Mark Leone
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Mark Leone Email & Phone Number

Principal Engineer at NVIDIA (OptiX team) at NVIDIA
Location: Salt Lake City, Utah, United States 8 work roles 2 schools
1 work email found @nvidia.com 8 phones found area 925, 508, 412, and 812 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 8 phones

Work email m****@nvidia.com
Direct phone (925) ***-****
LinkedIn Profile matched
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Current company
Role
Principal Engineer at NVIDIA (OptiX team)
Location
Salt Lake City, Utah, United States

Who is Mark Leone? Overview

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Quick answer

Mark Leone is listed as Principal Engineer at NVIDIA (OptiX team) at NVIDIA, based in Salt Lake City, Utah, United States. AeroLeads shows a work email signal at nvidia.com, phone signal with area code 925, 508, 412, 812, and a matched LinkedIn profile for Mark Leone.

Mark Leone previously worked as Principal Engineer at Nvidia and Head of Rendering Technology at Weta Digital. Mark Leone holds Ms, Computer Science from Carnegie Mellon University.

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Email format at NVIDIA

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{first_initial}{last}@nvidia.com
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AeroLeads found 1 current-domain work email signal for Mark Leone. Compare company email patterns before reaching out.

Profile bio

About Mark Leone

I'm an engineer on the OptiX ray tracing team at NVIDIA. I previously co-developed the Manuka renderer at Weta Digital, and I also worked on RenderMan at Pixar.

Current workplace

Mark Leone's current company

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NVIDIA
Nvidia
Principal Engineer at NVIDIA (OptiX team)
Santa Clara, CA
Website
AeroLeads page
8 roles · 39 years

Mark Leone work experience

A career timeline built from the work history available for this profile.

Principal Engineer

Current

Santa Clara, CA, US

Aug 2018 - Present

Head Of Rendering Technology

Miramar, Wellington, NZ

  • Led development on the Manuka renderer, which employs a novel architecture that permits very high quality shading without sacrificing fast path tracing.
  • Head of Rendering department, responsible for project management, stakeholderengagement, long-term planning, and production support management.
  • Our team contributed to over 30 movies at Weta Digital, including War for the Planet of the Apes, which was nominated for the Academy Award for Best Visual Effects.
  • Manuka is the core technology behind the Avatar: Flight of Passage attraction at Walt Disney World.
  • Transactions on Graphics paper: Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production.
Mar 2017 - Jul 2018

Senior Researcher

Miramar, Wellington, NZ

  • Developed the Manuka shading system, including an advanced compiler that generates native code from RSL using a unique batch-oriented code generator that ensures high texture and memory locality.
  • Built a RenderMan-compliant front end for the renderer, including RIB parser, rendering and plugin APIs, and hierarchical graphics state.
  • Shared leadership responsibilities, including project management.
Apr 2010 - Mar 2017

Senior Graphics Software Architect

Santa Clara, California, US

  • Led development of SLX, the shading language for native rendering on Intel’s Larrabee platform.
  • Implemented major compiler components, including parser, typechecker, and code generator.
  • Leveraged LLVM compiler toolkit for analysis and optimization.
  • Led a small compiler engineering team using Agile methodologies. Defined milestones, managed estimation and sprint planning, tracked bugs and feature requests, and led testing and documentation efforts.
May 2008 - Apr 2010

Senior Rendering Software Engineer

Emeryville, California, US

  • Lead developer of RenderMan shading system.– Developed advanced shading language features, including shader objects and co-shaders.– Redesigned shading system for multi-threaded execution.– Achieved significant.
  • Developed next-generation shading language for Grail renderer.– Designed object-oriented shading framework with inheritance, virtual methods, etc.– Implemented compiler front-end and intermediate infrastructure.–.
May 2002 - May 2008

Software Engineer

Zoesis Studios
  • Developed compiler and run-time system for AI-driven, personality-rich animated characters
  • Language features: fine-grained multithreading, RETE-based production system, backtracking, execution lookahead (for animation blending).
Sep 1998 - Apr 2002

Visiting Lecturer And Researcher

Bloomington, Indiana, US

NSF Grant CCR-97-11269, A Staged Compiler Architecture for Dynamic Program Optimization, with R. Kent Dybvig.

Sep 1996 - Aug 1998

Intern

Pasadena, CA, US

I built ground support software for the Mars Observer spacecraft, including a novel testing framework (SITS).

1987 - 1987
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts →

2 education records

Mark Leone education

Ms, Computer Science

Carnegie Mellon University

Bs, Computer Science

Cornell University
FAQ

Frequently asked questions about Mark Leone

Quick answers generated from the profile data available on this page.

What company does Mark Leone work for?

Mark Leone works for NVIDIA.

What is Mark Leone's role at NVIDIA?

Mark Leone is listed as Principal Engineer at NVIDIA (OptiX team) at NVIDIA.

What is Mark Leone's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Mark Leone at NVIDIA.

What is Mark Leone's phone number?

AeroLeads has found 8 phone signal(s) with area code 925, 508, 412, 812 for Mark Leone at NVIDIA.

Where is Mark Leone based?

Mark Leone is based in Salt Lake City, Utah, United States while working with NVIDIA.

What companies has Mark Leone worked for?

Mark Leone has worked for Nvidia, Weta Digital, Intel, Pixar Animation Studios, and Zoesis Studios.

Who are Mark Leone's colleagues at NVIDIA?

Mark Leone's colleagues at NVIDIA include John Porter, Rui Wang, Rody Nahra, Prasanna Karmalkar, and Assaf Mor.

How can I contact Mark Leone?

You can use AeroLeads to view verified contact signals for Mark Leone at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Mark Leone attend?

Mark Leone holds Ms, Computer Science from Carnegie Mellon University.

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