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Mark G. Email & Phone Number

Vice President, Production and Development at Fusion Constructive, LVC
Location: Round Rock, Texas, United States 10 work roles 2 schools
1 work email found @westworld.com 13 phones found area 512, 570, 702, 323, 661, 805, and 650 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 13 phones

Work email m****@westworld.com
Direct phone (512) ***-****
LinkedIn Profile matched
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Current company
Fusion Constructive, LVC
Role
Vice President, Production and Development
Location
Round Rock, Texas, United States

Who is Mark G.? Overview

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Quick answer

Mark G. is listed as Vice President, Production and Development at Fusion Constructive, LVC, based in Round Rock, Texas, United States. AeroLeads shows a work email signal at westworld.com, phone signal with area code 512, 570, 702, 323, 661, 805, 650, and a matched LinkedIn profile for Mark G..

Mark G. previously worked as Vice President, Production and Development, Senior Program Manager at Fusion Constructive, Lvc and Senior Producer at Tripwire Interactive. Mark G. holds Ba, Political Science from California State University, Northridge.

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Email format at Fusion Constructive, LVC

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{first_initial}{last}@westworld.com
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AeroLeads found 1 current-domain work email signal for Mark G.. Compare company email patterns before reaching out.

Profile bio

About Mark G.

A uniquely qualified Product Manager and Producer; a CPM Professional with extensive experience in product development, operations, and change management. Highly successful merging content and technology across multiple platform (mobile, PC, web, console, TV and Film, and streaming media). Served as Sr. Producer and Product Owner to the tech industry, applying SDLC (Agile SCRUM and Waterfall), driving feature roadmap development for WEbGL, mobile apps, AR, and VR, and games.Skills include: Jira, Office, Trello, GitHub, ROWE, Movie Magic, Final Cut, Confluence, Lean Start-Up, Six Sigma, S.Ox, Filemaker, Project, and Gantt, Career highlights:• 20 years in digital media development and product management of $100K to $30M projects• Produced and shipped of 28 games for console, PC and mobile devices. • Developed production systems that reduced costs by 51% annually and generated a savings of $4.1 million the first two years. • Implemented processes for outsourcing the creation of art assets and programming to improve the quality of products, reliability of schedules, integrity of budgets and reduction in direct costs by 47%.• Successfully migrated company to digital toolsets, pipelines, procedures and delivery systems reducing labor by 18% annually, improved schedule integrity, and increased net revenue by 256% over 3 years.• Enhanced marketing initiatives and developed new revenue channels to increase sales by 65%, growing and generating 68% of total revenue for 3 companies • Created international production pipelines to improve quality of products increasing output by 33% • Produced 32 feature films, 36 commercials, 24 TV series, 10 Movies of the week, on-line courseware and 12 large format, special venue ride films, on schedule and on budget.An active member of ATAS, AIAS, and a founding Vice-Chai, Visual Effects Society, participated in EMMY, Oscar, Golden Reel, and Clio Award winning projects; and has been honored by City of Los Angeles

Listed skills include P&L, Six Sigma, Extreme Programming, Leadership, and 44 others.

Current workplace

Mark G.'s current company

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Fusion Constructive, LVC
Fusion Constructive, Lvc
Vice President, Production and Development
10 roles · 37 years

Mark G. work experience

A career timeline built from the work history available for this profile.

Vice President, Production And Development, Senior Program Manager

Current
Fusion Constructive, Lvc
  • Oversee production and game engine technology and product development of cross discipline teams in the creation and delivery of all projects and products in live, virtual, and constructive, command and control, digital.
  • Lead and drive creation and delivery of C2 and digital twin product for DOD Tier 1 partners, L3 Harris, LMOC, NGC
  • Own and prioritize feature set development, milestone deliverables, approvals, and schedules with Jira, XP Agile dev.
  • Represent and lead company initiatives to partner with and develop products and feature for DOD and related primes
Sep 2021 - Present

Senior Producer

Roswell, Georgia, US

  • Oversee production personnel and product teams for 3 Console and PC Titles. Own direct supervision of Next Generation title development for PS5 and Xbox X consoles. Serve as Lead for BE Services, Platform Support.
  • Created and maintain Prototype development for Next Gen Game title; all milestones, deliverable and goals, while preparing the team and resources for transitioning to full development in 2021
  • Implemented new request for services and approval process for BE services teams, streamlining communications and improving deliverables and forecasting accuracy
Aug 2020 - Sep 2021

Studio Development Director, Pm

Austin, Texas, US

(Senior Program Manager - 9/21- 7/22) Direct and manage all personnel, resources and development for 60-person startup. Own and drive production development: internal and external developers in programming, design, asset creation, tools, QA and IT support. Responsible for budget, schedule, deliverables, contract management, communications and stakeholder.

Dec 2017 - May 2019

Senior Producer, Program Manager

Imvu
  • Managed portfolios, personnel and resources, supervising development of WebGL and mobile app product development and international production support for engineering, art and design activities in support of world-wide.
  • Direct the development of Web, PC and mobile apps, and games with Agile, Lean Start Up, Extreme Programming, SDLC, Trello, Jira, GitHub, Pivotal and ROWE.
  • Provide training and support to engineers, artists, designers and external cross-teams in the creation and delivery of multiple releases of IMVU and WithMe Social on web and mobile platforms.
  • Oversee budgeting and scheduling of projects to ensure deliverables are meeting stakeholder’s expectations.
  • Develop and produced new products and features for Web3D, VR, AR, mobile apps and indie dev. games.
  • Create systems and processes to manage off-shore content creation to improve quality of art assets, video production, integrity of schedules and budgets while increasing ROI of acquisition and marketing campaigns.
Mar 2013 - Oct 2017

