Mark Serlin

Mark Serlin Email and Phone Number

Co-Owner, Director, CTO @ Crucible Gaming
London, GB
Mark Serlin's Location
London, England, United Kingdom, United Kingdom
Mark Serlin's Contact Details

Mark Serlin work email

Mark Serlin personal email

n/a
About Mark Serlin

Co-owner, Director, CTO at Crucible Gaming Ltd.I have 23+ yrs industry experience in application development on a variety of platforms. I am an experienced whole-of-lifecycle "greenfield" developer of tools, games and applications from server, client-side and embedded perspectives, working from a spectrum of requirements ranging through formal design specifications to informal requirements capture. My previous role focused on maths verification and game simulators in Unity. For the 2 years before that I was part of the Mobile Team authoring a framework and game template in JavaScript/HTML5. I moved here from the AS3 R&D team where I was a major part of the team that built our new game framework for latest-generation AS3 development.I was previously working in C++, C# and AS3 using MFC and STL where appropriate, in managed, unmanaged and mixed environments. I also have a good working knowledge of Java, XML and Flash (CS5).I am evangelical about Object Oriented design and implementation whilst being well versed in procedural coding thanks to my 4+ years of OpenTV and MediaHighway programming.Specialties: I have expert level knowledge of the design and implementation of fixed odds casino games such as controlled outcome AWP, B3 fruit machines and random Slots.I am particularly interested in software structure and design supporting modularisation and re-use of componentised functional objects, and in building frameworks that provide rapid time-to-market for new games on multiple platforms. I still enjoy building games that delight and engage players.As a private project I wrote an HTML5/javascript slots framework leveraging open source libraries for rapid development and cross-platform deployment.

