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Matthew Fairfax Email & Phone Number

Game Designer at PopCap Games at PopCap Games
Location: Redmond, Washington, United States 7 work roles 1 school
1 work email found @popcap.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@popcap.com
LinkedIn Profile matched
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Current company
Role
Game Designer at PopCap Games
Location
Redmond, Washington, United States

Who is Matthew Fairfax? Overview

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Quick answer

Matthew Fairfax is listed as Game Designer at PopCap Games at PopCap Games, based in Redmond, Washington, United States. AeroLeads shows a work email signal at popcap.com and a matched LinkedIn profile for Matthew Fairfax.

Matthew Fairfax previously worked as Game Designer at Popcap Games and Senior Game Programmer at The Playforge. Matthew Fairfax holds Computer Engineering from Clemson University.

Company email context

Email format at PopCap Games

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{first_initial}{last}@popcap.com
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AeroLeads found 1 current-domain work email signal for Matthew Fairfax. Compare company email patterns before reaching out.

Profile bio

About Matthew Fairfax

I am a seasoned Game Designer with extensive experience in building and running large scale free-to-play games. I am passionate about enabling players to have amazing shared experiences. As a former full stack senior engineer, I am likely one of the most technically proficient game designers you'll ever meet.My career has spanned a wide range of projects including game design (Plants vs Zombies 3, Bejeweled Stars), level design (Peggle Blast), mobile game development (PvZ2, Zombie Farm), Facebook game development (PvZ Adventures), console development (Marble Blast Ultra, ThinkTanks), tools development (Torque Constructor), and engine development (Torque Game Engine, Torque Game Engine Advanced, Torque 3D 2009).Specialties: Gameplay Systems Design, Free-to-play Monetization Design, Social Systems Design, Unity, Prototyping, Tool Development, Client Engineering, Server Engineering, Scripting, AI Design, Networking, Web Development, Database Admin, Enterprise Application Development, Agile Practices, Project Management

Listed skills include Game Development, Directx, Game Design, Video Games, and 25 others.

Current workplace

Matthew Fairfax's current company

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PopCap Games
Popcap Games
Game Designer at PopCap Games
AeroLeads page
7 roles

Matthew Fairfax work experience

A career timeline built from the work history available for this profile.

Game Designer

Current

Seattle, WA -- Washington, US

  • Pivotal in every aspect of the designing and shipping Plants vs Zombies 3 – concepting, prototyping, pitching, pre-production, detailed design documentation, configuration, tutorialization, and leading full feature.
  • In house expert on guiding players through the critical inflection points of their social journey from casual curiosity all the way to the deeply reliant relationships that are the lifeblood of long-lasting IPs
  • Developed user stories and managed backlog in collaboration with other team leads to organize and plan sprints
  • Led development pod to deliver consistently on complex, high risk features in the face of rapidly changing requirements and late breaking re-prioritizations from stakeholders. Collaborated closely with teammates to.
  • Designed tutorial systems, oversaw implementation, organized and trained other designers and was the person primarily responsible for both script writing and hardening against unexpected player behavior. Actively.
  • Drove cross-discipline efforts to build out powerful, flexible, and easy to use configuration pipelines with stringent data validation mechanisms enabling rapid, large scale and complex data changes with minimal risk
Jul 2012 - Present

Senior Game Programmer

US

  • Collaborated with product owners to design and implement new social features including a robust friends system, gifting, and the ability to see content built by other players
  • Made extensive rewrites of existing systems to support live content and configuration pushes without requiring client updates – allowing for faster deployment, gameplay tuning, and monetization management
  • Architected and implemented robust backend persistence system capable of handling a 100,000 DAU load
  • Built localization tools to help ensure faster and more thorough coverage for all supported languages
  • Rapidly prototyped new gameplay systems to help refine designs for the next generation of projects
Jan 2011 - May 2012

Torque Technical Manager

Las Vegas, NV, US

  • Primary driver of expanding, enhancing, polishing, and documenting the content pipeline – dramatically increasing developer productivity
  • Defined technical and feature specifications while overseeing internal and external developer tasking and delivery
  • Managed highly active community of developers – tracking feedback, capturing bug reports, integrating shared code, answering technical questions, writing documentation, building example projects, and collaborating on.
  • Led major transition to new cross-platform, deferred rendering graphics engine – integrating and expanding internal R&D into a production usable system
  • Responsible for the majority of the gameplay scripting on Marble Blast Ultra – with a focus on the new multiplayer modes and on broadening the accessibility of the game
Jul 2005 - Nov 2010

Jr Game Programmer

Bravetree Productions
  • Worked closely with lead programmer and artists to port Think Tanks to Xbox Live Arcade by tuning gameplay code, fixing bugs, and tweaking level design
  • Concepted and prototyped shooter style multiplayer sports game that later shipped as RokkitBall on InstantAction
Sep 2004 - Jun 2005

Programmer Analyst

Neunkirchen, North Rhine-Westphalia, DE

  • CRM developer (Visual Basic.NET and VBA)
  • Micosoft SQL Server Administrator (specializing in optimizing stored procedures)
  • Data Analyst
  • Network Administrator
  • Desktop Support
Mar 2003 - Aug 2004

It Manager

Dp Connections
  • E-Commerce backend developer (VBScript and MySQL)
  • Project Manager
  • Network Administrator
  • Exchange Administrator
  • Desktop Support
May 2001 - Nov 2002

Desktop Support Specialist

Clemson, SC, US

  • Novell Administrator
  • Desktop Support
  • Javascript and HTML developer
May 1998 - Dec 2000
1 education record

Matthew Fairfax education

  • Clemson University
    Clemson University
    Computer Engineering
FAQ

Frequently asked questions about Matthew Fairfax

Quick answers generated from the profile data available on this page.

What company does Matthew Fairfax work for?

Matthew Fairfax works for PopCap Games.

What is Matthew Fairfax's role at PopCap Games?

Matthew Fairfax is listed as Game Designer at PopCap Games at PopCap Games.

What is Matthew Fairfax's email address?

AeroLeads has found 1 work email signal at @popcap.com for Matthew Fairfax at PopCap Games.

Where is Matthew Fairfax based?

Matthew Fairfax is based in Redmond, Washington, United States while working with PopCap Games.

What companies has Matthew Fairfax worked for?

Matthew Fairfax has worked for Popcap Games, The Playforge, Instantaction, Bravetree Productions, and Ssi Schäfer.

How can I contact Matthew Fairfax?

You can use AeroLeads to view verified contact signals for Matthew Fairfax at PopCap Games, including work email, phone, and LinkedIn data when available.

What schools did Matthew Fairfax attend?

Matthew Fairfax holds Computer Engineering from Clemson University.

What skills is Matthew Fairfax known for?

Matthew Fairfax is listed with skills including Game Development, Directx, Game Design, Video Games, C#, Gameplay, Opengl, and Scripting.

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