

Green Bay, Wisconsin, US

Providing professional expertise, advocacy and industry insider support for the business.

Aug 2023 - Present

Advisor

Current

Bellevue, WA, US

  • Providing strategic advice regarding the Company’s business and operations;
  • Facilitating introductions to potential strategic partners, investors, and clients/customers;
  • Mentoring executive team
  • Participating in hiring key personnel
Aug 2019 - Present

Chief Technology Officer

San Ramon, CA, US

- Overseeing the long-term direction regarding technology development and operations for the studio- Implementing standards to improve technical team’s costs and operations as effectively as possible.- Owning the future vision, current engineering processes and technical standards for the studio across multiple technology domains including platform, game.

Sep 2019 - Jun 2023

Vice President , Technology

2K

Novato, California, US

Partnered directly with leadership teams across publishing and studios, helping them define and implement technology strategies required to deliver top quality games. In this period this resulted in 26 products on 8 platforms across 12 studios contributing to over $1.7B in sales. - Identified the tools and processes required across multiple projects and.

Mar 2016 - Aug 2019

Director Of Technology

2K

Novato, California, US

Restructured the Core Technology department to improve product quality across the 2k portfolio by building a team of high quality individual contributors that advised and directed 2K studios technical investment. In this period 2k products delivered average 80+ metacritic across multiple franchises and platforms. Defined the technical milestone.

Dec 2014 - Mar 2016

Interim Cco (Chief Content Officer)

Seoul, KR

Providing creative direction, production validation, and games industry insights.

Sep 2014 - Dec 2014

Apple Partner Director

San Francisco, California, US

Brought my experience in partner relations to improve Zynga's failing relationship with their primary platform partner. This newly formed publishing role was multifaceted covering operational as well as strategic management of the account. In this period I was responsible for planning the release of all Zynga’s games on iOS and Mac App stores I championed.

Jun 2013 - Jan 2014

Platform Technology Director

San Francisco, CA, US

Directed the investment in new games platform technology across Lucasarts and Lucasfilm from provisioning early development hardware to building frameworks for the creation of products. Created an online services technology plan for adoption in all future Lucasarts products that shared progress across multiple titles. This system also powered websites such.

Sep 2011 - Jun 2013

External Technical Director

San Francisco, CA, US

  • Utilized my extensive product knowledge to direct all of Lucasarts externally developed titles. Brought a deep technical knowledge across all game development platforms and the ability to work well with different.
  • Advise the company as a whole on issues concerning general project status and strategy for technology investment
  • Provide hands-on programming expertise for the purposes of profiling code performance, reviewing code at the developer, building and approving project archives, etc.
  • Assess areas of technical risk affecting product quality and timeliness.
  • Provide insight into the feasibility of engineering team schedules and provide workable solutions, as appropriate
Feb 2008 - Sep 2011

Technical Director

Paris, FR

  • Managed all technical direction for both internal and external development for the Sierra label in Europe, including 2 internal studios and 8 external products. Developed a relationship with all 1st Parties and.
  • Positively influence the quality of developed product, by providing technical oversight to projects in development
  • Evaluate developer capabilities and competency, project proposals and development plans, milestone schedules and technical specifications.
  • Assist in building proposals for new business opportunities, product proposals, and development relationships
Sep 2006 - Jan 2008

European Account Manager

San Mateo, California, US

  • Handled publishing accounts with European internal development studios such as Sega, Eidos, Codemasters, THQ and Rockstar. Managed over 200 independent developers and middleware companies across all Sony platforms.
  • Focused on delivering external development on PlayStation platforms.
  • Product evangelism of PlayStation family as the development platform of choice..
  • Contribute to change management of Third Party Relations in line with changing business strategies. Align software product development to meet these goals.
  • Advisory role to VP, Publisher and Developer Relations to meet demands in the community.
Sep 2002 - Aug 2006

Lead Programmer

- Organized deliverables for a large programming team and managed tasks across multiple platforms- Provided technical guidance in product status meetings- Influenced direction of libraries and general programming standards.

Oct 1999 - Sep 2002

Software Engineer

Binary Asylum

- Designed and implemented a Resource Management System, game mission compiler and in-game model compilation tools be used across all products.- Responsible for all artificial intelligence programming on the project "Star Trek: New Worlds"

Sep 1996 - Sep 1999

Lead Programmer

Paterson, NSW, AU

- Contributed to defining departmental budget requirements and the role of software engineering within the development process.- Conducted approval and technical guidance for external project teams.- Lead Engineer and Lead Producer role on the game "Citizens"- Ported PC titles to Amiga ( Gunship 2000 and F117A Stealth Fighter) using a newly created library.

Mar 1992 - Jul 1997

Software Engineer

- Completed firmware for 68000 based interface card to test systems on the Eurofighter- Engineering support roles on Orion Bus tester software- Windows front end for European fighter aircraft bus tester in ‘C’ and PASCAL

May 1991 - Feb 1992

Trainee Software Engineer

Worked on mission planning system using ‘C’ on a Sun Sparc station to produce weather display modules and 3D representation of 2D data

Oct 1989 - May 1991

Apprentice Electronics Technician

- Training in product testing, test engineering and quality assurance- Specialized in applications software engineering and wrote test programs using automatic test equipment application languages

Sep 1985 - Oct 1989
3 education records

Mark James education

Post Graduate Diploma, Software Project Management

Open University

Onc And Hnc, Electronic Engineering

Mid-Kent College Of Higher And Further Education

Education record

Chatham South Secondary School
FAQ

Frequently asked questions about Mark James

Quick answers generated from the profile data available on this page.

What company does Mark James work for?

Mark James works for Bottled Lightning Studios.

What is Mark James's role at Bottled Lightning Studios?

Mark James is listed as CEO and Founder at Bottled Lightning Studios.

What is Mark James's email address?

AeroLeads has found 1 work email signal at @bl-studios.com for Mark James at Bottled Lightning Studios.

What is Mark James's phone number?

AeroLeads has found 5 phone signal(s) with area code 410, 415, 866 for Mark James at Bottled Lightning Studios.

Where is Mark James based?

Mark James is based in Livermore, California, United States while working with Bottled Lightning Studios.

What companies has Mark James worked for?

Mark James has worked for Bottled Lightning Studios, Endava Games, Magnetik Gameworks, Midwest Games, and Accelbyte Inc.

How can I contact Mark James?

You can use AeroLeads to view verified contact signals for Mark James at Bottled Lightning Studios, including work email, phone, and LinkedIn data when available.

What schools did Mark James attend?

Mark James holds Post Graduate Diploma, Software Project Management from Open University.

What skills is Mark James known for?

Mark James is listed with skills including Game Development, Video Games, Game Design, Console, Computer Games, Mobile Games, Gameplay, and Technology.

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