Mark Serlin's Current Company Details
Crucible Gaming

Crucible Gaming

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Co-Owner, Director, CTO
London, GB
Employees:
14
Mark Serlin Work Experience Details
  • Crucible Gaming
    Crucible Gaming
    London, Gb
  • Crucible Gaming Ltd
    Chief Technology Officer, Owner, Director
    Crucible Gaming Ltd Nov 2020 - Present
    I am responsible for the technical direction of all software development and the welfare of my teams.Authoring frameworks, tools, automation, and game engines using C# and java. I also create and maintain Clientside systems in javascript using node, npm, webpack, bash scripting, AWS, Rollbar & Github cli's.
  • Gts Ltd, A Playtech Company
    Senior Software Developer
    Gts Ltd, A Playtech Company Jan 2018 - Apr 2020
    Continuing my role within the Playtech group of companies as Senior Developer of casino game engine math verification tools and game demonstrators which guarantee 100% alignment with the theoretical maths and overall design.I have integrated our verification tools with the Unity demonstrators that we build which has reduced code duplication and associated errors. The performance enhancements I introduced have reduced the time needed to balance the final maths, and the Unity demonstrators have reduced the time needed to produce the final game engines and their associated documentation by eliminating ambiguity. C#, Unity 2D, SVNI work under limited supervision and am responsible for providing work estimates and plans for myself, tracking my progress against plan and providing proactive correction. I also provide some leadership on projects of small to medium scale and provide technical guidance to other engineers.I have the ability to deconstruct complex technical problems and can communicate clearly and effectively to both technical and non-technical audiences.Hold joint responsibility for interviewing and selecting student work placement candidates. In this role I reduced the time spent interviewing candidates by tightening our focus on skills while broadening the Q&A sessions into a more open discussion. I enjoy mentoring student and junior developers as I find that bringing their skills up to scratch helps to sharpen my own.
  • Ash Gaming Ltd
    Senior Developer
    Ash Gaming Ltd Jul 2005 - Dec 2017
    Aug 2015 - Senior Developer Casino game engines with tools guaranteeing 100% alignment with maths and overall design. Java, Maven, IntelliJ, JUnit, dom4J, log4JJan 2015 - Creating front ends for games using Java leveraged to HTML5 for mobile and desktop.Jan 2013 - Snr Dev on the Mobile Team focused in 2 main areas; authoring a framework and game template in JavaScript/HTML5 and using the framework to publish mobile versions of our award-winning Flash games. Started using Agile (JIRA, Version 1) to track progress.Apr 2011 - Lead architect and senior framework developer for a new AS3 slot framework which reduced game development time and increased platform stability and extensibility across multiple providers. Jul 2005 - Sole responsibility for the design and implementation of robust and flexible systems in C++ and C# which have been the platforms for the launch of over 40 AWP and Slot games over the past 7 years. I personally authored 30 titles. I reduced development time for games from 8 weeks to around 2 weeks and reduced QA overhead by reducing bug counts from 100+ to <5 per game.I programmed the front end for 5+ Slot games using Flash (CS5) and AS2.I also designed and implemented support infrastructures for games' playability and maths testing (C++ and AS3) and audit/play history reporting deliverables (C#). I had sole responsibility for the deliverables on these platforms for all of the AWPs and Slots mentioned above.I employ Object Oriented design and implementation techniques, using MFC, managed and unmanaged C++, C#, C++/C# interoperability features and XML using Microsoft Visual Studio.I also build tools and utilities for developers and testers in MFC, .NET C++ and C#.
  • Mindhouse
    Developer
    Mindhouse May 2005 - Jun 2005
    Gb
    Mindhouse folded 6 weeks after I joined. Not my fault, btw ;-)
  • Playjam (Opentv Ltd)
    Greenfield Games Developer
    Playjam (Opentv Ltd) Oct 2003 - May 2005
    Working closely with a graphics specialist under a producer/designer I was responsible for the technical design, full-lifecycle development and support in service of original arcade, quiz and puzzle games developed in OpenTV SDK for SKY, SKY Italia, TPS(France) and other satellite platforms.Titles:Strange HillWhen Fruit Turns BadFruit SplatFlying CircusKennel Pups Chain GangJambleTeen Wolf TantrumHappy Word TimeBox CleverMany of these are still in service after a reskin and re-name.
  • Ash Luecker Ltd
    Senior Itv Developer
    Ash Luecker Ltd Feb 2002 - May 2003
    Technical design, full development and support of original Liberate (Cable TV) and OpenTV (SKY satellite) games and applications for various clients including BBC History, Gala Games and Avago.I was responsible for training the graphics creatives in the requirements of each platform.Titles:Meet The Ancestors (BBC)Build The Pyramids sim (BBC)WhoLette (Gala Games)Flaming Eights dice game (Gala Games)Rock Paper Scissors (Gala Games)
  • Jacobs Rimell Ltd
    Itv Applications Developer
    Jacobs Rimell Ltd Aug 2001 - Nov 2001
    Gb
    Part of a small team authoring Electronic Programme Guide (EPG) components for the Liberate platform. I and about a third of the company were made redundant following 9/11.
  • Twowaytv
    Platform Developer
    Twowaytv Nov 2000 - Aug 2001
    I created Two Way TV's MediaHighway platform and portal for their OnDigital (freeview) service. Once this was implemented I was responsible for the ongoing development of the Clientside programming.I worked closely with the graphics department on the graphics specs as they are quite demanding for this platform.Titles:Two Way Today Portal (Mediahighway)
  • Twowaytv
    Games Developer
    Twowaytv Aug 1999 - Nov 2000
    Technical design, full-lifecycle development and support in service of original games and applications on Liberate platform (Cable TV).Titles:Minefield (quiz game)Irish National LotteryNational LotteryDeal With It ( card game)Quiz Of The Day
  • Royal Veterinary College
    Programmer/It Support
    Royal Veterinary College Jun 1997 - Aug 1997
    Created a database of all IT computer assets. Tested and logged all computers for Y2K compliance and undertook various other IT duties.This was a 3 month contract during my summer break from University.
  • Cable And Wireless
    Itv Developer
    Cable And Wireless 1997 - 1997
    I was one of the first developers in the country to work with "Emmy", the Telewest Set-Top Box emulator for cable-delivered interactive TV, writing demo games and applications in order to demonstrate the benefits and capabilities of the platform to senior management.

Mark Serlin Skills

Xml Agile Methodologies C# Java Actionscript C++ Javascript Software Development Visual Studio Flash Animation Sql Object Oriented Design As3 Html5 Canvas Html5 Mobile Devices

Mark Serlin Education Details

  • Middlesex University
    Middlesex University
    Applied Computing
  • Opentv
    Opentv
    Formal Accredited Training
  • Canalplus
    Canalplus
    Formal Accredited Training

Frequently Asked Questions about Mark Serlin

What company does Mark Serlin work for?

Mark Serlin works for Crucible Gaming

What is Mark Serlin's role at the current company?

Mark Serlin's current role is Co-Owner, Director, CTO.

What is Mark Serlin's email address?

Mark Serlin's email address is ma****@****ing.com

What schools did Mark Serlin attend?

Mark Serlin attended Middlesex University, Opentv, Canalplus.

What are some of Mark Serlin's interests?

Mark Serlin has interest in Guitar, Bass Guitar, Lead Guitar, Seiko Automatic Wristwatches, Folk Guitar, Campervan Camping, Particularly Diver's, Playing Guitar, Rhythm Guitar.

What skills is Mark Serlin known for?

Mark Serlin has skills like Xml, Agile Methodologies, C#, Java, Actionscript, C++, Javascript, Software Development, Visual Studio, Flash Animation, Sql, Object Oriented Design.

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