Mateusz Lechowski

Mateusz Lechowski Email and Phone Number

Lead Narrative Designer at Fumi Games @ Fumi Games
Mateusz Lechowski's Location
Cracow Metropolitan Area, Poland
About Mateusz Lechowski

I focus mainly on narrative design, quest design, and creative direction, however, I do not shy away from other tasks. I'm fluent in scriptwriting, gameplay prototyping, and visual effects. I strongly believe that all-rounded industry knowledge defines a good designer.

Mateusz Lechowski's Current Company Details
Fumi Games

Fumi Games

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Lead Narrative Designer at Fumi Games
Mateusz Lechowski Work Experience Details
  • Fumi Games
    Lead Narrative Designer
    Fumi Games Sep 2024 - Present
    Cracow, Małopolskie, Poland
  • Draw Distance
    Lead Narrative Designer
    Draw Distance Jan 2023 - Sep 2024
    Cracow, Małopolskie, Poland
    Vampire: The Masquerade - Reckoning of New York- Conceiving and securing a clear vision from pitch to release;- Worldbuilding, scriptwriting, character work, quest design;- Writing, editing, text review (in English);- Maintaining a mutually inclusive "two-playthrough" setup with two distinct protagonists;- Designing event systems governing multiple endings;- Implementing and polishing overall game logic;- Supervising cross-team efforts (code/art/sound);- Maintaining coherence within an existing IP (World of Darkness);- Managing language localizations;(Unannounced project)- Conceiving a brand new, esoterically packed world with a rich, cohesive backstory;- In-depth thematic/aesthetic research;- Character building, scriptwriting, dialogue writing, implementation;- Juggling numerous narrative and thematic layers for multiple payoffs;- Overseeing the VO recording process, recording my own voice-over narration for video updates.Other- Contributing to the further development of an internal, Unity-based Quest & Dialogue tool;- Managing multiple projects currently on hold (pitch, worldbuilding, scriptwriting, design, vision management);
  • Draw Distance
    Narrative Designer / Writer
    Draw Distance May 2020 - Jan 2023
    Cracow, Małopolskie, Poland
    Serial Cleaners + DLC- Worldbuilding, character work, main narrative arc;- Script and dialogue writing, in-game text writing (in English);- Design and implementation of a discrete branching storyline system;- Overall game flow implementation and polishing, some in-game cutscene work; - Overseeing the VO recording process from start to finish;- Managing multiple language localizations;Vampire: The Masquerade - Shadows of New York- Side quests - design and writing (in English);- Overall implementation of the game logic;Other- Designing and overseeing the development of an internal, Unity-based Quest & Dialogue tool;
  • Freelance (Self Employed)
    Freelance Writer
    Freelance (Self Employed) Jun 2023 - Jan 2024
    (Unannouced project)- Dialogue writing;
  • Sodigital
    Game Designer / Project Lead
    Sodigital Apr 2013 - May 2020
    Kraków Area, Poland
    As Project Lead I worked on a recently released adventure game, called "Persian Nights". Currently I'm leading two unannounced projects (turn-based strategy and another adventure game). I also worked as a Game Designer on couple of mobile games (not yet released).Some of my responsibilities:- Conceiving and securing clear vision of a game from pitch to release.- Creating and managing documentation (GDD, naming convention, gameplay descriptions).- Overall gameplay design.- Script and dialogue writing, performing reviews of other scripts.- Supervising cinematic cutscenes, directing VO actors.- Working with 2D artists on maintaining consistency in artworks.- Assisting level designers with gameplay scripting and implementation.- Overall polishing (in-game cutscenes, animations, visual effects, pacing).- Basic sound post-production.- Working directly with publisher on milestone deliveries and quality assurance.
  • Drago Entertainment
    World / Level Designer
    Drago Entertainment Apr 2012 - Jan 2013
    Kraków Area, Poland
    Grimlands - postapocalyptic open world MMO shooter.Responsibilities:- Level design and implementation.- Overall work on in-game terrain (procedural generation and sculpting).- Basic 3D modeling in Maya (environment assets prototypes).- Prototyping particle effects.- Gameplay scripting.

Mateusz Lechowski Education Details

Frequently Asked Questions about Mateusz Lechowski

What company does Mateusz Lechowski work for?

Mateusz Lechowski works for Fumi Games

What is Mateusz Lechowski's role at the current company?

Mateusz Lechowski's current role is Lead Narrative Designer at Fumi Games.

What schools did Mateusz Lechowski attend?

Mateusz Lechowski attended Jagiellonian University, Uniwersytet Rzeszowski.

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