Scott Martin

Scott Martin Email and Phone Number

Senior Character Artist at BigBox VR @ BigBox VR
Scott Martin's Location
Seattle, Washington, United States, United States
Scott Martin's Contact Details
About Scott Martin

Professional 3D Artist with production experience on 14 shipped titles. Extensive experience with 3d modeling, sculpting, texturing, rigging, animation, and particle effects, for creatures, characters and environments. * CAREER HIGHLIGHTS * - Emmy-nomination for FirstMan VR - Emmy-nomination for Spider-Man: Homecoming VRWorked with Create Advertising, Sony, Universal, Microsoft, Aces Game Studio, FXVille, Flying Lab, Airtight Games, National Geographic, Mercedes, Ballena Technologies, and FigurePrints.• Task driven, self-motivated, and detail-oriented. Know how to get the job done.• Work well under deadline and in collaborative environments.• Taking concepts all the way through to production.• Solid understanding of modern game art and VR development.• Proficient in Unreal Engine 4, 3ds Max, ZBrush, Maya, Substance Painter, Substance Designer, Photoshop, Unity, and Topogun. • Proficient with Unreal Engine Cascade for Particle Effects. • Experience with skeleton, body rig, and facial rig creation. • Able to effectively work with engineers to design tools with UE4 blueprints. • Extensive experience with preparing 3d art for printing.• Able to effectively evaluate production issues, define criteria, and document the process. • Excellent communication, time-management, interpersonal and organizational skills. A self-manager who effectively uses internal and external resources to get the job done. Results-oriented in establishing and maintaining efficient production pipelines following strict technical specifications.

Scott Martin's Current Company Details
BigBox VR

Bigbox Vr

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Senior Character Artist at BigBox VR
Scott Martin Work Experience Details
  • Bigbox Vr
    Senior Character Artist
    Bigbox Vr Sep 2020 - Present
    Seattle, Wa, Us
    Developing character art for VR.
  • Martin Arts
    Senior 3D Artist
    Martin Arts Jan 2006 - Present
    3D Production Art for Game, VR, and Film projects. Concept to completion solutions for creatures, characters and other 3D assets.
  • Createvr
    Character And Senior 3D Artist
    Createvr Jun 2016 - Jun 2019
    Los Angeles, California, Us
    3D Artist on Spider-Man, Far From Home VR. Environment and FX artist on the Emmy-nominated FirstMan VR Experience. Character and Environment Artist for Skyscraper VR. Character Artist for the Emmy-nominated Spider-Man: Homecoming VR Experience. Created VR character for Vulture, as well as FX, animations and custom props. Character Artist for Ghostbusters VR experience. Created VR characters for Slimer and Mayhem, and the 3d player gloves. Developed a variety of custom ghosts for gameplay.
  • Airtight Games
    Character Artist
    Airtight Games Aug 2012 - Aug 2013
    Developed character assets for the AAA title, Murdered: Soul Suspect. Responsible for testing and helping evolve proprietary tools for wrangling character assets. Sculpted period clothing for historical characters. Created numerous clothing models for male and female NPCs. Sculpted and textured alien tentacles. Streamlined texture art processing for character materials. Developed a playable library of over 200 characters in Unreal, for designers to use in all levels.
  • Digipen Institute Of Technology
    Faculty, 3D Production
    Digipen Institute Of Technology Jan 2011 - Dec 2012
    Redmond, Wa, Us
    Instructor for 3D Production and 3D Animation classes.
  • Nation9
    Digital Artist
    Nation9 Feb 2012 - Jul 2012
    Developed 2d and 3d art for multiple Android applications, using Unity3d, 3ds Max, and Photoshop. Created method for highlighting text as voiceover audio played.
  • Microsoft
    Senior 3D Artist
    Microsoft 2006 - 2007
    Redmond, Washington, Us
    Led a project to develop over 800 structures for Aces Game Studio's Flight Sim X. Also worked on the FSX expansion pack, as well as 100 structures for Virtual Earth.
  • Art Institute Of Seattle
    Academic Director
    Art Institute Of Seattle 2003 - 2006
    Atlanta, Georgia, Us
    Director of the Animation department of 350+ students. Full time. Helped organize two animation festivals, and was a leader in bringing industry professionals to the school to talk with students. Managed 11 instructors and scheduled 35+ classes each quarter. Taught modeling, animation, and production techniques to Bachelor and Associate level students.
  • Vios
    Art Director
    Vios 1999 - 2001
    Coordinated and developed 3d artwork for the production of a 3D internet browser. Learned the process of developing art for a custom engine. Worked with custom tools to create an expansive terrain for users.
  • Interactive Magic
    3D Artist
    Interactive Magic 1995 - 1996
    Created 3d models, 2D icons, cinematics, and animations for 4 PC titles: Star Rangers, Capitalism, F16 Fighting Falcon, and Civil War; From Sumter to Appomattox.
  • School Of Communication Arts
    Instructor
    School Of Communication Arts 1993 - 1995
    Us
    Instructor for Computer Art and Animation

Scott Martin Skills

Maya Texturing Character Animation 3d Studio Max Photoshop Animation Zbrush Modeling Computer Animation Video Games Digital Sculpting Sculpture Illustration Unreal Engine 3 After Effects Character Design Character

Scott Martin Education Details

  • Gnomon
    Gnomon
    Creature Modeling
  • Futurepoly
    Futurepoly
    Zbrush For Games
  • Visualarium
    Visualarium
    Character Design
  • Anatomy Tools
    Anatomy Tools
    Creature Sculpting
  • Cg Society
    Cg Society
    Character Creation
  • Gnomon
    Gnomon
    Master Classes
  • Western Carolina University
    Western Carolina University
    Educational Administration
  • School Of Communication Arts
    School Of Communication Arts
    Computer Art And Animation
  • North Carolina State University
    North Carolina State University
    Business Administration

Frequently Asked Questions about Scott Martin

What company does Scott Martin work for?

Scott Martin works for Bigbox Vr

What is Scott Martin's role at the current company?

Scott Martin's current role is Senior Character Artist at BigBox VR.

What is Scott Martin's email address?

Scott Martin's email address is sc****@****ast.net

What is Scott Martin's direct phone number?

Scott Martin's direct phone number is +1 425-882*****

What schools did Scott Martin attend?

Scott Martin attended Gnomon, Futurepoly, Visualarium, Anatomy Tools, Cg Society, Gnomon, Western Carolina University, School Of Communication Arts, North Carolina State University.

What are some of Scott Martin's interests?

Scott Martin has interest in Skiing, Environment, Education, Hiking, Billiards, Clash Of Clans, Zbrush, Arts And Culture, Health.

What skills is Scott Martin known for?

Scott Martin has skills like Maya, Texturing, Character Animation, 3d Studio Max, Photoshop, Animation, Zbrush, Modeling, Computer Animation, Video Games, Digital Sculpting, Sculpture.

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