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As a Chief Business Officer, I lead international business development and strategy to form partnerships and develop new verticals. I am an angel investor, p.g.a producer and NY Times bestselling graphic novel author with an entrepreneurial passion for interactive storytelling.
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CeoVillainSeattle, Wa, Us -
CboPlastic Wax Oct 2024 - PresentSydney, Nsw, AuPlastic Wax blends the worlds of video games and cinema together, creating stunning animation and visual effects that amplify the medium of storytelling. -
CeoShrapnel Apr 2020 - Dec 2024Seattle, Wa, UsNEON is the publisher of SHRAPNEL, an upcoming AAA Extraction FPS powered by next-gen community-driven tools, built on the blockchain to offer true ownership - exclusively in Unreal. -
DirectorHbo Mar 2019 - Apr 2020New York, Ny, UsLed a talented and passionate interactive team at HBO’s Digital Products group to redefine the modern entertainment experience. We collaborate with award winning creators to explore new avenues of interactive media, through multiple platforms, devices, and paradigms – ranging from the evolutionary to the experimental. Working with design, engineering, and data science teams internally and externally to deliver on the vision. Responsibilities include product vision, strategy, and roadmaps; driving go-to-market planning with marketing and live operations. -
PrincipalMicrosoft Nov 2016 - Mar 2018Redmond, Washington, UsProgram Manager of Xcloud, a game-streaming service that delivers a console-quality gameplay across a variety of devices, solving latency, graphical fidelity, framerate, and player input issues. Xcloud GaaS is a comprehensive cloud based backend that includes hyperscale multiplayer server orchestration, player analytics, eCommerce, server-side game logic, and CRM. Owned product development, go-to-market strategy, live-operations, cross-functional P&L, and business development of this strategic program. -
CeoAristia Jan 2014 - Jun 2016New media agency identifying, developing, and negotiating global partnerships as well as providing a range of C-level strategic and transmedia services. Clients include Framestore VR, a leading virtual reality studio; Uno, a wearable targeting gamers; Skymoons and China Mobile Games and Entertainment, both leading Chinese mobile game publishers.
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CeoMeteor Entertainment Oct 2011 - Dec 2013Global publisher of HAWKEN. Backed by the venture capital investors behind Riot/League Of Legends. Raised a total of $28.5M A and B series financing. Built a cloud publishing platform that scaled dynamically to service 100K+ concurrent players. Marketed with an inbound transmedia strategy that includes movies, web series, comics, books, and graphic novels. Operated with a revenue performance management strategy that integrates acquisition, registration, onboarding, sales, email, community, social, and customer service into a single player centered view. Developed in Seattle, Los Angeles and Budapest. -
CeoZombie Studios Jan 1994 - Oct 2011UsDesigned and produced over thirty one video games for every platform from Sega Genesis to iOS to Playstation 4. Titles include America’s Army, Blacklight, Ghost Recon, and Spec Ops. Clients include Microsoft, Disney, Ubisoft, Activision, Bethesda, Sony, and the US Army. -
Sr ManagerSri International 1990 - 1993Menlo Park, Ca, UsVirtual reality research and product development of "Hasbro VR", a virtual reality game console. Ultimately canceled but completed for manufacture, Hasbro VR was a $52M hardware/software project that spawned a number of game companies: Virgin Interactive, FASA Interactive, Crystal Dynamics, and my own, Zombie Studios.
Mark Long Skills
Mark Long Education Details
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The University Of Texas At AustinBachelor Of Science (Bs) -
Army Command & General Staff CollegeReserve Course -
The Wharton SchoolNew Product Intro; Managing Innovation
Frequently Asked Questions about Mark Long
What company does Mark Long work for?
Mark Long works for Villain
What is Mark Long's role at the current company?
Mark Long's current role is CEO.
What is Mark Long's email address?
Mark Long's email address is ma****@****edia.io
What is Mark Long's direct phone number?
Mark Long's direct phone number is +120666*****
What schools did Mark Long attend?
Mark Long attended The University Of Texas At Austin, Army Command & General Staff College, The Wharton School.
What are some of Mark Long's interests?
Mark Long has interest in Transmedia, Feature Film, Graphic Novels.
What skills is Mark Long known for?
Mark Long has skills like Senior Program Management, Product Development, International Business Development, Strategy, P&l Management, Business Development, Public Relations, Competitive Analysis, Product Marketing, Social Media Marketing, Game Development, Mobile Applications.
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