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Matt Dibb Email & Phone Number

Advanced Animator at Warner Bros. Games/Avalanche at WB Games / Avalanche
Location: Salt Lake City, Utah, United States 15 work roles 2 schools
1 work email found @castar.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email m****@castar.com
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Current company
Role
Advanced Animator at Warner Bros. Games/Avalanche
Location
Salt Lake City, Utah, United States
Company size

Who is Matt Dibb? Overview

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Quick answer

Matt Dibb is listed as Advanced Animator at Warner Bros. Games/Avalanche at WB Games / Avalanche, a with 2 employees, based in Salt Lake City, Utah, United States. AeroLeads shows a work email signal at castar.com and a matched LinkedIn profile for Matt Dibb.

Matt Dibb previously worked as Advanced Animator at Wb Games / Avalanche and Senior Animator at Wb Games / Avalanche. Matt Dibb holds Advanced Character Animation, Character Animation from Animation Mentor.

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Email format at WB Games / Avalanche

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{first}@castar.com
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AeroLeads found 1 current-domain work email signal for Matt Dibb. Compare company email patterns before reaching out.

Profile bio

About Matt Dibb

- Senior Animator at Warner Bros. Games (Avalanche). Create and implement in-game key frame animation and motion capture assets using Maya and Unreal. Motion capture performer. - Senior Animator at castAR. Create and implement animations for production of augmented reality video games using Maya and Unity.- Animator at Disney Interactive. Create in-game, cinematic and marketing animations using Maya software for production of AAA title "Disney Infinity".- Adjunct Animation Professor at the Art Institute of SLC. Instruct students in Character Animation, Character Design and Conceptual Storytelling courses.- Independent contractor at Certiport. Review content and questions for Autodesk Maya and 3D Studio Max certification exams.- Animator at Wahoo Studios. Create animations for video game production (EA's Family Game Night 4, A World of Keflings) using 3DS Max.- Freelance Animator at React Games. Create character animations for video game production using Maya software.- Adjunct Animation Professor at UVU. Instruct students in introductory animation courses. Teach principles of animation and how to apply them using Maya software.- Advanced character animation training and mentoring through Animation Mentor from industries top animators. Mentored for 18 months by: Aaron Hartline (Pixar), Mark Behm (Valve), Josh Book (Gazillion), Paul Mendoza (Pixar), Boola Robello (Rhythm & Hues), Keith Sintay (Digital Domain). - Animator for Sensory Sweep Studios. Created animations for a wide variety of characters for video game production. - Passionate about the art and process of animation for film/video games and producing work of high standards which inspires its audience in a positive way. Desire to constantly improve my animation and storytelling skills. Also interested in teaching animation and the growing future of animation in education.Specialties: 13 years experience animating with Maya software. 1 year experience with 3D Studio Max.

Listed skills include Character Animation, Animation, Maya, Computer Animation, and 29 others.

Current workplace

Matt Dibb's current company

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WB Games / Avalanche
Wb Games / Avalanche
Advanced Animator at Warner Bros. Games/Avalanche
Salt Lake City, UT, US
Employees
2
AeroLeads page
15 roles

Matt Dibb work experience

A career timeline built from the work history available for this profile.

Advanced Animator

Current

Salt Lake City, Ut, Us

Create and implement keyframe animation assets and edit motion capture using Maya, and Unreal Engine 4 for AAA titles such as Hogwarts Legacy. Perform motion capture for game mechanics and cinematics.

Apr 2024 - Present

Senior Animator

Salt Lake City, Ut, Us

Create and implement keyframe animation assets and edit motion capture using Maya, and Unreal Engine 4 for AAA titles such as Hogwarts Legacy. Perform motion capture for game mechanics and cinematics.

Jul 2017 - Apr 2024

Siggraph 2022 Presenter

San Francisco, Ca, Us

As part of the Siggraph 2022 Autodesk Vision Series, I presented and shared some of the tools, workflows and processes used in the production of game animation and motion capture for Hogwarts Legacy.

