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Matthew Batten Email & Phone Number

Lead Technical Artist at Skeleton Key
Location: Kirkland, Washington, United States 15 work roles 3 schools
1 work email found @deviationgames.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@deviationgames.com
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Current company
Role
Lead Technical Artist
Location
Kirkland, Washington, United States

Who is Matthew Batten? Overview

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Quick answer

Matthew Batten is listed as Lead Technical Artist at Skeleton Key, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at deviationgames.com and a matched LinkedIn profile for Matthew Batten.

Matthew Batten previously worked as Lead Technical Artist at Deviation Games and Principal Technical Artist at Deviation Games. Matthew Batten holds Bs, Cellular & Molecular Biology, Chemistry from University Of Washington.

Company email context

Email format at Skeleton Key

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{first_initial}{last}@deviationgames.com
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AeroLeads found 1 current-domain work email signal for Matthew Batten. Compare company email patterns before reaching out.

Profile bio

About Matthew Batten

Game Credits:- Unannounced Title- Halo Infinite- Halo 5: Guardians (October 27, 2015)- Halo 4 (November 6, 2012)- World of Darkness (Canceled)- Eve Online - Incursion- Eve Online - Incarna- Eve Online - Crucible- The Agency (Canceled)Proficiences/Programming- Stable Diffusion, Automatic1111, ControlNet- Python- C# (WPF, MVVM, Console apps, server/client apps, services, etc)- Protocol Buffers- HLSL- C++- Unity- Houdini, HDA- Maya Python API, PyMEL, MEL- Java (Android)- JavaScript- PHP- XHTML, CSS, XML- MySQL, SQLite

Listed skills include Mel, Texturing, Maya, Game Development, and 18 others.

Current workplace

Matthew Batten's current company

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Skeleton Key
Skeleton Key
Lead Technical Artist
AeroLeads page
15 roles

Matthew Batten work experience

A career timeline built from the work history available for this profile.

Lead Technical Artist

Current
Jun 2024 - Present

Lead Technical Artist

Los Angeles, California, US

Planned big-picture goals and coordinated the tasks required to achieve them. Served as the voice of reason to maintain healthy project deliverable deadlines.Oversaw hiring of TAs as well as mentoring and educating them in advanced TA principles.Worked closely with Technical Director, Engineering and Graphics devs to advance our tools and.

Jan 2023 - Mar 2024

Principal Technical Artist

Los Angeles, California, US

Developed interop pipelines between Maya, Unreal, Substance and Photoshop. Implemented comprehensive validation tools (Unreal Validators as well as DCC specific validation tools). Implemented various C++ module utilities to aid the python pipelines.Implemented unittesting framework for our python tools. Drove data-driven tooling and asset management.

Jun 2022 - Jan 2023

Lead Technical Artist

San Francisco, CA, US

Oversaw the hiring of several Tech Artists to bolster the TA team for the company's rapid growth.Architected and implemented the Maya to Unity content pipeline.Added numerous tools and utilities to aid artists and level designers in their work.Educated and guided newer team members in the ways of Kung Fu (oh, so you read this far?)- I mean all things game.

Apr 2022 - Jun 2022

Senior Technical Artist

San Francisco, CA, US

Implemented a full Maya to Unity content pipeline utilizing streaming sockets via TCP allowing Maya artists to see their updates with the push of a button.Implemented numerous quality-of-life tools for the artists in Maya and Unity as well as content validation tools to improve content reliability. Contributed to documentation as well as to educating.

Jan 2021 - Apr 2022

Senior Vfx Technical Artist - "Halo Infinite"

Redmond, Washington, US

Hired and managed junior technical artists. Supported the FX team in all areas of development. Troubleshoot and debug FX pipeline problems. Write and troubleshoot HLSL shaders. Set up animations, vignettes and scripts for FX events. Collect and inspect performance data using PIX. Investigate areas of performance problems. Automatically monitor and validate.

Dec 2019 - Jan 2021

Technical Artist - Ar/Vr Applications

Cupertino, California, US

Anthropological studies of maniacal geniuses in their native habitat. Surfing.Other things I can't tell you about.

Oct 2018 - Nov 2019

Technical Artist - Office Media Group

Redmond, Washington, US

Maintain and develop FX content pipeline in Unity. Manage outsourced FX content.Integrate FX Content into Photos app.