Evp, Program Management Consultant

Camelot Consulting
  • Established a Game Development Studio in Manila to deliver programming and art assets for mobile apps.
  • Supervised department heads, sales, marketing and production teams in the development of proprietary software, courseware and tools for UCLA the CDI and the Hitachi Corporation.
  • Oversaw all productions, managing profit to loss and contract negotiations.
  • Built client and partner relationships to promote growth and partner relationships by 200 %.
  • Redesigned the pipeline and render farm systems to support feature film production for Paramount, MTV and DNA studios.
  • Migrated company to digital technology systems and process increasing capacity and sales by 256% in 3 years.
2007 - Jan 2012

Evp, Coo, Program Manager

Win Win Gaming
  • Served as Chief Operating and Fulfillment Officer for Win Win Companies in the development and deployment of Mobile Games, New technologies and wireless lottery systems.
  • Managed day-to-day operations for 3 companies (Win Win, China; Pixiem Games, Korea; Win Win US)
  • Collaborated with Product, Marketing, Design, Engineering, Operations, User research, Data and Business Development departments in developing new products.
  • Developed production tracking processes and asset creation standards, goals and milestone review metrics that ultimately reduced costs by 28%.
  • Implemented employee benefits, pay and stock programs and established guidelines for hiring, salary ranges and bonus incentive packages for staff in three countries.
  • Administered processes for outsourcing asset creation and programming support to improve quality of product, reliability of schedules and integrity of budgets. This initiative reduced direct costs on average of 31%.
Jul 2005 - Dec 2007

Sr. Development Director

Electronic Arts/Los Angeles
  • Working on the Medal Of Honor franchise supervising the content creation and production efforts for a team of 170 developers in 6 departments; delivering all of the Art and audio assets for the AAA title Medal Of Honor.
  • Supervised production and department head, artists, designers and engineers in the creation and delivery of “Medal Of Honor” with Multiplayer and Co-op in 7 languages.
  • Managed schedules, budgets and the outsourcing of asset creation and oversees programming for console development with SDLC, Agile SCRUM, Waterfall, Jira and RAID.
  • Created and implemented content creation and authoring processes that reduced labor by 28% and increased creative and design iterations and game mechanic loops for all products.
2002 - 2005 ~3 yrs

General Manager

Digital Anvil
  • Served as a member of the executive team in managing 7 concurrent productions and development projects and all media production services for a 120-person facility.
  • Oversaw budgets, development operations and contract negotiations.
  • Served as corporate spokesperson and member of over-site committee and advisory boards.
  • Initiated outsourcing of asset creation to bring product deliverables back on schedule and within budget.
  • Implemented software development review process to minimize waste and maximize efficiency.
  • Created production systems that reduced direct production costs by $1.2M the first year.
Sep 1999 - Jan 2001

Evecutive Producer

Dream Quest Images
  • A state-of-the-art visual effects company specializing in feature film, commercial, TV and special films, offering digital FX, motion-control, miniatures, opticals, matte painting and animation services: Managed VFX.
  • Successfully directed 23 projects and the production of feature films for television on time and within budget that generated 65% of sales for the division.
  • Managed divisional sales, marketing, contract negotiations and profits and losses.
  • Served as client liaison and company spokesperson.Executive Producer, Head of Production (Motion Pixel Corp)March 1993 - March 1994
  • Created infrastructure systems and processes to support the growth of the Research and Development team from 3 employees to 49 within 9 months.
  • Expanded product markets and increased assets on project budgets by $2.6M.
1989 - 1997 ~8 yrs

Executive In Charge Of Post-Production

US

  • GM, Animation City Editorial Services, Inc.(“ACES”)1986=1988Executive in Charge of Post-Production, Dic Ent. 1986-1988Assistant Controller, Dic Enterprises 1985-1986Owned P&L, managed day-to-day operations of editorial.
  • Designed and migrated teams to computer-based production systems and processes reducing schedules by 70% while reducing costs by more than 51% annually
  • Created and managed international production review systems to define responsibilities, improve communications, build integrity in schedules, quality of products and set expectations of performance3 Golden Reel Awards.
  • Formulated audit to identify theft and misuse of funds totaling in excess of 260% of budget
Aug 1985 - Jan 1988
2 education records

Mark G. education

Ba, Political Science

California State University, Northridge

Aa, Ge

Pierce College
FAQ

Frequently asked questions about Mark G.

Quick answers generated from the profile data available on this page.

What company does Mark G. work for?

Mark G. works for Fusion Constructive, LVC.

What is Mark G.'s role at Fusion Constructive, LVC?

Mark G. is listed as Vice President, Production and Development at Fusion Constructive, LVC.

What is Mark G.'s email address?

AeroLeads has found 1 work email signal at @westworld.com for Mark G. at Fusion Constructive, LVC.

What is Mark G.'s phone number?

AeroLeads has found 13 phone signal(s) with area code 512, 570, 702, 323, 661, 805, 650 for Mark G. at Fusion Constructive, LVC.

Where is Mark G. based?

Mark G. is based in Round Rock, Texas, United States while working with Fusion Constructive, LVC.

What companies has Mark G. worked for?

Mark G. has worked for Fusion Constructive, Lvc, Tripwire Interactive, Qc Games Inc, Imvu, and Camelot Consulting.

How can I contact Mark G.?

You can use AeroLeads to view verified contact signals for Mark G. at Fusion Constructive, LVC, including work email, phone, and LinkedIn data when available.

What schools did Mark G. attend?

Mark G. holds Ba, Political Science from California State University, Northridge.

What skills is Mark G. known for?

Mark G. is listed with skills including P&L, Six Sigma, Extreme Programming, Leadership, Team Building, International Business, Stakeholder Management, and Program Managment.

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