Mateusz Talkowski
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Mateusz Talkowski Email & Phone Number

Foliage Artist and Environment Artist at Fool's Theory
Location: Poland 7 work roles 1 school
1 work email found @softeq.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email m****@softeq.com
LinkedIn Profile matched
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Current company
Role
Foliage Artist and Environment Artist
Location
Poland
Company size

Who is Mateusz Talkowski? Overview

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Quick answer

Mateusz Talkowski is listed as Foliage Artist and Environment Artist at Fool's Theory, a with 155 employees, based in Poland. AeroLeads shows a work email signal at softeq.com and a matched LinkedIn profile for Mateusz Talkowski.

Mateusz Talkowski previously worked as Foliage Artist at Fool'S Theory and 3D Environment Artist at Infinity Ward. Mateusz Talkowski holds Bachelor'S Degree, 3D Graphics And Game Art from Akademia Humanistyczno-Ekonomiczna W Łodzi.

Company email context

Email format at Fool's Theory

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{first}.{last}@softeq.com
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AeroLeads found 1 current-domain work email signal for Mateusz Talkowski. Compare company email patterns before reaching out.

Profile bio

About Mateusz Talkowski

I am an experienced Environment Artist specializing in creating Vegetation. Throughout my career, I have worked on well-known AAA game projects and applications. I love to explore digital worlds and delve into them. In the future, I hope to create breathtaking worlds filled with vegetation for the next generation of players. Business Contact: mateusztalkowski00@gmail.comArtstation: https://www.artstation.com/talkos

Current workplace

Mateusz Talkowski's current company

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Fool's Theory
Fool'S Theory
Foliage Artist and Environment Artist
Poland
Website
Employees
155
AeroLeads page
7 roles

Mateusz Talkowski work experience

A career timeline built from the work history available for this profile.

3D Environment Artist

Kraków, Woj. Małopolskie, Polska

Call of Duty- Modeling and texturing high poly, mid poly and low poly assets- Creating realistic materials in substance designer in case of lack of the scanned texture- Working with scans and reusing them creatively.- Creating scenes based on real life references from first blockout to finish in Call of Duty game engine Radiant.- Implementing and setting up assets in Call of Duty game engine Radiant.- Working closely with the Lead Environment Artist and Senior members of the team to make sure the artistic vision is coming to life.

Jun 2024 - Sep 2024

Lead Vegetation Artist

- Creation of high-quality foliage assets of various types (trees, shrubs, flowers, grasses) - Conducting in-depth research on various biomes zones- Working closely with the technical team to ensure biome content complies with all technical specifications and constraints - Maintaining the production pipeline and meeting deadlines. - Implementing and adjusting models in Unreal Engine 5 - Creating materials in Unreal Engine 5- Leading a small team of 3 artists - Mentoring, providing feedback and writing documentation for the team

Sep 2023 - Jun 2024

Vegetation Artist

- Creation of high-quality foliage assets of various types (trees, shrubs, flowers, grasses) - Conducting in-depth research on various biomes zones- Working closely with the technical team to ensure biome content complies with all technical specifications and constraints - Maintaining the production pipeline and meeting deadlines. - Implementing and adjusting models in Unreal Engine 5 and Unity- Creating materials in Unreal Engine 5 and Unity

Apr 2023 - Sep 2023

Vegetation Atrist

Vegetations for AAA games- Creation of high-quality foliage assets of various types (trees, shrubs, flowers, grasses, mosses, lichens)- Working with scans, optimizing, cleaning and creatively reusing them.- Implementing and adjusting models in Unreal Engine 5 - Creating high quality realistic textures/materials using tools such as Substance Designer, Substance Painter, with or without scans- Collaborating with the Art Director, to maintain artistic unity throughout the game

Oct 2023 - Dec 2023

3D Environment Artist/3D Artist

- Modeling and texturing high poly, mid poly and low poly assets (Environment assets and vegetations)- Working with scans, optimizing, cleaning and reusing them creatively.- Creating scenes based on concept art from first blockout to finish- Implementing and setting up assets in the game engine (Unreal Engine 4, Unreal Engine 5 and Unity)- Working closely with the Art Director and Senior members of the team to make sure the artistic vision is coming to life. - Creating shaders and materials in Unreal Engine and Unity

Dec 2021 - Mar 2023
Team & coworkers

Colleagues at Fool's Theory

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1 education record

Mateusz Talkowski education

FAQ

Frequently asked questions about Mateusz Talkowski

Quick answers generated from the profile data available on this page.

What company does Mateusz Talkowski work for?

Mateusz Talkowski works for Fool's Theory.

What is Mateusz Talkowski's role at Fool's Theory?

Mateusz Talkowski is listed as Foliage Artist and Environment Artist at Fool's Theory.

What is Mateusz Talkowski's email address?

AeroLeads has found 1 work email signal at @softeq.com for Mateusz Talkowski at Fool's Theory.

Where is Mateusz Talkowski based?

Mateusz Talkowski is based in Poland while working with Fool's Theory.

What companies has Mateusz Talkowski worked for?

Mateusz Talkowski has worked for Fool'S Theory, Infinity Ward, Softeq, Gimbal, and Artists Entertainment.

Who are Mateusz Talkowski's colleagues at Fool's Theory?

Mateusz Talkowski's colleagues at Fool's Theory include Marek Przystalski, Adrian Gołaś, Franciszek Zgliński, Sandra Guja-Pawluk, and Agnieszka Sadowy.

How can I contact Mateusz Talkowski?

You can use AeroLeads to view verified contact signals for Mateusz Talkowski at Fool's Theory, including work email, phone, and LinkedIn data when available.

What schools did Mateusz Talkowski attend?

Mateusz Talkowski holds Bachelor'S Degree, 3D Graphics And Game Art from Akademia Humanistyczno-Ekonomiczna W Łodzi.

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