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Matt T. Email & Phone Number

Product Manager - Game Engine: Audio-Video-Communications at Roblox
Location: San Francisco Bay Area, United States 14 work roles 2 schools
1 work email found @roblox.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@roblox.com
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Current company
Role
Product Manager - Game Engine: Audio-Video-Communications
Location
San Francisco Bay Area, United States
Company size

Who is Matt T.? Overview

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Quick answer

Matt T. is listed as Product Manager - Game Engine: Audio-Video-Communications at Roblox, a with 6415 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at roblox.com and a matched LinkedIn profile for Matt T..

Matt T. previously worked as Product Manager - Video at Roblox and Associate Product Manager - Avatar Appearance at Roblox. Matt T. holds Bachelor'S Degree, Digital Media And Design from University Of Connecticut.

Company email context

Email format at Roblox

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*@roblox.com
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AeroLeads found 1 current-domain work email signal for Matt T.. Compare company email patterns before reaching out.

Profile bio

About Matt T.

Matt T. is a Product Manager - Game Engine: Audio-Video-Communications at Roblox. He possess expertise in leadership, social media, git, public speaking, art and 36 more skills. He is proficient in Latin.

Listed skills include Leadership, Social Media, Git, Public Speaking, and 37 others.

Current workplace

Matt T.'s current company

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Roblox
Roblox
Product Manager - Game Engine: Audio-Video-Communications
California, United States
Website
Employees
6415
AeroLeads page
14 roles

Matt T. work experience

A career timeline built from the work history available for this profile.

Product Manager - Game Engine: Audio-Video-Communications

California, United States

Product Manager - Video

Current

San Mateo, California, Us

Planning, prioritizing, and executing on video-related features and technologies.Working in a team environment with engineering and product using scrum/agile management. This work involves thorough cross-team collaboration and communication.

Apr 2022 - Present

Associate Product Manager - Avatar Appearance

San Mateo, California, Us

Led, researched, planned, and prioritized the product vision for an unannounced feature. Organized and led a large quantity of focus groups. Worked in a team environment with product + design.

Oct 2021 - Apr 2022

Associate Product Manager - Studio Tools

San Mateo, California, Us

Prioritized, planned, and executed several developer-facing features that were well-received. These features focused on Roblox Studio's terrain tooling, Asset Manager, and the Explorer/Properties widget. Worked in a team environment with product, design, and engineering using scrum/agile management.

Apr 2021 - Oct 2021

Associate Product Manager - Universal App

San Mateo, California, Us

Prioritized, planned, and executed several phased rollouts for multiple platforms (Windows, UWP, Xbox, Mac). Created the company-wide playbook on how to evaluate whether or not an OS/device/platform could be sunset and how to undergo the sunsetting process. Worked in a team environment with product, engineering, QA, DSA, and design using scrum/agile management.

Sep 2020 - Apr 2021

Product Management Intern - Growth + International Growth

San Mateo, California, Us

Created product specs and A/B tests for a multitude of features focused around account recovery, inclusivity, signup conversion, monthly active users (MAU), user retention, SEO, and international compliance.Worked in a team environment with product, design, DSA, and engineering using scrum/agile management. This work often had cross-team collaboration.

Jun 2020 - Aug 2020

Entrepreneurial Game Developer

Current
Self-Employed

Since July of 2009, I have created and marketed a multitude of games using various platforms, tools, and strategies. All of these projects have helped me build upon and learn from past knowledge and experience.In over a decade of creating and designing games, successes are great learning experiences - but flops can help you learn even more.Successes include highly praised, played, and grossing titles such as: The Day the Noobs Took Over Roblox 2, Gatlin', and Cloakedyoshi's Noob Defense.

Jul 2009 - Present

Game Developer - Scrapshoot

Stamford, Us

Helped develop the game utilizing C# and Unity.

Sep 2020 - Sep 2020

Game Director - Scrapshoot

Stamford, Us

Led the team from a prototype, to alpha, to finally closed beta. Responsibilities included weekly agile/scrum management, keeping the project on track, triaging features, and planning the roadmap for release. Additionally worked on development utilizing C# and Unity.

Jan 2020 - Jun 2020

Game Developer - Gatlin'

Stamford, Us

Solo-developed this proprietary game utilizing C# and Unity. Worked with team members on game communication and marketing to the public. Responsibilities included programming, Steamworks integration, level design, sound design, marketing, community outreach, and art.

Sep 2019 - Jun 2020

Division Head

Uconn Gaming Club

Led the "Team Fortress 2" game division. Organized various events/activities. Worked with other leaders within the club to help facilitate club events and tournaments.

May 2018 - Oct 2019

Social Media Manager

Uconn Gaming Club

Managed social media on Twitter, Facebook, and Discord for the UConn Gaming Club. This included covering weekly meetings and large events (with sponsors such as Coca Cola, Twitch, Discord, Microsoft, and Tespa).

Sep 2017 - May 2018

Instructor

Campbell, Ca, Us

Taught “Roblox Entrepreneur: Imaginative Game Design” and “Java Coding: Build Mods with Minecraft." Role was overnight, meaning hours were from 7am-11pm with safety of the campers as a big priority. Certified in Adult and Pediatric First Aid/CPR/AED.

Jun 2019 - Aug 2019

Library Page

Mark Twain Library

Managed the front desk, helped people reserve various books, park passes, etc. Put books back, helped with moving large amounts of books, newspapers, and other archives.

Sep 2014 - Aug 2017
Team & coworkers

Colleagues at Roblox

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2 education records

Matt T. education

Bachelor'S Degree, Digital Media And Design

University Of Connecticut

Education record

Joel Barlow High School
FAQ

Frequently asked questions about Matt T.

Quick answers generated from the profile data available on this page.

What company does Matt T. work for?

Matt T. works for Roblox.

What is Matt T.'s role at Roblox?

Matt T. is listed as Product Manager - Game Engine: Audio-Video-Communications at Roblox.

What is Matt T.'s email address?

AeroLeads has found 1 work email signal at @roblox.com for Matt T. at Roblox.

Where is Matt T. based?

Matt T. is based in San Francisco Bay Area, United States while working with Roblox.

What companies has Matt T. worked for?

Matt T. has worked for Roblox, Self-Employed, Pyrebug Studios Llc, Uconn Gaming Club, and Id Tech Camps.

Who are Matt T.'s colleagues at Roblox?

Matt T.'s colleagues at Roblox include Anygma Redacted, Max Cam, Ilian Jaidi Jaidi, Daniel Zambo, and Edan Canales.

How can I contact Matt T.?

You can use AeroLeads to view verified contact signals for Matt T. at Roblox, including work email, phone, and LinkedIn data when available.

What schools did Matt T. attend?

Matt T. holds Bachelor'S Degree, Digital Media And Design from University Of Connecticut.

What skills is Matt T. known for?

Matt T. is listed with skills including Leadership, Social Media, Git, Public Speaking, Art, Agile Project Management, Object Oriented Programming, and Graphic Design.

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