Martin Schefer

Martin Schefer Email and Phone Number

Game Designer @ Dytomic
Martin Schefer's Location
Paris, Île-de-France, France, France
About Martin Schefer

Martin Schefer is a Game Designer at Dytomic. He is proficient in Anglais. Colleagues describe him as "Martin joined the game design team at Dytomic as a game design intern working on a complex design system for a large-scale PC MMORPG and proved himself to be a very hard worker with a highly serious dedication towards improving his game design skills, knowledge, and experience. Despite his shortage of experience in designing features and systems for a MMORPG, he demonstrated from the very beginning, an astute ability to combine his prior game design experiences with video game knowledge to understand and produce highly complex game design systems in an exceptionally effective manner. Martin was able to quickly grasp the vision and direction of the game’s design and even provided solutions and suggestions that were adopted in the design system that he was implicated in. If not for Dytomic’s limited budget at this early stage of its evolution, it would have been a great pleasure to offer Martin a position as a game designer at our company. Moreover, we undoubtedly recognize Martin as a tremendous asset for any game production team and it is with tremendous confidence that we highly recommend him for the position of game designer for any future endeavors he may decide to pursue in this industry."

Martin Schefer's Current Company Details
Dytomic

Dytomic

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Game Designer
Martin Schefer Work Experience Details
  • Dytomic
    Lead Game Designer
    Dytomic Jul 2024 - Present
    Lead Game Designer working on a mobile CCG project.My tasks are:- Design Cards (Content + Design Direction)- Lead the Game Design team (Onboard new team members + set our priorities)- Create Tools to Design content and test the game- Participate in the elaboration and introduction of pipelines in our development cycle- Collaborate with all parties involved to ensure a smooth and steady production (Dev, Art, Marketing)- Collaborate closely with our UI/UX designer and our programmer to provide a fun and intuitive experience to our players- Organize and review playtests to improve the gameplay
  • Dytomic
    Game Designer
    Dytomic Nov 2023 - Present
    Montréal, Québec, Canada
    Working a consultant on a Mobile Trading Card Game.During my time as a consultant, I have worked on the core gameplay loop, card design, economy design.
  • Ptw
    Testeur Qa
    Ptw Apr 2023 - Jun 2023
    Montréal, Québec, Canada
    FQA tester on a AAA game.
  • Studio Squido
    Concepteur De Jeux/Game Designer
    Studio Squido May 2022 - Dec 2022
    Montréal, Québec, Canada
    (français plus bas)Game Designer on and educational game for Alloprof, "Magimot 2"My tasks where: - Define the core loop of a tower defense game that fits educational elements.- Enemy Design- Design of the Progression System- Work closely with the team to meet our deadline during production- Write and keep up to date the documentationGame Designer on "Small Talks" a VR experience commissioned by Meta for they application "Horizon worlds".My tasks where: - Design of 3 "ice breaker" social games- Playtest- UX Design Game Designer on "Cube Square" a VR experience commissioned by Meta for they application "Horizon worlds".My tasks where: - Design of 4 short games experiences- Playtest- Leading a short team on a day to day basis and running our daily meetingsSous ma responsabilité lors du développement d'un Tower Defense éducatif:- Expliquer les concepts et leurs fonctionnements à travers une documentation claire pouvant être communiquée à la programmation et l’artistique. - Conception de la Loop de jeu intégrant des éléments pédagogiques dans un Tower Defense.- Conception des ennemis et des tours. - Conception de la progression en prenant en compte les enjeux éducatifs liés à l'apprentissage des enfants sur le long terme. - Réalisation d’un questionnaire à destination d’enfant de 6 à 10 ans et analyse des résultats pour tester le prototype de jeu et valider différents éléments de Gameplay.- UI/UX DesignResponsable du design des jeux VR dans les Rooms "Small Talks" et "Cube Square" dans Horizon Worlds (Meta):- Conception de plusieurs jeux sociaux en prenant en compte les contraintes liées à la réalité virtuelle et à la plateforme Horizon.- Playtest des jeux - UX Design- En dialogue direct avec Meta, suggestions d’amélioration de la plateforme.
  • Dytomic
    Concepteur De Jeux/Game Designer
    Dytomic Feb 2022 - May 2022
    Montréal, Québec, Canada
    On the MMORPG project Pirates Raids Online, I was responsible of:- Design of the equipment system.- Lay the basis of the equipment system. - Documentation of the system.

Martin Schefer Education Details

Frequently Asked Questions about Martin Schefer

What company does Martin Schefer work for?

Martin Schefer works for Dytomic

What is Martin Schefer's role at the current company?

Martin Schefer's current role is Game Designer.

What schools did Martin Schefer attend?

Martin Schefer attended Université De Montréal, École Nationale Supérieure De Paysage, Université Paris 1 Panthéon-Sorbonne, Université Paris 1 Panthéon-Sorbonne.

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