Matteo Pederzoli

Matteo Pederzoli Email and Phone Number

Creative Technologist @ MONOGRID
Florence, IT
Matteo Pederzoli's Location
Imola, Emilia-Romagna, Italy, Italy
About Matteo Pederzoli

I'm a Unity/Unreal Developer and a 3D Tech Artist with an engineering background.From always passionate about the Visual Arts (Photography, Cinema and Videogame in particular) and Technological Innovation. I found the combination of these three things in 3D Computer Graphics, AR/VR experience and Game Developing.Every day I try to learn new things and expand my knowledge.I would like to specialize and improve especially with Unreal Engine 5.4 and Touchdesigner

Matteo Pederzoli's Current Company Details
MONOGRID

Monogrid

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Creative Technologist
Florence, IT
Website:
monogrid.com
Employees:
66
Matteo Pederzoli Work Experience Details
  • Monogrid
    Creative Technologist
    Monogrid
    Florence, It
  • Vigamus Academy
    Unreal Engine Teacher
    Vigamus Academy Apr 2024 - Present
    Roma, Lazio, Italia
    An 80-hour Unreal Engine course with a group of around 15 participants, producing a third-person video game as the final project. The course provided a comprehensive, hands-on exploration of Unreal, covering lighting, materials, Blueprint scripting, animations, AI, Procedural Content Generation (PCG), shader development, and tools like ConvAI for avatar creation, as well as interactive interface design with Widget Blueprints.This experience deepened my technical skills and creative… Show more An 80-hour Unreal Engine course with a group of around 15 participants, producing a third-person video game as the final project. The course provided a comprehensive, hands-on exploration of Unreal, covering lighting, materials, Blueprint scripting, animations, AI, Procedural Content Generation (PCG), shader development, and tools like ConvAI for avatar creation, as well as interactive interface design with Widget Blueprints.This experience deepened my technical skills and creative capabilities within the Unreal Engine ecosystem, readying me to contribute to innovative game development projects. Show less
  • Monogrid
    Creative Developer
    Monogrid Oct 2022 - Present
    Firenze, Toscana, Italia
    - AR: Developed interactive filters for Instagram, TikTok, and Snapchat, enhancing brand visibility for luxury brands like Luxottica, Ducati, and Hugo Boss.- VR: Built standalone and PCVR applications in Unity and Unreal, compatible with headsets like Meta Quest, Apple Vision Pro, HTC Vive, and Pico.- Interactive Installations: Created installations using Unity and Unreal for events and showrooms; currently learning TouchDesigner for real-time generative content.- Gaming: Developed… Show more - AR: Developed interactive filters for Instagram, TikTok, and Snapchat, enhancing brand visibility for luxury brands like Luxottica, Ducati, and Hugo Boss.- VR: Built standalone and PCVR applications in Unity and Unreal, compatible with headsets like Meta Quest, Apple Vision Pro, HTC Vive, and Pico.- Interactive Installations: Created installations using Unity and Unreal for events and showrooms; currently learning TouchDesigner for real-time generative content.- Gaming: Developed a competitive game in Unreal Editor for Fortnite (UEFN).- Point Cloud: Produced an internal video using Point Cloud techniques, focusing on tech innovation.- AI: Experimented with AI tools (Runway, ComfyUI, KlingAI, Krea.ai) to streamline workflows and enhance interactive content.- Version Control: Skilled in Sourcetree and Perforce.- Documentation & Testing: Proficient in documentation, hardware setup, and testing for reliable releases. Show less
  • Fiverr
    Ar Creator
    Fiverr Feb 2020 - Present
    - Create game/beauty/3D/LUT filter using Spark AR Studio, Lens Studio and House Effect- Management of clients relationships- Presentation of brief to the clients
  • Re:Lab S.R.L.
    3D Technical Artist
    Re:Lab S.R.L. Mar 2022 - Oct 2022
    Reggio Nell'Emilia, Emilia Romagna, Italia
    - Develop a VR application for the naval sector using Unreal Engine 4 (NDA project).- Retopology and modelling with Maya + Substance Painter- Optimization and creation of HUDs for the Automotive sector through Kanzi- Used GLSL to create shaders for displaying cars.
  • Bigrock Institute Of Magic Technologies
    Research And Development (R&D)
    Bigrock Institute Of Magic Technologies Sep 2021 - Feb 2022
    Treviso, Veneto, Italia
    - Created 2 different games: one on Unity in stylized style and a realistic one on Unreal Engine 5.- Created VFX using the VFX Graph- Modeled and textured using Maya/Zbrush/Subtance Painter an entire map- Develop with C# and Blueprint

Matteo Pederzoli Skills

Microsoft Office Microsoft Excel Microsoft Word Arduino Calcolo

Matteo Pederzoli Education Details

Frequently Asked Questions about Matteo Pederzoli

What company does Matteo Pederzoli work for?

Matteo Pederzoli works for Monogrid

What is Matteo Pederzoli's role at the current company?

Matteo Pederzoli's current role is Creative Technologist.

What schools did Matteo Pederzoli attend?

Matteo Pederzoli attended Bigrock Institute Of Magic Technologies, Università Di Bologna, Liceo Scientifico Delle Scienze Applicate - Alberghetti Imola.

What skills is Matteo Pederzoli known for?

Matteo Pederzoli has skills like Microsoft Office, Microsoft Excel, Microsoft Word, Arduino, Calcolo.

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