Matthew Cech

Matthew Cech Email and Phone Number

Game Engineer and Software Engineering Manager @ ZeniMax Online Studios
Matthew Cech's Location
Redmond, Washington, United States, United States
Matthew Cech's Contact Details

Matthew Cech work email

Matthew Cech personal email

n/a
About Matthew Cech

I'm a Software Engineering Manager that enjoys both doing management and IC work. I've been working on games and tools for 8 years now with a focus on Unity titles, but I've explored Unreal and done a solid amount of from-scratch work. I enjoy helping people, projects, and plants grow!

Matthew Cech's Current Company Details
ZeniMax Online Studios

Zenimax Online Studios

View
Game Engineer and Software Engineering Manager
Matthew Cech Work Experience Details
  • Zenimax Online Studios
    Gameplay Engineer
    Zenimax Online Studios Dec 2024 - Present
    Hunt Valley, Maryland, Us
    Working on an unannounced project
  • Loam Llc
    Founder And Lead Developer
    Loam Llc Jun 2019 - Present
    Developed and shipped mobile-first puzzle game on Google Play and itch.io. Implemented various game-play features, game modes, levels, and level editing tools. Drove original phaser.js prototype from unity technical project design through ship. Coordinated external testing.Shipped competitive clicker Unity game on itch.io. Implemented general game-play, as well as online high-scores system using Node.js and NGINX, hosted by DigitalOcean. Also responsible for coordinating with external contributors.Developed and continue to maintain “ASCIIPlayer”, a lightweight command line auto player and visualizer tool written in C++ using FMOD for Windows Desktop.
  • Intercept Games
    Software Engineering Manager
    Intercept Games Nov 2021 - Jun 2024
    Seattle, Wa, Us
    I created and executed on career growth and development plans for my reports in the form of 1:1s, reviews, gap analysis, goal setting, and more while working to provide consistent support for their own personal direction. My team size has fallen within the range of 5 to 8, and I coordinate a wide range of disciplines and engineers as part of my day to day. These interactions aren't just local, and involve managing task and deliverable ingress and egress from contractors around the world. My responsibilities have also included working with reports and other leadership to identify and resolve process gaps and workflow issues, and helping drive a culture of of engineering excellence with the goals of reducing reduce regression rates and promote general codebase maintainability.This isn't to say I stay out of the project entirely - I've continue to individually contribute code to the project by handling smaller tasks and bugs. This helps me maintain up-to-date knowledge of the codebase so I can communicate my directs' tasks and their requirements more effectively.
  • Intercept Games
    Software Engineer
    Intercept Games Dec 2019 - Nov 2021
    Seattle, Wa, Us
    I worked on Kerbal Space Program 2 post acquisition, developing and delivering a variety of tools and systems both in line with my previous work on the in-game building tool for players and the like, tho grew into laying the foundations for a variety of systems from an in-game scaled down map to input and state management.
  • Star Theory Games
    Software Engineer
    Star Theory Games Jun 2019 - Dec 2019
    My primary role at the company was working on Kerbal Space Program 2. I've worn many hats, doing everything from reducing designer iteration time to improving asset management, wrangling dynamic scripting features, improving QA bug reproduction, chewing on serialization, and more! The two sections I've been most involved in are an in-game player-facing content editor called the VAB, and the game loading and startup flow!
  • Star Theory Games
    Associate Software Engineer
    Star Theory Games May 2018 - Jun 2019
  • Digipen Institute Of Technology
    Research And Development Intern
    Digipen Institute Of Technology Jan 2018 - Apr 2018
    Redmond, Wa, Us
    I create and develop features for DragonDrop, an educational IDE used to make programming more accessible for kids and teens! This software is used during summer teaching sessions, and by students who have previously attended them, allowing for block based game and arduino programming.
  • Digipen Institute Of Technology
    Teaching Assistant
    Digipen Institute Of Technology Jan 2017 - Apr 2018
    Redmond, Wa, Us
    Teaching assistant for the "Computer Networks 1: Interprocess Communication", "Computer Networks 2", and "User Interface and User Experience Design" classes at DigiPen.The networking class and its followup are focused on introducing distributed computing and network security concerns, along with providing practical experience. The class covers C/C++ networking fundamentals, the followup covering NodeJS and AWS management while requiring students to implement a networked game. I work with students to ensure they have an understanding of networking fundamentals and course content, providing one-on-one assistance.User Interface and User Experience Design focuses on creating accessible and approachable interfaces, and I assist students with mockup and web projects, along with providing curriculum review.
  • Digipen Institute Of Technology
    Projectfun Lead Teacher
    Digipen Institute Of Technology Jun 2017 - Aug 2017
    Redmond, Wa, Us
    Developed and taught introductory programming curriculum to children in 4rd to 7th grade. Managed classroom environments of roughly 20 students and 3 to 4 assistants to provide personalized education on a small-group basis.
  • Cogwheel Clinic For Neurodevelopment
    Curriculum Developer And It
    Cogwheel Clinic For Neurodevelopment Dec 2015 - Apr 2016
    Create educational curriculum in tandem which used games in a psychiatric field to assist with teaching social skills, and provided corresponding hardware solutions.
  • Fry'S Electronics
    Electronics Sales Associate
    Fry'S Electronics May 2015 - Aug 2015
    Acquired customer service and customer interaction experience, and gained additional computer software and hardware troubleshooting experience.

Matthew Cech Skills

C++ C Programming C# Computer Hardware Java Windows Game Design English Html Microsoft Office Photoshop Css Linux Javascript Slack Phabricator Adobe Photoshop

Matthew Cech Education Details

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Computer Science
  • Issaquah High School
    Issaquah High School
    General High School

Frequently Asked Questions about Matthew Cech

What company does Matthew Cech work for?

Matthew Cech works for Zenimax Online Studios

What is Matthew Cech's role at the current company?

Matthew Cech's current role is Game Engineer and Software Engineering Manager.

What is Matthew Cech's email address?

Matthew Cech's email address is ma****@****ion.com

What schools did Matthew Cech attend?

Matthew Cech attended Digipen Institute Of Technology, Issaquah High School.

What skills is Matthew Cech known for?

Matthew Cech has skills like C++, C, Programming, C#, Computer Hardware, Java, Windows, Game Design, English, Html, Microsoft Office, Photoshop.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.