Matt Lewandowski

Matt Lewandowski Email and Phone Number

Madison, WI, US
Matt Lewandowski's Location
Madison, Wisconsin, United States, United States
Matt Lewandowski's Contact Details

Matt Lewandowski work email

Matt Lewandowski personal email

About Matt Lewandowski

I am a versatile, accomplished Senior Software Engineer with expertise in full stack web development, mobile applications, game design and development, and desktop programming. I thrive on making impactful software with creative individuals in agile teams. I'm interested in the intersection of STEM education, gaming, and storytelling, and I'm passionate about fitness, wellness, and healthy living!

Matt Lewandowski's Current Company Details
University of California, Davis

University Of California, Davis

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Game Developer
Madison, WI, US
Employees:
110
Matt Lewandowski Work Experience Details
  • University Of California, Davis
    Game Developer
    University Of California, Davis
    Madison, Wi, Us
  • Gamediscoverco
    Full-Stack Web Developer
    Gamediscoverco Jun 2024 - Present
    I'm a full-stack web developer at GameDiscoverCo where we are building a data-driven suite of tools for analysis of the console and PC videogame markets.https://gamediscover.co/
  • Wested
    Senior Web Developer
    Wested Aug 2024 - Present
    San Francisco, Ca, Us
    I'm building educational performance assessment tools for Next Generation Science Standards (NGSS).
  • Team2Bit Game Studio
    Co-Founder And Cto
    Team2Bit Game Studio Feb 2011 - Present
    I'm co-founder and CTO of an indie game studio with over a decade of industry experience. We've partnered with companies like Adult Swim and OUYA and shipped titles on Xbox, Steam, iOS, Android, VR, and more. Our games have been shown at E3, PAX, GDC, the MIX, and Indiecade. We won season 1 of IGN's The Next Game Boss reality TV competition, were members of IGN's prestigious Indie Open House incubator program, and successfully Kickstarted our first major title. We're currently working on Divisadero, a cli-fi true crime narrative adventure game. We build our games using Unity and C# but have also used XNA and Flash/ActionScript for past projects.
  • Bscs Science Learning
    Web And App Developer
    Bscs Science Learning Jan 2023 - Jul 2024
    Colorado Springs, Co, Us
    I created mobile and web apps about radio technology for an NSF funded science education grant. We used Unity and C# to make a mobile apps used in science camps and classrooms, a suite of web-friendly arcade games, and an interactive, story-driven mobile game about how radio technology is used in the aftermath of a hurricane in Puerto Rico.
  • University Of California, Davis
    Game Developer
    University Of California, Davis Mar 2023 - Jun 2024
    Davis, California, Us
    Through a contract position with Hyperfine Labs, I created a first-person, voxel adventure mobile and web game that teaches middle school students about plant biology, genetics, and cultivation history as an outreach component of a UC Davis science research grant. We built our project using Unity, Unity UI, C#, and MagicaVoxel.
  • Children'S Creativity Museum
    Lead Application Developer
    Children'S Creativity Museum Jun 2021 - Oct 2023
    San Francisco, Ca, Us
    I created NASA-funded, space-themed educational mobile applications as part of a collaboration between multiple institutions including the Children's Creativity Museum of San Francisco, CA, UC Berkeley's Lawrence Hall of Science, and the Sciencenter of Ithaca, NY. We developed multi-platform apps with augmented reality features using Unity, C#, and AR Foundation.
  • Science Museum Of Minnesota
    Mobile Application Developer
    Science Museum Of Minnesota May 2022 - Jun 2023
    Saint Paul, Mn, Us
    I built a science poll mobile application through the Science Museum of Minnesota for Arizona State University's Center for Science and the Imagination. The app is part of the "Future Visions 2071" exhibit, a NASA collaboration which envisions possible future timelines based on scientific research. The poll app was built using Unity and C# and uses a server back-end that processes poll results using PHP. See more about the exhibit here: https://vimeo.com/810705790
  • The Concord Consortium
    Senior Software Engineer
    The Concord Consortium Jan 2018 - Feb 2022
    Concord, Ma, Us
    I was a senior engineer on a collection of grant-funded, open-source, ed-tech software projects at a nonprofit dedicated to creating innovative STEM learning. We primarily built web applications in an Agile environment using TypeScript, React, Sass, MST/Redux, and Firebase/Firestore with end-to-end testing using Cypress and story tracking using Pivotal Tracker. We also get our hands dirty with AWS cloud tools, Unity, C#, AR/VR dev, jQuery, Java, Python, Raspberry Pis, sensor communication via MQTT, Web Bluetooth, and whatever tools fit our development needs. I worked on over a dozen projects and collaborated with leading education companies and institutions (Michigan State, Pearson, University of Illinois Urbana-Champaign, Stroud Water Research Center, and more). Here are some of my favorite projects that I helped bring to life over the years:• a collection of science simulations used in standardized testing for the state of Massachusetts• CEASAR: an AR star map for the HoloLens and Oculus Quest• InSPECT Dataflow: an IoT sensor sandbox controlled by user-designed flow programs• Leaf Pack Virtual Stream: a stream ecology simulation• Connected Biology: a set of interactive tools to study genetics and evolution• GeoCoder: a workspace to explore geological threats using block programming• an interactive magnetic field simulation• Activity Player: a runtime environment for teacher authored classroom activities• Portal Dashboard: a teacher dashboard to monitor classroom progress and provide feedback to students
  • Girls Make Games
    Game Development And Education Specialist
    Girls Make Games Jun 2017 - Jul 2017
