Marko Dieckmann work email
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Marko Dieckmann personal email
I'm a passionate software developer and studio manager. I have founded multiple independent game development studios and worked as a software developer or creative director on a range of different game projects. I have led teams through all stages of game development, design, beta testing and operation. I have built up complete MMO client/server frameworks and backend systems for high traffic online games.Track Record:+ Nivalis (PC, TBD)Genre: Life SimulationDeveloper/Publisher: ION LANDS / 505 GamesMy Role: Creative DirectorStatus: in development+ Cloudpunk - City of Ghosts (PC)Genre: Exploration, Adventure, SimulationDeveloper/Publisher: ION LANDSMy Role: Creative Director & DeveloperStatus: Released on May 25th, 2021+ Cloudpunk (PC)Genre: Exploration, Adventure, SimulationDeveloper/Publisher: ION LANDSMy Role: Creative Director & DeveloperStatus: Released on April 23rd 2020+ Phoning Home (PC)Genre: Exploration/SurvivalDeveloper/Publisher: ION LANDSMy Role: Founder & DeveloperStatus: Released on Februar 7th 2017+ Dreadnought (PC)Genre: MOBADeveloper/Publisher: Yager / GreyboxMy Role: Server DeveloperStatus: Released+ Knights & Snails (iOS, Android)Genre: Singleplayer Strategy RPGDeveloper/Publisher: Knights DigitalMy Role: Founder & DeveloperStatus: Released on the App Store and Google Play in 2014+ Project Theralon (PC)Genre: MMORPGDeveloper/Publisher: Infernum Studios / Infernum ProductionsMy Role: Co-Founder & Technical DirectorStatus: Prototype, Cancelled+ Brickforce (PC, Web)Genre: MOBADeveloper/Publisher: EXE Games / Infernum ProductionsMy Role: Technical Consulting, Programming SupportStatus: Released+ Face of Mankind - Fall of the Dominion (PC)Genre: MMORPG/FPSDeveloper/Publisher: Duplex Systems & Nexeon TechnologiesMy Role: Consulting, Kickstarter Campaign SupportStatus: Released on Steam+ Face of Mankind (PC)Genre: MMORPG/FPSDeveloper/Publisher: Duplex Systems / Nexeon TechnologiesMy Role: Founder & Lead DeveloperStatus: Released in 2006Engine Experience:+ CryEngine 3 (Project Theralon)+ Unreal Engine 4 (Dreadnought)+ Unity (Brickforce, Phoning Home, Cloudpunk, Nivalis)+ Esenthel Engine (Knights & Snails)+ Jupiter Engine (Face of Mankind)Specialties: Video Games & Online Games Business, Storytelling, Management, Publishing, Programming, Software Architecture, Technical Direction, Marketing.
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Ceo And Creative DirectorIon LandsBerlin, De -
Ceo / Creative DirectorIon Lands Apr 2015 - PresentBerlin, DeION LANDS is an independent game developer and publisher based in Berlin, Germany. -
Server ProgrammerYager Mar 2014 - Oct 2015Berlin, Berlin, DeWorking on Dreadnought, a highly anticipated AAA F2P title based on Unreal Engine 4. -
Co-Founder / DeveloperKnights Digital Oct 2013 - Jul 2015Berlin, Berlin, DeKnights & Snails (iOS & Android)+ Development+ Management / Legal+ SoundKnights & Snails is out now. POKE FUN AT YOUR ENEMIES. WITH A LANCE. https://play.google.com/store/apps/details?id=com.Tinvaders.Knights&hl=en -
Managing Director / FounderDuplex Systems Jan 2001 - Mar 2014Berlin, DeDuplex Systems is an independent developer of massively multiplayer online games. The company developed the MMOG title "Face of Mankind", which has been commercially distributed since 2006. -
ConsultantNexeon Technologies, Inc. Apr 2013 - Feb 2014Houston, Texas, UsNexeon Technologies is an independent information technology and game development company. Nexeon continued the development and operation of the MMOG "Face of Mankind", which it took over from Duplex Systems in 2011. -
Co-Founder & CtoInfernum Studios Gmbh Jun 2011 - Mar 2013In May 2011 Marko co-founded Infernum Studios GmbH to create innovative, next-generation cross-platform online games. As the company's CTO he lead the development team tasked with creating the CryEngine 3 based next generation MMORPG prototype titled "Project Theralon" (http://www.theralon.com), which was critically acclaimed by the international press.
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Senior Software Developer, Research & DevelopmentZanox Aug 2007 - May 2011Dealing with the development of online marketing solutions including but not limited to tracking solutions, management solutions and core technologies.
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Network Manager / Software DeveloperT-Systems 1999 - 2003Frankfurt Am Main, DeNetwork Manager at worldwide phone and IP traffic control.Later developed a software tool to visualize network routing to be used by the support staff. -
Music Composer & ProducerThunderstorm 1993 - 1999Composition and production of electronic music as a side project next to school and education. Being part of a 2 man band with the focus on electronic music ranging from Trance, House, Progressive Techno to Ambient. We played live in several clubs in Berlin and at a self-organized charity event called "Step into the Future".
Marko Dieckmann Skills
Frequently Asked Questions about Marko Dieckmann
What company does Marko Dieckmann work for?
Marko Dieckmann works for Ion Lands
What is Marko Dieckmann's role at the current company?
Marko Dieckmann's current role is CEO and Creative Director.
What is Marko Dieckmann's email address?
Marko Dieckmann's email address is marko.dieckmann@gmx.de
What are some of Marko Dieckmann's interests?
Marko Dieckmann has interest in Programming, Mmorpgs, Movie Business, Online Games In General, Music Composing.
What skills is Marko Dieckmann known for?
Marko Dieckmann has skills like Game Development, Mmo, Online Gaming, Video Games, Social Games, Mmorpg, Game Mechanics, Management, Mobile Game Development, Gameplay, Programming, Multiplayer.
Who are Marko Dieckmann's colleagues?
Marko Dieckmann's colleagues are Roman Agapov, Ruben Chatha, Harry Critchley.
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