Mark Shahan Email & Phone Number
@mohawkgames.com
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Who is Mark Shahan? Overview
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Mark Shahan is listed as Lead Artist at Mohawk Games at Mohawk Games, a with 12 employees, based in New Freedom, Pennsylvania, United States. AeroLeads shows a work email signal at mohawkgames.com and a matched LinkedIn profile for Mark Shahan.
Mark Shahan previously worked as Lead Artist at Mohawk Games and Co-Founder/Creative Director at Hazard Play Games. Mark Shahan holds Visual Communications, Illustration from The Art Institutes.
Email format at Mohawk Games
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AeroLeads found 1 current-domain work email signal for Mark Shahan. Compare company email patterns before reaching out.
About Mark Shahan
Mark Shahan is a Lead Artist at Mohawk Games at Mohawk Games. He possess expertise in photoshop, video games, 3d studio max, digital sculpting, art direction and 22 more skills. Colleagues describe him as "Mark was one of the first artist I met at Zenimax Online Studios and I can honestly say it has been both a pleasure and an honour to have worked with him. His tenacity and resourcefulness made him a force of nature in the studio. His willing attitude made him an asset for the different teams and his troubleshooting skills made technical issues easier to overcome. He has a strong artistic eye and a humour that made the work place fun in times of stress. I would easily recommend him and hope to work with him again in the future.", "I had the pleasure of working under mark for the Elder Scrolls Online game. Mark is the type of lead who respects your time. He understands that you have a life outside of work and never makes you feel awkward when "life" happens. He also strives to create schedules that are realistic and never has that "we can always crunch if we need to" type of attitude that is all too common in the game industry.", and "I have had the pleasure to have Mark as my lead on Elder Scrolls Online for 4.5 years. He made it very easy for me to get into the very complicated character art pipeline at Zenimax and allowed me the freedom and help to grow as an artist, and later, as a manager. I have learned great many things from Mark: artistic, technical and people skills as well. Mark is one of the best art managers I have ever worked with. He understands the needs of individual artists on his team, as well the needs of the project and facilitates top-notch performance. Mark's technical knowledge of the inner workings of computer games is mind blowing. I highly recommend him as a fellow character artist and as a manager."
Listed skills include Photoshop, Video Games, 3D Studio Max, Digital Sculpting, and 23 others.
Mark Shahan's current company
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Mark Shahan work experience
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Lead Artist
Current- Lead a small team of remote, full-time artists creating strategy games for PC. 3dsMax, Substance Painter, Zbrush, Photoshop, Marvelous Designer, Unity
Co-Founder/Creative Director
Hazard Play was a side project between myself and an engineer friend, with the goal of producing a mobile puzzle RPG using Unity Engine.
Art Director
Cyberdeck was a failed startup that I took part in with a few colleagues from other studios. We made 3 demo's with Unreal Engine and pitched to a few publishers but were unable to secure funding.
Lead Character Artist
- Built a team of talented character artists from the ground up and lead them through shipping ESO on four platforms. - Managed all aspects of the team's employment including hiring, discipline, scheduling/planning/tracking assets, performance reviews, career growth/advancement, and art direction. Very low turnover rate. - Directed the creation of nearly 200 unique armor sets and costumes, over 1000 weapons, and over 100 unique monsters. Currently 15 artists with over 2 dozen external contractors. - Worked with the Outsource Manager to generate guidelines and working scenes and reviewed all outsourced assets as they were submitted. - Designed most of the character-specific systems, and corresponding art pipelines and tools, and worked with engineers and tech artists to implement. Including: - Modular character system with 14 races and 2 genders. The system made it trivial to add new races and all armors/costumes/weapons would automatically work. - All of the functionality for ESO’s Character Creator. - Real-time character deformation system that supports artist-authored, user-controlled body and face deformation via a dedicated skeleton. - Compositing system with a predefined atlas that supports all characters being able to wear any costume without the need for additional art assets. Resulting composited characters were 1 draw call each. Designed and oversaw the creation of all tools needed to facilitate artists ability to easily work with this system. - Character tinting/dyeing system that works with all armor, costumes, and weapons, supports full material changes via modulating diffuse color, specular color, glossiness, Fresnel, and glow. Created a library of Photoshop actions to facilitate an efficient workflow for artists to correctly author assets to function with this system. - Created the pipeline for authoring monsters and oversaw relevant tools production.
Lead Character Artist
-Sid Meier's Civilization Revolution - Lead Character / Unit Artist-Sid Meier's Civilization IV - Lead Character / Leader Head Artist-Sid Meier's Railroads - art pipeline development / Train prototype and shader development-Sid Meier's Pirates - Senior Character Artist
Artist
-Having experience in a wide variety of disciplines allowed me to contribute creatively to many different projects in various capacities, from compositing and motion graphics for locally and nationally broadcast television commercials, video game character art and consulting, to commercial illustration and concept work.
Senior Artist
I worked on two ill fated projects while at DreamForge Intertainment, Myst IV and Legend of the Sun. It's a bitter reality in the video game industry that everyone learns sooner or later, that sometimes you give your sweat and soul to a project and that's still not enough to make it onto the shelves of Walmart. I'm still proud of the work that our team accomplished while I was there (even if no one will ever see it), and many of us went on to Firaxis. So I guess in the end, the legacy and the experience are the reward, and that's enough for me.
Artist-Senior Artist
-InFishermans Untimate River Challenge - Lead Character Concept Artist and Modeler-InFishermans Bass Hunter 64 - Additional art-Railroad Tycoon II PSX - Senior Artist-Jet Fighter Full Burn - Blue-screen compositing and visual effects (Flame Artist)-Black Dahlia - Blue-screen compositing and visual effects (Flame artist)-Black Dahlia - Environment modeling, texturing, and lighting-Callahan's Crosstime Saloon - Print illustrations
Mark Shahan education
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The Art Institutes
Frequently asked questions about Mark Shahan
Quick answers generated from the profile data available on this page.
What company does Mark Shahan work for?
Mark Shahan works for Mohawk Games.
What is Mark Shahan's role at Mohawk Games?
Mark Shahan is listed as Lead Artist at Mohawk Games at Mohawk Games.
What is Mark Shahan's email address?
AeroLeads has found 1 work email signal at @mohawkgames.com for Mark Shahan at Mohawk Games.
Where is Mark Shahan based?
Mark Shahan is based in New Freedom, Pennsylvania, United States while working with Mohawk Games.
What companies has Mark Shahan worked for?
Mark Shahan has worked for Mohawk Games, Hazard Play Games, Cyberdeck Games, Zenimax Online Studios, and Firaxis Games.
Who are Mark Shahan's colleagues at Mohawk Games?
Mark Shahan's colleagues at Mohawk Games include Josh Unsworth and Edd Parsons.
How can I contact Mark Shahan?
You can use AeroLeads to view verified contact signals for Mark Shahan at Mohawk Games, including work email, phone, and LinkedIn data when available.
What schools did Mark Shahan attend?
Mark Shahan holds Visual Communications, Illustration from The Art Institutes.
What skills is Mark Shahan known for?
Mark Shahan is listed with skills including Photoshop, Video Games, 3D Studio Max, Digital Sculpting, Art Direction, Illustration, Character Modelling, and Management.
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