Matt Lewandowski Email and Phone Number
Matt Lewandowski work email
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Matt Lewandowski personal email
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I am a versatile, accomplished Senior Software Engineer with expertise in full stack web development, mobile applications, game design and development, and desktop programming. I thrive on making impactful software with creative individuals in agile teams. I'm interested in the intersection of STEM education, gaming, and storytelling, and I'm passionate about fitness, wellness, and healthy living!
University Of California, Davis
View- Website:
- mindbrain.ucdavis.edu
- Employees:
- 110
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Game DeveloperUniversity Of California, DavisMadison, Wi, Us -
Full-Stack Web DeveloperGamediscoverco Jun 2024 - PresentI'm a full-stack web developer at GameDiscoverCo where we are building a data-driven suite of tools for analysis of the console and PC videogame markets.https://gamediscover.co/ -
Senior Web DeveloperWested Aug 2024 - PresentSan Francisco, Ca, UsI'm building educational performance assessment tools for Next Generation Science Standards (NGSS). -
Co-Founder And CtoTeam2Bit Game Studio Feb 2011 - PresentI'm co-founder and CTO of an indie game studio with over a decade of industry experience. We've partnered with companies like Adult Swim and OUYA and shipped titles on Xbox, Steam, iOS, Android, VR, and more. Our games have been shown at E3, PAX, GDC, the MIX, and Indiecade. We won season 1 of IGN's The Next Game Boss reality TV competition, were members of IGN's prestigious Indie Open House incubator program, and successfully Kickstarted our first major title. We're currently working on Divisadero, a cli-fi true crime narrative adventure game. We build our games using Unity and C# but have also used XNA and Flash/ActionScript for past projects.
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Web And App DeveloperBscs Science Learning Jan 2023 - Jul 2024Colorado Springs, Co, UsI created mobile and web apps about radio technology for an NSF funded science education grant. We used Unity and C# to make a mobile apps used in science camps and classrooms, a suite of web-friendly arcade games, and an interactive, story-driven mobile game about how radio technology is used in the aftermath of a hurricane in Puerto Rico. -
Game DeveloperUniversity Of California, Davis Mar 2023 - Jun 2024Davis, California, UsThrough a contract position with Hyperfine Labs, I created a first-person, voxel adventure mobile and web game that teaches middle school students about plant biology, genetics, and cultivation history as an outreach component of a UC Davis science research grant. We built our project using Unity, Unity UI, C#, and MagicaVoxel. -
Lead Application DeveloperChildren'S Creativity Museum Jun 2021 - Oct 2023San Francisco, Ca, UsI created NASA-funded, space-themed educational mobile applications as part of a collaboration between multiple institutions including the Children's Creativity Museum of San Francisco, CA, UC Berkeley's Lawrence Hall of Science, and the Sciencenter of Ithaca, NY. We developed multi-platform apps with augmented reality features using Unity, C#, and AR Foundation. -
Mobile Application DeveloperScience Museum Of Minnesota May 2022 - Jun 2023Saint Paul, Mn, UsI built a science poll mobile application through the Science Museum of Minnesota for Arizona State University's Center for Science and the Imagination. The app is part of the "Future Visions 2071" exhibit, a NASA collaboration which envisions possible future timelines based on scientific research. The poll app was built using Unity and C# and uses a server back-end that processes poll results using PHP. See more about the exhibit here: https://vimeo.com/810705790 -
Senior Software EngineerThe Concord Consortium Jan 2018 - Feb 2022Concord, Ma, UsI was a senior engineer on a collection of grant-funded, open-source, ed-tech software projects at a nonprofit dedicated to creating innovative STEM learning. We primarily built web applications in an Agile environment using TypeScript, React, Sass, MST/Redux, and Firebase/Firestore with end-to-end testing using Cypress and story tracking using Pivotal Tracker. We also get our hands dirty with AWS cloud tools, Unity, C#, AR/VR dev, jQuery, Java, Python, Raspberry Pis, sensor communication via MQTT, Web Bluetooth, and whatever tools fit our development needs. I worked on over a dozen projects and collaborated with leading education companies and institutions (Michigan State, Pearson, University of Illinois Urbana-Champaign, Stroud Water Research Center, and more). Here are some of my favorite projects that I helped bring to life over the years:• a collection of science simulations used in standardized testing for the state of Massachusetts• CEASAR: an AR star map for the HoloLens and Oculus Quest• InSPECT Dataflow: an IoT sensor sandbox controlled by user-designed flow programs• Leaf Pack Virtual Stream: a stream ecology simulation• Connected Biology: a set of interactive tools to study genetics and evolution• GeoCoder: a workspace to explore geological threats using block programming• an interactive magnetic field simulation• Activity Player: a runtime environment for teacher authored classroom activities• Portal Dashboard: a teacher dashboard to monitor classroom progress and provide feedback to students -
Game Development And Education SpecialistGirls Make Games Jun 2017 - Jul 2017Raleigh, North Carolina, UsI helped build Unity C# curriculum and game templates while providing onsite support at 6 regional camps for Girls Make Games, an international education program working to inspire the next generation of designers, creators, and engineers. -