    Raleigh, North Carolina, Us
    I helped build Unity C# curriculum and game templates while providing onsite support at 6 regional camps for Girls Make Games, an international education program working to inspire the next generation of designers, creators, and engineers.
  • Uc Berkeley
    Lead Mobile Application Developer
    Uc Berkeley Sep 2013 - Jun 2016
    Berkeley, Ca, Us
    I was a senior developer and game designer at UC Berkeley’s Lawrence Hall of Science. I served as lead engineer on the popular DIY Science app series, and I took the reins of a grant-funded mobile game project and expanded the scope, rebooted the project management methodologies, and introduced new development tools allowing our team to produce an entire trilogy of STEM-themed mobile games. During my tenure, I balanced efforts on multiple, simultaneous projects as both a game designer and lead software engineer and our team had tremendous success. A bulk of our work resulted in launching 6 mobile apps that have amassed over 1.5 million downloads, were heavily featured in the App Store and Google Play, and won Common Sense Media and Digital Ehon awards for excellence. I received UC Berkeley Spot Award for outstanding employee performance. We worked within an Agile environment and built our content using Unity, C#, Xcode, Objective-C, Python, Appcelerator, HTML, CSS, and JavaScript while managing our projects using Basecamp.
  • Indec Systems, Inc.
    Senior Software Engineer And Project Leader
    Indec Systems, Inc. Apr 2007 - Mar 2012
    As a Senior Software Engineer and Project Leader, I oversaw and implemented a sophisticated, high-end catalog of globally-distributed software applications using C++, C#, VB, VB.NET, and MS Access. Our medium-sized, agile teams created applications for clinical cardiology, medical image archival, confocal microscopy, and in vivo fluorescence imaging. • Led team that developed and released DICOM PACS query/retrieval application• Co-led team that developed and released mini-PACS medical image archival application• Liaison to Volcano Corporation and lead engineer on project integrating Virtual Histology package into medical applications• Oversaw new releases of company's primary trio of medical applications, including major implementation of Optical Coherence Tomography (OCT) compatibility and analysis tools• Developed features for Fluorvivo, an in vivo fluorescence imaging application developed jointly with Anticancer, Inc.• Generated documentation required to obtain FDA 510K approval of echoPlaque software• Authored software manuals and quick-start guides• Integrated company document management into MS SharePoint server• Co-wrote XML-based patient and image tracking log to reduce clinical error• Worked on-site with hospitals and researchers across North America, South America, Europe, and Asia to ensure products met customer needs• Developed PR and marketing videos, literature, and presentation tools using Flash and ActionScript in an effort to support company sales team
  • Indec Systems, Inc.
    Senior Software Engineer
    Indec Systems, Inc. Apr 2005 - Mar 2007
    As a Senior Software Engineer I worked on all aspects of a suite of medical applications used by clinical and research cardiology institutions worldwide and written using C, C++, C#, VB 6, VB.NET, and the MS Access DBMS. During this time I was a primary engineer during a major release of the echoPlaque IVUS analysis software, worked in conjunction with Boston Scientific to create the Enhancer DICOM medical image viewer, guided the Medical Imaging Bench multi-modality imaging analysis software to market, and collaborated with Terumo Medical to built a prototype front-end application for their coronary optical imaging system. I continued representing my company at trade shows and performing customer training and on-site installations around the world (with an emphasis on the Japanese and Korean markets). I also maintained the company website using HTML, CSS, and JavaScript; wrote manuals and training materials; and authored documentation required to obtain FDA 510K approval of the Enhancer software.
  • Indec Systems, Inc.
    Software Engineer
    Indec Systems, Inc. Apr 2003 - Mar 2005
    As a Software Engineer I developed imaging applications designed for confocal microscopy and clinical cardiology using C, C++, C#, VB 6, VB.NET, and the MS Access DBMS. My main project during this period was a collaboration with Olympus Corporation to complete an international release of the Fluoview research software. My primary focus was implementing new features, ensuring product functionality adhered to SOPs, bug fixing, and testing software applications to meet a variety of standards. I served as a customer-facing representative and installation and staging engineer at medical trade shows around the country (ACA, AHA, TCT). I performed on-site customer training at locations around North America.
  • University Of Wisconsin-Madison
    Web Developer
    University Of Wisconsin-Madison May 2000 - Feb 2003
    Madison, Wi, Us
    I developed, managed, and maintained database-driven websites using HTML, CSS, JavaScript, and SQL for the University of Wisconsin-Madison Center for Cooperatives, a university-based organization that supports scholarship and community building across all sectors of both regional and national cooperative businesses.
  • University Of Wisconsin-Madison
    Web Developer
    University Of Wisconsin-Madison Mar 2001 - Oct 2001
    Madison, Wi, Us
    I developed interactive, web-based teaching tools using HTML, CSS, JavaScript, ASP, and Zope for the Wisconsin Center for Education Research, a university-based research center committed to enabling education collaboration, improving education outcomes, and positively impacting education practice.
  • City Of Madison, Wi
    Web Developer
    City Of Madison, Wi Mar 2000 - Oct 2000
    Madison, Wisconsin, Us
    I was the lead programmer on a project implementing streaming video web content using HTML and JavaScript for the Madison City Channel 12 website.

