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Mark Paley Email & Phone Number

Principal Software Architect at Microsoft
Location: Redmond, Washington, United States 15 work roles 1 school
1 work email found @microsoft.com 1 phone found area 312 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email m****@microsoft.com
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Current company
Role
Principal Software Architect
Location
Redmond, Washington, United States
Company size

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Mark Paley is listed as Principal Software Architect at Microsoft, a company with 231118 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at microsoft.com, phone signal with area code 312, and a matched LinkedIn profile for Mark Paley.

Mark Paley previously worked as Principal Technical Program Manager - Microsoft Azure at Microsoft and Technical Program Manager, Avatars & Identity at Meta. Mark Paley holds Bscs, Computer Engineering from Boston University.

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{first_initial}{last}@microsoft.com
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Profile bio

About Mark Paley

Driven technical program management professional offering 25+ years of experience leading key growth initiatives within the high-tech industry. Expert in delivering innovative, reliable, scalable solutions. Demonstrated track record of driving strategy and execution on new products and services. Committed, analytical, and hands-on, reflecting an innate growth mindset leadership philosophy that builds and motivates teams. Highly praised for creativity, problem-solving and communication skills, and consistent problem resolution. Recently orchestrated device driver distribution system to install billions of drivers every month to 900M+ Windows 10 devices. Author of 4 publications and inventor of 5 patents.

Listed skills include Software Engineering, Agile Methodologies, Software Development, Software Project Management, and 17 others.

Current workplace

Mark Paley's current company

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Microsoft
Microsoft
Principal Software Architect
Redmond, WA, US
Website
Employees
231118
AeroLeads page
15 roles · 35 years

Mark Paley work experience

A career timeline built from the work history available for this profile.

Principal Software Architect

Redmond, WA, US

Principal Technical Program Manager - Microsoft Azure

Current

Redmond, Washington, US

Scaling our Azure Hardware Diagnostics and Telemetry Services for the Azure fleet.

Mar 2024 - Present

Technical Program Manager, Avatars & Identity

Menlo Park, CA, US

Jan 2023 - Mar 2024

Technical Program Manager, Ar Wearable Products

Menlo Park, CA, US

Responsible for cross-functional planning & execution of the AR Camera Software Team, spanning 8 engineering managers, 2 Product Managers and 50+ developers. Provided technical coverage with partner teams on all aspects of team ownership including camera driver bring-up, camera algorithms and computational photography, camera platform and APIs, as well as.

Apr 2022 - Jan 2023

Technical Program Manager, Augmented Reality (Ar) Glasses

Menlo Park, CA, US

Drove planning and execution of multi-year roadmap across 13 engineering teams related to the bring-up and demonstration of still image and a/v capture via innovative Augmented Reality Experiences. Presented summary of work at monthly leadership business reviews, highlighting accomplishments, risk, and mitigations. Developed and executed on factory.

Nov 2020 - Apr 2022

Principal Program Manager, Onedrive & Sharepoint

Redmond, Washington, US

Apr 2020 - Nov 2020

Principal Lead Program Manager

Redmond, Washington, US

  • Manage software engineering team responsible for developing end-to-end device driver distribution system installing billions of drivers every month to 900M+ Windows 10 monthly active devices.
  • Design an advanced workflow in Azure to assess driver quality, utilizing petabytes of GDPR-compliant telemetry to make approval decisions for 100s of third-party publishers.
  • Build 2 key, 2 phase system to validate and release based on system owner and stakeholder interaction.
  • Spearhead distribution system development across 4 divisions as cross-functional project manager.
Aug 2015 - Apr 2020

Principal Program Manager

Redmond, Washington, US

  • Technical program manager for GameDVR, attracting more gamers to Windows 10 by enabling automated game recording across NVIDIA, AMD, and Intel GPU platforms by pushing Win+G on their keyboard.
  • Led cross-organizational effort across 5 teams and 30+ people, developing new OS technologies in graphics and Windows composition system enabling high performance overlay and A/V encoding.
  • Enabled key game DVR innovations, including the ability to enhance the operating system to provide UX overlaid on game play without unduly impacting gaming performance nor capturing UX into encoded video
  • Managed UX overlay capability on games that request exclusive access to hardware (full-screen exclusive) by emulating exclusive-mode in the windowing system with high performance. Developed application compatibility.
Jan 2014 - Aug 2015

Principal Lead Program Manager

Redmond, Washington, US

  • Managed Windows Media Editing API development of new screen recording and video editing scenarios for use across Windows Phone and Windows Desktop.
  • Developed orientation sensor APIs based on work from Microsoft Research, which combines sensor and related motion data from hardware gyrometer, compass, and accelerometer to create directional orientation measurement.
  • Advanced multidisciplinary engineering engagement with cross-platform game engine Unity, driving CoreCLR and platform work to enable high performance Unity game support, comprising 30%+ of total game portfolio.
  • Created 4-part phase-gate measurement process managed on a division-wide website to address application compatibility readiness, resulting in 500+ Tier 1 applications ready at launch.
Jun 2009 - Dec 2013

