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Scott Martin Email & Phone Number

Senior Character Artist at BigBox VR at BigBox VR
Location: Seattle, Washington, United States 11 work roles 9 schools
1 work email found @bigboxvr.com 2 phones found area 425 and 503 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email s****@bigboxvr.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Character Artist at BigBox VR
Location
Seattle, Washington, United States

Who is Scott Martin? Overview

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Quick answer

Scott Martin is listed as Senior Character Artist at BigBox VR at BigBox VR, based in Seattle, Washington, United States. AeroLeads shows a work email signal at bigboxvr.com, phone signal with area code 425, 503, and a matched LinkedIn profile for Scott Martin.

Scott Martin previously worked as Senior Character Artist at Bigbox Vr and Senior 3D Artist at Martin Arts. Scott Martin holds Creature Modeling from Gnomon.

Company email context

Email format at BigBox VR

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{first}{last}@bigboxvr.com
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AeroLeads found 1 current-domain work email signal for Scott Martin. Compare company email patterns before reaching out.

Profile bio

About Scott Martin

Professional 3D Artist with production experience on 14 shipped titles. Extensive experience with 3d modeling, sculpting, texturing, rigging, animation, and particle effects, for creatures, characters and environments. * CAREER HIGHLIGHTS * - Emmy-nomination for FirstMan VR - Emmy-nomination for Spider-Man: Homecoming VRWorked with Create Advertising, Sony, Universal, Microsoft, Aces Game Studio, FXVille, Flying Lab, Airtight Games, National Geographic, Mercedes, Ballena Technologies, and FigurePrints.• Task driven, self-motivated, and detail-oriented. Know how to get the job done.• Work well under deadline and in collaborative environments.• Taking concepts all the way through to production.• Solid understanding of modern game art and VR development.• Proficient in Unreal Engine 4, 3ds Max, ZBrush, Maya, Substance Painter, Substance Designer, Photoshop, Unity, and Topogun. • Proficient with Unreal Engine Cascade for Particle Effects. • Experience with skeleton, body rig, and facial rig creation. • Able to effectively work with engineers to design tools with UE4 blueprints. • Extensive experience with preparing 3d art for printing.• Able to effectively evaluate production issues, define criteria, and document the process. • Excellent communication, time-management, interpersonal and organizational skills. A self-manager who effectively uses internal and external resources to get the job done. Results-oriented in establishing and maintaining efficient production pipelines following strict technical specifications.

Listed skills include Maya, Texturing, Character Animation, 3D Studio Max, and 13 others.

Current workplace

Scott Martin's current company

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BigBox VR
Bigbox Vr
Senior Character Artist at BigBox VR
AeroLeads page
11 roles · 33 years

Scott Martin work experience

A career timeline built from the work history available for this profile.

Senior Character Artist

Current

Seattle, WA, US

Developing character art for VR.

Sep 2020 - Present

Senior 3D Artist

Current

3D Production Art for Game, VR, and Film projects. Concept to completion solutions for creatures, characters and other 3D assets.

Jan 2006 - Present

Character And Senior 3D Artist

Los Angeles, California, US

3D Artist on Spider-Man, Far From Home VR. Environment and FX artist on the Emmy-nominated FirstMan VR Experience. Character and Environment Artist for Skyscraper VR. Character Artist for the Emmy-nominated Spider-Man: Homecoming VR Experience. Created VR character for Vulture, as well as FX, animations and custom props. Character Artist for Ghostbusters.

Jun 2016 - Jun 2019

Character Artist

Airtight Games

Developed character assets for the AAA title, Murdered: Soul Suspect. Responsible for testing and helping evolve proprietary tools for wrangling character assets. Sculpted period clothing for historical characters. Created numerous clothing models for male and female NPCs. Sculpted and textured alien tentacles. Streamlined texture art processing for.

Aug 2012 - Aug 2013

Digital Artist

Nation9

Developed 2d and 3d art for multiple Android applications, using Unity3d, 3ds Max, and Photoshop. Created method for highlighting text as voiceover audio played.

Feb 2012 - Jul 2012

Senior 3D Artist

Redmond, Washington, US

Led a project to develop over 800 structures for Aces Game Studio's Flight Sim X. Also worked on the FSX expansion pack, as well as 100 structures for Virtual Earth.

2006 - 2007 ~1 yr

Academic Director

Atlanta, Georgia, US

Director of the Animation department of 350+ students. Full time. Helped organize two animation festivals, and was a leader in bringing industry professionals to the school to talk with students. Managed 11 instructors and scheduled 35+ classes each quarter. Taught modeling, animation, and production techniques to Bachelor and Associate level students.

2003 - 2006 ~3 yrs

Art Director

Vios

Coordinated and developed 3d artwork for the production of a 3D internet browser. Learned the process of developing art for a custom engine. Worked with custom tools to create an expansive terrain for users.

1999 - 2001 ~2 yrs

3D Artist

Interactive Magic

Created 3d models, 2D icons, cinematics, and animations for 4 PC titles: Star Rangers, Capitalism, F16 Fighting Falcon, and Civil War; From Sumter to Appomattox.

1995 - 1996 ~1 yr
9 education records

Scott Martin education

Creature Modeling

Gnomon

Digital Art, Zbrush For Games

Futurepoly

Character Design

Visualarium

Workshop, Creature Sculpting

Anatomy Tools

Character Creation

Cg Society

Master Classes

Gnomon

Masters, Educational Administration

Western Carolina University

Certificate, Computer Art And Animation

School Of Communication Arts

Bachelors, Business Administration

North Carolina State University
FAQ

Frequently asked questions about Scott Martin

Quick answers generated from the profile data available on this page.

What company does Scott Martin work for?

Scott Martin works for BigBox VR.

What is Scott Martin's role at BigBox VR?

Scott Martin is listed as Senior Character Artist at BigBox VR at BigBox VR.

What is Scott Martin's email address?

AeroLeads has found 1 work email signal at @bigboxvr.com for Scott Martin at BigBox VR.

What is Scott Martin's phone number?

AeroLeads has found 2 phone signal(s) with area code 425, 503 for Scott Martin at BigBox VR.

Where is Scott Martin based?

Scott Martin is based in Seattle, Washington, United States while working with BigBox VR.

What companies has Scott Martin worked for?

Scott Martin has worked for Bigbox Vr, Martin Arts, Createvr, Airtight Games, and Digipen Institute Of Technology.

How can I contact Scott Martin?

You can use AeroLeads to view verified contact signals for Scott Martin at BigBox VR, including work email, phone, and LinkedIn data when available.

What schools did Scott Martin attend?

Scott Martin holds Creature Modeling from Gnomon.

What skills is Scott Martin known for?

Scott Martin is listed with skills including Maya, Texturing, Character Animation, 3D Studio Max, Photoshop, Animation, Zbrush, and Modeling.

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