Ming-Yung (Marlos) Hu personal email
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• 11 years of project management and production experience.• 14 years of design experience in content development (including quests, formulas, events, levels, maps and combats), game balance and Monetization problems.• 14 years of experience in coordination and communication between programmers, artists, and designers.• Outstanding problem-solving, communication and presentation skills.• Excellent organizational and analytical skills, out-of-the-box creative thinking & attention to details.• Be able to managing day-to-day operational aspects of a project and scope, identifying resources needed and assigning individual responsibilities.• Great knowledge of the typical designer software tools, documents and processes• Be capable of setting reasonable milestones and ensure to meet the deadline.• Open for feedback and enjoys working in a fast paced, constantly iterating environment.• Developed 5 shipped PC games (2005-2007), 5 Facebook games (2009-2012), and 5 Mobile APP games(2014-2020)Specialties: Game Scripting and Designing、Marketing Management & Consulting、Project ManagementFluency in English and MandarinExperience with JIRA, Scrum, ConfluenceExperience with C++, JAVA, FLASH, Unity, XMLExperience with Maya, 3DMax, Photoshop
Seven Senses Game
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Senior ManagerSeven Senses Game Sep 2021 - PresentTaipei City, TaiwanDevelop blockchain games
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Vice PresidentUrad Co., Ltd. Sep 2020 - Jun 2021Taipei City, Taiwan• Establish a new department to develop new IP• Responsible for new mobile APPs(PVP game & PVE RPG game) development, approve and initiate the project research management• Communicate frequently with the team leads on project status, risks, and opportunities• Plan and oversee the project, and manage members of the department -
Chairman Of The BoardU Dream 有夢娛樂科技股份有限公司 Jun 2018 - Jun 2020Taipei City, Taiwan• Start this company from 3 people and grow up to a 50-people team.(June 2020)• Develop, publish and localize “封神戰天門” ,"女神聯盟M(League of Angels-Paradise Land" around the world.• Create and track schedules for game features and assets• Drive the completion of goals and facilitate communication, organization, and accountability• Work with production and the leads group to provide information to ensure that project goals, objectives, and deliverables are achieved• Provide… Show more • Start this company from 3 people and grow up to a 50-people team.(June 2020)• Develop, publish and localize “封神戰天門” ,"女神聯盟M(League of Angels-Paradise Land" around the world.• Create and track schedules for game features and assets• Drive the completion of goals and facilitate communication, organization, and accountability• Work with production and the leads group to provide information to ensure that project goals, objectives, and deliverables are achieved• Provide managing plan for gaming groups on multiple social media platforms. (Facebook, Game Forum, Line..etc.)• Lead and drive the whole development department. Show less -
Game ProducerIgg Jun 2014 - Jun 2018Taipei City, Taiwan• Led the development team of both Fuzhou and TW office.• Publish and localize Deck Heroes on USA, Taiwan, German, France, Russia, and Korea.• Design innovative features to improve engagement, retention, stickiness and monetization.• Partner with anvil leadership to identify strategic goals and measure progress against those goals.• Liaise with different departments to facilitate communications.• Provide motivation and direction to ensure that project goals, objectives… Show more • Led the development team of both Fuzhou and TW office.• Publish and localize Deck Heroes on USA, Taiwan, German, France, Russia, and Korea.• Design innovative features to improve engagement, retention, stickiness and monetization.• Partner with anvil leadership to identify strategic goals and measure progress against those goals.• Liaise with different departments to facilitate communications.• Provide motivation and direction to ensure that project goals, objectives, milestones, and deliverables are achieved.• Coordinate, track, and manage the activities of personnel to ensure that project tasks are completed on time. Show less -
Associate ProducerNxtomo Games Limited. Mar 2013 - Jun 2014Taiwan• In charge of the Development departs of nxTomo Games Taiwan office.• Built the develop team from the very beginning.• Analyze key metrics and user feedback on a real-time basis to derive insight on user trends and behavior.• Lead the design process and communicate with teams in different places (Hungary, California, Hong Kong and Taiwan).• Monitor and assist other departments in managing daily tasks; troubleshoot unexpected incidents to provide a stable gaming experience•… Show more • In charge of the Development departs of nxTomo Games Taiwan office.• Built the develop team from the very beginning.• Analyze key metrics and user feedback on a real-time basis to derive insight on user trends and behavior.• Lead the design process and communicate with teams in different places (Hungary, California, Hong Kong and Taiwan).• Monitor and assist other departments in managing daily tasks; troubleshoot unexpected incidents to provide a stable gaming experience• Gather and prepare all assets required for localization processes; ensure localization is completed in a timely manner and of a high quality Show less -
Game DesignerTetris Online Feb 2012 - Feb 2013==Design==• Designed new features with detailed documents for the Tetris Battle game based on analyzed data.• Proactively communicated design goals to both engineering and art in an effort to foster clear collaboration amongst team members==Monetization==• Took responsibility for the monetization part of the Top 10 Facebook games – Tetris Battle.• Successfully raised the revenue by 20% during special marketing events.• Increased the in-game item sale by… Show more ==Design==• Designed new features with detailed documents for the Tetris Battle game based on analyzed data.• Proactively communicated design goals to both engineering and art in an effort to foster clear collaboration amongst team members==Monetization==• Took responsibility for the monetization part of the Top 10 Facebook games – Tetris Battle.• Successfully raised the revenue by 20% during special marketing events.• Increased the in-game item sale by 30%.==Analysis and optimization==• Increased the conversion rate from non-paying users to paying users and CTR (click through rate) for in-game pop-ups.• Evaluated player behavior to outline marketing calendar to keep player’s interests.• Conducting data analysis to optimize the user experience and provide suggestions for feature designs.==Marketing==• Developed and executed marketing strategies for Asia market (Taiwan, Philippine, Hong Kong, Malaysia, Singapore, and Indonesia…etc.)• Monitor user feedback on social platforms and support customer service for Simplified and Traditional Chinese users.• Localized game content (item price, pop-up texts, FB wall posts…etc.) to fit the Asia market.• Research and provided possible in-game advertising solutions to bring additional revenue stream. Show less -
