Matthew Parrott

Matthew Parrott Email and Phone Number

Driving revolutions in technology | Tesla, Pixar, BCG, Rivian, ILM | Unlocked 9x productivity for quantum physicists @ IonQ
Matthew Parrott's Location
Brooklyn, New York, United States, United States
About Matthew Parrott

Matthew Parrott is a Driving revolutions in technology | Tesla, Pixar, BCG, Rivian, ILM | Unlocked 9x productivity for quantum physicists at IonQ. He possess expertise in python, computer graphics, perforce, c++, project management and 38 more skills. Colleagues describe him as "I looked up to Matthew during my time at LucasArts. He is one the most proficient Technical Directors I have had the honor to work with in my career. Matthew has a knack for designing & building highly sophisticated tools for lighting, baking and shading for both offline and real-time game usage. At LucasArts, he spearheaded many efforts in improving our real time shading pipeline, and built our next generation baking pipeline using PRMan for offline processing and GI computation. He taught me the basics of RenderMan SL and integrated his entire lighting data flow pipelines into our node graphs for ease of use by artists while making sure the generated code interoperated smoothly and optimally with our runtime engine. Would jump at the chance to work with him again.", "It was a true privilege to work with Matthew on The Force Unleashed. He has incredible talent and an a great attitude, producing amazing work on a daily basis even with restrictive tools and intense deadlines. The word "rockstar" is often overused, but Matthew is the real deal: skilled, passionate, and an all-around great guy. I'd work with him again without hesitation.", and "Matthew is a highly adept engineer and played a pivotal role within the TD group at Lucas, but it's his no-nonsense work ethic that makes him so effective. Matthew totally manages to extract himself from the office politics and red-tape that often slows us down and simply gets things done. Combined with a big picture mindset and ability to win people over (from customers to the executive team) he was able to achieve goals that fundamentally improved the way *all* artists and TDs worked across *all Lucasfilm divisions*. I've worked with few engineers / systems architects who are so personable, team-oriented, smart, and highly motivated to achieve the impossible. Matthew is a true multiplier with a high degree of integrity, an absolute asset to any team."

