Matthew Batten Email & Phone Number
@deviationgames.com
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Who is Matthew Batten? Overview
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Matthew Batten is listed as Lead Technical Artist at Skeleton Key, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at deviationgames.com and a matched LinkedIn profile for Matthew Batten.
Matthew Batten previously worked as Lead Technical Artist at Deviation Games and Principal Technical Artist at Deviation Games. Matthew Batten holds Bs, Cellular & Molecular Biology, Chemistry from University Of Washington.
Email format at Skeleton Key
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AeroLeads found 1 current-domain work email signal for Matthew Batten. Compare company email patterns before reaching out.
About Matthew Batten
Game Credits:- Unannounced Title- Halo Infinite- Halo 5: Guardians (October 27, 2015)- Halo 4 (November 6, 2012)- World of Darkness (Canceled)- Eve Online - Incursion- Eve Online - Incarna- Eve Online - Crucible- The Agency (Canceled)Proficiences/Programming- Stable Diffusion, Automatic1111, ControlNet- Python- C# (WPF, MVVM, Console apps, server/client apps, services, etc)- Protocol Buffers- HLSL- C++- Unity- Houdini, HDA- Maya Python API, PyMEL, MEL- Java (Android)- JavaScript- PHP- XHTML, CSS, XML- MySQL, SQLite
Listed skills include Mel, Texturing, Maya, Game Development, and 18 others.
Matthew Batten's current company
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Matthew Batten work experience
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Lead Technical Artist
Planned big-picture goals and coordinated the tasks required to achieve them. Served as the voice of reason to maintain healthy project deliverable deadlines.Oversaw hiring of TAs as well as mentoring and educating them in advanced TA principles.Worked closely with Technical Director, Engineering and Graphics devs to advance our tools and.
Principal Technical Artist
Developed interop pipelines between Maya, Unreal, Substance and Photoshop. Implemented comprehensive validation tools (Unreal Validators as well as DCC specific validation tools). Implemented various C++ module utilities to aid the python pipelines.Implemented unittesting framework for our python tools. Drove data-driven tooling and asset management.
Lead Technical Artist
Oversaw the hiring of several Tech Artists to bolster the TA team for the company's rapid growth.Architected and implemented the Maya to Unity content pipeline.Added numerous tools and utilities to aid artists and level designers in their work.Educated and guided newer team members in the ways of Kung Fu (oh, so you read this far?)- I mean all things game.
Senior Technical Artist
Implemented a full Maya to Unity content pipeline utilizing streaming sockets via TCP allowing Maya artists to see their updates with the push of a button.Implemented numerous quality-of-life tools for the artists in Maya and Unity as well as content validation tools to improve content reliability. Contributed to documentation as well as to educating.
Senior Vfx Technical Artist - "Halo Infinite"
Hired and managed junior technical artists. Supported the FX team in all areas of development. Troubleshoot and debug FX pipeline problems. Write and troubleshoot HLSL shaders. Set up animations, vignettes and scripts for FX events. Collect and inspect performance data using PIX. Investigate areas of performance problems. Automatically monitor and validate.
Technical Artist - Ar/Vr Applications
Anthropological studies of maniacal geniuses in their native habitat. Surfing.Other things I can't tell you about.
Technical Artist - Office Media Group
Maintain and develop FX content pipeline in Unity. Manage outsourced FX content.Integrate FX Content into Photos app.
Senior Fx Td - "Halo 5: Guardians", "Halo Infinite"
Support the FX team in all areas of development. Troubleshoot and debug FX pipeline problems. Write and troubleshoot HLSL shaders. Set up animations, vignettes and scripts for FX events. Collect and inspect performance data using PIX. Investigate areas of performance problems. Automatically monitor and validate artist-generated content.
Fx Technical Artist - "Halo 4", "Halo 5: Guardians"
Support the FX team in all areas of development. Troubleshoot and debug FX pipeline problems. Set up animations, vignettes and scripts for FX events. Collect and inspect performance data using PIX. Investigate areas of performance problems.
Contract Technical Artist - "Halo 4"
Support the FX team in all areas of development. Troubleshoot and debug FX pipeline problems. Set up animations, vignettes and scripts for FX events. Collect and inspect performance data using PIX. Investigate areas of performance problems.
Technical Artist - "Eve Online", "World Of Darkness"
Design/implement/maintain pipelines for art assets. Implement custom nodes for Maya using Maya Python API. Created plugin for interactive building creation in Maya. Implement and maintain pipeline for assets used for Enlighten interiors. Implemented remote Enlighten build system. Refactored old MEL code into Python. Developed scheduled content and DB.
3D Artist/Technical Artist - Character Team - "The Agency"
Served as weighter, LoDer and tools programmer to the Character Content team. Developed remote queuing system for the texture baking process. Developed a tool to translate Maya shader networks into XSI to decrease rendering times and increase quality of diffuse/normal/atlas/specular/ambient occlusion burns. Developed an auto-LoDer tool for Maya. Provided.
President
The Student Game Developers Network (SGDN) is a network of motivated and talented individuals from all disciplines that are preparing for careers in the game industry. By working together, motivating each other to build quality portfolios, and helping each other network within the games industry, we believe we will be better prepared for and be of greater.
Research Scientist/Engineer 2
Focused mainly on the effects of 9-cis-retinoids on the biochemical pathways of the visual cycle. Codeveloped compounds with restorative properties applicable in the treatment of genetic and degenerative vision disorders. Patent coholder for the use of these compounds. Additionally, experimented with rAAV gene therapy rescue of visual functions in mouse.
Matthew Batten education
Bs, Cellular & Molecular Biology, Chemistry
Gaming
Certified Web Programmer, Php, Javascript, C#
Frequently asked questions about Matthew Batten
Quick answers generated from the profile data available on this page.
What company does Matthew Batten work for?
Matthew Batten works for Skeleton Key.
What is Matthew Batten's role at Skeleton Key?
Matthew Batten is listed as Lead Technical Artist at Skeleton Key.
What is Matthew Batten's email address?
AeroLeads has found 1 work email signal at @deviationgames.com for Matthew Batten at Skeleton Key.
Where is Matthew Batten based?
Matthew Batten is based in Kirkland, Washington, United States while working with Skeleton Key.
What companies has Matthew Batten worked for?
Matthew Batten has worked for Skeleton Key, Deviation Games, Osso Vr, Microsoft, and Apple.
How can I contact Matthew Batten?
You can use AeroLeads to view verified contact signals for Matthew Batten at Skeleton Key, including work email, phone, and LinkedIn data when available.
What schools did Matthew Batten attend?
Matthew Batten holds Bs, Cellular & Molecular Biology, Chemistry from University Of Washington.
What skills is Matthew Batten known for?
Matthew Batten is listed with skills including Mel, Texturing, Maya, Game Development, Video Games, Unreal Engine 3, Python, and 3D Modeling.
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