Martin Orlowski Email & Phone Number
@wetafx.co.nz
2 phones found area 644
LinkedIn matched
Who is Martin Orlowski? Overview
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Martin Orlowski is listed as Founder at Territorial Creatures, based in Sydney, New South Wales, Australia. AeroLeads shows a work email signal at wetafx.co.nz, phone signal with area code 644, and a matched LinkedIn profile for Martin Orlowski.
Martin Orlowski previously worked as Animation / Rigging Director at Atmta, Inc. and Senior Creature TD at Industrial Light & Magic. Martin Orlowski holds Certificate, Python Programming from O'Reilly School Of Technology, Us [Online].
Email format at Territorial Creatures
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AeroLeads found 2 current-domain work email signals for Martin Orlowski. Compare company email patterns before reaching out.
About Martin Orlowski
Creature Technical Director / Character Technical Director / Character Pipeline Developer / Animation Technical Director, DeveloperSpecialties: All Asset types setup, Production Problem Solving, Python tools for rigging and animation workflowHoudini, Maya, Unreal, Nuance, Motion Builder, Marvelous Designer, Python, VEX, Nod, PyMel, Qt, PyQt, Mel, LinuxMotion Capture, Motion EditingUE5, Unreal Animation Blueprints, Blueprints, Physics, Control RigVisual Effects Society member
Listed skills include Maya, Python, Pymel, Pyqt, and 30 others.
Martin Orlowski's current company
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Martin Orlowski work experience
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Animation / Rigging Director
Building exciting Multiverse Experience with cutting edge technology.
Senior Creature Td
Creature Assets Setup & Creature FX Simulation- Star Wars: The Book of Boba Fett- Star Wars: Obi Wan- Dungeons & Dragons- Space Jam 2- Mission Impossible 7- Batman- The Lord of The Rings: Rings of Power- Cattywampus
Lead Motion Capture Pipeline Developer
Motion Editing Tools DevelopmentThe Hobbit: The Battle of the Five Armies [2014]The Hobbit: The Desolation of Smaug [2013]Dawn of the Planet of the Apes [2014](....)
Senior Character Td
Animated Feature: The Boxtrolls [2014] (a.k.a Here Be Monsters)Developed a Crowd Facial System:• Adaptable to all types of character heads• Built through a quick process of controlled sculpting of a low resolution mask.Developed a complex node-based Skirt Rig module to work with existing rigs:• Allows for attaching any type of clothing: dresses, aprons, skirts etc.• Generated from curves drawn on a high resolution mesh• Smoothing out creases and ruffles… Show more Animated Feature: The Boxtrolls [2014] (a.k.a Here Be Monsters)Developed a Crowd Facial System:• Adaptable to all types of character heads• Built through a quick process of controlled sculpting of a low resolution mask.Developed a complex node-based Skirt Rig module to work with existing rigs:• Allows for attaching any type of clothing: dresses, aprons, skirts etc.• Generated from curves drawn on a high resolution mesh• Smoothing out creases and ruffles when the mesh is hit• Layers of quick to manipulate animation controls• Auto-Colliding with the underlying body rigs• Aprons will slide if placed on top of skirts• Length and volume preservation. Show less
Senior Character Td
Animated Feature: The Legend of Tembo [2014]Facial System development for hero characters
Senior Character Pipeline Td
The Amazing Spiderman [2012]Pipeline development
Lead Character Td
Animated Feature:Pirates! In An Adventure with Scientists [2012] UKThe Pirates! Band of Misfits [2012] USSupervising rigging for all VFX CG asset rigs including pirates,scientists, animals, ships and crowds. Responsible for creation of 100+ rigs for previz.Designed and Implemented core animation tools and workflows in python, pymel and Qt.Responsible for packaging crowd animation for outsourced rendering.• AnimData import export:Animation exported as… Show more Animated Feature:Pirates! In An Adventure with Scientists [2012] UKThe Pirates! Band of Misfits [2012] USSupervising rigging for all VFX CG asset rigs including pirates,scientists, animals, ships and crowds. Responsible for creation of 100+ rigs for previz.Designed and Implemented core animation tools and workflows in python, pymel and Qt.Responsible for packaging crowd animation for outsourced rendering.• AnimData import export:Animation exported as a published element via intuitive browser/editor with an interactive icon creator.Packaged animation can be imported or referenced in.Non-destructive exporting - settings can be altered during export or import.