Matthew Emery Email and Phone Number
I help game product leaders make numbers go up, fast.Today’s F2P game teams face two main challenges:1. Struggling to scale profitable user acquisition (LTV > CPI)2. Predicting which product & marketing efforts will best solve #1In my work with over 100 F2P clients, I’ve faced these problems many times…Today, I help clients achieve an average 80% LTV improvement in 4-6 months.This is the result of a unique process, developed and refined over 7 years, that is comprehensive, aggressive and surgical.Here’s how it works:1️⃣ Business audit: Conduct a 30-factor audit of your product, marketing, analytics, and tech stack.2️⃣ Data-driven, 80/20 prioritization: Surface the 10 highest-ROI opportunities for your game.3️⃣ Rapid execution: Collaborate with your team to execute and measure at startup speed.4️⃣ Continuous iteration: Celebrate wins, then repeat the process until your team is ready to take over.We use data from 750+ experiments and 100+ client engagements to inform the above.No guesswork here.You will focus 100% resources on the best bets; the maximum-ROI, 80/20 initiatives 🎯 Most importantly, the results:📌 9X ARPDAU: "Turbine strapped a rocket to our game's revenue efforts!” - Jon Bishop, Outright📌 9X ROAS: "They go above and beyond … and feel much more like actual members of the team than ‘consultants.’” - Karl Mick, Mogul📌 3.7X ARPDAU: “We’ve worked with a number of monetization experts, but none of them have had the unique combination of theoretical and practical tools that Matt has demonstrated.” - Charley Price, CEO Hidden Variable📌 3.6X ROAS: “Turbine joined us to help with monetization and user acquisition and had immediate impact.” - Dave Simard, CEO Dandio📌 2.9X ARPDAU: “Turbine is very thorough and always has good data to back up their ideas” - Sean Wilson, GM, 704 Games📌 2.1X ARPDAU: “We needed experienced PM firepower to identify, design and fast-track critical monetization and retention work.” - Daniel Armstrong, GM Playside📌 2X ARPDAU: "We loved their rigor which helped us transition to a rapid, experiment-driven dev approach.” - Michael Martinez, CEO Funcraft📌+38% IAP ARPDAU on Wordscapes: "Can’t recommend Matt highly enough!" - Carol Miu, PeoplefunCurious to learn more? Visit turbine.games/intro for a free consultation call.
Turbine Games Consulting
View-
Owner, Principle Product ManagerTurbine Games Consulting May 2016 - PresentSan Francisco, California, UsI work with F2P game teams that prioritize clarity, speed and measurable results.We make the hard parts easy, so you can focus on the fun.Clients include:👉 Metacore👉 Peoplefun👉 Funcraft👉 Zynga👉 Scopely👉 Netflix👉 Bethesda👉 Niantic👉 Blizzard👉 DENA👉 Big Fish👉 Tapnation👉 Kongregate👉 Big Huge👉 SEGA👉 Social Point…and 85 others -
Senior Product ConsultantZynga Apr 2024 - Jun 2024San Francisco, California, UsOnboarding, Retention, Monetization, UX optimization -
Senior Product ConsultantDena Mar 2024 - Apr 2024Shibuya-Ku, Tokyo, Jpproduct-market fit validation sprint -
Senior Product ManagerBethesda Game Studios Aug 2023 - Mar 2024Rockville, Maryland, UsWork on undisclosed product -
Senior Product Management ConsultantMetacore Sep 2022 - Mar 2024Helsinki, FiMonetization Growth, Research, product-market fit validation -
Senior Product Management ConsultantBig Fish Games Sep 2023 - Nov 2023Seattle, Washington, UsProduct-market fit validation sprint -
Senior Product ManagerFortis Games Feb 2022 - Nov 2023San Francisco, UsProduct, LiveOps consulting -
Senior Product ManagerBig Duck Games Aug 2019 - Nov 2023CONSULTING:- Data Analysis, Retention and Monetization Optimization, Live Titles -
Senior Product ManagerTapnation Nov 2022 - Oct 2023Paris, Ile De France, FrProduct and Monetization Growth Consulting -
Senior Product ManagerGame Hive Sep 2022 - Oct 2023Toronto, Ontario, CaCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerFunrock Sep 2022 - Sep 2023Stockholm, SeCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ConsultantPlayside Studios Dec 2021 - Feb 2023Melbourne, AuCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerLibra Softworks May 2022 - Aug 2022Kadıköy, Istanbul, TrCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerRewardify Sep 2021 - Aug 2022San Marcos, California, UsCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerOutright Games May 2021 - Aug 2022London, GbCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerClickwork Games Mar 2022 - Jul 2022City Centre, Harjumaa, EeCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerFugo Games Apr 2022 - Jun 2022Istanbul, N/A, TrCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerKongregate Mar 2022 - Jun 2022San Francisco, Ca, UsCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerFuncraft Oct 2021 - Jun 2022CONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Product Management ConsultantBlizzard Entertainment Feb 2021 - May 2022Irvine, Ca, UsProduct Management for mature F2P cross-platform titleData analysis, roadmap, performance improvement, competitive analysis -