Lead Mobile Application DeveloperUc Berkeley Sep 2013 - Jun 2016Berkeley, Ca, UsI was a senior developer and game designer at UC Berkeley’s Lawrence Hall of Science. I served as lead engineer on the popular DIY Science app series, and I took the reins of a grant-funded mobile game project and expanded the scope, rebooted the project management methodologies, and introduced new development tools allowing our team to produce an entire trilogy of STEM-themed mobile games. During my tenure, I balanced efforts on multiple, simultaneous projects as both a game designer and lead software engineer and our team had tremendous success. A bulk of our work resulted in launching 6 mobile apps that have amassed over 1.5 million downloads, were heavily featured in the App Store and Google Play, and won Common Sense Media and Digital Ehon awards for excellence. I received UC Berkeley Spot Award for outstanding employee performance. We worked within an Agile environment and built our content using Unity, C#, Xcode, Objective-C, Python, Appcelerator, HTML, CSS, and JavaScript while managing our projects using Basecamp. -
Senior Software Engineer And Project LeaderIndec Systems, Inc. Apr 2007 - Mar 2012As a Senior Software Engineer and Project Leader, I oversaw and implemented a sophisticated, high-end catalog of globally-distributed software applications using C++, C#, VB, VB.NET, and MS Access. Our medium-sized, agile teams created applications for clinical cardiology, medical image archival, confocal microscopy, and in vivo fluorescence imaging. • Led team that developed and released DICOM PACS query/retrieval application• Co-led team that developed and released mini-PACS medical image archival application• Liaison to Volcano Corporation and lead engineer on project integrating Virtual Histology package into medical applications• Oversaw new releases of company's primary trio of medical applications, including major implementation of Optical Coherence Tomography (OCT) compatibility and analysis tools• Developed features for Fluorvivo, an in vivo fluorescence imaging application developed jointly with Anticancer, Inc.• Generated documentation required to obtain FDA 510K approval of echoPlaque software• Authored software manuals and quick-start guides• Integrated company document management into MS SharePoint server• Co-wrote XML-based patient and image tracking log to reduce clinical error• Worked on-site with hospitals and researchers across North America, South America, Europe, and Asia to ensure products met customer needs• Developed PR and marketing videos, literature, and presentation tools using Flash and ActionScript in an effort to support company sales team
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Senior Software EngineerIndec Systems, Inc. Apr 2005 - Mar 2007As a Senior Software Engineer I worked on all aspects of a suite of medical applications used by clinical and research cardiology institutions worldwide and written using C, C++, C#, VB 6, VB.NET, and the MS Access DBMS. During this time I was a primary engineer during a major release of the echoPlaque IVUS analysis software, worked in conjunction with Boston Scientific to create the Enhancer DICOM medical image viewer, guided the Medical Imaging Bench multi-modality imaging analysis software to market, and collaborated with Terumo Medical to built a prototype front-end application for their coronary optical imaging system. I continued representing my company at trade shows and performing customer training and on-site installations around the world (with an emphasis on the Japanese and Korean markets). I also maintained the company website using HTML, CSS, and JavaScript; wrote manuals and training materials; and authored documentation required to obtain FDA 510K approval of the Enhancer software.
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Software EngineerIndec Systems, Inc. Apr 2003 - Mar 2005As a Software Engineer I developed imaging applications designed for confocal microscopy and clinical cardiology using C, C++, C#, VB 6, VB.NET, and the MS Access DBMS. My main project during this period was a collaboration with Olympus Corporation to complete an international release of the Fluoview research software. My primary focus was implementing new features, ensuring product functionality adhered to SOPs, bug fixing, and testing software applications to meet a variety of standards. I served as a customer-facing representative and installation and staging engineer at medical trade shows around the country (ACA, AHA, TCT). I performed on-site customer training at locations around North America.
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Web DeveloperUniversity Of Wisconsin-Madison May 2000 - Feb 2003Madison, Wi, UsI developed, managed, and maintained database-driven websites using HTML, CSS, JavaScript, and SQL for the University of Wisconsin-Madison Center for Cooperatives, a university-based organization that supports scholarship and community building across all sectors of both regional and national cooperative businesses. -
Web DeveloperUniversity Of Wisconsin-Madison Mar 2001 - Oct 2001Madison, Wi, UsI developed interactive, web-based teaching tools using HTML, CSS, JavaScript, ASP, and Zope for the Wisconsin Center for Education Research, a university-based research center committed to enabling education collaboration, improving education outcomes, and positively impacting education practice. -
Web DeveloperCity Of Madison, Wi Mar 2000 - Oct 2000Madison, Wisconsin, UsI was the lead programmer on a project implementing streaming video web content using HTML and JavaScript for the Madison City Channel 12 website.
Matt Lewandowski Skills
Matt Lewandowski Education Details
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University Of Wisconsin-MadisonComputer Science And Communications -
Namaste Yoga & WellnessRyt 200
Frequently Asked Questions about Matt Lewandowski
What company does Matt Lewandowski work for?
Matt Lewandowski works for University Of California, Davis
What is Matt Lewandowski's role at the current company?
Matt Lewandowski's current role is Game Developer.
What is Matt Lewandowski's email address?
Matt Lewandowski's email address is ma****@****ail.com
What schools did Matt Lewandowski attend?
Matt Lewandowski attended University Of Wisconsin-Madison, Namaste Yoga & Wellness.
What are some of Matt Lewandowski's interests?
Matt Lewandowski has interest in Reading.
What skills is Matt Lewandowski known for?
Matt Lewandowski has skills like Programming, Software Development, C#, Unity3d, Game Development, Flash, Web Applications, Software Design, Game Design, Social Games, Opengl, C++.
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