Marwan Ansari

Marwan Ansari Email and Phone Number

CEO | Startup | Outsourcing | Contracting | Co-dev | @ Square + Compass Games
Marwan Ansari's Location
Austin, Texas, United States, United States
Marwan Ansari's Contact Details

Marwan Ansari personal email

n/a

Marwan Ansari phone numbers

About Marwan Ansari

Technology and startup veteran, executive, and technical leader looking to make a difference with a mission driven company. As an executive, my role is to set goals and work through others to achieve desired results such as building products, infrastructure, sales reporting mechanisms as well as mentoring, training, and coding. Leadership: Strong leadership abilities and adept at building, training and mentoring highly productive employees. Creates positive dynamics between cross-functional teams that utilize technologies to enhance speed to market and cost competitiveness.Innovation: Highly skilled in innovation with expertise in taking a creative concept and translating it into a viable product. Abstract thinker with the expertise to make initiatives actionable, tangible, and create a product utilizing the latest applicable cost-effective technologies. Technical Aptitude: Languages - C/C++, HLSL/GLSL/ASM, SQL, C#, Python, Java Script Operating Systems & Platforms - Windows, AWS, Linux, Unix, OS X, Xbox One/PS4 Libraries - DirectX 9/10.1, OpenGL, EGL, 3DS Max SDK, Qt, boost, Sony Vector Math Lib. Applications- Unreal Engine 4, Unity, 3DS Max, Vtune, Intel GPA, PlasticSCM, Perforce Patents – Named inventor on various patents for WMS Gaming, and 1 for Tracking Point, Inc.

Marwan Ansari's Current Company Details
Square + Compass Games

Square + Compass Games

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CEO | Startup | Outsourcing | Contracting | Co-dev |
Marwan Ansari Work Experience Details
  • Square + Compass Games
    Ceo
    Square + Compass Games Jul 2020 - Present
    Austin, Tx, Us
  • Rainbow Studios
    Studio Development Director
    Rainbow Studios Apr 2021 - Dec 2023
    Phoenix, Arizona, Us
  • Certain Affinity
    Senior Lead Software Engineer
    Certain Affinity Dec 2019 - Apr 2021
    Austin, Tx, Us
  • Certain Affinity
    Sr. Contract Engineer
    Certain Affinity Aug 2019 - Dec 2019
    Austin, Tx, Us
  • Triseum
    Chief Technology Officer
    Triseum Feb 2016 - Jun 2019
    Bryan, Texas, Us
    Educational gaming startup creating game-based learning targeted at higher ed. students with over $9M in funding. Chief Technology Officer Executive accountable and responsible for all technology efforts in software development and infrastructure reporting directly to CEO. Led a team of 12 high caliber engineers in building products, studio and server infrastructure, as well as publishing and distribution systems. Planned and executed technology roadmap for products and infrastructure. • Performance Goal – Enable Variant: Limits to run in 33ms/f on target hardware. (Achieved)• Infrastructure Goal – Build an IT infrastructure to support and scale with the company. (Achieved)• QA Goal – Leverage external QA to ensure quality gaming experience and utilize 24 hr day. (Achieved)• Localization Goal – Port Variant: Limits to Simplified Chinese. (Achieved)• Scalability Goal - Allow AWS resources to scale up and down based on user demand. (Partially Achieved) • MIS reporting goal – Build a system to help reconcile contracts with purchases and licenses. (Partially Achieved)
  • Wargaming.Net
    Senior Software Engineer
    Wargaming.Net Jul 2014 - Feb 2016
    Nicosia, Cy
    Member of Central Technology Group, reporting to tech director, providing tactical support to game teams globally.Senior Software EngineerLed and developed one engineer. • Integrated Wwise into two game engines for two different studios.• Integrated rendering engine built in Eastern Europe into studios’ game engine.
  • Electronic Arts
    Senior Software Engineer / Lead
    Electronic Arts Apr 2013 - Jul 2014
    Redwood City, Ca, Us
    Part of EA Sports as a graphics engineer reporting to Franchise Development Director and Technical Director. Shipped Madden 25 and 15 on XBox One and PS4 with a graphics team of 12 people and a game team of over 150.Senior Software EngineerResponsible for leading two engineers and mentoring others. XBox One, PS4, and DirectX 11 PC platforms.• Elevated to lead in 6 months and was given two engineers while mentoring junior engineers.• Created a test plan and implemented a process for visual stability to measure and report back to leadership daily.• Reviewed and enforced coding standards and policies via code reviews and verbal communication as needed.• Worked with leads and management to plan features and estimate scope for Madden 25.
  • Tracking-Point
    Sr. Design Engineer
    Tracking-Point Dec 2011 - Mar 2013
    Texas based start-up building a cutting-edge rifle scope with advanced optical capabilities employing ~40 people.Senior Design EngineerReported to Director of Software Engineering and responsible for support and building of 2D and 3D infrastructure for in-scope rendering and Live Fire Simulator (LFS). Windows used Qt/OpenGL while Linux used EGL/OpenGL.• Built cross platform 2D & 3D forward renderer (Linux (Arm/DaVinci processor) and Win(Intel/ATI/NVidia)).• Built networking support into the UI (Qt) of LFS renderer allowing control of the renderer over TCP/IP.
  • Wms Gaming
    Senior Principle Software Engineer Iii
    Wms Gaming Jul 2006 - Jun 2011
    Las Vegas, Nv, Us
    Chicago based manufacturer of slot machines with software development all over the world and 1500 employees.Senior Principal Engineer III Reported to Director of Software Engineering and responsible for support of 3D games and asset pipeline.• Led teams of 4 engineers creating visual finite state machine editing tool with scripting support.• Mentored entry level engineer to enhance performance resulting in their promotion & added responsibility
  • Game Development Tools Book
    Editor
    Game Development Tools Book 2010 - 2011
  • Midway Games
    Software Engineer/Graphics Lead Programmer
    Midway Games Apr 2005 - Jun 2006
    Us
    Game publisher in Chicago known for quality games and sports titles.Software Engineer/Graphics Lead - StrangleholdLed one engineer to ensure deliverable dates were met. Collaborated with artist to for graphics features for Unreal Engine 3. Successfully executed goal set by management, game play, and other sources.• Added support for limited lit transparency, ATI’s hair technique, and Zip-Lines (tiled static meshes).
  • Studio Gigante
    Physics/Graphics Programmer
    Studio Gigante Feb 2004 - Apr 2005
    Us
    Designed and implemented physics system for Wrestlemania 21 (Xbox title). Contributed to graphics engine, game tool, networking code, and create-a-superstar systems.
  • Ati Research, Inc.
    Senior Software Engineer
    Ati Research, Inc. 2000 - 2004
    Santa Clara, California, Us
    I worked on two teams while at ATI:3D Application Research Group: Researched and wrote innovative applications that would demonstrate new techniques and/or features in our hardware as well as publish and give talks where possible.Demos include cloth simulation (cpu and gpu), 4-matrix gpu skinning, and video effects using shaders.Set Top Box Group:Charged with expanding, supporting, and maintaining BCL (OpenGL variant) library for graphics chip on several embedded platforms. Also contributed from coding to teaching the team outside of the 3D graphics area.
  • Reality By Design, Inc.
    Software Engineer
    Reality By Design, Inc. 2000 - 2000
  • Number Nine Visual Technology
    Software Engineer
    Number Nine Visual Technology 1998 - 1999
  • Computer Aid, Inc.
    Programmer
    Computer Aid, Inc. Jun 1996 - Dec 1997
    Allentown, Pennsylvania, Us
  • Ryerson-Tull
    Programmer
    Ryerson-Tull Jun 1994 - Jun 1996

