I design and animate games. My favourite place is where doodly drawings meet fancy 3D rigs.I've designed and art directed games like "Lovers in a Dangerous Spacetime" (PS4, Xbox One, Steam) and "Gesundheit!" (iOS), resulting in some awards and nominations from the IGF, PAX 10, IndieCade, Fantastic Fest, Extra Credits, BIG Festival and the Annies. My games have also made it onto various game-of-the-year lists such as TIME, IGN, Destructoid, Giant Bomb, Killscreen, Touch Arcade and TotalBiscuit.Even though I focus on games now, I started my career as a kids book illustrator, and I try to carry a bit of that spirit into everything I do.Specialties: Unity, Maya, After Effects, Photoshopmatthammill.com / asteroidbase.com / loversinadangerousspacetime.com
Listed skills include Character Animation, Maya, Animation, After Effects, and 19 others.