Matthew Sheets Email & Phone Number
@scopely.com
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Who is Matthew Sheets? Overview
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Matthew Sheets is listed as Director, Characters and Combat at Scopely, a with 201 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at scopely.com and a matched LinkedIn profile for Matthew Sheets.
Matthew Sheets previously worked as Senior Game Designer at Scopely and Game Designer at Foxnext.
Email format at Scopely
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AeroLeads found 1 current-domain work email signal for Matthew Sheets. Compare company email patterns before reaching out.
About Matthew Sheets
Matthew Sheets is a Director, Characters and Combat at Scopely. He possess expertise in ps3, video games, game development, gameplay, devtrack and 5 more skills.
Listed skills include Ps3, Video Games, Game Development, Gameplay, and 6 others.
Matthew Sheets's current company
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Matthew Sheets work experience
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Senior Game Designer
Lead the Character Design team that focused on the combat design, implementation, and balance of characters in combat.Managed the Combat Engineers workload for tasks and features.Leading cross-discipline collaboration with other departments, such as Engineering, Concept Art, VFX, and Animation.Responsible for the direction of the visual design and combat in Marvel Strike Force.Responsible for the development of new characters and their abilities, as well as tuning and re-works of existing characters and their mechanics.Working with Live Ops and Producers to improve the character creation pipeline.Work directly with Marvel, our IP holder, to get their approval and sign-off on all aspects of character development.
Game Designer
Responsible for the quality of new characters in all aspects; combat balance, animations, and VFX.Led character reviews with all departments to ensure we were hitting our high quality bar.Worked closely with Engineers to innovate new robust systems for our combat engine that could be expanded upon for new characters.Mentored Junior Designers to help them hone their craft and improve their technical and communication skills.Designed and implemented new characters by collaborating with Art, Animation, and VFX departments.
Systems Designer
Pillars of Eternity 2Designed and implemented new items, creatures, and character abilities by working closely with Animation, VFX, and Audio departments. Crafted comprehensive designs on various new combat systems and worked with multiple departments during the implementation process.Worked closely with the Programming department to completely refactor and overhaul AI.Analyzed end-user feedback during closed beta and propagated the feedback throughout the team. Tyranny: Bastard’s Wound and Tales from the TiersSole Systems Designer on Tyranny DLCs. Worked closely with multiple departments during the design and implementation of a New Game + mode. Analyzed end-user feedback on various forums to craft an action plan for combat balancing.Created comprehensive design documents to address key systems that needed to be overhauled and worked closely with other departments to get those designs implemented.Completed extensive combat balance and bug fixing.Collaborated with Area Designers to design and implement new enemies, items, and character abilities that fit within the lore and narrative of their areas and quests.Pillars of Eternity 1: The White March Part 1 & 2 Designed and implemented new creatures, items, and character abilities for Pillars of Eternity: The White March.Completed an extensive overhaul on enemy AI throughout Pillars of Eternity and The White March DLCs by using our existing AI tools.Responsible for designing and implementing Party AI, which is regarded as one of the best features in Pillars of Eternity.Disseminated end-user feedback to members of the team during production of The White March Part 2 to assist in current and future designs.
Lead Qa Tester
Led an internal and external team of QA testers during the development of Pillars of Eternity.Built, maintained, and executed test plans throughout the production of the title resulting in a smoother end-user experience.Reviewed bug reports on risks and defects.Tracked bug trends to track potential risks and communicated with developers to help resolve potential problems.Improved communication between QA and other departments.Set up JIRA projects to improve bug report tracking and workflow on how bug reports are handled.
Quality Assurance Tester
Leadership experience managing QA testers for Sony Computer Entertainment of America (SCEA). Mentored testers on various projects. Created test plans and developed solutions by collaborating with cross-functional teams. Tested video games on multiple platforms. Submitted bug reports to identify risks and defects.Proofread testers reports for development teams. Assisted with the sign off process to Format QA. Worked with the TRC team to optimize testing for titles.
Colleagues at Scopely
Other employees you can reach at scopely.com. View company contacts for 201 employees →
Joan G.
Colleague at ScopelyGreater Barcelona Metropolitan Area, Spain
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TG
Tiffany G.
Colleague at ScopelyWest Covina, California, United States
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PD
Paolo Daolio
Colleague at ScopelyBarcelona, Catalonia, Spain
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LD
Laura Diaz Cubas
Colleague at ScopelyValencia, Valencian Community, Spain
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PB
Philip Bailey
Colleague at ScopelyLos Angeles County, California, United States
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AM
Akshay Madan
Colleague at ScopelyMumbai, Maharashtra, India
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JB
Jamie Berger
Colleague at ScopelySanta Monica, California, United States
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SG
Sergey Glivich
Colleague at ScopelySwords, Fingal, Ireland
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RU
Richard Uhde
Colleague at ScopelyLos Angeles, California, United States
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KS
Katerina Sotiropoulou, Shrm-Cp
Colleague at ScopelyCumming, Georgia, United States
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Frequently asked questions about Matthew Sheets
Quick answers generated from the profile data available on this page.
What company does Matthew Sheets work for?
Matthew Sheets works for Scopely.
What is Matthew Sheets's role at Scopely?
Matthew Sheets is listed as Director, Characters and Combat at Scopely.
What is Matthew Sheets's email address?
AeroLeads has found 1 work email signal at @scopely.com for Matthew Sheets at Scopely.
Where is Matthew Sheets based?
Matthew Sheets is based in Los Angeles Metropolitan Area, United States while working with Scopely.
What companies has Matthew Sheets worked for?
Matthew Sheets has worked for Scopely, Foxnext, Obsidian Entertainment, and Sony Computer Entertainment.
Who are Matthew Sheets's colleagues at Scopely?
Matthew Sheets's colleagues at Scopely include Joan G., Tiffany G., Paolo Daolio, Laura Diaz Cubas, and Philip Bailey.
How can I contact Matthew Sheets?
You can use AeroLeads to view verified contact signals for Matthew Sheets at Scopely, including work email, phone, and LinkedIn data when available.
What skills is Matthew Sheets known for?
Matthew Sheets is listed with skills including Ps3, Video Games, Game Development, Gameplay, Devtrack, Xbox 360, Software Quality Assurance, and Test Planning.
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