Matt Kerr

Matt Kerr Email and Phone Number

Software Engineering Leader, Backend Architect, Risk Systems and App Security, Game Development Expertise @ WB Games New York
Austin, TX, US
Matt Kerr's Location
Austin, Texas, United States, United States
Matt Kerr's Contact Details
About Matt Kerr

Matt Kerr is a determined software engineering professional with over 20 years experience in designing cloud services and data analysis systems for consumer, entertainment, and developer products. He has over 15 years experience in the video game industry, creating tools for developers to delight gamers.

Matt Kerr's Current Company Details
WB Games New York

Wb Games New York

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Software Engineering Leader, Backend Architect, Risk Systems and App Security, Game Development Expertise
Austin, TX, US
Website:
wbgamesny.com
Employees:
44
Matt Kerr Work Experience Details
  • Wb Games New York
    Wb Games New York
    Austin, Tx, Us
  • Blizzard Entertainment
    Principal Software Engineer
    Blizzard Entertainment Jun 2023 - Present
    Irvine, Ca, Us
    * Technical lead for 4-5 senior engineers to modernize legacy anti-fraud processing and anti-cheat management systems. * Created extensive documentation for complex microservice/distributed systems across multiple teams and organizations, including process flows, logic paths, PlantUML/Mermaid diagrams, for developing new features or improving existing features. Solicited peer review feedback early and often.* Designed and lead improvements to quality tools (SonarQube, CI for PRs), test automation (TestContainers, MockServer), and created roadmaps for continual coverage improvements.* Lead modernization of anti-cheat game server and backend web services, as well as QoL improvements for developers, by doing, with five other engineers between two peer teams.* Mentored 1 engineer as a more senior peer, for topics such as giving feedback, and developing skills (both technical and collaboration/communication).* Created prototypes for major systems upgrade, and plans for the actual following work. JDK, .net, etc.
  • Unity
    Staff Software Engineer / Architect
    Unity Jun 2021 - May 2023
    San Francisco, Us
    * Technical leadership for cloud-native engineering across Unity (over 1000 employees), including basic training for non-technical employees, tech stack selection guidance, standards for programming languages, and documenting a myriad of on-boarding resources.* Technical leadership for future-facing ("2030") cloud-enabled strategy for the offline Unity product portfolio (Unity Engine, in particular). Collaborated with engineering leaders that ranged from General Manager (GM) to Chief Technical Office (CTO).* Created and supported SIGs for 500+ engineers in cloud orgs, including"Staff+ ICs", "Learning from Incidents", and "Disaster Recovery".
  • Amazon
    Senior Software Engineer
    Amazon Jun 2020 - Jun 2021
    Seattle, Wa, Us
    * Technical leadership for 10-18 engineers in multiple teams for cloud-native game publishing systems. Software architecture changes improved publishing tools to save 2-5 days time for common submission and approval workflows (design, QA, legal).* Technical leadership for 4-6 SWE and 2-5 PM managers, 2-4 customer support directors, and 1-2 legal counsel, for improving Amazon Business customer success. Identified problem areas caused by external factors, such as retail business policies and global regulatory laws.
  • Electronic Arts (Ea)
    Senior Software Engineer
    Electronic Arts (Ea) Jun 2018 - Jun 2020
    Redwood City, Ca, Us
    * Technical leadership for 2-3 senior engineer ICs, 2-3 engineering managers, and 1-2 engineering directors, for gameplay and customer reward features in EA products, defining product features and requirements for a cloud-native rules engine service.* Team lead for 3-5 engineers for bug resolution and performance optimization for a cloud-native microtransaction offering service. Enabled a successful launch of Apex Legends, hitting 6M CCU in the first week.* Innovation Challenge finalist-- Top 10 across 100+ hackathon teams-- for "gamification" of fitness, incorporating rewards in games such as FIFA. Inspired the Adidas FIFA collaboration, of the same nature.* Mentoring for 1 mid-level team member, 1-on-1, for reaching career goals. Successfully guided them to a senior level promotion, followed by a desired role transition.
  • The Coalition Studio (Xbox Game Studios)
    Senior Software Engineer
    The Coalition Studio (Xbox Game Studios) Jul 2017 - Jun 2018
    * Designed and implemented online features and automation systems for Gears of War 4 and Gears 5.* Designed migration path for Halo and Gears games shared source from TFS to Git.
  • Mileiq (Microsoft)
    Senior Software Engineer
    Mileiq (Microsoft) Jul 2016 - Jul 2017
    * Lead migration to Bing Maps for GIS and web mapping features in the MileIQ mileage tracking app on iOS and Android (Python, Postgres, MongoDB, Heroku). Created a feature flag system at the service and user-level granularities, to canary test and gradual roll-out. Integrated with Microsoft Azure Notification Services, improving open-source on GitHub with PRs, as well as converting Mapbox to Bing map components (JavaScript AJAX, CDN, Cloud). Monitored and supported transition efforts for customers to reduce customer experience engagements (Grafana, New Relic, ZenDesk). * Lead efforts to improve data processing quality, and app stability. Created real-time database load monitoring and alerting for Postgres connection pooling, machine health. Optimised table indices and stored procedures for higher query performance at lower system load, and fewer concurrent connections. Optimised services code to cache data more efficiently, and improve app response times. * Lead R&D for migration to Microsoft Azure from Heroku (AWS) hosted services, Postgres and MongoDB databases. Cloud agnostic systems changes using 3P Marketplace hosting, and data migration workflows.
  • Xbox Game Studios
    Senior Software Engineer
    Xbox Game Studios Sep 2012 - May 2016
    * Technical lead for 5-7 engineers for a cloud-native microtransaction inventory and catalogue service. Customers included Minecraft, Fable, and Age of Empires franchises.
  • Good Science (Microsoft Game Studios)
    Software Engineer Ii
    Good Science (Microsoft Game Studios) Jul 2011 - Sep 2012
    * Created the high-definition live event streaming app for Xbox 360, focusing on app reliability, child-safety features, and stream quality. Supported live music events such as Revolver Golden Gods Awards (2011), ft Alice Cooper, Motley Crue, Rob Zombie, etc. (C#, Silverlight, Xbox SDK, QA Certification).* Enhanced workflows for live publishing and UGC in Kinect titles, including localization (ratings, translations, etc), game telemetry, video processing, and law-enforcement engagements. (C#, MPEG2 transcoding, JavaScript, SQL Server, Excel Business Intelligence, Sharepoint, test automation, XML processing).
  • Ea Sports
    Software Engineer Iii
    Ea Sports Jul 2010 - Jun 2011
    Vancouver, Ca
    * Productionized analysis and debugging tools for online game systems for NFL Football, NCAA Football, PGA Golf. Designed and created Big Data processing systems for game telemetry, with data mining for network quality indicators and association with critical code-level stack traces for immediate investigation and triage. (C#, WPF, SSH, Windows and Linux systems administration).* Improved data analytics processing for PGA Golf on Facebook (free-to-play), enabling near-realtime game economy and health monitoring. Improved game team agility for live production changes, for increasing ARPU (Reliable MySQL ETL, prototyping with Pentaho, Tableau data exploration, PHP/JavaScript dashboards).* Improved game security in shared libraries for multiple EA Sports titles, on multiple console platforms (Xbox 360, Playstation 3), by fixing usage of secure hashing functions. Increased reliability of associating session telemetry with automated bug reports (crash or P2P desync) . (C++, HMAC SHA)
  • Igt
    Software Engineer Iii
    Igt Aug 2006 - Jul 2010
    London, Gb
    * Lead development of realtime message bus for a service-oriented architecture for managing casino slot machines, decoupling multiple critical systems while ensuring realtime performance (MSMQ, Protobuf, SQL Server, C#, Web Services/SOAP).* Created and patented software tools and technical workflows for configuration of on-site real-time network security (OCSP/SCEP) and incident monitoring, using Active Directory Certificate Services, BouncyCastle, with a team of 5 peer engineers. (C++.NET, C#).* Drove to completion direct bug disclosure and resolution with Microsoft's Windows Server 2000 team for SCEP Active Directory Certificate Services, across the hotfix / patch / cumulative update release cycle, and regression testing in Windows Server 2003.* Led open-standards (G2S) testing efforts for slot machine management systems, with global companies, such as Novomatik (Poland). * Designed and received regulatory approval for secure event processing and security event archival. Reviewed changes in regulatory laws for slot machines in different jurisdictions (such as Nevada and GLI) and provided technical advisory, with regards to real-time message processing, security event archival, and certificate-based network security.* On-site deployment support and testing (MGM Aria), PKI network security set up support, troubleshooting assistance for machine communications.
  • High Voltage Interactive
    Production Engineer
    High Voltage Interactive Jul 2005 - Jun 2006
    Us
    * Created full-stack ad micro-sites for for-profit education (Javascript, Perl).* Integrated address validation APIs (Perl, C#).* Maintained lead reporting database systems (MS SQL, Excel).

