Martin Orlowski

Martin Orlowski Email and Phone Number

Creative Technical Director @ Territorial Creatures
Martin Orlowski's Location
Sydney, New South Wales, Australia, Australia
Martin Orlowski's Contact Details

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About Martin Orlowski

Creature Technical Director / Character Technical Director / Character Pipeline Developer / Animation Technical Director, DeveloperSpecialties: All Asset types setup, Production Problem Solving, Python tools for rigging and animation workflowHoudini, Maya, Unreal, Nuance, Motion Builder, Marvelous Designer, Python, VEX, Nod, PyMel, Qt, PyQt, Mel, LinuxMotion Capture, Motion EditingUE5, Unreal Animation Blueprints, Blueprints, Physics, Control RigVisual Effects Society member

Martin Orlowski's Current Company Details
Territorial Creatures

Territorial Creatures

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Creative Technical Director
Martin Orlowski Work Experience Details
  • Territorial Creatures
    Founder
    Territorial Creatures Jan 2021 - Present
    Australia
  • Atmta, Inc.
    Animation / Rigging Director
    Atmta, Inc. Jan 2022 - Present
    United States
    Building exciting Multiverse Experience with cutting edge technology.
  • Industrial Light & Magic
    Senior Creature Td
    Industrial Light & Magic Nov 2020 - Feb 2022
    Sydney, New South Wales, Australia
    Creature Assets Setup & Creature FX Simulation- Star Wars: The Book of Boba Fett- Star Wars: Obi Wan- Dungeons & Dragons- Space Jam 2- Mission Impossible 7- Batman- The Lord of The Rings: Rings of Power- Cattywampus
  • Weta Digital
    Senior Creature Td
    Weta Digital Sep 2016 - Nov 2020
    Wellington & Wairarapa, New Zealand
    Creature Assets Setup and Tools Development
  • Weta Digital
    Motion R&D, Lead
    Weta Digital Oct 2015 - Sep 2016
    Wellington & Wairarapa, New Zealand
    Motion Tools Development
  • Weta Digital
    Lead Motion Capture Pipeline Developer
    Weta Digital Aug 2013 - Sep 2015
    Wellington & Wairarapa, New Zealand
    Motion Editing Tools DevelopmentThe Hobbit: The Battle of the Five Armies [2014]The Hobbit: The Desolation of Smaug [2013]Dawn of the Planet of the Apes [2014](....)
  • Laika
    Senior Character Td
    Laika Oct 2012 - Jul 2013
    Portland, United States
    Animated Feature: The Boxtrolls [2014] (a.k.a Here Be Monsters)Developed a Crowd Facial System:• Adaptable to all types of character heads• Built through a quick process of controlled sculpting of a low resolution mask.Developed a complex node-based Skirt Rig module to work with existing rigs:• Allows for attaching any type of clothing: dresses, aprons, skirts etc.• Generated from curves drawn on a high resolution mesh• Smoothing out creases and ruffles… Show more Animated Feature: The Boxtrolls [2014] (a.k.a Here Be Monsters)Developed a Crowd Facial System:• Adaptable to all types of character heads• Built through a quick process of controlled sculpting of a low resolution mask.Developed a complex node-based Skirt Rig module to work with existing rigs:• Allows for attaching any type of clothing: dresses, aprons, skirts etc.• Generated from curves drawn on a high resolution mesh• Smoothing out creases and ruffles when the mesh is hit• Layers of quick to manipulate animation controls• Auto-Colliding with the underlying body rigs• Aprons will slide if placed on top of skirts• Length and volume preservation. Show less
  • Digital Domain
    Senior Character Td
    Digital Domain Jul 2012 - Oct 2012
    Florida, United States
    Animated Feature: The Legend of Tembo [2014]Facial System development for hero characters
  • Sony Pictures Imageworks
    Senior Character Pipeline Td
    Sony Pictures Imageworks Mar 2012 - Jun 2012
    Vancouver, Canada
    The Amazing Spiderman [2012]Pipeline development
  • Aardman Animations
    Lead Character Td
    Aardman Animations Jul 2009 - Jan 2012
    United Kingdom
    Animated Feature:Pirates! In An Adventure with Scientists [2012] UKThe Pirates! Band of Misfits [2012] USSupervising rigging for all VFX CG asset rigs including pirates,scientists, animals, ships and crowds. Responsible for creation of 100+ rigs for previz.Designed and Implemented core animation tools and workflows in python, pymel and Qt.Responsible for packaging crowd animation for outsourced rendering.• AnimData import export:Animation exported as… Show more Animated Feature:Pirates! In An Adventure with Scientists [2012] UKThe Pirates! Band of Misfits [2012] USSupervising rigging for all VFX CG asset rigs including pirates,scientists, animals, ships and crowds. Responsible for creation of 100+ rigs for previz.Designed and Implemented core animation tools and workflows in python, pymel and Qt.Responsible for packaging crowd animation for outsourced rendering.• AnimData import export:Animation exported as a published element via intuitive browser/editor with an interactive icon creator.Packaged animation can be imported or referenced in.Non-destructive exporting - settings can be altered during export or import.• Caching workflow:Designed and implemented python based workflow written around a mod of Gto plug-in and integrated with the pipeline. Covers the entire cycle from modeling upto render scenes.• Pirate Intarr'face:Body and Face rig control panel with Animation and Pose mirroring,pose storing/copy/paste (between assets or different maya sessions),Integrated animator-friendly channelBox and a custom asset manager.Piranha App - Fast way for animators to report issues with a current rig by writing a short comment, which gets sent to support team along with automatically generated diagnostics.• Quality GuAard:Modular tool to create apps for scene quality checking based on user-readable config files. Auto-fix commands can be provided.Implemented 70+ checks and auto-fixes for modeling / rigging and animation.• Transf'Yer Face:Browse mouth shapes available at Rapid Prototyping department. Mouths from stop-motion puppets are quickly mapped onto vfx cg characters and plugged into VFX Face GUI• ShotSlicerSplits scene into multiple shots, allowing animators to work in one master scene with multiple cameras and split when publishing.• PiratePuppet:Body and Face Auto-Rigger. Supports measuring / matching stop-motion puppet armature. Show less
  • Additional Projects
    Character/Animation Td
    Additional Projects 2009 - 2012
    Sony Pictures Imageworks"Smurfs 2" [2013]Rigs Test Drive toolsAardman Animations / Sony Pictures Animation"Arthur Christmas" [2011]Rigging support for previz, animated featureCaoz, Iceland"Thor: The Legends of Valhalla" [2011]Consulting on rigging / animation workflow, animated featureBBC, UK / Fuzzy Logic"Doctor Who" [2011]Creating animation friendly keyframe rigs from existing in-game assets.Animation transfer tools
  • Whiteshark Films
    Character Td Supervisor
    Whiteshark Films Jan 2008 - Jun 2009
    Sweden
    • Developing auto-rigging tools and interfaces for animation and rigging pipeline • Supervising character Fur / Shave and Haircut • Developing a Detachable Facial System • Creating a Rigging Department wiki with new guidelines for the rigging workflow and regularly contributing to it • Troubleshooting rigging assets through the whole production process
  • Whiteshark Films
    Modeling Supervisor /Characters/
    Whiteshark Films Jan 2008 - Jun 2009
    Sweden
    • Determining appropriate modeling approach for proper articulation and movement of characters (+ other complicated assets);• Supervising the final look of assets topologies• Leading the creation of blendShapes used in the facial control system
  • Whiteshark Films
    Character Td
    Whiteshark Films Dec 2006 - Jan 2008
    Sweden
    • Troubleshooting rig fixes and patches for outsourced characters already in the pipeline• Adopting Rigs to quickly changing production environment
  • Adler Logistics
    Assembly Supervisor
    Adler Logistics 2001 - 2004
    Berlin, Germany
    Responsible for the assembly of a section of the production pipeline for the BMW 5-seriesDingolfing BMW, GermanyAssembling and supervising constructions for Ikea, Panasonic, Renault to name a few

