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Mathieu Morenas Email & Phone Number

Art Producer at Arkane Studios at Arkane Studios
Location: Auvergne-Rhône-Alpes, France, France 8 work roles 5 schools
1 work email found @ubisoft.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email m****@ubisoft.com
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Current company
Role
Art Producer at Arkane Studios
Location
Auvergne-Rhône-Alpes, France, France
Company size

Who is Mathieu Morenas? Overview

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Quick answer

Mathieu Morenas is listed as Art Producer at Arkane Studios at Arkane Studios, a company with 250 employees, based in Auvergne-Rhône-Alpes, France, France. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Mathieu Morenas.

Mathieu Morenas previously worked as Art Producer at Arkane Studios and Level Artist at Ubisoft Annecy. Mathieu Morenas holds Substance Designer from Ubisoft.

Company email context

Email format at Arkane Studios

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{first}.{last}@ubisoft.com
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AeroLeads found 1 current-domain work email signal for Mathieu Morenas. Compare company email patterns before reaching out.

Profile bio

About Mathieu Morenas

Currently Working on an unannouced AAA title as level artist, I've always been passionated by the big picture of video games creation. That's what's drives me to find the best way to produce content, technically but also in therms of pipeline.

Listed skills include Maya, Zbrush, Photoshop, Cinema 4D, and 12 others.

Current workplace

Mathieu Morenas's current company

Company context helps verify the profile and gives searchers a useful next step.

Arkane Studios
Arkane Studios
Art Producer at Arkane Studios
lyon, auvergne-rhône-alpes, france
Employees
250
AeroLeads page
8 roles

Mathieu Morenas work experience

A career timeline built from the work history available for this profile.

Art Producer

Current

Lyon, Auvergne-Rhône-Alpes, France

Oct 2021 - Present

Level Artist

Ubisoft Annecy

Annecy

Production document writing, time estimate, level dressing and 3D modeling on the «Division 2» and it's extension «Warlords of new yorks» as well as an unannounced AAA title.Missions:- Level dressing- Terraforming- 3D modeling- Production time estimates

Jul 2019 - Sep 2021

Technical Content Validator

Ubisoft Annecy

Annecy

Advise, verification and tech brief upon every props made for The Division 2 at Ubisoft AnnecyMy responsabilities as TCV at Ubisoft include:- Technical check of assets and optimisation advise- Quality asset check

Oct 2017 - Jul 2019

Lead Artist

Black Shamrock

Dublin 2, Ireland

Preproduction art owner on Werewolf Earthblood as well as on Paranoia The official vidéo game. Managing and leading a growing team of artists (7+) with various experience, as well as the outsourcing needs. Mentoring interns and junior artists.Missions:- Team management- Outsourcing management- Recruitment- Documents writing (Guidelines, Outsourcing doc.

Nov 2016 - Oct 2017

Lead Graphic Artist

Pia Production

Lyon Part Dieu, France

3D artist and animator. 3D pipeline owner, movie productor and coordination with the motion design division, for Saint Gobain (youtube, shops, and DVDs). I've created many professional teaching films for the building sector (Saint Gobain, Richardson). I've also managed the creative team (5), a mix of various professional working together to create the most.

Oct 2010 - Apr 2016

Freelance 3D Environment Artist

3D freelance environment artist. Modelling and texturing environment asset for the hack and slash, The Dark Triad: Dragon's Death. I've worked remotely from France with Spain.Missions:- 3D asset modelling- UV Unwrapping- Asset Texturing

Feb 2013 - Mar 2013

Stagiaire Infographiste Print

Gilles Morat (Freelance)

Région De Chambéry, France

May 2009 - Jun 2009

Stagiaire Infographiste Web

Votresitesurmesure.Com
Apr 2008 - May 2008
Team & coworkers

Colleagues at Arkane Studios

Other employees you can reach at arkane-studios.com. View company contacts for 250 employees →

5 education records

Mathieu Morenas education

Substance Designer

Ubisoft

Our senior texture artist gave us this course to get a better understanding of ways to create textures within substance pipeline.

Speed Tree

Ubisoft

FarCry’ senior artists, taught our teams speed tree good practices and efficiency.

Expliquer En Schémas

Formation Sydo

Formation professionnel sur la création de schéma pour l'explication pédagogique.

Bac+3 (Du), Modeling, Texturing, Animation Real Time, Reçu

Gamagora, Université Lumière Lyon 2

Activities and Societies: Création d'un jeu vidéo (Games inc. jeu satirique sur le monde du jeu vidéo) en fin d'année, tuteuré par des.

Dut, Graphisme Print, Programmation, Communication, Gestion De Projet, Reçu

Src Univ Savoie Technolac
FAQ

Frequently asked questions about Mathieu Morenas

Quick answers generated from the profile data available on this page.

What company does Mathieu Morenas work for?

Mathieu Morenas works for Arkane Studios.

What is Mathieu Morenas's role at Arkane Studios?

Mathieu Morenas is listed as Art Producer at Arkane Studios at Arkane Studios.

What is Mathieu Morenas's email address?

AeroLeads has found 1 work email signal at @ubisoft.com for Mathieu Morenas at Arkane Studios.

Where is Mathieu Morenas based?

Mathieu Morenas is based in Auvergne-Rhône-Alpes, France, France while working with Arkane Studios.

What companies has Mathieu Morenas worked for?

Mathieu Morenas has worked for Arkane Studios, Ubisoft Annecy, Black Shamrock, Pia Production, and Autoloot Games Ltd.

Who are Mathieu Morenas's colleagues at Arkane Studios?

Mathieu Morenas's colleagues at Arkane Studios include Camille Chaine, Yann Imbert, Jb Ferder, Anthony Gomez, and Françoise Merlot.

How can I contact Mathieu Morenas?

You can use AeroLeads to view verified contact signals for Mathieu Morenas at Arkane Studios, including work email, phone, and LinkedIn data when available.

What schools did Mathieu Morenas attend?

Mathieu Morenas holds Substance Designer from Ubisoft.

What skills is Mathieu Morenas known for?

Mathieu Morenas is listed with skills including Maya, Zbrush, Photoshop, Cinema 4D, Unreal Engine 4, Unreal Blueprint, Management, and Speed Tree.

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