Senior Interactive Designer
Current- Creation of interactive displays- Creation of virtual tours accessible across government - Working with the game Engine Unreal Engine 4- Using the 3D application Blender for creation of resources and 3D models. - Prioritizing own tasking and coordinating with lead effectively to ensure expectations are met- Creating components and systems to isolated parts for test driven development- Building off of an existing training framework to create new similar lines of training products- Effectively documenting project status, functional systems, and tools developed for teams to - collaborate on- Adhering to Unreal Engine 4 scene management practices across the team with respect to hierarchy - organization, and component placement- Working with project resources, such as UI, audio files, 3D assets, etc, in the game engine- Debugging issues with in game assets (polygon counts, textures, shaders, FX) in terms of performance- Implementing functionality behind the design of a UI system- Using editor scripts and custom tools created by the team to expedite production and test solutions