Mark Kilborn Email and Phone Number
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Audio Direction | Sound Supervision | Sound Design | Technical Sound Design | Game Audio19 years creating, implementing and directing sound for some of the biggest franchises in the industry.I'm a very hands-on audio director, contributing sound design to our projects regularly, implementing and mixing, designing building and maintaining audio systems in UE5 Blueprint and Wwise. I bring deep experience in providing direction, managing and mentoring team members, interacting with studio leadership and publisher stakeholders, working with external vendors, and handling budgets and schedules for AAA audio production.I've supervised audio on lead- and co-development projects, with teams large and small, in the same building and across multiple continents. SKILLSGame Dev: Unreal Engine 4/5, Blueprint, Wwise, FMOD, various proprietary engines and tools, Python, C# and more.Audio Software: Reaper, Pro Tools, Soundminer, Ableton Live Suite, iZotope RX, Sound Particles and a passel of powerful plugins.Skills: Sound effects recording, creation, implementation, mixing in games. Game audio feature/system design and implementation (primarily Blueprint, but have worked with text-based languages as well). Linear sound effects editing, design and mixing in Reaper and Pro Tools. Dolby Atmos and other multichannel formats for both linear and interactive formats.CREDITSProject LoroMultiple other unannounced AAA TitlesForza Motorsport (2023)Hogwarts LegacyCall of Duty: WWII- Nominated for BAFTA, Audio Achievement- Winner, GANG Sound Design of the Year awardCall of Duty: Modern Warfare RemasteredCall of Duty: Black Ops 3Call of Duty: Exo ZombiesCall of Duty: Advanced Warfare- Nominated for BAFTA, DICE awards for sound- Winner, GANG Sound Design and Audio of the Year awardsCall of Duty: GhostsCall of Duty Online (China-only live service shooter built with COD tech)Call of Duty: Modern Warfare 3- Nominated for BAFTA, AIAS, GANG and MPSE awards for soundCall of Duty: Black OpsSingularityForza Motorsport 3BorderlandsBrothers in Arms: Hell's HighwaySamba De Amigo (Wii port)Project Gotham Racing 4The ClubBoom Boom RocketTony Hawk's Project 8Bionicle Heroes (Nintendo DS)
Skywalker Sound
View- Website:
- skysound.com
- Employees:
- 169
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Senior Interactive Sound DesignerSkywalker SoundAustin, Tx, Us -
Audio DirectorCertain Affinity Jun 2023 - PresentAustin, Tx, UsSupervising sound on our original IP, Project Loro, as well as creating sounds, implementing and mixing, and doing a lot of blueprint audio system work.Contributing sound design to partner co-development projects where needed, managing the internal team, maintaining relationships within and outside the studio to help our projects be as successful as possible. -
Senior Lead Audio DesignerCertain Affinity Feb 2020 - May 2023Austin, Tx, UsServed as project Audio Director on an unannounced AAA projectContributed sound design, implementation, mix, consulting, etc. to several codev projects:Hogwarts LegacyUnannounced AAA Project AUnannounced AAA Project BUnannounced AAA Project C -
Audio DirectorLi & Ortega Apr 2019 - PresentSingapore, SgMaking sound for unannounced projects -
Sound DesignerFreelance Apr 2019 - Feb 2020Working on some unannounced, upcoming game projects, including Forza Motorsport (2023) with Turn 10.
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Audio DirectorRaven Software Feb 2009 - Mar 2019Middleton, Wisconsin, UsManaging the audio team, audio direction, sound design and implementation on Singularity, Call of Duty Online, Call of Duty: Black Ops, Modern Warfare 3, Advanced Warfare, Exo Zombies, Black Ops 3, Modern Warfare Remastered, WWII and other Call of Duty projects. -
Previous CreditsVarious Jan 2005 - Feb 2009Forza Motorsport 3Dr. Awesome Microsurgeon MDBrothers in Arms: Hell's HighwayBorderlandsSamba de AmigoThe ClubProject Gotham Racing 4Boom Boom RocketTony Hawk's Project 8Bionicle Heroes
Mark Kilborn Skills
Mark Kilborn Education Details
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Full Sail University
Frequently Asked Questions about Mark Kilborn
What company does Mark Kilborn work for?
Mark Kilborn works for Skywalker Sound
What is Mark Kilborn's role at the current company?
Mark Kilborn's current role is Senior Interactive Sound Designer.
What is Mark Kilborn's email address?
Mark Kilborn's email address is ma****@****are.com
What is Mark Kilborn's direct phone number?
Mark Kilborn's direct phone number is +121490*****
What schools did Mark Kilborn attend?
Mark Kilborn attended Full Sail University.
What skills is Mark Kilborn known for?
Mark Kilborn has skills like Sound Design, Fmod, Wwise, Video Games, Game Development, Sound, Xbox 360, Wii, Recording, Field Recording, Computer Games, Ps3.
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