Martin Orlowski Skills

Maya Python Pymel Pyqt Qt Mel Character Rigging Character Modeling Rigging Maya Api Animation Pipeline Development Houdini Computer Graphics Zbrush Photoshop After Effects Scripting C++ Facial Animation 3d Modeling Mudbox Flash Autodesk Motionbuilder Pre Visualization Motionbuilder Linux Html Mac Os X Final Cut Studio Git Os X Apis Nuance

Martin Orlowski Education Details

  • O'Reilly School Of Technology, Us [Online]
    O'Reilly School Of Technology, Us [Online]
    Python Programming
  • City Of Bristol College, Uk
    City Of Bristol College, Uk
    C++ Programming
  • Additional Courses
    Additional Courses
  • Td College, Us [Online]
    Td College, Us [Online]
    Python Programming
  • Aula Tematica, Madrid, Spain
    Aula Tematica, Madrid, Spain
    Master Houdini Diploma
  • Sae Hq Byron Bay, Australia
    Sae Hq Byron Bay, Australia
    Diploma Of Screen (In Animation)
  • Sic Sydney, Australia
    Sic Sydney, Australia
    Academic English
  • Polish - Japanese Institute Of It
    Polish - Japanese Institute Of It
    Multimedia
  • Kul, Catholic University Of Lublin
    Kul, Catholic University Of Lublin
    Mathematics
  • Sp16
    Sp16

Frequently Asked Questions about Martin Orlowski

What company does Martin Orlowski work for?

Martin Orlowski works for Territorial Creatures

What is Martin Orlowski's role at the current company?

Martin Orlowski's current role is Creative Technical Director.

What is Martin Orlowski's email address?

Martin Orlowski's email address is mo****@****x.co.nz

What is Martin Orlowski's direct phone number?

Martin Orlowski's direct phone number is 644 909*****

What schools did Martin Orlowski attend?

Martin Orlowski attended O'reilly School Of Technology, Us [Online], City Of Bristol College, Uk, Additional Courses, Td College, Us [Online], Aula Tematica, Madrid, Spain, Sae Hq Byron Bay, Australia, Sic Sydney, Australia, Polish - Japanese Institute Of It, Kul, Catholic University Of Lublin, Sp16.

What are some of Martin Orlowski's interests?

Martin Orlowski has interest in Film And Vfx, Skydiving And Motorcycles, After Animation, Comes Photography.

What skills is Martin Orlowski known for?

Martin Orlowski has skills like Maya, Python, Pymel, Pyqt, Qt, Mel, Character Rigging, Character Modeling, Rigging, Maya Api, Animation, Pipeline Development.

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