Mark Leone Email & Phone Number
@nvidia.com
8 phones found area 925, 508, 412, and 812
LinkedIn matched
Who is Mark Leone? Overview
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Mark Leone is listed as Principal Engineer at NVIDIA (OptiX team) at NVIDIA, based in Salt Lake City, Utah, United States. AeroLeads shows a work email signal at nvidia.com, phone signal with area code 925, 508, 412, 812, and a matched LinkedIn profile for Mark Leone.
Mark Leone previously worked as Principal Engineer at Nvidia and Head of Rendering Technology at Weta Digital. Mark Leone holds Ms, Computer Science from Carnegie Mellon University.
Email format at NVIDIA
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AeroLeads found 1 current-domain work email signal for Mark Leone. Compare company email patterns before reaching out.
About Mark Leone
I'm an engineer on the OptiX ray tracing team at NVIDIA. I previously co-developed the Manuka renderer at Weta Digital, and I also worked on RenderMan at Pixar.
Mark Leone's current company
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Mark Leone work experience
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Head Of Rendering Technology
• Led development on the Manuka renderer, which employs a novel architecture that permits very high quality shading without sacrificing fast path tracing.• Head of Rendering department, responsible for project management, stakeholderengagement, long-term planning, and production support management.• Our team contributed to over 30 movies at Weta Digital, including War for the Planet of the Apes, which was nominated for the Academy Award for Best Visual Effects.• Manuka is the core technology behind the Avatar: Flight of Passage attraction at Walt Disney World.• Transactions on Graphics paper: Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production.
Senior Researcher
• Developed the Manuka shading system, including an advanced compiler that generates native code from RSL using a unique batch-oriented code generator that ensures high texture and memory locality.• Built a RenderMan-compliant front end for the renderer, including RIB parser, rendering and plugin APIs, and hierarchical graphics state.• Shared leadership responsibilities, including project management.
Senior Graphics Software Architect
• Led development of SLX, the shading language for native rendering on Intel’s Larrabee platform.• Implemented major compiler components, including parser, typechecker, and code generator.• Leveraged LLVM compiler toolkit for analysis and optimization.• Led a small compiler engineering team using Agile methodologies. Defined milestones, managed estimation and sprint planning, tracked bugs and feature requests, and led testing and documentation efforts.
Senior Rendering Software Engineer
• Lead developer of RenderMan shading system.– Developed advanced shading language features, including shader objects and co-shaders.– Redesigned shading system for multi-threaded execution.– Achieved significant performance improvements by tuning for locality.– Extensively refactored a large 15-year-old code base.– In its heyday, this system was employed in the production of over 140 movies by numerous studios.• Developed next-generation shading language for Grail renderer.– Designed object-oriented shading framework with inheritance, virtual methods, etc.– Implemented compiler front-end and intermediate infrastructure.– Developed various program analyses and optimizations.
Software Engineer
• Developed compiler and run-time system for AI-driven, personality-rich animated characters• Language features: fine-grained multithreading, RETE-based production system, backtracking, execution lookahead (for animation blending).
Visiting Lecturer And Researcher
NSF Grant CCR-97-11269, A Staged Compiler Architecture for Dynamic Program Optimization, with R. Kent Dybvig.
Intern
I built ground support software for the Mars Observer spacecraft, including a novel testing framework (SITS).
Colleagues at NVIDIA
Other employees you can reach at nvidia.com. View company contacts →
Austin Martin
Colleague at NvidiaUnited States
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AV
Adarsh Verma
Colleague at NvidiaMaharashtra, India
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BH
Bar Hirsh
Colleague at NvidiaIsrael
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David Boyd
Colleague at NvidiaUnited Kingdom
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Chinh Vo
Colleague at NvidiaSan Francisco Bay Area, United States
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TC
Terrence Chang
Colleague at NvidiaTaiwan, Province Of China
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Dhiraj Patil
Colleague at NvidiaSanta Clara, California, United States
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MR
Mukund Ramakrishna
Colleague at NvidiaAustin, Texas, United States
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AE
Alia Eccles
Colleague at NvidiaGilbert, Arizona, United States
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MM
Mark Maizles
Colleague at NvidiaIsrael
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Mark Leone education
Ms, Computer Science
Bs, Computer Science
Frequently asked questions about Mark Leone
Quick answers generated from the profile data available on this page.
What company does Mark Leone work for?
Mark Leone works for NVIDIA.
What is Mark Leone's role at NVIDIA?
Mark Leone is listed as Principal Engineer at NVIDIA (OptiX team) at NVIDIA.
What is Mark Leone's email address?
AeroLeads has found 1 work email signal at @nvidia.com for Mark Leone at NVIDIA.
What is Mark Leone's phone number?
AeroLeads has found 8 phone signal(s) with area code 925, 508, 412, 812 for Mark Leone at NVIDIA.
Where is Mark Leone based?
Mark Leone is based in Salt Lake City, Utah, United States while working with NVIDIA.
What companies has Mark Leone worked for?
Mark Leone has worked for Nvidia, Weta Digital, Intel, Pixar Animation Studios, and Zoesis Studios.
Who are Mark Leone's colleagues at NVIDIA?
Mark Leone's colleagues at NVIDIA include Austin Martin, Adarsh Verma, Bar Hirsh, David Boyd, and Chinh Vo.
How can I contact Mark Leone?
You can use AeroLeads to view verified contact signals for Mark Leone at NVIDIA, including work email, phone, and LinkedIn data when available.
What schools did Mark Leone attend?
Mark Leone holds Ms, Computer Science from Carnegie Mellon University.
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