Mark Rotenberg

Mark Rotenberg Email and Phone Number

Lead Software Engineer @ Homes.com
Mark Rotenberg's Location
Carlsbad, California, United States, United States
About Mark Rotenberg

Accomplished Software Architect, Director of Engineering, Director of Cloud Development, Project Director, and Software Engineer with over 20 years of software development experience. Enjoys challenging projects that require focus, dedication, and understanding of complex systems. A genuine communicator who works well with customers, business leaders, marketing teams, and outside developers.• Experienced technical leadership• Focused on code quality, reuse, and developer agility• Parallel, distributed, cloud architectures• Multiplatform development• Hands-on management• Innovative UI and UX development• Desktop, web, and mobile applications• 3D visualization and game development• Entrepreneurial, future oriented mindset• Delivers great products on time and on budget

Mark Rotenberg's Current Company Details
Homes.com

Homes.Com

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Lead Software Engineer
Mark Rotenberg Work Experience Details
  • Homes.Com
    Lead Software Engineer
    Homes.Com Feb 2024 - Present
    Richmond, Va, Us
  • Costar Group
    Senior Software Developer
    Costar Group May 2015 - Present
    Washington, Dc, Us
  • Mtell
    Director Of Cloud Development
    Mtell May 2013 - May 2015
    • Architected and implemented a system for synchronizing data between hundreds of remote facilities worldwide over satellite connections to a central operations center where data is processed and stored in a Hadoop cluster.• Developed data abstraction layers for seamlessly integrating with both local and cloud-based databases.• Developed cutting edge software for applying machine learning to massive data sets, performing predictive analytics, detecting anomalies, visualizing patterns, and effectively communicating results to decision makers.• Collaborated with web frontend developers to expose web services using ASP.NET MVC, REST, and SOAP.Mtell is a privately held company providing software systems for monitoring the health of industrial equipment.
  • Nokia / Navteq
    Principal Architect
    Nokia / Navteq Sep 2011 - Mar 2013
    • Architected and developed systems for migrating massive LIDAR (Laser Imaging Detection and Ranging) data sets and associated processing tasks to the cloud.• Reported directly to the VP of 3D Technology and Products on utilizing crowdsourcing solutions for improving the quality and accuracy of 3D map data.• Implemented tools for managing EC2 resources, monitoring very large file uploads to S3, executing workflow processes and their dependencies, verifying results of long process workflows, and reporting diagnostic information.• Collaborated with R&D groups and outside contractors to turn research projects into products. Research included image recognition, 3D feature extraction, LIDAR point cloud processing, structure from motion, and LIDAR registration.• Implemented platform for rapidly constructing building “footprints” and adding them to a 3D city map.• Designed REST and SOAP-based API s for exposing map data to editing tools.• Implemented visualizations for map features stored in a PostgreSQL feature database onto a 3D city map.• Utilized technologies including C++, C#, Mono, Boost, Java, Windows, Amazon Web Services, PCL, Direct3D, Visual Studio 2010, REST, SOAP, Hadoop, and Eclipse.
  • Bunkspeed
    Director Of Engineering
    Bunkspeed Jan 2005 - Sep 2011
    Bunkspeed develops 3D visualization software for the industrial design and automotive industries. When I joined there were only three of us – the CEO, the COO and me. As the sole technical leader I played a central role in growing the company from fledgling startup to a mature software company with 24 employees, annual revenues of $5M, and a partnership with fellow industry leader RTT.• Built a world class development team, including eight developers as well as QA, support, technical writing, and UX designers.• Successfully shipped industry leading products for Windows, Mac, Linux, the web, and the cloud.• Cultivated a development process that included continuous integration, internal documentation, issue tracking, daily builds, code branching, release schedules, and installers.• Utilized best practices in the code itself, including unit tests, modular design, inversion of control (dependency injection), object oriented programming, multiple platform targets, and continuous improvement through refactoring.• Implemented Scrum as our development process to improve communication between stakeholders, improve quality, and to maximize team efficiency.• Utilized technologies including C#, C++, C++/CLI, Direct3D, WPF, JavaScript, Multithreading, and Amazon Web Services.
  • Rockstar San Diego
    Technical Director, Network Programmer
    Rockstar San Diego Nov 2002 - Jul 2004
    New York, New York, Us
    Rockstar San Diego develops videogames for Rockstar Games, and provides much of the core technology used worldwide in games published by Rockstar Games.Midnight Club II (Rockstar Games) is an open city racing game for the PS2, Xbox and PC which has sold over two million copies worldwide.• Along with the Lead Programmer, managed a team of nine programmers and coordinated with other leads on technical design and implementation.• Implemented and directed implementation of a versatile, cross-platform and peer-to-peer networking system used in Midnight Club II, Midnight Club 3: DUB Edition, and other titles.
  • Angel Studios
    Project Director, Lead Programmer, Technical Director, Etc.
    Angel Studios Apr 1993 - Nov 2002
    Us
    When I began working at Angel Studios it was 12 people doing 3D animation contracting. During my tenure we became a leader in virtual reality and then videogame development, becoming the largest independent game developer in the country, with 180 employees and a broad portfolio of game titles and clients. Angel Studios was acquired by Rockstar Games in November of 2002.Project Director / Lead Programmer• Sky Pirates (GameWorks), a networked ride nearly 30 feet high utilizing a four-person motion base. Directed and managed a team of six people and provided on-site integration and support.• Oceania Artifact Room (World Expo ‘98), a 45-person immersive experience running on a unique dome projection system running on a 4-processor Onyx XL with Infinite Reality Graphics. Directed and managed a team of 15 people and provided on-site integration and support.Lead Programmer• Virtual Jungle Cruise (Disney), a four-player motion base ride for Disney. The ride takes four guests back in time on a physically simulated river-rafting ride where they interact with dinosaurs. The guests use paddles to control the inflatable raft, which is sitting atop an array of inflating and deflating airbags to simulate the feeling of negotiating rapids. The software runs on a two-processor SGI Onyx L with Infinite Reality graphics.• X-Girl (Microsoft), a demo for the first unveiling of the Xbox, which rendered a highly realistic close-up of a woman’s head and shoulders.• Aquatica (Intel), a 3D underwater demonstration for the unveiling of the Pentium III processor.Programmer• Test Drive Off-Road: Wide Open (Atari)• Midnight Club: Street Racing (Rockstar Games)• Smuggler’s Run (Rockstar Games)• Major League Baseball Featuring Ken Griffey Jr. (Nintendo)