Matt Kerr Skills

C# Web Services C++ Design Patterns Game Development Test Automation Continuous Integration Javascript Scalability Python Git Java Kotlin Cloud Development Site Reliability Engineering Threat Modeling Typescript Distributed Actors Maven Gradle F# Web Application Security Microsoft Azure Amazon Web Services Application Performance Management Xbox One Polyglot Software As A Service Cloud Computing Agile Project Management Scrum Mysql Microsoft Sql Server Azure Table Storage Asp.net Mvc Visual Studio Telemetry Msbuild Tfs Jira Pki Rest Project Orleans Postgresql Azure Notification Hubs Application Security Xbox On Windows 10 Xbox 360 Github Pycharm Heroku New Relic Mongodb Os X Fiddler React.js Team Foundation Server Azure Service Bus

Matt Kerr Education Details

  • California State University - East Bay
    California State University - East Bay
    Computer Science
  • California State University - East Bay
    California State University - East Bay
    Computer Science

Frequently Asked Questions about Matt Kerr

What company does Matt Kerr work for?

Matt Kerr works for Wb Games New York

What is Matt Kerr's role at the current company?

Matt Kerr's current role is Software Engineering Leader, Backend Architect, Risk Systems and App Security, Game Development Expertise.

What is Matt Kerr's email address?

Matt Kerr's email address is ma****@****hoo.com

What schools did Matt Kerr attend?

Matt Kerr attended California State University - East Bay, California State University - East Bay.

What are some of Matt Kerr's interests?

Matt Kerr has interest in Physics, Sql Server, Sci Fi, Scuba Diving, Oakland, Technology Industry, Neuroscience, Steam (Game Platform), Skiing, Comics.

What skills is Matt Kerr known for?

Matt Kerr has skills like C#, Web Services, C++, Design Patterns, Game Development, Test Automation, Continuous Integration, Javascript, Scalability, Python, Git, Java.

Who are Matt Kerr's colleagues?

Matt Kerr's colleagues are Asia Sharp, Kyle O'neill, Lee Burnette, Matt Ferens, Corey Deluca, Jack Letourneau, Mike Kozicky.

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