• Caching workflow:Designed and implemented python based workflow written around a mod of Gto plug-in and integrated with the pipeline. Covers the entire cycle from modeling upto render scenes.• Pirate Intarr'face:Body and Face rig control panel with Animation and Pose mirroring,pose storing/copy/paste (between assets or different maya sessions),Integrated animator-friendly channelBox and a custom asset manager.Piranha App - Fast way for animators to report issues with a current rig by writing a short comment, which gets sent to support team along with automatically generated diagnostics.• Quality GuAard:Modular tool to create apps for scene quality checking based on user-readable config files. Auto-fix commands can be provided.Implemented 70+ checks and auto-fixes for modeling / rigging and animation.• Transf'Yer Face:Browse mouth shapes available at Rapid Prototyping department. Mouths from stop-motion puppets are quickly mapped onto vfx cg characters and plugged into VFX Face GUI• ShotSlicerSplits scene into multiple shots, allowing animators to work in one master scene with multiple cameras and split when publishing.• PiratePuppet:Body and Face Auto-Rigger. Supports measuring / matching stop-motion puppet armature. Show less
Character/Animation Td
Sony Pictures Imageworks"Smurfs 2" [2013]Rigs Test Drive toolsAardman Animations / Sony Pictures Animation"Arthur Christmas" [2011]Rigging support for previz, animated featureCaoz, Iceland"Thor: The Legends of Valhalla" [2011]Consulting on rigging / animation workflow, animated featureBBC, UK / Fuzzy Logic"Doctor Who" [2011]Creating animation friendly keyframe rigs from existing in-game assets.Animation transfer tools
Character Td Supervisor
• Developing auto-rigging tools and interfaces for animation and rigging pipeline • Supervising character Fur / Shave and Haircut • Developing a Detachable Facial System • Creating a Rigging Department wiki with new guidelines for the rigging workflow and regularly contributing to it • Troubleshooting rigging assets through the whole production process
Modeling Supervisor /Characters/
• Determining appropriate modeling approach for proper articulation and movement of characters (+ other complicated assets);• Supervising the final look of assets topologies• Leading the creation of blendShapes used in the facial control system
Character Td
• Troubleshooting rig fixes and patches for outsourced characters already in the pipeline• Adopting Rigs to quickly changing production environment
Assembly Supervisor
Responsible for the assembly of a section of the production pipeline for the BMW 5-seriesDingolfing BMW, GermanyAssembling and supervising constructions for Ikea, Panasonic, Renault to name a few
Martin Orlowski education
Certificate, Python Programming
Certificate, C++ Programming
Education record
Certificate, Python Programming
Certificate, Master Houdini Diploma
Associate Degree, Diploma Of Screen (In Animation)
Certificate, Academic English
Multimedia
Mathematics
Education record
Frequently asked questions about Martin Orlowski
Quick answers generated from the profile data available on this page.
What company does Martin Orlowski work for?
Martin Orlowski works for Territorial Creatures.
What is Martin Orlowski's role at Territorial Creatures?
Martin Orlowski is listed as Founder at Territorial Creatures.
What is Martin Orlowski's email address?
AeroLeads has found 2 work email signals at @wetafx.co.nz for Martin Orlowski at Territorial Creatures.
What is Martin Orlowski's phone number?
AeroLeads has found 2 phone signal(s) with area code 644 for Martin Orlowski at Territorial Creatures.
Where is Martin Orlowski based?
Martin Orlowski is based in Sydney, New South Wales, Australia while working with Territorial Creatures.
What companies has Martin Orlowski worked for?
Martin Orlowski has worked for Territorial Creatures, Atmta, Inc., Industrial Light & Magic, Weta Digital, and Laika.
How can I contact Martin Orlowski?
You can use AeroLeads to view verified contact signals for Martin Orlowski at Territorial Creatures, including work email, phone, and LinkedIn data when available.
What schools did Martin Orlowski attend?
Martin Orlowski holds Certificate, Python Programming from O'Reilly School Of Technology, Us [Online].
What skills is Martin Orlowski known for?
Martin Orlowski is listed with skills including Maya, Python, Pymel, Pyqt, Qt, Mel, Character Rigging, and Character Modeling.
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