I realized I wanted to make games back in the ninth grade. I dabbled in level design using CryEngine 3 and later enrolled in a four-year vocational programming program to make it easier to enter the industry. Throughout my studies, I developed small game prototypes every six months as part of my coursework and final projects, experimenting with different programming languages. I have had the opportunity to work in all aspects of game design, but I particularly enjoy the technical side. I am especially passionate about developing AI NPCs and creating quests using node editors. I focus on scripting mechanics in a way that makes them highly flexible, allowing game designers to implement various scenarios independently, reducing the need for frequent programmer intervention.I aspire to work on well-known AAA projects, even if it means starting at a junior-level position.
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Lead Game DesignerAntifreeze Games Mar 2023 - PresentNDA 'large-scale and ambitious' projectResponsibilities:- Overseeing mechanics from concept to implementation ---- Writing and updating documentation ---- Collaborating with the QA department for testing ---- Balancing ---- Conducting GD Reviews - Shaping the direction and approach to development in collaboration with Leads and Clients - Creating tasks and reviewing the work of GD specialists - Developing relatively complex AI NPCs using a node editor - Developing relatively complex quests (scriptables, then nodes) - Prototyping mechanics and optimizing routine tasks through scripting- Developing UX in collaboration with the UX/UI department - Planning and prioritizing tasks in collaboration with the PM - Developing level design in collaboration with the Level Designer - Working on the project's sound component in collaboration with the Sound Designer - Working on the project's narrative part in collaboration with the Narrative Designer -
Game DesignerAntifreeze Games Jan 2022 - Feb 2023Responsibilities:- Overseeing mechanics from concept to implementation - Creating UX wireframes - Prototyping level design - Prototyping mechanics and optimizing routine tasks through scripting -
Lead Game DesignerGameon Production Mar 2021 - Dec 2021I led a VR project as the Lead Game Designer from concept to 95% completion -
Game DesignerGameon Production Dec 2019 - Feb 2021I participated in the development of more than 6 projects: - Completed 2 PC casual projects from 65% to release - Developed 3 PC casual projects from concept to release - Created the storyline (tasks, cutscenes, dialogues) for 138 missions in a mobile F2P casual project - Occasionally contributed to another mobile F2P casual project and a hypercasual project Responsibilities: - Writing concept documentation - Planning project development timelines with milestones - Overseeing mechanics from concept to implementation - Developing level design - Working on the project's sound component in collaboration with the Sound Designer - Using task trackers (creating, prioritizing, and reviewing tasks) - Developing the storyline from concept to writing dialogues
Sergei Chernikov Education Details
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Higher College Of Informatics Of Nsu
Frequently Asked Questions about Sergei Chernikov
What company does Sergei Chernikov work for?
Sergei Chernikov works for Antifreeze Games
What is Sergei Chernikov's role at the current company?
Sergei Chernikov's current role is Lead Game Designer.
What schools did Sergei Chernikov attend?
Sergei Chernikov attended Higher College Of Informatics Of Nsu.
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Sergei Chernikov
Начальник Сектора Систем Управления - Пао "Силовые Машины" / Power Machines, PjscSt Petersburg -
Sergei Chernikov
Russia -
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