Martin Quinn

Martin Quinn Email and Phone Number

Software QA/Production with recent experience in Shipping & Logistics. Open to new opportunities and career paths. @ Lightmatter
Martin Quinn's Location
Los Angeles, California, United States, United States
Martin Quinn's Contact Details

Martin Quinn personal email

Martin Quinn phone numbers

About Martin Quinn

Production Coordinator with deep experience with QA processes, specifically 1st Party Requirements and Submission.Specialties: Microsoft 1st Party Requirements, submission, build mastering, and source control management.

Martin Quinn's Current Company Details
Lightmatter

Lightmatter

View
Software QA/Production with recent experience in Shipping & Logistics. Open to new opportunities and career paths.
Martin Quinn Work Experience Details
  • Lightmatter
    Qa Lead
    Lightmatter Apr 2022 - Present
    New York, York, Us
  • Lapel Yeah!/Wrestlecrate
    Shipping And Logistics Manager
    Lapel Yeah!/Wrestlecrate Apr 2018 - Nov 2021
    Managed over 5000 units of inventory and 4 employees in a 900 square-foot warehouse for a memorabilia subscription box company.Directed logistics operations, including shipping and receiving of wide range of products daily. Developed warehouse system that provided best cost with appropriate service levels to achieve organizational goals.Handled day-to-day shipping and receiving overseeing more than 50 shipments per day, including a large monthly order of over 1500 subscription boxes.Scheduled and managed work orders for custom T-shirt printing, producing and delivering an average of 800 custom shirts a week.
  • Riot Games
    Senior Qa Analyst
    Riot Games Nov 2010 - Jan 2018
    Los Angeles, Ca, Us
    Coordinated the work completion and release process for League of Legends bi-weekly update schedule.Compiled comprehensive lists of changes to be included in our regularly published patchnotes.Wrote and optimized test cases to maximize success of manual software testing with consistent, thorough approaches.Directed off-site teams completing functionality and compliance tests to support successful product development stages and releases.Provided analytical, planning and coordination support on projects as assigned, reviewing, interpreting, and analyzing data to support enlightened decision making.
  • Activision
    Technical Requirements Specialist
    Activision Apr 2010 - Dec 2010
  • Pandemic Studios
    Production Coordinator
    Pandemic Studios Sep 2007 - Nov 2009
    Los Angeles, Ca, Us
    Responsible for the daily upkeep of build stability and managing code and data check-ins to source control for The Saboteur. Maintained a consistent flow of information on the status of the build to QA and upper management, as well as identifying and prioritizing critical problems with the build and finding their most appropriate solution. Gained experience working at a development studio, worked directly with programmers, artists and designers, and learned the processes of Build Mastering, Authoring, and Submission.
  • Activision
    Technical Requirements Specialist
    Activision Feb 2005 - Sep 2007
    Santa Monica, California, Us
    Worked on over 20 titles as a specialist in Microsoft Technical Requirements. Viewed all titles due for release on a Microsoft console and tested for the specific parameters set by Microsoft. Learned much about the Microsoft Xbox 360 Console and the submission process for games, and maintained a 100% submission pass rate with the Microsoft Technical Requirements Group..
  • Activision
    Quality Assurance Tester
    Activision Feb 2005 - Sep 2007
    Santa Monica, California, Us
    Tested multiple titles for bugs and defects, with an emphasis on Technical Requirements for multiple platforms. Stepped into leadership roles for QA test teams and learned how to allocate work among a large number of testers. Took active steps to learn more of the process of game production from an inside perspective, from concept to release.
  • Vivendi Universal Games
    Quality Assurance Tester
    Vivendi Universal Games May 2004 - Feb 2005
    Us
    Tested several video games for bugs and defects. Described bugs in clear detail so they could be addressed and corrected by the game developers. Learned basic industry terminology and grew familiar with the process of game development.

Martin Quinn Skills

Game Development Video Games Xbox 360 Version Control Gameplay Ps3 Quality Assurance Computer Games Console Dinosaurs Mmo Game Design Game Mechanics Multiplayer Jira Social Games Devtrack Wii Perforce Casual Games Mmorpg

Martin Quinn Education Details

  • Loyola Marymount University
    Loyola Marymount University
    Theater

Frequently Asked Questions about Martin Quinn

What company does Martin Quinn work for?

Martin Quinn works for Lightmatter

What is Martin Quinn's role at the current company?

Martin Quinn's current role is Software QA/Production with recent experience in Shipping & Logistics. Open to new opportunities and career paths..

What is Martin Quinn's email address?

Martin Quinn's email address is mq****@****mes.com

What is Martin Quinn's direct phone number?

Martin Quinn's direct phone number is +131038*****

What schools did Martin Quinn attend?

Martin Quinn attended Loyola Marymount University.

What skills is Martin Quinn known for?

Martin Quinn has skills like Game Development, Video Games, Xbox 360, Version Control, Gameplay, Ps3, Quality Assurance, Computer Games, Console, Dinosaurs, Mmo, Game Design.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.