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Matt Kerr Email & Phone Number

Software Engineering Leader, Backend Architect, Risk Systems and App Security, Game Development Expertise at WB Games New York
Location: Austin, Texas, United States 12 work roles 2 schools
1 work email found @amazon.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email k****@amazon.com
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Current company
Role
Software Engineering Leader, Backend Architect, Risk Systems and App Security, Game Development Expertise
Location
Austin, Texas, United States
Company size

Who is Matt Kerr? Overview

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Quick answer

Matt Kerr is listed as Software Engineering Leader, Backend Architect, Risk Systems and App Security, Game Development Expertise at WB Games New York, a company with 44 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at amazon.com and a matched LinkedIn profile for Matt Kerr.

Matt Kerr previously worked as Principal Software Engineer at Blizzard Entertainment and Staff Software Engineer / Architect at Unity. Matt Kerr holds Ms, Computer Science from California State University - East Bay.

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Email format at WB Games New York

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{last}{first_initial}@amazon.com
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AeroLeads found 1 current-domain work email signal for Matt Kerr. Compare company email patterns before reaching out.

Profile bio

About Matt Kerr

Matt Kerr is a determined software engineering professional with over 20 years experience in designing cloud services and data analysis systems for consumer, entertainment, and developer products. He has over 15 years experience in the video game industry, creating tools for developers to delight gamers.

Listed skills include C#, Web Services, C++, Design Patterns, and 55 others.

Current workplace

Matt Kerr's current company

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WB Games New York
Wb Games New York
Software Engineering Leader, Backend Architect, Risk Systems and App Security, Game Development Expertise
Austin, TX, US
Website
Employees
44
AeroLeads page
12 roles

Matt Kerr work experience

A career timeline built from the work history available for this profile.

Principal Software Engineer

Current

Irvine, CA, US

* Technical lead for 4-5 senior engineers to modernize legacy anti-fraud processing and anti-cheat management systems. * Created extensive documentation for complex microservice/distributed systems across multiple teams and organizations, including process flows, logic paths, PlantUML/Mermaid diagrams, for developing new features or improving existing.

Jun 2023 - Present

Staff Software Engineer / Architect

San Francisco, US

* Technical leadership for cloud-native engineering across Unity (over 1000 employees), including basic training for non-technical employees, tech stack selection guidance, standards for programming languages, and documenting a myriad of on-boarding resources.* Technical leadership for future-facing ("2030") cloud-enabled strategy for the offline Unity.

Jun 2021 - May 2023

Senior Software Engineer

Seattle, WA, US

* Technical leadership for 10-18 engineers in multiple teams for cloud-native game publishing systems. Software architecture changes improved publishing tools to save 2-5 days time for common submission and approval workflows (design, QA, legal).* Technical leadership for 4-6 SWE and 2-5 PM managers, 2-4 customer support directors, and 1-2 legal counsel.

Jun 2020 - Jun 2021

Senior Software Engineer

Redwood City, CA, US

* Technical leadership for 2-3 senior engineer ICs, 2-3 engineering managers, and 1-2 engineering directors, for gameplay and customer reward features in EA products, defining product features and requirements for a cloud-native rules engine service.* Team lead for 3-5 engineers for bug resolution and performance optimization for a cloud-native.

Jun 2018 - Jun 2020

Senior Software Engineer

The Coalition Studio (Xbox Game Studios)

* Designed and implemented online features and automation systems for Gears of War 4 and Gears 5.* Designed migration path for Halo and Gears games shared source from TFS to Git.

Jul 2017 - Jun 2018

Senior Software Engineer

Mileiq (Microsoft)

* Lead migration to Bing Maps for GIS and web mapping features in the MileIQ mileage tracking app on iOS and Android (Python, Postgres, MongoDB, Heroku). Created a feature flag system at the service and user-level granularities, to canary test and gradual roll-out. Integrated with Microsoft Azure Notification Services, improving open-source on GitHub with.

Jul 2016 - Jul 2017

Senior Software Engineer

Xbox Game Studios

* Technical lead for 5-7 engineers for a cloud-native microtransaction inventory and catalogue service. Customers included Minecraft, Fable, and Age of Empires franchises.

Sep 2012 - May 2016

Software Engineer Ii

Good Science (Microsoft Game Studios)

* Created the high-definition live event streaming app for Xbox 360, focusing on app reliability, child-safety features, and stream quality. Supported live music events such as Revolver Golden Gods Awards (2011), ft Alice Cooper, Motley Crue, Rob Zombie, etc. (C#, Silverlight, Xbox SDK, QA Certification).* Enhanced workflows for live publishing and UGC in.

Jul 2011 - Sep 2012

Software Engineer Iii

Vancouver, CA

* Productionized analysis and debugging tools for online game systems for NFL Football, NCAA Football, PGA Golf. Designed and created Big Data processing systems for game telemetry, with data mining for network quality indicators and association with critical code-level stack traces for immediate investigation and triage. (C#, WPF, SSH, Windows and Linux.

Jul 2010 - Jun 2011

Software Engineer Iii

Igt

London, GB

* Lead development of realtime message bus for a service-oriented architecture for managing casino slot machines, decoupling multiple critical systems while ensuring realtime performance (MSMQ, Protobuf, SQL Server, C#, Web Services/SOAP).* Created and patented software tools and technical workflows for configuration of on-site real-time network security.

Aug 2006 - Jul 2010

Production Engineer

US

* Created full-stack ad micro-sites for for-profit education (Javascript, Perl).* Integrated address validation APIs (Perl, C#).* Maintained lead reporting database systems (MS SQL, Excel).

Jul 2005 - Jun 2006
Team & coworkers

Colleagues at WB Games New York

Other employees you can reach at wbgamesny.com. View company contacts for 44 employees →

2 education records

Matt Kerr education

Ms, Computer Science

California State University - East Bay

Bs, Computer Science

California State University - East Bay
FAQ

Frequently asked questions about Matt Kerr

Quick answers generated from the profile data available on this page.

What company does Matt Kerr work for?

Matt Kerr works for WB Games New York.

What is Matt Kerr's role at WB Games New York?

Matt Kerr is listed as Software Engineering Leader, Backend Architect, Risk Systems and App Security, Game Development Expertise at WB Games New York.

What is Matt Kerr's email address?

AeroLeads has found 1 work email signal at @amazon.com for Matt Kerr at WB Games New York.

Where is Matt Kerr based?

Matt Kerr is based in Austin, Texas, United States while working with WB Games New York.

What companies has Matt Kerr worked for?

Matt Kerr has worked for Wb Games New York, Blizzard Entertainment, Unity, Amazon, and Electronic Arts (Ea).

Who are Matt Kerr's colleagues at WB Games New York?

Matt Kerr's colleagues at WB Games New York include Egler Silva, Chantz Baudoux, Matthew Wilson, Jack Letourneau, and Nicholas Cesare.

How can I contact Matt Kerr?

You can use AeroLeads to view verified contact signals for Matt Kerr at WB Games New York, including work email, phone, and LinkedIn data when available.

What schools did Matt Kerr attend?

Matt Kerr holds Ms, Computer Science from California State University - East Bay.

What skills is Matt Kerr known for?

Matt Kerr is listed with skills including C#, Web Services, C++, Design Patterns, Game Development, Test Automation, Continuous Integration, and Javascript.

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