Mathieu Langlois
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Mathieu Langlois Email & Phone Number

Senior Unreal Lighting Artist at Singing Frog Studio
Location: Montreal, Quebec, Canada 14 work roles 2 schools
1 work email found @digitaldimension.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email m****@digitaldimension.com
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Current company
Role
Senior Unreal Lighting Artist
Location
Montreal, Quebec, Canada
Company size

Who is Mathieu Langlois? Overview

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Quick answer

Mathieu Langlois is listed as Senior Unreal Lighting Artist at Singing Frog Studio, a company with 105 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at digitaldimension.com and a matched LinkedIn profile for Mathieu Langlois.

Mathieu Langlois previously worked as Unreal Lighting Artist at Rodeo Fx and Lead Lighting Artist at Digital Dimension Entertainment Group. Mathieu Langlois holds 3D Animation For Video Games from Nad, School Of Digital Arts, Animation And Design - Uqac.

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{first_initial}{last}@digitaldimension.com
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Profile bio

About Mathieu Langlois

I’m a 3D artist with an educational background in video games. I’ve started my career by doing lighting and textures on various animation tv series, I’ve then worked for Productions Vox Populi on the animated series "ICI Laflaque" which was one of the pioneers project in real time rendering (UE4). I’ve occupied the 3D Director position, where I was managing and coordinating the pre-production team and approving the lighting. More recently, I have been working on several animation projects in Unreal Engine 5 as Lead Lighting Artist. Establishing lighting pipelines, achieving the desired look with optimised solutions and managing a team of lighters were amongst my daily tasks.

Listed skills include Uv Mapping, Texturing, Maya, Computer Animation, and 18 others.

Current workplace

Mathieu Langlois's current company

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Singing Frog Studio
Singing Frog Studio
Senior Unreal Lighting Artist
Montreal, QC, CA
Employees
105
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14 roles · 24 years

Mathieu Langlois work experience

A career timeline built from the work history available for this profile.

Unreal Lighting Artist

Current

Montreal, Quebec, Canada

Aug 2024 - Present

Lighting Artist

Montreal, Canada Area

Create light rigs for environments in V-Ray for various animation projects. Verify that the scenes comply with the animatics. Adjust lighting per camera shots. Correct various problems in compositing.

Jul 2019 - Dec 2019

3D Director

Montreal, Canada Area

Collaborate closely with the director to achieve his vision. Identify the needs of the pre-production department and supervise the creation of the series’ assets. Light some environments and create shader in Unreal engine. Make sure the technical quality of the show is up to the established standards and approve the lighting. Establish the initial pipeline.

Apr 2006 - Mar 2019

Technical Artist/Lead Texture

Montreal, Canada Area

For the TV Series "Tripping the Rift" Season 2. Make sure the textured models are following the design established by the art director. Approve the mesh, texture, rigging and setup of the models. Make the necessary adjustments on the models. Approve the final model and release it for production. Manage the assets library in Excel, considering the.

Jan 2005 - Oct 2005

Lighting Artist

Montreal, Canada Area

Light the environments for the TV Series « Et Dieu créa... Laflaque ». Bake the lighting in the textures of the environments and the characters of the show.Light and render the shots.Prepare the environments in Motionbuilder.Manage the assets and shaders library.

Jul 2004 - Dec 2004

Lighting Artist

Montreal, Canada Area

Light the characters and environments for the TV Special "Spookley the Square Pumpkin". Split the scenes in AOVS for compositing. Monitor the renders and make a final quality check of the frames. Make the necessary corrections: texture, modeling, animation, etc…

Mar 2004 - Jun 2004

Lighting Artist

Montreal, Canada Area

Light and render the shots for the TV Series "Tripping The Rift".

Sep 2003 - Mar 2004

Texture Artist

Montreal, Quebec, Canada

Texture the environments and accessories for the TV Series "Tripping The Rift".

Apr 2003 - Aug 2003

Testeur De Jeux Vidéos

2002 - 2003 ~1 yr
Team & coworkers

Colleagues at Singing Frog Studio

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2 education records

Mathieu Langlois education

3D Animation For Video Games

Nad, School Of Digital Arts, Animation And Design - Uqac

Dep, Computer Graphics

Campus Cowansville
FAQ

Frequently asked questions about Mathieu Langlois

Quick answers generated from the profile data available on this page.

What company does Mathieu Langlois work for?

Mathieu Langlois works for Singing Frog Studio.

What is Mathieu Langlois's role at Singing Frog Studio?

Mathieu Langlois is listed as Senior Unreal Lighting Artist at Singing Frog Studio.

What is Mathieu Langlois's email address?

AeroLeads has found 1 work email signal at @digitaldimension.com for Mathieu Langlois at Singing Frog Studio.

Where is Mathieu Langlois based?

Mathieu Langlois is based in Montreal, Quebec, Canada while working with Singing Frog Studio.

What companies has Mathieu Langlois worked for?

Mathieu Langlois has worked for Singing Frog Studio, Rodeo Fx, Digital Dimension Entertainment Group, K6 Media Group, and Vox Populi.

Who are Mathieu Langlois's colleagues at Singing Frog Studio?

Mathieu Langlois's colleagues at Singing Frog Studio include Ophélie Bergonzat, Ramprakash Nautiyal, Sandrine Hubert, Singing Raviraj, and Rohit Shandil.

How can I contact Mathieu Langlois?

You can use AeroLeads to view verified contact signals for Mathieu Langlois at Singing Frog Studio, including work email, phone, and LinkedIn data when available.

What schools did Mathieu Langlois attend?

Mathieu Langlois holds 3D Animation For Video Games from Nad, School Of Digital Arts, Animation And Design - Uqac.

What skills is Mathieu Langlois known for?

Mathieu Langlois is listed with skills including Uv Mapping, Texturing, Maya, Computer Animation, 3D Studio Max, After Effects, Visual Effects, and Concept Design.

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