Aug 2022 - Aug 2022

Senior Animator

Castar

Create and implement animations and animation controllers using Maya and Unity for production of state of the art augmented reality video games.

Jul 2016 - Jun 2017

Animator

Burbank, Ca, Us

Create keyframe character animations for video game production and marketing for "Disney Infinity" using Maya software.

Jan 2013 - Jul 2016

Professor Adjunct

Atlanta, Georgia, Us

Teach courses in character animation, intermediate and advanced 3D animation, pre-production for animation, character design and conceptual storytelling.

Mar 2011 - Dec 2015

Subject Matter Expert

American Fork, Ut, Us

Independent contractor who reviews content and questions for Autodesk Maya and 3D Studio Max software certification exams.

Jul 2013 - Jul 2014

Freelance Animator

Create character animations for mobile video game production using Maya software.

Apr 2012 - Jun 2012

Animator

Orem, Ut, Us

Create character animations using 3D Studio Max and Biped software for video game production, including EA and Hasbro's "Family Game Night 4: The Game Show" and "A World of Keflings".

Feb 2011 - Apr 2012

Freelance Animator

Create character animations of spiders, beetles, and human warriors using Maya software for production of the video game title, "Helam: A Stripling Warrior Quest".

May 2011 - Sep 2011

Freelance Character Animator

American Fork, Utah, Us

Create animations for short film productions using Maya software.

Sep 2010 - Feb 2011

Professor Adjunct

Orem, Ut, Us

Instruct students in introductory 3D animation classes.

Jan 2010 - May 2010

Animator

Sensory Sweep

Collaborate with team of animators to create varying animations for a wide variety of characters for video game production, including "Alvin and the Chipmunks". Collaborate and critique with other animators in daily animation reviews in order to increase quality and technique of our animations. Also provide input and feedback for riggers in order to produce rigs better suited to the animators needs and likes.

Apr 2007 - Apr 2009

3D Character Artist

Salt Lake City, Utah, Us

Design, model and animate for production of children's television show. Created animations for several different characters that interacted with live action actors on screen.

Jan 2007 - Apr 2007
2 education records

Matt Dibb education

Advanced Character Animation, Character Animation

Animation Mentor

Ba In Film Studies W/ An Emphasis In Animation. Minor In Spanish, Film Studies

University Of Utah
FAQ

Frequently asked questions about Matt Dibb

Quick answers generated from the profile data available on this page.

What company does Matt Dibb work for?

Matt Dibb works for WB Games / Avalanche.

What is Matt Dibb's role at WB Games / Avalanche?

Matt Dibb is listed as Advanced Animator at Warner Bros. Games/Avalanche at WB Games / Avalanche.

What is Matt Dibb's email address?

AeroLeads has found 1 work email signal at @castar.com for Matt Dibb at WB Games / Avalanche.

Where is Matt Dibb based?

Matt Dibb is based in Salt Lake City, Utah, United States while working with WB Games / Avalanche.

What companies has Matt Dibb worked for?

Matt Dibb has worked for Wb Games / Avalanche, Autodesk, Castar, Disney Interactive Studios, and The Art Institutes.

Who are Matt Dibb's colleagues at WB Games / Avalanche?

Matt Dibb's colleagues at WB Games / Avalanche include Santiago Reyes.

How can I contact Matt Dibb?

You can use AeroLeads to view verified contact signals for Matt Dibb at WB Games / Avalanche, including work email, phone, and LinkedIn data when available.

What schools did Matt Dibb attend?

Matt Dibb holds Advanced Character Animation, Character Animation from Animation Mentor.

What skills is Matt Dibb known for?

Matt Dibb is listed with skills including Character Animation, Animation, Maya, Computer Animation, Video Games, Art, Photoshop, and 3D Studio Max.

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