Marwan Ansari Skills

Linear Algebra Software Design Hlsl Glsl Oop 3d Rendering 3d Studio Max 3d Math Technical Leadership Qt C/c++ Stl Opengl Es Mac Os X Ios 5 Video Games Opengl Game Development Animation Computer Graphics Xbox Software Development Agile Methodologies Management Leadership Team Leadership Software Project Management Integration Software Project Managment Project Management Project Planning Cloud Computing C++ Directx Object Oriented Design Object Oriented Programming Opengl Shading Language Programming Scripting Xbox 360 Shaders

Marwan Ansari Education Details

  • University Of Illinois Chicago
    University Of Illinois Chicago
    Computer Science
  • Depaul University
    Depaul University
    Computer Science & Math

Frequently Asked Questions about Marwan Ansari

What company does Marwan Ansari work for?

Marwan Ansari works for Square + Compass Games

What is Marwan Ansari's role at the current company?

Marwan Ansari's current role is CEO | Startup | Outsourcing | Contracting | Co-dev |.

What is Marwan Ansari's email address?

Marwan Ansari's email address is ma****@****eum.com

What is Marwan Ansari's direct phone number?

Marwan Ansari's direct phone number is (979) 773*****

What schools did Marwan Ansari attend?

Marwan Ansari attended University Of Illinois Chicago, Depaul University.

What are some of Marwan Ansari's interests?

Marwan Ansari has interest in 3d Computer Graphics, Npr, Shading Techniques, Gpgpu.

What skills is Marwan Ansari known for?

Marwan Ansari has skills like Linear Algebra, Software Design, Hlsl, Glsl, Oop, 3d Rendering, 3d Studio Max, 3d Math, Technical Leadership, Qt, C/c++ Stl, Opengl Es.

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