Game DesignerDigital Madhouse Sep 2010 - Dec 2011Phoenix, Arizona Area• Led the design of world-class social games on the Facebook platform.• Defined the creative vision and fun factor, as well as product content, game design document.• Managed the in-game item store. Created new mechanism, items and sales promotions, set item prices, oversaw in-game marketing and promotion efforts, etc.• Supervised the in-game economy. Regulated money supply, adjusted exchange rates, etc. Collaborated with the game studio to ensure there are enough money “sources”… Show more • Led the design of world-class social games on the Facebook platform.• Defined the creative vision and fun factor, as well as product content, game design document.• Managed the in-game item store. Created new mechanism, items and sales promotions, set item prices, oversaw in-game marketing and promotion efforts, etc.• Supervised the in-game economy. Regulated money supply, adjusted exchange rates, etc. Collaborated with the game studio to ensure there are enough money “sources” and “sinks” to keep the in-game economy in balance.• Analyzed, modeled, and tuned the game systems and economy based on user feedback and metrics• Took ownership over special projects to solve problems, improve processes and raise morale. Show less -
ProducerEntertainment Technology Center Jan 2010 - May 2010Greater Pittsburgh Area• Worked in Ariel project, and our client was Fanklin Institute in Philadelphia.• Involved in studying and improving usability across developers by working with Carnegie Mellon University professors.• Provided art assets and direction to the programmer during the development process
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Project ManagerEntertainment Technology Center Jan 2009 - Dec 2009Greater Pittsburgh Area• Worked with other students on a social game using Facebook platform.• Understood of how game play affects the end user experience.• Maintained bugs in a global database thru the entire life cycle.• Provided game design feedback, milestone feedback and maintain high quality bar for deliverables.• Led the process of generating a detailed game design document, which contains the core game mechanics, game play, possible features and variations.• Analyzing other Facebook games,… Show more • Worked with other students on a social game using Facebook platform.• Understood of how game play affects the end user experience.• Maintained bugs in a global database thru the entire life cycle.• Provided game design feedback, milestone feedback and maintain high quality bar for deliverables.• Led the process of generating a detailed game design document, which contains the core game mechanics, game play, possible features and variations.• Analyzing other Facebook games, ensure the right metrics are captured and are available for later analysis. Show less
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Creative DirectorNippon Professional Baseball Fantasy Game Jan 2007 - Oct 20081. Designed the formulas and promoted the first fantasy game of Nippon Professional Baseball in Taiwan. 2. Successfully recruited over 2000 players in the first week within the first week after launching the game.
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Game DesignerTime Technology Co., Ltd Oct 2005 - May 2007Taiwan• Identified, tested, and adjusted the game balance problems, including the virtual currency part.• Content design and implementation (events, levels, maps, dialogues, items, quests, and combats).• Leveraged user behavioral data to evolve and optimize our games.• Developed different rule sets (character classes, enemies, skill systems, etc.)• Multi-tasked in game projects including creating characters & maps with 2D sketch, designing characters’ equipments, items, skills… Show more • Identified, tested, and adjusted the game balance problems, including the virtual currency part.• Content design and implementation (events, levels, maps, dialogues, items, quests, and combats).• Leveraged user behavioral data to evolve and optimize our games.• Developed different rule sets (character classes, enemies, skill systems, etc.)• Multi-tasked in game projects including creating characters & maps with 2D sketch, designing characters’ equipments, items, skills, generating combat formulas and user interface.• Game Works which published in the Asia area (Singapore, Malaysia, Hong Kong, China and Taiwan)I. Two Strategy games (Three Dynasties Turn-based strategy game & Expansion, published in 2005-2006)II. Two Monopoly games (Hong Kong and The Three Dynasties Monopoly Games, published in 2006-2007)III. One Simulation game (The Chinese Martial Art Simulation Game, published in 2007) Show less
Ming-Yung (Marlos) Hu Skills
Ming-Yung (Marlos) Hu Education Details
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Entertainment Technology -
Agriculture
Frequently Asked Questions about Ming-Yung (Marlos) Hu
What company does Ming-Yung (Marlos) Hu work for?
Ming-Yung (Marlos) Hu works for Seven Senses Game
What is Ming-Yung (Marlos) Hu's role at the current company?
Ming-Yung (Marlos) Hu's current role is Senior Manager 位於 Seven Senses Game.
What is Ming-Yung (Marlos) Hu's email address?
Ming-Yung (Marlos) Hu's email address is ma****@****ail.com
What schools did Ming-Yung (Marlos) Hu attend?
Ming-Yung (Marlos) Hu attended Carnegie Mellon University, National Taiwan University, Taichung First Senior High School.
What are some of Ming-Yung (Marlos) Hu's interests?
Ming-Yung (Marlos) Hu has interest in New Technology, Game Designing, All Kinds Of Games, Management Training.
What skills is Ming-Yung (Marlos) Hu known for?
Ming-Yung (Marlos) Hu has skills like Unity3d, Xml, Scrum, Excel, Powerpoint, Word, English, Mandarin, Java, C++, 3d Studio Max, Flash.
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