Matt Weir

Matt Weir Email and Phone Number

Founder and Lead Dev @ Algonaut
Auckland, NZ
Matt Weir's Location
Auckland, Auckland, New Zealand, New Zealand
Matt Weir's Contact Details

Matt Weir work email

Matt Weir personal email

About Matt Weir

Multi-disciplined application developer driven by a thirst for knowledge and the love of creating something from nothing. Deep love of both code and design. Favorite areas include Artificial Intelligence, audio processing, 3D graphics, electronics, and augmented/virtual reality. Can also shred a decent guitar solo if required.

Matt Weir's Current Company Details
Algonaut

Algonaut

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Founder and Lead Dev
Auckland, NZ
Website:
algonaut.tech
Employees:
2
Matt Weir Work Experience Details
  • Algonaut
    Founder And Lead Dev
    Algonaut
    Auckland, Nz
  • Algonaut
    Founder/Lead Dev
    Algonaut Nov 2017 - Present
    Auckland, New Zealand
    Almost everything. Artificial Intelligence, machine learning, audio processing, graphics processing, frontend web, backend web, design, marketing...
  • Serato
    Technical Lead
    Serato Jul 2015 - Nov 2017
    Auckland
  • Sensorium
    Technical Director
    Sensorium Feb 2015 - 2016
    Auckland
    Sensorium is Australasia's first production studio dedicated to the creation of high quality Virtual Reality experiences.
  • Lumen Digital
    Senior Software Developer
    Lumen Digital Sep 2013 - Apr 2015
    Wellington & Wairarapa, New Zealand
    Software Development, C#, Unity, C++, Mobile, Kinect, Augmented RealityAt Lumen Digital I worked on a number of different contracts from mobile to interactive installations with a very wide range of technology. All projects were built in Unity and I worked in nearly every area of the environment. The work was extremely varied and required quick adoption of new technology. I also handled technical project management including GitHub version… Show more Software Development, C#, Unity, C++, Mobile, Kinect, Augmented RealityAt Lumen Digital I worked on a number of different contracts from mobile to interactive installations with a very wide range of technology. All projects were built in Unity and I worked in nearly every area of the environment. The work was extremely varied and required quick adoption of new technology. I also handled technical project management including GitHub version control.Accomplishments:Fisher & Paykel - Cutting edge research and development and working demo construction for potential concept stores. Space - Lead architect and sole developer for real-time interactive audio-visual music creation.Life Education mobile classroom - Hardware stage lighting control system and Kinect avatar system.GWA Interactive Product Browser iPad app - Lead architect and developer for interactive 3D product showroom. Show less
  • Bare Kiwi
    Co-Owner Of Bare Kiwi
    Bare Kiwi Feb 2010 - Sep 2013
    New Zealand
    In 2010 I made a change from purely programming based work and started a company with a partner called Bare Kiwi. Bare Kiwi is an online video guide to New Zealand and I spent three years travelling the country creating videos of things tourists can do and places to stay. I covered many different roles including video production (directing, filming, editing), motion graphics, building and maintaining the website/database, producing promotional material, and business… Show more In 2010 I made a change from purely programming based work and started a company with a partner called Bare Kiwi. Bare Kiwi is an online video guide to New Zealand and I spent three years travelling the country creating videos of things tourists can do and places to stay. I covered many different roles including video production (directing, filming, editing), motion graphics, building and maintaining the website/database, producing promotional material, and business strategy.Accomplishments:Directed, filmed, edited 90 videosBuilt website backend (php, MySQL)Designed and wrote promotional material (posters, press releases)Handled business strategy and finances Show less
  • The Sea Kayak Company
    Sea Kayak Guide
    The Sea Kayak Company Nov 2011 - Apr 2013
    Motueka, New Zealand
    Sea Kayak Guide in paradise (aka The Abel Tasman National Park) (summers only)The job consisted of meeting 8 strangers from anywhere in the world and taking them out for a day kayaking on the open ocean. Challenges included safely navigating sometimes unpredictable sea and weather conditions and managing group dynamics. The job was very challenging physically and mentally at times. The chance have leadership and communication skills tested and grown on a daily basis was… Show more Sea Kayak Guide in paradise (aka The Abel Tasman National Park) (summers only)The job consisted of meeting 8 strangers from anywhere in the world and taking them out for a day kayaking on the open ocean. Challenges included safely navigating sometimes unpredictable sea and weather conditions and managing group dynamics. The job was very challenging physically and mentally at times. The chance have leadership and communication skills tested and grown on a daily basis was extremely rewarding. Show less
  • Sidhe Interactive
    Programmer
    Sidhe Interactive May 2007 - May 2009
    Wellington, New Zealand
    I was employed at Sidhe Interactive on the strength of my personal games projects and had valuable experience working with large teams on complex projects with very fast paced production. I was able to work on a number of different platforms in a variety of roles.Accomplishments:Speed Racer (Nintendo Wii, Playstation 2) - Audio programming, Sound design, Gameplay programmingShatter (Xbox 360) - Audio programmingRugby League 3 (Nintendo Wii) - Animation system and asset… Show more I was employed at Sidhe Interactive on the strength of my personal games projects and had valuable experience working with large teams on complex projects with very fast paced production. I was able to work on a number of different platforms in a variety of roles.Accomplishments:Speed Racer (Nintendo Wii, Playstation 2) - Audio programming, Sound design, Gameplay programmingShatter (Xbox 360) - Audio programmingRugby League 3 (Nintendo Wii) - Animation system and asset management, Gameplay programming, Replay system. Show less

Matt Weir Skills

Game Development Programming C++ Video Production Motion Graphics Film Audio Programming Machine Learning Embedded Linux Python C# Unity3d Music Production Software Architecture Shader Creation Javascript Php Juce Keras Linux Digital Signal Processing Audio Analysis Music Analysis

Matt Weir Education Details

  • Natcoll
    Natcoll
    Design, 3D Modelling And Animation, Motion Graphics, Audio, Video Production

Frequently Asked Questions about Matt Weir

What company does Matt Weir work for?

Matt Weir works for Algonaut

What is Matt Weir's role at the current company?

Matt Weir's current role is Founder and Lead Dev.

What is Matt Weir's email address?

Matt Weir's email address is ma****@****ail.com

What schools did Matt Weir attend?

Matt Weir attended Natcoll.

What skills is Matt Weir known for?

Matt Weir has skills like Game Development, Programming, C++, Video Production, Motion Graphics, Film, Audio Programming, Machine Learning, Embedded Linux, Python, C#, Unity3d.

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