Matthew Parrott Email and Phone Number
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Matthew Parrott is a Driving revolutions in technology | Tesla, Pixar, BCG, Rivian, ILM | Unlocked 9x productivity for quantum physicists at IonQ. He possess expertise in python, computer graphics, perforce, c++, project management and 38 more skills. Colleagues describe him as "I looked up to Matthew during my time at LucasArts. He is one the most proficient Technical Directors I have had the honor to work with in my career. Matthew has a knack for designing & building highly sophisticated tools for lighting, baking and shading for both offline and real-time game usage. At LucasArts, he spearheaded many efforts in improving our real time shading pipeline, and built our next generation baking pipeline using PRMan for offline processing and GI computation. He taught me the basics of RenderMan SL and integrated his entire lighting data flow pipelines into our node graphs for ease of use by artists while making sure the generated code interoperated smoothly and optimally with our runtime engine. Would jump at the chance to work with him again.", "It was a true privilege to work with Matthew on The Force Unleashed. He has incredible talent and an a great attitude, producing amazing work on a daily basis even with restrictive tools and intense deadlines. The word "rockstar" is often overused, but Matthew is the real deal: skilled, passionate, and an all-around great guy. I'd work with him again without hesitation.", and "Matthew is a highly adept engineer and played a pivotal role within the TD group at Lucas, but it's his no-nonsense work ethic that makes him so effective. Matthew totally manages to extract himself from the office politics and red-tape that often slows us down and simply gets things done. Combined with a big picture mindset and ability to win people over (from customers to the executive team) he was able to achieve goals that fundamentally improved the way *all* artists and TDs worked across *all Lucasfilm divisions*. I've worked with few engineers / systems architects who are so personable, team-oriented, smart, and highly motivated to achieve the impossible. Matthew is a true multiplier with a high degree of integrity, an absolute asset to any team."
Ionq
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Senior Staff Quantum Compiler EngineerIonq May 2023 - PresentCollege Park, Maryland, Us -
ArtistThe Art Students League Of New York Dec 2022 - PresentNew York, Ny, Us -
Chief Architect MesRivian Dec 2021 - May 2023Irvine, Ca, Us -
Principal EngineerRivian Sep 2020 - Nov 2022Irvine, Ca, UsCode quality and agile process champion. -
Software Engineer, Systems Architect, And Quantum ArchitectPsiquantum Jan 2019 - Sep 2020Palo Alto, California, UsTools and platforms for quantum computing. -
Venture CtoBcg Digital Ventures Jul 2019 - Apr 2020Manhattan Beach, California, Us -
Staff EngineerTesla Feb 2016 - Jan 2019Austin, Texas, Us -
Senior Software Engineer (Distributed Architecture, Devops)Pixar Animation Studios Sep 2014 - Mar 2016Emeryville, California, Us• Architected and deployed a massively scalable crash reporting framework.• Designed elastic build farm infrastructure using Mesos and Docker.• Designed distributed service discovery with ZeroMQ.• Led design discussions for software usage analytics framework.• Improved code quality by evangelizing the use of Python’s Mock and Flake8.• Helped maintain enterprise build archive system.• Taught Python classes to a wide range of students across the studio. -
Lead Pipeline Engineer (Multi-Site Workflows, Build And Release, Asset Management)Lucasfilm Oct 2008 - 2014San Francisco, Ca, Us• Led team of engineers to success across a wide range of domains including lighting, global production, asset management, and environment configuration.• Responsible for bidding and crewing projects, reviewing code and designs, and mentoring junior engineers.• Led team which consolidated ILM’s diverse pipeline into a unified, canonical framework.• Architected tracing and debugging platform for distributed, event-driven pipelines.• Architected and deployed file publishing platform for multi-studio, global film production.• Architected and built a novel shading system which generated both real-time and offline shaders.• Developed costume management pipeline for the feature film Rango.• Contributed to Alembic, the open source geometry cache.• Taught Python classes at Lucasfilm for all levels of developers, both in San Francisco and in Singapore.• Selected films: Rango, Avatar, Star Trek, Pirates of the Caribbean, Transformers, The Lone Ranger, Iron Man, Pacific Rim.• Promoted: 2009, 2011, 2013 -
Art Technical Director (Lighting, Shading, Asset Management)Lucasfilm Mar 2006 - Oct 2008San Francisco, Ca, Us• Designed, deployed, and maintained a variety of pipeline tools in support of AAA game titles.• Used Renderman and Python to create a lighting and baking system featuring efficient UV packing across multiple objects.• Used Python and CgFx to create a real-time, node-based shading system for artists.• Lit and shaded many portions of The Force Unleashed I and II.• Developed real-time algorithms for fast subsurface scattering and transmittance.• Promoted: 2007 -
Shading Technical DirectorPixar Animation Studios Mar 2005 - Oct 2005Emeryville, California, Us• Shaded sets and environments for the feature film, Cars.• Wrote shaders, debugged shots, and fixed models, helping the team achieve the director’s vision. -
Visualization DeveloperVirginia Tech Sep 2001 - May 2003Blacksburg, Va, Us• Wrote software which allowed crystallographers to visualize the electron density fields within crystal structures through isosurfaces.• Created UI elements to make working with such structures simpler. -
Virtual Reality DeveloperVirginia Tech Sep 2001 - May 2002Blacksburg, Va, Us• Built lightmap-baking pipeline for 3DS Max and the Simple Virtual Environment• Worked with research psychologists to create virtual exposure therapy experiences for patients suffering from phobias.• Pioneered use of novel ShapeTape therapeutic interactions.• Created UIs for therapy operators.
Matthew Parrott Skills
Matthew Parrott Education Details
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Savannah College Of Art And DesignMfa -
Virginia TechComputer Science
Frequently Asked Questions about Matthew Parrott
What company does Matthew Parrott work for?
Matthew Parrott works for Ionq
What is Matthew Parrott's role at the current company?
Matthew Parrott's current role is Driving revolutions in technology | Tesla, Pixar, BCG, Rivian, ILM | Unlocked 9x productivity for quantum physicists.
What is Matthew Parrott's email address?
Matthew Parrott's email address is mp****@****ors.com
What is Matthew Parrott's direct phone number?
Matthew Parrott's direct phone number is +141551*****
What schools did Matthew Parrott attend?
Matthew Parrott attended Savannah College Of Art And Design, Virginia Tech.
What are some of Matthew Parrott's interests?
Matthew Parrott has interest in Civil Rights And Social Action, Education, Environment, Science And Technology, Human Rights, Animal Welfare, Arts And Culture.
What skills is Matthew Parrott known for?
Matthew Parrott has skills like Python, Computer Graphics, Perforce, C++, Project Management, Maya, Linux, Python, C, Pyqt, Technical Leadership, Video Games.
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