Mark G.

Mark G. Email and Phone Number

Vice President, Production and Development @
About Mark G.

A uniquely qualified Product Manager and Producer; a CPM Professional with extensive experience in product development, operations, and change management. Highly successful merging content and technology across multiple platform (mobile, PC, web, console, TV and Film, and streaming media). Served as Sr. Producer and Product Owner to the tech industry, applying SDLC (Agile SCRUM and Waterfall), driving feature roadmap development for WEbGL, mobile apps, AR, and VR, and games.Skills include: Jira, Office, Trello, GitHub, ROWE, Movie Magic, Final Cut, Confluence, Lean Start-Up, Six Sigma, S.Ox, Filemaker, Project, and Gantt, Career highlights:• 20 years in digital media development and product management of $100K to $30M projects• Produced and shipped of 28 games for console, PC and mobile devices. • Developed production systems that reduced costs by 51% annually and generated a savings of $4.1 million the first two years. • Implemented processes for outsourcing the creation of art assets and programming to improve the quality of products, reliability of schedules, integrity of budgets and reduction in direct costs by 47%.• Successfully migrated company to digital toolsets, pipelines, procedures and delivery systems reducing labor by 18% annually, improved schedule integrity, and increased net revenue by 256% over 3 years.• Enhanced marketing initiatives and developed new revenue channels to increase sales by 65%, growing and generating 68% of total revenue for 3 companies • Created international production pipelines to improve quality of products increasing output by 33% • Produced 32 feature films, 36 commercials, 24 TV series, 10 Movies of the week, on-line courseware and 12 large format, special venue ride films, on schedule and on budget.An active member of ATAS, AIAS, and a founding Vice-Chai, Visual Effects Society, participated in EMMY, Oscar, Golden Reel, and Clio Award winning projects; and has been honored by City of Los Angeles

