AeroLeads people directory · profile

Mathieu Mazerolle Email & Phone Number

Director of Product - New Technology at Foundry at Foundry
Location: Capitale-Nationale, Quebec, Canada 12 work roles 3 schools
1 work email found @foundry.com 3 phones found area 604 and 650 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email m****@foundry.com
Direct phone (604) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Product - New Technology at Foundry
Location
Capitale-Nationale, Quebec, Canada

Who is Mathieu Mazerolle? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Mathieu Mazerolle is listed as Director of Product - New Technology at Foundry at Foundry, based in Capitale-Nationale, Quebec, Canada. AeroLeads shows a work email signal at foundry.com, phone signal with area code 604, 650, and a matched LinkedIn profile for Mathieu Mazerolle.

Mathieu Mazerolle previously worked as Director of Product - New Technology at Foundry and Senior Product Manager at Foundry. Mathieu Mazerolle holds Mcgill Executive Institute Mini-Mba from Mcgill University.

Company email context

Email format at Foundry

This section adds company-level context without repeating Mathieu Mazerolle's masked contact details.

{first}.{last}@foundry.com
86% confidence

AeroLeads found 1 current-domain work email signal for Mathieu Mazerolle. Compare company email patterns before reaching out.

Profile bio

About Mathieu Mazerolle

A results-oriented leader able to align strategic business goals with product development, my passion is unleashing the potential of technology and putting it in the hands of creatives. My projects have included launching a start-up, leading blockbuster video game franchises, pioneering the convergence of real-time graphics and film, and launching a cloud service for freelance artists.

Listed skills include Game Development, Video Games, Software Design, Computer Games, and 30 others.

Current workplace

Mathieu Mazerolle's current company

Company context helps verify the profile and gives searchers a useful next step.

Foundry
Foundry
Director of Product - New Technology at Foundry
AeroLeads page
12 roles · 30 years

Mathieu Mazerolle work experience

A career timeline built from the work history available for this profile.

Director Of Product - New Technology

Current

London, GB

Responsible for harmonizing long-term IP and R&D with Foundry's product portfolio. Our teams keep digital creatives on the bleeding edge of capability and efficiency by deploying emerging technologies into production workflows.

Apr 2020 - Present

Senior Product Manager

London, GB

Manage Athera, a service for building a virtual production studio in the cloud. Led the product from Beta through to launch and growing adoption and revenue. Athera was the solution chosen by the visual effects team behind season 3 of the critically acclaimed Netflix series The Crown.

Apr 2017 - Apr 2020

Senior Product Manager, Aws Autoscaling

Seattle, WA, US

Amazon Web Services (AWS) is the world's leading cloud platform. Managed the Autoscaling service, which provides enhanced availability and cost savings to customers by automatically adjusting provisioned cloud resources to match application load.

Mar 2016 - Mar 2017

Director Of Product Management, Frostbite Game Engine

Redwood City, CA, US

Drove alignment between the priorities of the Frostbite engine technology team against the strategic business goals of Electronic Arts' internal game productions.- Introduced measurement of Net Promoter Score to track impact of Frostbite's releases - Performed Competitive Analysis to understand gaps against rival commercial solutions- Created a single.

May 2014 - Nov 2015

Customer Success Manager

San Francisco, CA, US

Member of the Consulting Services team dedicated to major accounts in the game industry to connect their investment in Autodesk to the realization of tangible business benefits.Applied Visual Strategy to challenge customer’s processes, technology, and people to isolate business pain and formulate solutions.Partnered with some of the most sophisticated game.

Apr 2013 - May 2014

Senior Product Manager For Game Technology

San Francisco, CA, US

Advised Autodesk's executive team to help shape strategy for the games market within the Media and Entertainment division.Designed technology products and prototypes for accelerating game development by bridging the worlds of artists and programmers.Consulted with Autodesk’s Film CTO Council (including Dreamworks, Pixar and Disney Animation) on initiatives.

Nov 2008 - Apr 2013

Lead Engineer, "Games And Film Convergence"

Los Angeles, CA, US

Led a pioneering production team to create a short film that leveraged game-based technology to create cutting-edge movie quality results.Responsible for vendor selection and relationships with nVidia, Crytek, Epic, Softimage, Dassault and Mental Images within the Games and Film Convergence team.Advised executive management to evaluate acquisition and.

Mar 2008 - Oct 2008

Lead Engineer, "Assassin'S Creed"

Saint-Mandé, Île-de-France, FR

Directed a team of over 30 developers to launch Ubisoft’s most successful adventure game, with over 5 million copies of 'Assassin's Creed' sold leading to the creation of a 50 million copy blockbuster franchise.Member of the Steering Team, a task force of senior managers responsible for the high-level strategic direction of the project.

Jul 2005 - Mar 2008

Founder

Unlikely Games

Founded an independent game studio in Montreal to produce 'Unlikely Heroes', the story of four misfit heroes with out-of-control abilities. Raised over $750,000 in seed financing while growing a dynamic team of 12 people.

Mar 2002 - Oct 2004

Software Engineer

US

Delivered the successful extreme sports title 'Dave Mirra BMX' in a tight deadline of less than 5 months on the SEGA Dreamcast game console.Established best-practice peer review and code testing processes that had a significant business impact on the studio by improving programmer productivity.

2000 - 2002 ~2 yrs

Software Engineer, Core Architecture

CA

Engineered performance-critical core systems that lie at the heart of Softimage XSI, a flagship 3D content creation tool used by artists in film, visual effects and games.

Mar 1998 - Mar 2000

Rendering Engineer

Future Endeavors

Developed an advanced graphics system called 'F.E.A.R.' in the pioneering age of 3D game technology.

1996 - 1997 ~1 yr
3 education records

Mathieu Mazerolle education

Mcgill Executive Institute Mini-Mba

Mcgill University

Education record

Pragmatic Marketing Certified: Foundations, Focus, Build

Education record

Certified Scrum Product Owner
FAQ

Frequently asked questions about Mathieu Mazerolle

Quick answers generated from the profile data available on this page.

What company does Mathieu Mazerolle work for?

Mathieu Mazerolle works for Foundry.

What is Mathieu Mazerolle's role at Foundry?

Mathieu Mazerolle is listed as Director of Product - New Technology at Foundry at Foundry.

What is Mathieu Mazerolle's email address?

AeroLeads has found 1 work email signal at @foundry.com for Mathieu Mazerolle at Foundry.

What is Mathieu Mazerolle's phone number?

AeroLeads has found 3 phone signal(s) with area code 604, 650 for Mathieu Mazerolle at Foundry.

Where is Mathieu Mazerolle based?

Mathieu Mazerolle is based in Capitale-Nationale, Quebec, Canada while working with Foundry.

What companies has Mathieu Mazerolle worked for?

Mathieu Mazerolle has worked for Foundry, Amazon Web Services (Aws), Electronic Arts (Ea), Autodesk, and Digital Domain.

How can I contact Mathieu Mazerolle?

You can use AeroLeads to view verified contact signals for Mathieu Mazerolle at Foundry, including work email, phone, and LinkedIn data when available.

What schools did Mathieu Mazerolle attend?

Mathieu Mazerolle holds Mcgill Executive Institute Mini-Mba from Mcgill University.

What skills is Mathieu Mazerolle known for?

Mathieu Mazerolle is listed with skills including Game Development, Video Games, Software Design, Computer Games, Computer Graphics, Programming, Console, and Visual Effects.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.