Mason Kirby Email and Phone Number
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Mason Kirby personal email
Creative and technically proficient Software Engineer with a passion for merging art, technology, and movies to deliver groundbreaking visual effects and feature animation solutions. Expert in developing innovative tools, algorithms, and artist-friendly user interfaces to optimize large-scale, photo-realistic production pipelines. Collaborates seamlessly with engineers and artists across global teams, balancing long-term development projects with day-to-day problem-solving and artist support. Skilled in C++, Python, and Linux, with extensive experience in visual effects software like Maya, Houdini, and Katana. Adept at leveraging machine learning and cutting-edge techniques to enhance the production process. Thrives in fast-paced, collaborative environments, contributing to iconic moments in film and entertainment. Open to relocation, and willing to travel.
Corning Incorporated
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Corning IncorporatedLos Angeles, Ca, Us -
Software EngineerShelfsight Analytics Aug 2024 - PresentNew Startup: Doing machine vision development
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Assistant Technical DirectorWalt Disney Animation Studios Apr 2023 - Apr 2024Burbank, California, United StatesEngaged with cross-functional teams to innovate and enhance the studio’s visual effects pipeline. Contributed to developing software tools and applications for creating complex 3D scenes in world-class animated films. Designed user interfaces for authoring, validating, publishing, and tracking 3D and 2D data as it moves through automated batch processes. Conducted research into new tools to enhance film production. Provided front-line technical support to artists.Streamlined production… Show more Engaged with cross-functional teams to innovate and enhance the studio’s visual effects pipeline. Contributed to developing software tools and applications for creating complex 3D scenes in world-class animated films. Designed user interfaces for authoring, validating, publishing, and tracking 3D and 2D data as it moves through automated batch processes. Conducted research into new tools to enhance film production. Provided front-line technical support to artists.Streamlined production support by troubleshooting issues and directing them to engineering teams > Improved end-user satisfaction by efficiently triaging and resolving both simple and complex issues > Served as a key liaison, providing detailed data to bridge communication between end-users and engineering teams.> Documented and articulated issues precisely to expedite troubleshooting and resolution.> Coordinated with multiple teams to address issues, driving improvements in the digital pipeline.Increased tool performance 30%, improved user satisfaction with strategic design improvements> Engaged with end-users to gather feedback and develop improved workflow> Collaborated with stakeholders to improve architecture design and debugging processes> Overhauled existing digital pipeline tools to enhance performance and user experienceCut review session time 40%, improved visual quality by automating shader conversions using Python and Maya API> Determined preference for Lambert shaders in Maya viewport to develop improved query method> Integrated mathematical functions into Python script to ensure accurate color adjustmentsInnovated New VR Scouting Pipeline for Unity to Maya, Enhancing layout Efficiency by 30%> Developed an script to place VR camera objects from Unity into USD in Maya, reducing integration time by 30%> Worked with Technical Director Supervisor to design an intuitive UI for the tool, delivering a user-friendly interface ahead of schedule Show less -
General Technical Director TraineeWalt Disney Animation Studios Feb 2023 - Apr 2023United States- Promotion to assistant technical director transitioning from general technical director trainee for exhibiting exceptional performance- Demonstration of rapid adaptation to a bustling studio environment with a complex pipeline utilized by numerous artists- Selection as one of four trainees dedicated to mastering processes, tools, and studio culture, to advance into an assistant technical director position for a green-lit project -