Mark G.'s Current Company Details
Fusion Constructive, LVC

Fusion Constructive, Lvc

Vice President, Production and Development
Mark G. Work Experience Details
  • Fusion Constructive, Lvc
    Vice President, Production And Development, Senior Program Manager
    Fusion Constructive, Lvc Sep 2021 - Present
    Oversee production and game engine technology and product development of cross discipline teams in the creation and delivery of all projects and products in live, virtual, and constructive, command and control, digital twin development, and virtual operation center capabilities and environments. Point of Contact for all projects, company liaison with clients, partners, and subcontractors. Responsible for budget, schedule, deliverables, contract management, partner management and communications, driving all stakeholder approvals. (Agile, SCRUM, SDLC, Git, Confluence, Jira, Extreme Programming) ● Lead and drive creation and delivery of C2 and digital twin product for DOD Tier 1 partners, L3 Harris, LMOC, NGC• Own and prioritize feature set development, milestone deliverables, approvals, and schedules with Jira, XP Agile dev.• Represent and lead company initiatives to partner with and develop products and feature for DOD and related primes
  • Tripwire Interactive
    Senior Producer
    Tripwire Interactive Aug 2020 - Sep 2021
    Roswell, Georgia, Us
    Oversee production personnel and product teams for 3 Console and PC Titles. Own direct supervision of Next Generation title development for PS5 and Xbox X consoles. Serve as Lead for BE Services, Platform Support teams, in creating a TW Service Stack for new publishing arm of TW. Responsible for budget, schedule, deliverables, contract management, communications and stakeholder approvals; supervising teams and international development support in 3 countries (Agile, SCRUM, SDLC, Perforce, Confluence, Jira) ● Created and maintain Prototype development for Next Gen Game title; all milestones, deliverable and goals, while preparing the team and resources for transitioning to full development in 2021● Implemented new request for services and approval process for BE services teams, streamlining communications and improving deliverables and forecasting accuracy
  • Qc Games Inc
    Studio Development Director, Pm
    Qc Games Inc Dec 2017 - May 2019
    Austin, Texas, Us
    (Senior Program Manager - 9/21- 7/22) Direct and manage all personnel, resources and development for 60-person startup. Own and drive production development: internal and external developers in programming, design, asset creation, tools, QA and IT support. Responsible for budget, schedule, deliverables, contract management, communications and stakeholder approvals; managing international development support and cross team communications delivering original software and IP for PC and console games.
  • Imvu
    Senior Producer, Program Manager
    Imvu Mar 2013 - Oct 2017
    Managed portfolios, personnel and resources, supervising development of WebGL and mobile app product development and international production support for engineering, art and design activities in support of world-wide launch of various products across multiple platforms. Own budgets, schedules, deliverables, contract management, CPM, KPI’s, cross team communications and stakeholder approvals (Agile, SCRUM, Waterfall, Lean Start Up, Extreme Programming, SDLC, Trello, Jira, GitHub) • Direct the development of Web, PC and mobile apps, and games with Agile, Lean Start Up, Extreme Programming, SDLC, Trello, Jira, GitHub, Pivotal and ROWE. • Provide training and support to engineers, artists, designers and external cross-teams in the creation and delivery of multiple releases of IMVU and WithMe Social on web and mobile platforms.• Oversee budgeting and scheduling of projects to ensure deliverables are meeting stakeholder’s expectations.• Develop and produced new products and features for Web3D, VR, AR, mobile apps and indie dev. games.• Create systems and processes to manage off-shore content creation to improve quality of art assets, video production, integrity of schedules and budgets while increasing ROI of acquisition and marketing campaigns. • Developed and produced the first IMVU Hack-a-thon for AR, VR and mobile Games.
  • Camelot Consulting
    Evp, Program Management Consultant
    Camelot Consulting 2007 - Jan 2012
    • Established a Game Development Studio in Manila to deliver programming and art assets for mobile apps. • Supervised department heads, sales, marketing and production teams in the development of proprietary software, courseware and tools for UCLA the CDI and the Hitachi Corporation. • Oversaw all productions, managing profit to loss and contract negotiations. • Built client and partner relationships to promote growth and partner relationships by 200 %. • Redesigned the pipeline and render farm systems to support feature film production for Paramount, MTV and DNA studios.• Migrated company to digital technology systems and process increasing capacity and sales by 256% in 3 years.• Utilized SDLC, Agile, Waterfall, Six Sigma, JIRA and ROWE technologies on the various projects.
  • Win Win Gaming
    Evp, Coo, Program Manager
    Win Win Gaming Jul 2005 - Dec 2007
    • Served as Chief Operating and Fulfillment Officer for Win Win Companies in the development and deployment of Mobile Games, New technologies and wireless lottery systems. • Managed day-to-day operations for 3 companies (Win Win, China; Pixiem Games, Korea; Win Win US)• Collaborated with Product, Marketing, Design, Engineering, Operations, User research, Data and Business Development departments in developing new products. • Developed production tracking processes and asset creation standards, goals and milestone review metrics that ultimately reduced costs by 28%.• Implemented employee benefits, pay and stock programs and established guidelines for hiring, salary ranges and bonus incentive packages for staff in three countries.• Administered processes for outsourcing asset creation and programming support to improve quality of product, reliability of schedules and integrity of budgets. This initiative reduced direct costs on average of 31%. • Used the following technologies: Six Sigma, SDLC, Waterfall, Agile and S.Ox.
  • Electronic Arts/Los Angeles
    Sr. Development Director
    Electronic Arts/Los Angeles 2002 - 2005
    Working on the Medal Of Honor franchise supervising the content creation and production efforts for a team of 170 developers in 6 departments; delivering all of the Art and audio assets for the AAA title Medal Of Honor Rising Sun in 2003 and Medal of Honor European Assault, June of 2005.• Supervised production and department head, artists, designers and engineers in the creation and delivery of “Medal Of Honor” with Multiplayer and Co-op in 7 languages. • Managed schedules, budgets and the outsourcing of asset creation and oversees programming for console development with SDLC, Agile SCRUM, Waterfall, Jira and RAID. • Created and implemented content creation and authoring processes that reduced labor by 28% and increased creative and design iterations and game mechanic loops for all products.
  • Digital Anvil
    General Manager
    Digital Anvil Sep 1999 - Jan 2001
    • Served as a member of the executive team in managing 7 concurrent productions and development projects and all media production services for a 120-person facility. • Oversaw budgets, development operations and contract negotiations. • Served as corporate spokesperson and member of over-site committee and advisory boards. • Initiated outsourcing of asset creation to bring product deliverables back on schedule and within budget.• Implemented software development review process to minimize waste and maximize efficiency. • Created production systems that reduced direct production costs by $1.2M the first year.• Utilized SDLC Waterfall, Agile SCRUM and CPM.
  • Dream Quest Images
    Evecutive Producer
    Dream Quest Images 1989 - 1997
    A state-of-the-art visual effects company specializing in feature film, commercial, TV and special films, offering digital FX, motion-control, miniatures, opticals, matte painting and animation services: Managed VFX production of 31 Feature Films, 17 TV series, 10 special projects and 30 commercials, including: "Crimson Tide," "The Mask." "The Shawshank Redemption," "Total Recall," "The Crow," " Batman Returns,” "Moses” and "JAG.”• Successfully directed 23 projects and the production of feature films for television on time and within budget that generated 65% of sales for the division.• Managed divisional sales, marketing, contract negotiations and profits and losses. • Served as client liaison and company spokesperson.Executive Producer, Head of Production (Motion Pixel Corp)March 1993 - March 1994• Created infrastructure systems and processes to support the growth of the Research and Development team from 3 employees to 49 within 9 months. • Expanded product markets and increased assets on project budgets by $2.6M. • Developed and grew new revenue streams that generated 62% of all revenue.Head of Production/Optical Dept. MangerDecember 1989 - March 1993• Developed system controls to improve production quality and schedule integrity.Created and implemented production tracking system and processes to correct schedule issues, mitigate risk and deliver 215 visuals on the film “Total Recall” on schedule and under budget to avoid a multi-million dollar lawsuit.
  • Dic Entertainment
    Executive In Charge Of Post-Production
    Dic Entertainment Aug 1985 - Jan 1988
    Us
    GM, Animation City Editorial Services, Inc.(“ACES”)1986=1988Executive in Charge of Post-Production, Dic Ent. 1986-1988Assistant Controller, Dic Enterprises 1985-1986Owned P&L, managed day-to-day operations of editorial subsidiary ACES; supervised leads, partnered with producers and directors; managed projects and teams in the US, Canada, Japan and Korea• Designed and migrated teams to computer-based production systems and processes reducing schedules by 70% while reducing costs by more than 51% annually • Created and managed international production review systems to define responsibilities, improve communications, build integrity in schedules, quality of products and set expectations of performance3 Golden Reel Awards, 2 EMMY'sDIC Enterprises, Encino, CA (August to November, 1985)Assistant ControllerPerformed payroll, accounts payables and accounts receivables for “ACES” Animation City Editorial Services• Formulated audit to identify theft and misuse of funds totaling in excess of 260% of budget