Matt Lewandowski Skills

Programming Software Development C# Unity3d Game Development Flash Web Applications Software Design Game Design Social Games Opengl C++ Git Actionscript Objective C Project Management Xna Php Java Project Leadership Video Games Visual Basic Visual Studio Xcode Mobile Applications Ios Development Unity Productivity Software Objecti

Matt Lewandowski Education Details

  • University Of Wisconsin-Madison
    University Of Wisconsin-Madison
    Computer Science And Communications
  • Namaste Yoga & Wellness
    Namaste Yoga & Wellness
    Ryt 200

Frequently Asked Questions about Matt Lewandowski

What company does Matt Lewandowski work for?

Matt Lewandowski works for University Of California, Davis

What is Matt Lewandowski's role at the current company?

Matt Lewandowski's current role is Game Developer.

What is Matt Lewandowski's email address?

Matt Lewandowski's email address is ma****@****ail.com

What schools did Matt Lewandowski attend?

Matt Lewandowski attended University Of Wisconsin-Madison, Namaste Yoga & Wellness.

What are some of Matt Lewandowski's interests?

Matt Lewandowski has interest in Reading.

What skills is Matt Lewandowski known for?

Matt Lewandowski has skills like Programming, Software Development, C#, Unity3d, Game Development, Flash, Web Applications, Software Design, Game Design, Social Games, Opengl, C++.

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