Junior Game Designer
At Truly Social Games, I worked on 3 separate projects covering every stage of development. Through these experiences, I worked closely with QA, engineers and artists. Most of my time was spent on Archer: Danger Phone, a mobile idle-game based off of the popular TV show Archer. Here I focused on new content integration, live-ops support, technical documentation, and onboarding of other designers. I was also involved in the pre-production and early development stages of another unannounced mobile game. Here, I worked closely with narrative and art teams to build my creative design skills.