Matthew Parrott's Current Company Details
IonQ

Ionq

View
Driving revolutions in technology | Tesla, Pixar, BCG, Rivian, ILM | Unlocked 9x productivity for quantum physicists
Matthew Parrott Work Experience Details
  • Ionq
    Senior Staff Quantum Compiler Engineer
    Ionq May 2023 - Present
    College Park, Maryland, Us
  • The Art Students League Of New York
    Artist
    The Art Students League Of New York Dec 2022 - Present
    New York, Ny, Us
  • Rivian
    Chief Architect Mes
    Rivian Dec 2021 - May 2023
    Irvine, Ca, Us
  • Rivian
    Principal Engineer
    Rivian Sep 2020 - Nov 2022
    Irvine, Ca, Us
    Code quality and agile process champion.
  • Psiquantum
    Software Engineer, Systems Architect, And Quantum Architect
    Psiquantum Jan 2019 - Sep 2020
    Palo Alto, California, Us
    Tools and platforms for quantum computing.
  • Bcg Digital Ventures
    Venture Cto
    Bcg Digital Ventures Jul 2019 - Apr 2020
    Manhattan Beach, California, Us
  • Tesla
    Staff Engineer
    Tesla Feb 2016 - Jan 2019
    Austin, Texas, Us
  • Pixar Animation Studios
    Senior Software Engineer (Distributed Architecture, Devops)
    Pixar Animation Studios Sep 2014 - Mar 2016
    Emeryville, California, Us
    • Architected and deployed a massively scalable crash reporting framework.• Designed elastic build farm infrastructure using Mesos and Docker.• Designed distributed service discovery with ZeroMQ.• Led design discussions for software usage analytics framework.• Improved code quality by evangelizing the use of Python’s Mock and Flake8.• Helped maintain enterprise build archive system.• Taught Python classes to a wide range of students across the studio.
  • Lucasfilm
    Lead Pipeline Engineer (Multi-Site Workflows, Build And Release, Asset Management)
    Lucasfilm Oct 2008 - 2014
    San Francisco, Ca, Us
    • Led team of engineers to success across a wide range of domains including lighting, global production, asset management, and environment configuration.• Responsible for bidding and crewing projects, reviewing code and designs, and mentoring junior engineers.• Led team which consolidated ILM’s diverse pipeline into a unified, canonical framework.• Architected tracing and debugging platform for distributed, event-driven pipelines.• Architected and deployed file publishing platform for multi-studio, global film production.• Architected and built a novel shading system which generated both real-time and offline shaders.• Developed costume management pipeline for the feature film Rango.• Contributed to Alembic, the open source geometry cache.• Taught Python classes at Lucasfilm for all levels of developers, both in San Francisco and in Singapore.• Selected films: Rango, Avatar, Star Trek, Pirates of the Caribbean, Transformers, The Lone Ranger, Iron Man, Pacific Rim.• Promoted: 2009, 2011, 2013
  • Lucasfilm
    Art Technical Director (Lighting, Shading, Asset Management)
    Lucasfilm Mar 2006 - Oct 2008
    San Francisco, Ca, Us
    • Designed, deployed, and maintained a variety of pipeline tools in support of AAA game titles.• Used Renderman and Python to create a lighting and baking system featuring efficient UV packing across multiple objects.• Used Python and CgFx to create a real-time, node-based shading system for artists.• Lit and shaded many portions of The Force Unleashed I and II.• Developed real-time algorithms for fast subsurface scattering and transmittance.• Promoted: 2007
  • Pixar Animation Studios
    Shading Technical Director
    Pixar Animation Studios Mar 2005 - Oct 2005
    Emeryville, California, Us
    • Shaded sets and environments for the feature film, Cars.• Wrote shaders, debugged shots, and fixed models, helping the team achieve the director’s vision.
  • Virginia Tech
    Visualization Developer
    Virginia Tech Sep 2001 - May 2003
    Blacksburg, Va, Us
    • Wrote software which allowed crystallographers to visualize the electron density fields within crystal structures through isosurfaces.• Created UI elements to make working with such structures simpler.
  • Virginia Tech
    Virtual Reality Developer
    Virginia Tech Sep 2001 - May 2002
    Blacksburg, Va, Us
    • Built lightmap-baking pipeline for 3DS Max and the Simple Virtual Environment• Worked with research psychologists to create virtual exposure therapy experiences for patients suffering from phobias.• Pioneered use of novel ShapeTape therapeutic interactions.• Created UIs for therapy operators.

Matthew Parrott Skills

Python Computer Graphics Perforce C++ Project Management Maya Linux Python C Pyqt Technical Leadership Video Games Software Architecture Devops Animation Algorithms Twisted Tornado Elasticsearch Fabric Git Lighting Renderman Shaders Redis Amazon Web Services Ansible Docker Houdini Github Terraform Pyside React.js Backbone.js Apache Kafka Render Farms Technical Direction Pipeline Engineering Procedural Animation Zeromq Quantum Computing Agile Methodologies Engineering Management

Matthew Parrott Education Details

  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Mfa
  • Virginia Tech
    Virginia Tech
    Computer Science

Frequently Asked Questions about Matthew Parrott

What company does Matthew Parrott work for?

Matthew Parrott works for Ionq

What is Matthew Parrott's role at the current company?

Matthew Parrott's current role is Driving revolutions in technology | Tesla, Pixar, BCG, Rivian, ILM | Unlocked 9x productivity for quantum physicists.

What is Matthew Parrott's email address?

Matthew Parrott's email address is mp****@****ors.com

What is Matthew Parrott's direct phone number?

Matthew Parrott's direct phone number is +141551*****

What schools did Matthew Parrott attend?

Matthew Parrott attended Savannah College Of Art And Design, Virginia Tech.

What are some of Matthew Parrott's interests?

Matthew Parrott has interest in Civil Rights And Social Action, Education, Environment, Science And Technology, Human Rights, Animal Welfare, Arts And Culture.

What skills is Matthew Parrott known for?

Matthew Parrott has skills like Python, Computer Graphics, Perforce, C++, Project Management, Maya, Linux, Python, C, Pyqt, Technical Leadership, Video Games.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.