Game Design
Current- Produced nearly 40 high-performing games, generating millions in revenue as project lead.
- Collaborates with designers, marketing partners, brand writers and engineers to bring great products to market.
- Experienced with prototype creation, testing and product development.
- Builds strategic visions by finding whitespace opportunities and identifying market opportunities, conducts and interprets market and field research on current trends.
- Communicates with offices in Hong Kong and China to work with factory vendors to bring high quality products to market at the best possible prices.
- Expanded classic Hasbro brands, such as Monopoly, Clue, Game of Life, Battleship, Twister, Simon, Operation, Perfection, Guess Who?, Hungry Hungry Hippos, Pretty Pretty Princes, Sorry and Trouble.