Mark G. Skills

P&l Six Sigma Extreme Programming Leadership Team Building International Business Stakeholder Management Program Managment Agile Project Management Interactive Entertainment Cost Accounting Visual Effects Photoshop Animation Digital Media International Project Management Vendor Management Scrum Process Improvement Customer Relationship Management Vendor Managment Filemaker Strategy Filemaker Pro Risk Assessment Pipeline Management Game Development Risk Management Production Managment Change Management Editing Ar And Vr Creative Direction Post Production Outsourcing Management Final Cut Pro Business Process Managemnt Management Scheduling Project Management Software Development Life Cycle Process Management Creative Development Television Production Software Project Management Film Production Creative Problem Solving Influence Others

Mark G. Education Details

  • California State University, Northridge
    California State University, Northridge
    Political Science
  • Pierce College
    Pierce College
    Ge

Frequently Asked Questions about Mark G.

What company does Mark G. work for?

Mark G. works for Fusion Constructive, Lvc

What is Mark G.'s role at the current company?

Mark G.'s current role is Vice President, Production and Development.

What is Mark G.'s email address?

Mark G.'s email address is su****@****ail.com

What is Mark G.'s direct phone number?

Mark G.'s direct phone number is +151224*****

What schools did Mark G. attend?

Mark G. attended California State University, Northridge, Pierce College.

What skills is Mark G. known for?

Mark G. has skills like P&l, Six Sigma, Extreme Programming, Leadership, Team Building, International Business, Stakeholder Management, Program Managment, Agile Project Management, Interactive Entertainment, Cost Accounting, Visual Effects.

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