Matthew Cech Email & Phone Number
@privatedivision.com
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Who is Matthew Cech? Overview
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Matthew Cech is listed as Game Engineer and Software Engineering Manager at ZeniMax Online Studios, based in Redmond, Washington, United States. AeroLeads shows a work email signal at privatedivision.com and a matched LinkedIn profile for Matthew Cech.
Matthew Cech previously worked as Gameplay Engineer at Zenimax Online Studios and Founder and Lead Developer at Loam Llc. Matthew Cech holds Bachelor’S Degree, Computer Science from Digipen Institute Of Technology.
Email format at ZeniMax Online Studios
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AeroLeads found 1 current-domain work email signal for Matthew Cech. Compare company email patterns before reaching out.
About Matthew Cech
I'm a Software Engineering Manager that enjoys both doing management and IC work. I've been working on games and tools for 8 years now with a focus on Unity titles, but I've explored Unreal and done a solid amount of from-scratch work. I enjoy helping people, projects, and plants grow!
Listed skills include C++, C, Programming, C#, and 14 others.
Matthew Cech's current company
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Matthew Cech work experience
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Founder And Lead Developer
CurrentDeveloped and shipped mobile-first puzzle game on Google Play and itch.io. Implemented various game-play features, game modes, levels, and level editing tools. Drove original phaser.js prototype from unity technical project design through ship. Coordinated external testing.Shipped competitive clicker Unity game on itch.io. Implemented general game-play, as well as online high-scores system using Node.js and NGINX, hosted by DigitalOcean. Also responsible for coordinating with external contributors.Developed and continue to maintain “ASCIIPlayer”, a lightweight command line auto player and visualizer tool written in C++ using FMOD for Windows Desktop.
Software Engineering Manager
I created and executed on career growth and development plans for my reports in the form of 1:1s, reviews, gap analysis, goal setting, and more while working to provide consistent support for their own personal direction. My team size has fallen within the range of 5 to 8, and I coordinate a wide range of disciplines and engineers as part of my day to day. These interactions aren't just local, and involve managing task and deliverable ingress and egress from contractors around the world. My responsibilities have also included working with reports and other leadership to identify and resolve process gaps and workflow issues, and helping drive a culture of of engineering excellence with the goals of reducing reduce regression rates and promote general codebase maintainability.This isn't to say I stay out of the project entirely - I've continue to individually contribute code to the project by handling smaller tasks and bugs. This helps me maintain up-to-date knowledge of the codebase so I can communicate my directs' tasks and their requirements more effectively.
Software Engineer
I worked on Kerbal Space Program 2 post acquisition, developing and delivering a variety of tools and systems both in line with my previous work on the in-game building tool for players and the like, tho grew into laying the foundations for a variety of systems from an in-game scaled down map to input and state management.
Software Engineer
My primary role at the company was working on Kerbal Space Program 2. I've worn many hats, doing everything from reducing designer iteration time to improving asset management, wrangling dynamic scripting features, improving QA bug reproduction, chewing on serialization, and more! The two sections I've been most involved in are an in-game player-facing content editor called the VAB, and the game loading and startup flow!
Associate Software Engineer
Research And Development Intern
I create and develop features for DragonDrop, an educational IDE used to make programming more accessible for kids and teens! This software is used during summer teaching sessions, and by students who have previously attended them, allowing for block based game and arduino programming.
Teaching Assistant
Teaching assistant for the "Computer Networks 1: Interprocess Communication", "Computer Networks 2", and "User Interface and User Experience Design" classes at DigiPen.The networking class and its followup are focused on introducing distributed computing and network security concerns, along with providing practical experience. The class covers C/C++ networking fundamentals, the followup covering NodeJS and AWS management while requiring students to implement a networked game. I work with students to ensure they have an understanding of networking fundamentals and course content, providing one-on-one assistance.User Interface and User Experience Design focuses on creating accessible and approachable interfaces, and I assist students with mockup and web projects, along with providing curriculum review.
Projectfun Lead Teacher
Developed and taught introductory programming curriculum to children in 4rd to 7th grade. Managed classroom environments of roughly 20 students and 3 to 4 assistants to provide personalized education on a small-group basis.
Curriculum Developer And It
Create educational curriculum in tandem which used games in a psychiatric field to assist with teaching social skills, and provided corresponding hardware solutions.
Electronics Sales Associate
Acquired customer service and customer interaction experience, and gained additional computer software and hardware troubleshooting experience.
Matthew Cech education
Bachelor’S Degree, Computer Science
High School Diploma, General High School
Frequently asked questions about Matthew Cech
Quick answers generated from the profile data available on this page.
What company does Matthew Cech work for?
Matthew Cech works for ZeniMax Online Studios.
What is Matthew Cech's role at ZeniMax Online Studios?
Matthew Cech is listed as Game Engineer and Software Engineering Manager at ZeniMax Online Studios.
What is Matthew Cech's email address?
AeroLeads has found 1 work email signal at @privatedivision.com for Matthew Cech at ZeniMax Online Studios.
Where is Matthew Cech based?
Matthew Cech is based in Redmond, Washington, United States while working with ZeniMax Online Studios.
What companies has Matthew Cech worked for?
Matthew Cech has worked for Zenimax Online Studios, Loam Llc, Intercept Games, Star Theory Games, and Digipen Institute Of Technology.
How can I contact Matthew Cech?
You can use AeroLeads to view verified contact signals for Matthew Cech at ZeniMax Online Studios, including work email, phone, and LinkedIn data when available.
What schools did Matthew Cech attend?
Matthew Cech holds Bachelor’S Degree, Computer Science from Digipen Institute Of Technology.
What skills is Matthew Cech known for?
Matthew Cech is listed with skills including C++, C, Programming, C#, Computer Hardware, Java, Windows, and Game Design.
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