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First as a user researcher and now as a product leader, I have brought dozens of products to market. In particular, I have focused on delivering customer-loved products that can continue to grow over the long term, earning my colleagues' and executives' trust and respect. As part of this process, I helped grow companies from start-up to scale-up, and from scale-up to customer-focused maturity.Through it all, I have focused on leadership, mentoring, and coaching to give my coworkers the best working experience possible while creating highly productive teams. As a result, the culture of my teams has been praised by others at our workplaces and my colleagues have singled me out for recognition as a great mentor.
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Head Of Product StrategyBat AroundPlano, Tx, Us -
Director Of ProductSolsten Jan 2023 - Apr 2024Berlin, Berlin, DeFormed and ran the product organization for an AI-driven SaaS startup that delivered industry-leading audience intelligence.• Delivered monthly features driving +10% YoY stickiness.• Pivoted product planning strategy to a principled, long-term roadmap.• Pioneered integration with external SaaS platforms.• Awarded Mentor of the Year by my colleagues. -
Director Of User Research, Ms-1Wargaming Jul 2021 - Nov 2022Nicosia, CyCo-headed development on a new mobile game while delivering impactful user feedback for multiple games. • Created business models and launch scenarios, revealing there was no longer money to launch new games.• Improved competitor comparisons and business planning by fixing internal KPI definitions.• Pivoted daily decision-making for in-development game teams to be based on user research insights. -
Director Of User ResearchPeoplefun Dec 2020 - Jul 2021Richardson, Texas, UsCreated a mixed methods user research team, made its use commonplace amongst the dev teams, and trained PMs on statistics and presentation of data.• Increased all teams use of data by educating PMs on how to present it.• Built standards for greenlight decisions based on user testing.• Incorporated user testing throughout the game lifecycle.• Built a team of diverse researchers that could self-sustain. -
Lead User Research ManagerPeoplefun Jun 2020 - Dec 2020Richardson, Texas, Us -
Sr. Manager Of Ux ResearchScopely Feb 2016 - Jun 2020Culver City, California, UsDrove cultural change from a short-term revenue focus to a long-term player experience focus by consistently showing the relationship between good experiences and good business outcomes.• Quantified the relationship between player sentiment and KPIs which drove the adoption of a player-focused company mission.• Increased monthly revenue by 20% using only one month of development time by focusing on customer needs.• Proved the value of consistent integration of user research resulting in teams adding sprints to respond to feedback before launching features.• Grew a team from 2 to 6 by consistently demonstrating value to the teams and the business.• Created a series of educational opportunities as part of the Scopely Leadership Acceleration Program. -
Manager, User ResearchActivision Aug 2014 - Feb 2016Santa Monica, California, UsTrained researchers for work across all of Activision’s major, global franchises and personally conducted research for games being built across three continents simultaneously.• Proved the value of user research such that teams moved initial testing forward by 8 months.• Revised procedures to create greater precision in measurements and consistency that allows for comparison across titles -
LecturerThe Guildhall At Smu Feb 2013 - Aug 2014Dallas, Texas, UsTaught user research to production masters’ students, guided students through their thesis, and oversaw multidisciplinary teams through the process of building their capstone games.• Coached teachers through aligning their grading with student’s portfolio requirements.• Taught students who successfully found positions in major AAA studios across art, design, programming, and production -
Manager, UsabilityThq Aug 2010 - Jan 2013Agoura Hills, Ca, UsStepped up to run the department when the previous head left, built out all aspects of research, and proved that player testing could predict market reception to a game.• Predicted Metacritic scores using playtest feedback and competitor benchmarking. -
Adjunct LecturerThe Guildhall At Smu Aug 2012 - Oct 2012Dallas, Texas, UsWorked as an adjunct lecturer teaching user research fundamentals to students on the game production track. -
User Research EngineerCompucom/Excell Data Corporation With Microsoft Game Studios Jun 2008 - Jul 2010Fort Mill, Sc, UsMastered the core user research techniques and provided insights to major franchises such as Halo. -
Graduate ResearcherUniversity Of Cincinnati Sep 2004 - Jun 2008Cincinnati, Ohio, Us• Conducted systematic investigations into human perception using augmented and virtual reality paradigms.• Programmed 3D augmented and virtual (full immersion) environments.• Designed experiments.• Collected and analyzed data.• Presented and published findings of experiments to diverse audiences.• Supervised research assistants.• Instructed undergraduate research methodology and statistics courses.• Served on departmental colloquium and interdepartmental IT committees. -
Technical ConsultantUniversity Of Cincinnati Jun 2006 - Jun 2007Cincinnati, Ohio, Us• Created turnkey software and provided instruction for the inaugural offering of the American Psychological Association Advanced Training Institute on Nonlinear Dynamics. Also helped to refine the course in its second year.• Adapted existing algorithms to the platform attendees used to conduct nonlinear correlation analysesInstructed attendees on generating and analyzing novel datasets with the software.• Provided technical assistance for attendees during and after the course. -
Computer TechRose Computer Technology Services Aug 2003 - Aug 2004Provided 3rd party IT services including equipment installation, networking, and hardware and software diagnostics and repairs.
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Program Management InternThomson Financial Jun 2002 - Aug 2002Us• Developed program tracking tools and managed projects designed to reorganize functional business units.• Assisted with the redesign of the multi-million-dollar credit and collection process.• Researched and suggested technological solutions to existing problems.• Facilitated communication between business and IT departments.• Worked with the technology department to create user-focused interfaces.• Developed in-house software tools.
Matt Streit Skills
Matt Streit Education Details
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University Of CincinnatiPsychology -
University Of CincinnatiPsychology -
Rensselaer Polytechnic InstituteComputer Science - Psychology
Frequently Asked Questions about Matt Streit
What company does Matt Streit work for?
Matt Streit works for Bat Around
What is Matt Streit's role at the current company?
Matt Streit's current role is Head of Product Strategy.
What is Matt Streit's email address?
Matt Streit's email address is ma****@****ail.com
What is Matt Streit's direct phone number?
Matt Streit's direct phone number is +151331*****
What schools did Matt Streit attend?
Matt Streit attended University Of Cincinnati, University Of Cincinnati, Rensselaer Polytechnic Institute.
What skills is Matt Streit known for?
Matt Streit has skills like Computer Games, Paper Prototyping, User Experience, Usability Testing, Data Analysis, Usability Engineering, Heuristic Evaluation, Interaction Design, User Centered Design, Rapid Prototyping, Agile Methodologies, Contextual Inquiry.
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