Software Engineer - Virtual Attraction, Commissioning And Emulation TeamUniversal Creative Jun 2022 - Aug 2022Orlando, Florida, United StatesAssisted in design, development, and testing of interactive software for attractions. Integrated software with hardware components to ensure seamless operation. Conducted troubleshooting to resolve technical issues during development and testing phases. Researched emerging technologies and trends in interactive and theme park industries to push boundaries of designs. Wrote pipeline application to automate Site Acceptance Testing (SAT) for Hardware-in-Loop (HIL) simulations>… Show more Assisted in design, development, and testing of interactive software for attractions. Integrated software with hardware components to ensure seamless operation. Conducted troubleshooting to resolve technical issues during development and testing phases. Researched emerging technologies and trends in interactive and theme park industries to push boundaries of designs. Wrote pipeline application to automate Site Acceptance Testing (SAT) for Hardware-in-Loop (HIL) simulations> Collaborated with manager and senior engineer to enhance application scalability, modularity, and maintenance> Implemented a multi-threaded C# front end, focusing on user-friendly interfaces for efficient testing workflows> Identified key functionalities and documented application code for future maintenance by other engineers> Automated over 2,500 tests in 30 seconds, identifying faulty PLC softwareDecreased maintenance costs 30% with design and implementation of new data flow chart> Created custom nodes and node network to ensure ride data flowed to Superset for visualization> Leveraged visualization of ride data analysis to determine operational status and predict maintenance needs > Used new insights to optimize maintenance scheduling and improved data usage Show less -
System Engineering - Modeling, Simulation And Training Tools TeamWalt Disney World Jan 2022 - Jun 2022Orlando, Florida, United StatesGained hands-on experience developing and maintaining software applications that interface with Hardware . Collaborated with peers to support front-end and back-end software development tasks. Assisted in designing, coding, testing, and debugging software applications. Ensured all applications were secure, scalable, and maintainable.Integrated five simulation tools, including a Virtual Rockwell PLC, resulting in a 40% improvement in training efficiency> Evaluate and select… Show more Gained hands-on experience developing and maintaining software applications that interface with Hardware . Collaborated with peers to support front-end and back-end software development tasks. Assisted in designing, coding, testing, and debugging software applications. Ensured all applications were secure, scalable, and maintainable.Integrated five simulation tools, including a Virtual Rockwell PLC, resulting in a 40% improvement in training efficiency> Evaluate and select simulation tools for compatibility and training needs> Design a framework for seamless integration and data exchange between the tools> Implement and test the integration to ensure effective tool interaction and training efficiency. Show less -
Software Engineer InternPaychex Sep 2021 - Dec 2021RemoteGained hands-on experience developing and maintaining software applications.Collaborated with peers to support front-end and back-end development tasks. Assisted in designing, coding, testing, and debugging software applications. Ensured all applications were secure, scalable, and maintainable.Facilitated collection and validation of data from 20 distinct fields with secure for application, reCAPTCHA verification> Utilized React and JavaScript to design and implement front… Show more Gained hands-on experience developing and maintaining software applications.Collaborated with peers to support front-end and back-end development tasks. Assisted in designing, coding, testing, and debugging software applications. Ensured all applications were secure, scalable, and maintainable.Facilitated collection and validation of data from 20 distinct fields with secure for application, reCAPTCHA verification> Utilized React and JavaScript to design and implement front end of secure form> Developed REST API and created database to manage form submissions and convert to JSON format> Partnered with four-member team to ensure seamless integration of different components, proper functionality Show less -
Disney College Program - Cast MemberWalt Disney World Aug 2018 - Jul 2019Served as a Custodian and Photopass Photographer. -
Floor StaffRegal Entertainment Group Nov 2017 - Jul 2018Horseheads, New YorkI worked as a team member at Regal Cinemas 10 in Horseheads, NY.
Mason Kirby Skills
Mason Kirby Education Details
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Computer Science -
Design And Applied Arts
Frequently Asked Questions about Mason Kirby
What company does Mason Kirby work for?
Mason Kirby works for Corning Incorporated
What is Mason Kirby's role at the current company?
Mason Kirby's current role is Software Engineer, formerly @ Walt Disney Animation Studios.
What is Mason Kirby's email address?
Mason Kirby's email address is ma****@****ney.com
What schools did Mason Kirby attend?
Mason Kirby attended State University Of New York At Fredonia, Corning Community College.
What skills is Mason Kirby known for?
Mason Kirby has skills like Git, Linux, Xcode, Swift, Cascading Style Sheets, React.js, Html, Data Structures, Java, Postgresql, Opencv, Gitlab.
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Mason Kirby
Greenville, Sc
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