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I'm a Software Engineer with a passion for crafting useful, reliable, and maintainable software for my clients, whether they're technical, artistic, or otherwise talented. My language skills and experience favor back-end development, but I also enjoy full-stack work where I can directly help to improve user experiences. I believe in being balanced in my work, striving to find elegant solutions to complex problems, but know that "practicality beats purity," especially when you're running a business.I've had some amazing (and challenging) adventures in my career, and I still look up to many of the professionals and friends who have helped me along the way. Because of those experiences, I strive to do the same for others--to lift them, teach them when I'm capable of doing so, and help them enjoy work and life.So what do you say? Let's build something awesome together!Programming Languages of Choice: C++, Java, C#, Python, TypeScript3D Package of Choice: Houdini FX
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Engineering ManagerRedfin Feb 2023 - PresentSeattle, Wa, Us -
Engineering Team LeadRedfin May 2021 - Feb 2023Seattle, Wa, UsLeading the Appointment Scheduling Team! -
Senior Software DeveloperRedfin Aug 2019 - May 2021Seattle, Wa, UsFull-Stack development for both internal and external facing features using Java, JavaScript, React, Spring, Hibernate, and PostgreSQL. -
Senior Software EngineerCollins Aerospace Sep 2018 - Aug 2019Charlotte, North Carolina, UsServe as Certified Scrum Master / Team Lead for a new cross-functional team of 8-10 people while still actively engaged in all full-stack software engineering activities (design, implementation, code review, testing). Work with other teams, Project Managers, and Product Owners to balance backlogs and ensure on-time customer deliveries. Provide initial Git/Bitbucket training to 20+ engineers and assist in zero-downtime transition of source code. Interview software engineering candidates as needed to augment engineering capacity. -
Software EngineerCollins Aerospace Feb 2017 - Sep 2018Charlotte, North Carolina, UsDevelop and support proprietary C, C#, and C++ applications for the Critical Infrastructure group. Provide expertise and develop transition plan from legacy version control system to Git and Atlassian products (Jira, Bitbucket, Confluence). Redesign and implement core data replication mechanism of the legacy system after multiple client failures occurred. Develop highly-available WCF services and client-side DLL to provide a secure, modern client-facing API on top of the legacy system. Provide customer support and high-priority analysis of system anomalies and outages. -
Technical Director / Pipeline DeveloperBrazen Animation Oct 2015 - Feb 2017Richardson, Texas, UsCG Pipeline Development - Workflow design, Scripts, Tools, Deformers, Houdini Engine AssetsCG FX Production - Cloth, Fluid, and Particle SimulationsProduction Support - Solving artists' technical problems to ensure timely delivery to clients.IT Support - Server management, Machine Imaging, User administration -
Department Technical DirectorDreamworks Animation Apr 2014 - Jan 2015Glendale, Ca, UsSupport feature film production and develop tools for the Image Finaling (Compositing) Department. Developed "Production Tracker" - Single-Page Web App (ExtJS), Asynchronous Python Server (Tornado), and MongoDB. -
Software Engineering ResidentPixar Animation Studios Sep 2013 - Apr 2014Emeryville, California, UsContribute to development of Universal Scene Description, a 3D scene data format and library/API, in areas of design, performance, and extensibility. -
Production Engineering InternBlue Sky Studios Jun 2013 - Aug 2013Greenwich, Ct, UsFeature film production support using Python, Maya, Shotgun, proprietary packages and package-management. Created pipeline tools used for QC and debugging. Work includes: Detecting differences between Production Level Maya files (assets, rigs, animations, etc.) Custom commands for searching Blue Sky’s extensive tool set. -
Research Assistant / StudentBrigham Young University Jan 2012 - Apr 2013Provo, Ut, UsWork for Seth Holladay on research to increase the efficiency and realism of Granule Simulations.Responsibilities for 2013 BYU Animated Short - "Chasm"• Producer - Manage project timeline, resources, and pick up any slack!• FX Lead - Ensure quality visual effects and help solve any technical issues in doing so.• Technical Director - Solve or delegate any problem that is critical to meeting deadlines and finishing the film.Undergraduate studies focused on:• Visual Effects, including the simulation of fluids, rigid bodies, volumes and particles.• Shading and Rendering with quality and efficiency.• Pipeline and Tool development. -
Graphic Designer / Web DeveloperQualtrics Labs May 2011 - Jan 2012Provo, Ut And Seattle, Wa, UsDesign and code survey templates, custom web pages, miscellaneous graphics, and manage web-site assets. -
Multimedia Lab ConsultantBrigham Young University Aug 2010 - May 2011Provo, Ut, UsProvide creative and technical services on all types of media-based (audio, image, video) projects, both novice and professional. Provide support and advice in using all Adobe products, specializing in Illustrator, Photoshop, and After Effects.
Morgan Strong Skills
Morgan Strong Education Details
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Brigham Young UniversityComputer Science - Animation Emphasis
Frequently Asked Questions about Morgan Strong
What company does Morgan Strong work for?
Morgan Strong works for Redfin
What is Morgan Strong's role at the current company?
Morgan Strong's current role is Engineering Manager at Redfin.
What is Morgan Strong's email address?
Morgan Strong's email address is bm****@****ail.com
What is Morgan Strong's direct phone number?
Morgan Strong's direct phone number is +120870*****
What schools did Morgan Strong attend?
Morgan Strong attended Brigham Young University.
What skills is Morgan Strong known for?
Morgan Strong has skills like Maya, Python, After Effects, Animation, Houdini, Photoshop, Programming, C++, Linux, Visual Effects, Web Development, Html.
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