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Scott Martin personal email
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Professional 3D Artist with production experience on 14 shipped titles. Extensive experience with 3d modeling, sculpting, texturing, rigging, animation, and particle effects, for creatures, characters and environments. * CAREER HIGHLIGHTS * - Emmy-nomination for FirstMan VR - Emmy-nomination for Spider-Man: Homecoming VRWorked with Create Advertising, Sony, Universal, Microsoft, Aces Game Studio, FXVille, Flying Lab, Airtight Games, National Geographic, Mercedes, Ballena Technologies, and FigurePrints.• Task driven, self-motivated, and detail-oriented. Know how to get the job done.• Work well under deadline and in collaborative environments.• Taking concepts all the way through to production.• Solid understanding of modern game art and VR development.• Proficient in Unreal Engine 4, 3ds Max, ZBrush, Maya, Substance Painter, Substance Designer, Photoshop, Unity, and Topogun. • Proficient with Unreal Engine Cascade for Particle Effects. • Experience with skeleton, body rig, and facial rig creation. • Able to effectively work with engineers to design tools with UE4 blueprints. • Extensive experience with preparing 3d art for printing.• Able to effectively evaluate production issues, define criteria, and document the process. • Excellent communication, time-management, interpersonal and organizational skills. A self-manager who effectively uses internal and external resources to get the job done. Results-oriented in establishing and maintaining efficient production pipelines following strict technical specifications.
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Senior Character ArtistBigbox Vr Sep 2020 - PresentSeattle, Wa, UsDeveloping character art for VR. -
Senior 3D ArtistMartin Arts Jan 2006 - Present3D Production Art for Game, VR, and Film projects. Concept to completion solutions for creatures, characters and other 3D assets. -
Character And Senior 3D ArtistCreatevr Jun 2016 - Jun 2019Los Angeles, California, Us3D Artist on Spider-Man, Far From Home VR. Environment and FX artist on the Emmy-nominated FirstMan VR Experience. Character and Environment Artist for Skyscraper VR. Character Artist for the Emmy-nominated Spider-Man: Homecoming VR Experience. Created VR character for Vulture, as well as FX, animations and custom props. Character Artist for Ghostbusters VR experience. Created VR characters for Slimer and Mayhem, and the 3d player gloves. Developed a variety of custom ghosts for gameplay. -
Character ArtistAirtight Games Aug 2012 - Aug 2013Developed character assets for the AAA title, Murdered: Soul Suspect. Responsible for testing and helping evolve proprietary tools for wrangling character assets. Sculpted period clothing for historical characters. Created numerous clothing models for male and female NPCs. Sculpted and textured alien tentacles. Streamlined texture art processing for character materials. Developed a playable library of over 200 characters in Unreal, for designers to use in all levels.
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Faculty, 3D ProductionDigipen Institute Of Technology Jan 2011 - Dec 2012Redmond, Wa, UsInstructor for 3D Production and 3D Animation classes. -
Digital ArtistNation9 Feb 2012 - Jul 2012Developed 2d and 3d art for multiple Android applications, using Unity3d, 3ds Max, and Photoshop. Created method for highlighting text as voiceover audio played.
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Senior 3D ArtistMicrosoft 2006 - 2007Redmond, Washington, UsLed a project to develop over 800 structures for Aces Game Studio's Flight Sim X. Also worked on the FSX expansion pack, as well as 100 structures for Virtual Earth. -
Academic DirectorArt Institute Of Seattle 2003 - 2006Atlanta, Georgia, UsDirector of the Animation department of 350+ students. Full time. Helped organize two animation festivals, and was a leader in bringing industry professionals to the school to talk with students. Managed 11 instructors and scheduled 35+ classes each quarter. Taught modeling, animation, and production techniques to Bachelor and Associate level students. -
Art DirectorVios 1999 - 2001Coordinated and developed 3d artwork for the production of a 3D internet browser. Learned the process of developing art for a custom engine. Worked with custom tools to create an expansive terrain for users.
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3D ArtistInteractive Magic 1995 - 1996Created 3d models, 2D icons, cinematics, and animations for 4 PC titles: Star Rangers, Capitalism, F16 Fighting Falcon, and Civil War; From Sumter to Appomattox.
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InstructorSchool Of Communication Arts 1993 - 1995UsInstructor for Computer Art and Animation
Scott Martin Skills
Scott Martin Education Details
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GnomonCreature Modeling -
FuturepolyZbrush For Games -
VisualariumCharacter Design -
Anatomy ToolsCreature Sculpting -
Cg SocietyCharacter Creation -
GnomonMaster Classes -
Western Carolina UniversityEducational Administration -
School Of Communication ArtsComputer Art And Animation -
North Carolina State UniversityBusiness Administration
Frequently Asked Questions about Scott Martin
What company does Scott Martin work for?
Scott Martin works for Bigbox Vr
What is Scott Martin's role at the current company?
Scott Martin's current role is Senior Character Artist at BigBox VR.
What is Scott Martin's email address?
Scott Martin's email address is sc****@****ast.net
What is Scott Martin's direct phone number?
Scott Martin's direct phone number is +1 425-882*****
What schools did Scott Martin attend?
Scott Martin attended Gnomon, Futurepoly, Visualarium, Anatomy Tools, Cg Society, Gnomon, Western Carolina University, School Of Communication Arts, North Carolina State University.
What are some of Scott Martin's interests?
Scott Martin has interest in Skiing, Environment, Education, Hiking, Billiards, Clash Of Clans, Zbrush, Arts And Culture, Health.
What skills is Scott Martin known for?
Scott Martin has skills like Maya, Texturing, Character Animation, 3d Studio Max, Photoshop, Animation, Zbrush, Modeling, Computer Animation, Video Games, Digital Sculpting, Sculpture.
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