Matt Zanetti work email
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Efficient and highly productive multi-disciplinary designer with a skill-set that spans the breadth of visual and interactive design. 15 years of experience in games and software development, with 28+ shipped titles to date. All of which I have had a key role in the design, project management and delivery of. Having co-founded and run two successful start-ups, my career thus far has thrown me into situations far beyond my qualifications or experience at the time and demanded that I rise to the challenge. This career path, although arduous at times, has provided me with a level of experience and insight into the industry that would be hard to come by otherwise.Running companies has meant that rather than just cutting my teeth on product, UX & UI design, I have also had to become adept at hiring and managing staff, handling demanding clients and balancing running of the business while also producing the highest possible quality design work.
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Senior Product DesignerBethog Inc Jan 2024 - PresentEdinburgh City, Scotland, United KingdomA crypto casino and sportsbook from the creators of FanDuel.Ownership the creative strategy at BetHog, shaping the brand identity and enhancing user engagement through innovative, high-impact visuals and product design.• Developed and maintain BetHog’s brand identity, ensuring appeal across the platform.• Design and produce artwork, animations, and sound effects for original games, crafting an immersive and engaging user experience.• Own the end-to-end product design of the Progressive Web App (PWA), focusing on intuitive and visually appealing interfaces.• Established a comprehensive design system, streamlining design.• Integrated low-code and automation tools, increasing efficiency freeing up developer resources.• Design gamification elements that drive user engagement and retention.• Pioneer creative AI tools enabling a small team to deliver big results.This role underscored my ability to lead comprehensive design efforts, balance brand-building with user engagement strategies, and leverage emerging technologies. -
Senior Product DesignerVault Laboratories, Inc Jul 2022 - Dec 2023Edinburgh City, Scotland, United KingdomFlick rebranded to VAULT in October 2021, pivoting to a crypto-based platform that empowers musicians to engage superfans, offering alternative revenue streams in the era of streaming.Drove the rebranding of VAULT, pushed forward design strategy and leading a cross-functional team to build innovative crypto solutions for artist-fan engagement.• Created and owned the VAULT design system, ensuring a cohesive and scalable brand identity across all touchpoints.• Spearheaded the rebranding effort, shaping a new visual identity that resonated with the music and crypto communities.• Coordinated cross-functional design workshops, facilitating collaboration across departments to align on strategic and visual goals.• Led the WebApp team, consisting of four engineers, one QA, and myself, ensuring efficient delivery and adherence to design and functionality standards.• Ownership of high-stakes artist pitches, presenting to influential figures like Daft Punk, Eminem, and Gorillaz, strengthening VAULT’s industry presence and appeal.This role solidified my experience in managing brand transformation and guiding design-led initiatives in a cutting-edge space, balancing creative vision with strategic objectives.
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Product DesignerVault: Creators Unlocked Oct 2021 - Jul 2022Edinburgh, Scotland, United Kingdom
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Product DesignerFlick Feb 2021 - Oct 2021A start-up by the creators of FanDuel, focused on building community around live sporting events.Focused gamification efforts at Flick, enhancing engagement through interactive features like live chat, quizzes, and predictive games, which supported upsells to sportsbooks.• Championed the adoption of Figma and advanced prototyping, streamlining workflows and improved cross-functional collaboration.• Boosted social advertising conversion rates through engaging, gamified experiences, tailored to resonate with sports fans.• Integrated low-code solutions into the design process, owning static product elements to free up developer resources and accelerate delivery timelines.• Established user flows as a key part of design handoff, improving clarity and alignment between design and development teams.This role strengthened my expertise in gamification and user engagement, while also enhancing my ability to lead process innovations that bridge design and development.
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Head Of Design & Co-FounderOpen Frequency Jul 2016 - Jan 2021Edinburgh, United KingdomOpen Frequency is a software development and technical incubation agency. My responsibilities spearheading brand creation and team leadership at Open Frequency, driving innovative software solutions through hands-on design and development.• Established and maintained the Open Frequency brand, ensuring cohesive visual identity across digital platforms and products.• Built and led a high-performing development team, overseeing project workflows and fostering a collaborative culture focused on innovation.• Engaged directly in design and development, including concept development, rapid prototyping, and end-to-end UX/UI design for various products.• Drove client satisfaction by crafting tailored proposals and maintaining clear, effective communication throughout project lifecycles.This role has deepened my expertise in blending product strategy with visual design, honing my ability to manage a team while staying deeply involved in creative execution. -
Co-Founder & CcoGuerilla Tea Jul 2011 - Jun 2017Dundee, United KingdomGuerilla Tea Games was an award-winning independent Games and Application Development company.As CCO I led the creative vision across all projects, overseeing visual direction and design quality for both in-house products and client work.• Directed the design and development of multiple award-winning projects, ensuring high standards of creativity and functionality.• Managed a multi-disciplinary team, fostering collaboration and innovation while maintaining a cohesive visual identity across all projects.• Played a pivotal role in client acquisition and retention by creating compelling proposals, delivering pitch presentations, and managing client relationships.• Enhanced company visibility through charitable outreach and strategic business development efforts, contributing to Guerilla Tea Games’ strong industry reputation.This role sharpened my leadership and strategic planning skills, reinforcing my ability to balance creativity with business objectives—qualities that continue to define my approach to product design. -
Junior DesignerMkw Design Partnership Dec 2009 - Sep 2010Junior Designer on a major urban regeneration project in Greenock, Port Glasgow and Gourock. Part of a three-man team responsible for the design, planning permission submission & construction oversight of over 80 shopfronts across 3 locations in the west of Scotland. Additional responsibilities included client engagement, snagging & conflict resolution.
Matt Zanetti Skills
Matt Zanetti Education Details
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Games Development
Frequently Asked Questions about Matt Zanetti
What company does Matt Zanetti work for?
Matt Zanetti works for Bethog Inc
What is Matt Zanetti's role at the current company?
Matt Zanetti's current role is Senior Product Designer @BETHOG.
What is Matt Zanetti's email address?
Matt Zanetti's email address is ma****@****ail.com
What schools did Matt Zanetti attend?
Matt Zanetti attended University Of Abertay Dundee, Napier University.
What skills is Matt Zanetti known for?
Matt Zanetti has skills like Maya, Unity, Power Point, Sketchup, Microstation, Adobe Premiere, Adobe Photoshop, Adobe Illustrator, Unreal Development Kit, Hand Drawing, Painting, Unreal Engine 3.
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