Martin Bedard

Martin Bedard Email and Phone Number

Technology Director on the Assassin's Creed brand - Ubisoft @ Ubisoft
Quebec City, QC, CA
Martin Bedard's Location
Québec, Quebec, Canada, Canada
Martin Bedard's Contact Details

Martin Bedard work email

Martin Bedard personal email

n/a

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About Martin Bedard

Professional game developer for more than 18 years with a solid experience on award winning, multi-million selling AAA titles. Results oriented, I’m driven by the adrenaline provided by working with highly creative, multi-disciplinary teams in a high pressure environment. Being part of the core team, I’m aiming at building great games along with great teams by combining my strong technical skills with my natural leadership. Making things happen is my passion.Ongoing project:2024 - Assassin's Creed Shadows (PS5 / XBox Series S|X / PC / Mac)Shipped titles:2020 - Immortals Fenyx Rising (PS4 / PS5 / Xbox One / XBox Series S|X / PC / Switch / Stadia)2018 - Assassin’s Creed Odyssey (PS4 / Xbox One / PC/ Stadia)2015 - Assassin’s Creed Syndicate (PS4 / Xbox One / PC)2014 - Assassin’s Creed Unity (PS4 / Xbox One / PC) [Contribution]2013 - Assassin’s Creed IV - Freedom Cry DLC (PS4 / Xbox One / PS3 / Xbox 360 / PC)2013 - Assassin’s Creed IV - Black Flag (PS4 / Xbox One / PS3 / Xbox 360 / PC)2011 - Assassin’s Creed Revelations (XBOX360 / PS3 / PC)2010 - Prince of Persia - The Forgotten Sands (PSP)2007 - Cranium Kabookii (Wii)2007 - Surf's Up (GBA)2006 - Open Season (NDS)

Martin Bedard's Current Company Details
Ubisoft

Ubisoft

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Technology Director on the Assassin's Creed brand - Ubisoft
Quebec City, QC, CA
Website:
ubisoftgroup.com
Employees:
21976
Martin Bedard Work Experience Details
  • Ubisoft
    Ubisoft
    Quebec City, Qc, Ca
  • Ubisoft
    Technology Director
    Ubisoft Jan 2020 - Present
    Saint-Mandé, Île-De-France, Fr
    As a technology director, my main responsibility is to help define major innovations and drive the technological vision on AAA open world games so we stay on top of the industry. More than ever, building a great team will build great tech to build great games.
  • Ubisoft
    Lead Ai / Gameplay Programmer
    Ubisoft Aug 2006 - Jan 2020
    Saint-Mandé, Île-De-France, Fr
    As a AAA core team member, I’m involved in the definition of the vision. As the lead of a multi-disciplinary gameplay team, I’m responsible to make things happen by helping defining the systems needed to support and fulfill that vision, organize the work into results-oriented iterations while still being hands-on. I believe in building great games by building great teams.
  • Ubisoft
    Programmer
    Ubisoft Jul 2005 - Aug 2006
    Saint-Mandé, Île-De-France, Fr
    Game programmer
  • Migs: Montreal International Games Summit
    Advisory Committee / Board Member
    Migs: Montreal International Games Summit Jan 2012 - Nov 2015
    Montréal, Quebec, Ca
    As a member of the advisory board, I helped organize the whole event by giving feedback on numerous topics and most essentially being involved in the conferences selection and organization.
  • Victhom Human Bionics
    Software Engineer
    Victhom Human Bionics May 2002 - Jun 2005
    Leading the software development of a motorized transfemoral prosthesis, the Power Knee commercialized by Ossur, in a multi-disciplinary environment.The Power Knee is a microprocessor swing and stance knee system using artificial intelligence. It works as an integrated extension of its user, synchronizing motion with that of the sound leg using motor power.
  • Cybectec (Now A Subsidiary Of Eaton Corp.)
    Software Engineer
    Cybectec (Now A Subsidiary Of Eaton Corp.) Jan 2000 - May 2002
    Ca
    Real-time embedded software engineer for energy automation devices. I worked mainly on the Substation Modernization Platform (SMP) and the PES3/UAT devices in a multi-disciplinary environment.

Martin Bedard Skills

Xbox One Ps4 Xbox 360 Game Development Ps3 Software Development Programming Perforce C++ Visual Studio Ios Development Product Management Software Design Leadership Recruitment/retention Xcode Cocos2d Git Able To Work Under Pressure Professional Networking Object Oriented Design Artificial Intelligence

Martin Bedard Education Details

  • Université De Sherbrooke
    Université De Sherbrooke
    Computer Engineering
  • Hec Montréal
    Hec Montréal
    How To Become A Manager

Frequently Asked Questions about Martin Bedard

What company does Martin Bedard work for?

Martin Bedard works for Ubisoft

What is Martin Bedard's role at the current company?

Martin Bedard's current role is Technology Director on the Assassin's Creed brand - Ubisoft.

What is Martin Bedard's email address?

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What is Martin Bedard's direct phone number?

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What schools did Martin Bedard attend?

Martin Bedard attended Université De Sherbrooke, Hec Montréal.

What skills is Martin Bedard known for?

Martin Bedard has skills like Xbox One, Ps4, Xbox 360, Game Development, Ps3, Software Development, Programming, Perforce, C++, Visual Studio, Ios Development, Product Management.

Who are Martin Bedard's colleagues?

Martin Bedard's colleagues are Hagos Comenares, Shunjie Lau, Viorel Gurgu, Javad Sharifi, Arthur Trucmuche, Părăluță Florin, Unlockedcandy Undefined.

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