Mateusz Talkowski Email & Phone Number
@softeq.com
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Who is Mateusz Talkowski? Overview
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Mateusz Talkowski is listed as Foliage Artist and Environment Artist at Fool's Theory, a with 155 employees, based in Poland. AeroLeads shows a work email signal at softeq.com and a matched LinkedIn profile for Mateusz Talkowski.
Mateusz Talkowski previously worked as Foliage Artist at Fool'S Theory and 3D Environment Artist at Infinity Ward. Mateusz Talkowski holds Bachelor'S Degree, 3D Graphics And Game Art from Akademia Humanistyczno-Ekonomiczna W Łodzi.
Email format at Fool's Theory
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AeroLeads found 1 current-domain work email signal for Mateusz Talkowski. Compare company email patterns before reaching out.
About Mateusz Talkowski
I am an experienced Environment Artist specializing in creating Vegetation. Throughout my career, I have worked on well-known AAA game projects and applications. I love to explore digital worlds and delve into them. In the future, I hope to create breathtaking worlds filled with vegetation for the next generation of players. Business Contact: mateusztalkowski00@gmail.comArtstation: https://www.artstation.com/talkos
Mateusz Talkowski's current company
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Mateusz Talkowski work experience
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Foliage Artist
Current
3D Environment Artist
Call of Duty- Modeling and texturing high poly, mid poly and low poly assets- Creating realistic materials in substance designer in case of lack of the scanned texture- Working with scans and reusing them creatively.- Creating scenes based on real life references from first blockout to finish in Call of Duty game engine Radiant.- Implementing and setting up assets in Call of Duty game engine Radiant.- Working closely with the Lead Environment Artist and Senior members of the team to make sure the artistic vision is coming to life.
Lead Vegetation Artist
- Creation of high-quality foliage assets of various types (trees, shrubs, flowers, grasses) - Conducting in-depth research on various biomes zones- Working closely with the technical team to ensure biome content complies with all technical specifications and constraints - Maintaining the production pipeline and meeting deadlines. - Implementing and adjusting models in Unreal Engine 5 - Creating materials in Unreal Engine 5- Leading a small team of 3 artists - Mentoring, providing feedback and writing documentation for the team
Vegetation Artist
- Creation of high-quality foliage assets of various types (trees, shrubs, flowers, grasses) - Conducting in-depth research on various biomes zones- Working closely with the technical team to ensure biome content complies with all technical specifications and constraints - Maintaining the production pipeline and meeting deadlines. - Implementing and adjusting models in Unreal Engine 5 and Unity- Creating materials in Unreal Engine 5 and Unity
Vegetation Atrist
Vegetations for AAA games- Creation of high-quality foliage assets of various types (trees, shrubs, flowers, grasses, mosses, lichens)- Working with scans, optimizing, cleaning and creatively reusing them.- Implementing and adjusting models in Unreal Engine 5 - Creating high quality realistic textures/materials using tools such as Substance Designer, Substance Painter, with or without scans- Collaborating with the Art Director, to maintain artistic unity throughout the game
3D Environment Artist/3D Artist
- Modeling and texturing high poly, mid poly and low poly assets (Environment assets and vegetations)- Working with scans, optimizing, cleaning and reusing them creatively.- Creating scenes based on concept art from first blockout to finish- Implementing and setting up assets in the game engine (Unreal Engine 4, Unreal Engine 5 and Unity)- Working closely with the Art Director and Senior members of the team to make sure the artistic vision is coming to life. - Creating shaders and materials in Unreal Engine and Unity
Colleagues at Fool's Theory
Other employees you can reach at foolstheory.com. View company contacts for 155 employees →
Marek Przystalski
Colleague at Fool'S TheoryChorzów, Śląskie, Poland
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AG
Adrian Gołaś
Colleague at Fool'S TheoryKatowice Metropolitan Area, Poland
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FZ
Franciszek Zgliński
Colleague at Fool'S TheoryPoland
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SG
Sandra Guja-Pawluk
Colleague at Fool'S TheoryKatowice Metropolitan Area, Poland
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AS
Agnieszka Sadowy
Colleague at Fool'S TheoryŁódź, Łódzkie, Poland
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AR
Adrian Rozlach
Colleague at Fool'S TheoryZawierciański, Śląskie, Poland
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PJ
Piotr Jeżyna
Colleague at Fool'S TheoryPoland
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MZ
Maciej Zakowicz
Colleague at Fool'S TheoryKatowice, Śląskie, Poland
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ZK
Zuzanna Kapuścińska
Colleague at Fool'S TheoryWarsaw, Mazowieckie, Poland
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MH
Marcin Hajdukiewicz
Colleague at Fool'S TheoryBielsko-Biała, Śląskie, Poland
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Mateusz Talkowski education
Frequently asked questions about Mateusz Talkowski
Quick answers generated from the profile data available on this page.
What company does Mateusz Talkowski work for?
Mateusz Talkowski works for Fool's Theory.
What is Mateusz Talkowski's role at Fool's Theory?
Mateusz Talkowski is listed as Foliage Artist and Environment Artist at Fool's Theory.
What is Mateusz Talkowski's email address?
AeroLeads has found 1 work email signal at @softeq.com for Mateusz Talkowski at Fool's Theory.
Where is Mateusz Talkowski based?
Mateusz Talkowski is based in Poland while working with Fool's Theory.
What companies has Mateusz Talkowski worked for?
Mateusz Talkowski has worked for Fool'S Theory, Infinity Ward, Softeq, Gimbal, and Artists Entertainment.
Who are Mateusz Talkowski's colleagues at Fool's Theory?
Mateusz Talkowski's colleagues at Fool's Theory include Marek Przystalski, Adrian Gołaś, Franciszek Zgliński, Sandra Guja-Pawluk, and Agnieszka Sadowy.
How can I contact Mateusz Talkowski?
You can use AeroLeads to view verified contact signals for Mateusz Talkowski at Fool's Theory, including work email, phone, and LinkedIn data when available.
What schools did Mateusz Talkowski attend?
Mateusz Talkowski holds Bachelor'S Degree, 3D Graphics And Game Art from Akademia Humanistyczno-Ekonomiczna W Łodzi.
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