Mark Rotenberg Skills

Software Development C++ Scrum Video Games C# Visual Studio Distributed Systems Game Development Computer Graphics Software Engineering Start Ups Game Programming Javascript Rest Agile Methodologies Linux Architecture Java Cross Platform Development Software Design User Interface Wpf 3d Visualization Hadoop Big Data Cloud Computing Eclipse .net Microsoft Sql Server Soap Machine Learning Scalability Python Mobile Application Development Software Architecture Virtual Reality Android Amazon Web Services Asp.net Mapreduce F# Nosql Angularjs Open Source Development Analytics Azure

Mark Rotenberg Education Details

  • Uc San Diego
    Uc San Diego
    Computer Science
  • Nhhs
    Nhhs
  • Mirman
    Mirman

Frequently Asked Questions about Mark Rotenberg

What company does Mark Rotenberg work for?

Mark Rotenberg works for Homes.com

What is Mark Rotenberg's role at the current company?

Mark Rotenberg's current role is Lead Software Engineer.

What is Mark Rotenberg's email address?

Mark Rotenberg's email address is ma****@****teq.com

What is Mark Rotenberg's direct phone number?

Mark Rotenberg's direct phone number is +131044*****

What schools did Mark Rotenberg attend?

Mark Rotenberg attended Uc San Diego, Nhhs, Mirman.

What skills is Mark Rotenberg known for?

Mark Rotenberg has skills like Software Development, C++, Scrum, Video Games, C#, Visual Studio, Distributed Systems, Game Development, Computer Graphics, Software Engineering, Start Ups, Game Programming.

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