Jan 2018 - Oct 2018

Senior Fx Td - "Halo 5: Guardians", "Halo Infinite"

Redmond, Washington, US

Support the FX team in all areas of development. Troubleshoot and debug FX pipeline problems. Write and troubleshoot HLSL shaders. Set up animations, vignettes and scripts for FX events. Collect and inspect performance data using PIX. Investigate areas of performance problems. Automatically monitor and validate artist-generated content.

Oct 2015 - Jan 2018

Fx Technical Artist - "Halo 4", "Halo 5: Guardians"

Redmond, Washington, US

Support the FX team in all areas of development. Troubleshoot and debug FX pipeline problems. Set up animations, vignettes and scripts for FX events. Collect and inspect performance data using PIX. Investigate areas of performance problems.

Aug 2012 - Oct 2015

Contract Technical Artist - "Halo 4"

Redmond, WA, US

Support the FX team in all areas of development. Troubleshoot and debug FX pipeline problems. Set up animations, vignettes and scripts for FX events. Collect and inspect performance data using PIX. Investigate areas of performance problems.

Jan 2012 - Aug 2012

Technical Artist - "Eve Online", "World Of Darkness"

Ccp

Reykjavik, NA, IS

Design/implement/maintain pipelines for art assets. Implement custom nodes for Maya using Maya Python API. Created plugin for interactive building creation in Maya. Implement and maintain pipeline for assets used for Enlighten interiors. Implemented remote Enlighten build system. Refactored old MEL code into Python. Developed scheduled content and DB.

Nov 2009 - Jan 2012

3D Artist/Technical Artist - Character Team - "The Agency"

San Diego, CA, US

Served as weighter, LoDer and tools programmer to the Character Content team. Developed remote queuing system for the texture baking process. Developed a tool to translate Maya shader networks into XSI to decrease rendering times and increase quality of diffuse/normal/atlas/specular/ambient occlusion burns. Developed an auto-LoDer tool for Maya. Provided.

Nov 2007 - Jun 2009

President

Student Game Developers Network

The Student Game Developers Network (SGDN) is a network of motivated and talented individuals from all disciplines that are preparing for careers in the game industry. By working together, motivating each other to build quality portfolios, and helping each other network within the games industry, we believe we will be better prepared for and be of greater.

Apr 2007 - Jun 2007

Research Scientist/Engineer 2

Seattle, WA, US

Focused mainly on the effects of 9-cis-retinoids on the biochemical pathways of the visual cycle. Codeveloped compounds with restorative properties applicable in the treatment of genetic and degenerative vision disorders. Patent coholder for the use of these compounds. Additionally, experimented with rAAV gene therapy rescue of visual functions in mouse.

Aug 2002 - Aug 2006
3 education records

Matthew Batten education

Bs, Cellular & Molecular Biology, Chemistry

University Of Washington

Gaming

Bellevue College

Certified Web Programmer, Php, Javascript, C#

University Of Washington
FAQ

Frequently asked questions about Matthew Batten

Quick answers generated from the profile data available on this page.

What company does Matthew Batten work for?

Matthew Batten works for Skeleton Key.

What is Matthew Batten's role at Skeleton Key?

Matthew Batten is listed as Lead Technical Artist at Skeleton Key.

What is Matthew Batten's email address?

AeroLeads has found 1 work email signal at @deviationgames.com for Matthew Batten at Skeleton Key.

Where is Matthew Batten based?

Matthew Batten is based in Kirkland, Washington, United States while working with Skeleton Key.

What companies has Matthew Batten worked for?

Matthew Batten has worked for Skeleton Key, Deviation Games, Osso Vr, Microsoft, and Apple.

How can I contact Matthew Batten?

You can use AeroLeads to view verified contact signals for Matthew Batten at Skeleton Key, including work email, phone, and LinkedIn data when available.

What schools did Matthew Batten attend?

Matthew Batten holds Bs, Cellular & Molecular Biology, Chemistry from University Of Washington.

What skills is Matthew Batten known for?

Matthew Batten is listed with skills including Mel, Texturing, Maya, Game Development, Video Games, Unreal Engine 3, Python, and 3D Modeling.

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