Principal Group Manager / Principal Program Manager

Redmond, Washington, US

  • Drove development of HTTP Live Streaming (HLS) for Live and Video On Demand (VOD) scenarios, unlocking potential across 100s of Windows Phone 8-targeted smooth streaming applications.
  • Provided technical and strategic leadership on Digital Rights Management (DRM) strategy, resulting in the use of DRM technology for application signing (U.S. Patent # 9,589,114)
  • Developed a cross-platform API strategy & convergence plan for PlayReady technology to support embedded systems up to managed API systems.
Oct 2007 - May 2009

Development Manager

Redmond, Washington, US

  • Developed new PlayReady Porting Kit for use on Windows Mobile and other embedded systems.
  • Leveraged advanced code obfuscation technology designed to thwart attackers as development lead for Windows Vista DRM technology.
  • Doubled team size to 12+ as Development Manager, providing coaching and guidance to leads on my team and eliciting high team morale and productivity as measured by Microsoft's Workgroup Health Index (WHI).
Nov 2005 - Oct 2007

Lead Software Development Engineer

Redmond, Washington, US

  • Drove schedules and execution of the V1 Hypervisor on AMD and Intel systems, including design reviews via technical documentation.
  • Developed a user-mode debugger enabling remote debugging of applications running in a virtual machine, measured by a hardware-based root of trust managed by the hypervisor.
May 2004 - Oct 2005

Lead Software Development Engineer

Redmond, Washington, US

  • Led team of talented 0perating system engineers, developing solutions to key problems including, trusted input, trusted output, and trusted execution.
  • Received a Patent award for Bitlocker, a secure way to boot Windows based on a hardware root of trust (TPM).
2002 - May 2004

Engineering Manager

US

  • Responsible for hiring, managing, mentoring, and motivating highly skilled team of engineers chartered with extending Liquid Audio’s distribution network to consumer devices.
  • Developed DRM solutions used by Sanyo, TDK, Hitachi, IO-Data, Aiwa, and Porteson in their portable music devices.
  • Co-Inventor of Patent No. 6,367,019 entitled “Copy Security for Portable Devices.” This patent describes the security technology Liquid Audio licenses to our partners for device authentication, establishment of secure.
  • Developed highly portable firmware libraries currently in use on ARM, TI DSP, and Oki micro-controllers. Libraries are part of the SP3 SDK licensed to device manufacturers for the development of devices that can play.
1998 - 2002 ~4 yrs

Member Of Technical Staff

Dallas, TX, US

  • Team developed an MPEG Advanced Audio Coder (AAC) encoder and decoder that performed transparently at 64 kbps.
  • Established a team for the development of firmware architecture for the TMS320AV71xx set-top box decoder chip, resulting in on-time delivery of software design and two patent disclosures. Designed firmware API.
  • Designed and implemented an object-oriented software development framework resulting in a flexible development environment for audio compression research.
  • Co-developed a fully compliant real-time MPEG-2 multi-channel audio decoder on Intel Pentium and TI’s TMS320C3x DSP.
1991 - 1998 ~7 yrs
Team & coworkers

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1 education record

Mark Paley education

  • Boston University
    Boston University
    Computer Engineering
FAQ

Frequently asked questions about Mark Paley

Quick answers generated from the profile data available on this page.

What company does Mark Paley work for?

Mark Paley works for Microsoft.

What is Mark Paley's role at Microsoft?

Mark Paley is listed as Principal Software Architect at Microsoft.

What is Mark Paley's email address?

AeroLeads has found 1 work email signal at @microsoft.com for Mark Paley at Microsoft.

What is Mark Paley's phone number?

AeroLeads has found 1 phone signal(s) with area code 312 for Mark Paley at Microsoft.

Where is Mark Paley based?

Mark Paley is based in Redmond, Washington, United States while working with Microsoft.

What companies has Mark Paley worked for?

Mark Paley has worked for Microsoft, Meta, Liquid Audio, and Texas Instruments.

Who are Mark Paley's colleagues at Microsoft?

Mark Paley's colleagues at Microsoft include Zafor Shekh, Anusha Maram, Tiziri Atrous, Ches E., and Joel Homes.

How can I contact Mark Paley?

You can use AeroLeads to view verified contact signals for Mark Paley at Microsoft, including work email, phone, and LinkedIn data when available.

What schools did Mark Paley attend?

Mark Paley holds Bscs, Computer Engineering from Boston University.

What skills is Mark Paley known for?

Mark Paley is listed with skills including Software Engineering, Agile Methodologies, Software Development, Software Project Management, Scrum, Agile Project Management, Mobile Applications, and C++.

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