Solo Developer And Designer
A pitch of a rogue-lite based on the idea of summons, totems in this case, that allow you to exercise control on the targets to buy as much time as you manage.- Conceptualized game mechanics and loops- Wireframing User Experience [Ux] from scratch using [Sketch].- Developed using Unreal Engine 5 [UE5]- UI Art: Designed and created user interface elements.