Mark Kilborn Email & Phone Number
@ravensoftware.com
2 phones found area 214 and 608
LinkedIn matched
Who is Mark Kilborn? Overview
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Mark Kilborn is listed as Senior Interactive Sound Designer at Skywalker Sound, a with 169 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at ravensoftware.com, phone signal with area code 214, 608, and a matched LinkedIn profile for Mark Kilborn.
Mark Kilborn previously worked as Audio Director at Certain Affinity and Senior Lead Audio Designer at Certain Affinity. Mark Kilborn studied at Full Sail University.
Email format at Skywalker Sound
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AeroLeads found 2 current-domain work email signals for Mark Kilborn. Compare company email patterns before reaching out.
About Mark Kilborn
Audio Direction | Sound Supervision | Sound Design | Technical Sound Design | Game Audio19 years creating, implementing and directing sound for some of the biggest franchises in the industry.I'm a very hands-on audio director, contributing sound design to our projects regularly, implementing and mixing, designing building and maintaining audio systems in UE5 Blueprint and Wwise. I bring deep experience in providing direction, managing and mentoring team members, interacting with studio leadership and publisher stakeholders, working with external vendors, and handling budgets and schedules for AAA audio production.I've supervised audio on lead- and co-development projects, with teams large and small, in the same building and across multiple continents. SKILLSGame Dev: Unreal Engine 4/5, Blueprint, Wwise, FMOD, various proprietary engines and tools, Python, C# and more.Audio Software: Reaper, Pro Tools, Soundminer, Ableton Live Suite, iZotope RX, Sound Particles and a passel of powerful plugins.Skills: Sound effects recording, creation, implementation, mixing in games. Game audio feature/system design and implementation (primarily Blueprint, but have worked with text-based languages as well). Linear sound effects editing, design and mixing in Reaper and Pro Tools. Dolby Atmos and other multichannel formats for both linear and interactive formats.CREDITSProject LoroMultiple other unannounced AAA TitlesForza Motorsport (2023)Hogwarts LegacyCall of Duty: WWII- Nominated for BAFTA, Audio Achievement- Winner, GANG Sound Design of the Year awardCall of Duty: Modern Warfare RemasteredCall of Duty: Black Ops 3Call of Duty: Exo ZombiesCall of Duty: Advanced Warfare- Nominated for BAFTA, DICE awards for sound- Winner, GANG Sound Design and Audio of the Year awardsCall of Duty: GhostsCall of Duty Online (China-only live service shooter built with COD tech)Call of Duty: Modern Warfare 3- Nominated for BAFTA, AIAS, GANG and MPSE awards for soundCall of Duty: Black OpsSingularityForza Motorsport 3BorderlandsBrothers in Arms: Hell's HighwaySamba De Amigo (Wii port)Project Gotham Racing 4The ClubBoom Boom RocketTony Hawk's Project 8Bionicle Heroes (Nintendo DS)
Listed skills include Sound Design, Fmod, Wwise, Video Games, and 11 others.
Mark Kilborn's current company
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Mark Kilborn work experience
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Audio Director
CurrentSupervising sound on our original IP, Project Loro, as well as creating sounds, implementing and mixing, and doing a lot of blueprint audio system work.Contributing sound design to partner co-development projects where needed, managing the internal team, maintaining relationships within and outside the studio to help our projects be as successful as possible.
Senior Lead Audio Designer
Served as project Audio Director on an unannounced AAA projectContributed sound design, implementation, mix, consulting, etc. to several codev projects:Hogwarts LegacyUnannounced AAA Project AUnannounced AAA Project BUnannounced AAA Project C
Sound Designer
Working on some unannounced, upcoming game projects, including Forza Motorsport (2023) with Turn 10.
Audio Director
Managing the audio team, audio direction, sound design and implementation on Singularity, Call of Duty Online, Call of Duty: Black Ops, Modern Warfare 3, Advanced Warfare, Exo Zombies, Black Ops 3, Modern Warfare Remastered, WWII and other Call of Duty projects.
Previous Credits
Forza Motorsport 3Dr. Awesome Microsurgeon MDBrothers in Arms: Hell's HighwayBorderlandsSamba de AmigoThe ClubProject Gotham Racing 4Boom Boom RocketTony Hawk's Project 8Bionicle Heroes
Mark Kilborn education
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Full Sail University
Frequently asked questions about Mark Kilborn
Quick answers generated from the profile data available on this page.
What company does Mark Kilborn work for?
Mark Kilborn works for Skywalker Sound.
What is Mark Kilborn's role at Skywalker Sound?
Mark Kilborn is listed as Senior Interactive Sound Designer at Skywalker Sound.
What is Mark Kilborn's email address?
AeroLeads has found 2 work email signals at @ravensoftware.com for Mark Kilborn at Skywalker Sound.
What is Mark Kilborn's phone number?
AeroLeads has found 2 phone signal(s) with area code 214, 608 for Mark Kilborn at Skywalker Sound.
Where is Mark Kilborn based?
Mark Kilborn is based in Austin, Texas Metropolitan Area, United States while working with Skywalker Sound.
What companies has Mark Kilborn worked for?
Mark Kilborn has worked for Skywalker Sound, Certain Affinity, Li & Ortega, Freelance, and Raven Software.
How can I contact Mark Kilborn?
You can use AeroLeads to view verified contact signals for Mark Kilborn at Skywalker Sound, including work email, phone, and LinkedIn data when available.
What schools did Mark Kilborn attend?
Mark Kilborn studied at Full Sail University.
What skills is Mark Kilborn known for?
Mark Kilborn is listed with skills including Sound Design, Fmod, Wwise, Video Games, Game Development, Sound, Xbox 360, and Wii.
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