Senior Product ManagerBoss Fight Entertainment Feb 2021 - May 2022Allen, Texas, UsProduct Management Consulting for two launch titlesData Analysis, Dashboarding, Roadmap, Strategy, Performance Improvement -
Product Management ConsultantA24 Feb 2022 - Apr 2022New York, New York, UsCONSULTING:- Product Strategy -
Senior Product ManagerHalfbrick Nov 2021 - Apr 2022Brisbane, AuCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerTastypill Apr 2021 - Apr 2022Greater Atlanta, Georgia, UsCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerPlayvalve Oct 2021 - Feb 2022Barcelona, Barcelona, EsCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerSuper Free Games Aug 2021 - Jan 2022Concord, California, UsCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerShallot Games Aug 2021 - Jan 2022CONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerSony Interactive Entertainment Jun 2021 - Nov 2021San Mateo, California, UsCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerSozap May 2021 - Nov 2021Nyköping, Södermanlands Län, SeCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerPeoplefun Sep 2017 - Oct 2021Richardson, Texas, Us"For Wordscapes, Matt drove IAP LTV gains of 35% over 3 months via IAP merchandising and split-testing."- Carol Miu, VP Product and Analytics at PeoplefunCONSULTING:- Product Optimization- Game Data Analysis- Monetization Consulting- Product Strategy'Working with Matt on several titles over the past two years, his broad experience in mid-core and casual games has been invaluable, and it’s clear from his work product, professionalism, and responsiveness that he is trustworthy and focused on driving results.' -
User Acquisition ManagerGlu Mobile Feb 2019 - Sep 2021San Francisco, Ca, UsCONSULTING:- User Acquisition: Creative Development, Testing, Campaign Management- Data Analyst: Live Ops, Product Performance, Insights and Optimizations'Glu hired Matthew to work on one of our most important gaming properties as we tune it through beta towards WW launch. Matthew came up to speed, seemingly instantly, and has been providing deep insights into the user funnel and game economy.’ -
Senior Product ManagerTurborilla Mar 2021 - Aug 2021Umeå, Sverige, SeCONSULTING:- Live Ops, Data Analysis, Product Management & Optimization -
Senior Product ManagerIngame Group Mar 2021 - Jul 2021Istanbul, TrCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerD3Publisher Of America, Inc. Mar 2020 - Feb 2021Encino, California, UsCONSULTING:- Live Ops, Data Analysis, Product Management & Optimization for 3 live titles -
Senior Product ManagerBrainium Studios Aug 2020 - Oct 2020Portland, Oregon, UsCONSULTING:- Live Product Optimization -
Senior Product ManagerChimpworks Jun 2020 - Sep 2020Eindhoven, North Brabant, NlCONSULTING:- Product / Market Fit Testing, Product Strategy, Retention / Monetization Optimization -
Senior Product ManagerGamehouse May 2020 - Aug 2020Barcelona, Catalunya, EsCONSULTING:- Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis -
Senior Product ManagerIronbridge 1779 Oct 2019 - Jul 2020CONSULTING:- Product-market fit testing, go to market strategy, soft launch
-
Senior Game Data AnalystBig Huge Games Nov 2019 - May 2020Timonium, Md, UsCONSULTING:- Data Analysis, Retention and Monetization Optimization, New Titles -
Senior Product ManagerSega Aug 2019 - Apr 2020GbCONSULTING:- Data Analysis, Insights, Retention and Monetization Optimization -
Senior Product ManagerBright Black Jun 2019 - Mar 2020CONSULTING: PM, Strategy, Monetization, Analytics -
Senior Data AnalystHidden Variable Studios Apr 2017 - Mar 2020Glendale, California, Us"On Skullgirls, Matt helped triple our ARPDAU since soft-launch, and established profitable Facebook UA to enable sustainable growth.”- Charley Price, Co-Founder / Creative Director at Hidden Variable StudiosCONSULTING:- Data Analytics Design- User Acquisition- Monetization, Game Economy Design- Data Analyst: Insights and Optimizations -
Senior Product ManagerBackflip Studios Jul 2018 - Dec 2019Boulder, Colorado, UsCONSULTING:- Remote Product Management, economy design, unannounced F2P title'As a remote PM focusing on new game concepts, Matt immediately plugged into the team, bringing a wealth of perspective and challenge to the conversation. He’s been a great resource around market insights and shaping design best-practices' -
Mobile Game ConsultantSocial Point Jun 2019 - Sep 2019Barcelona, EsCONSULTING: Live Optimization -
Mobile Game ConsultantBay Tek Entertainment May 2019 - Aug 2019Pulaski, Wi, UsNew Products Strategy -
Sr. Monetization ConsultantWayforward Technologies Apr 2019 - Jul 2019Valencia, Ca, UsCONSULTING:- Product / Monetization strategy- Competitive Analysis- Game Design Audit -
Sr. Monetization ConsultantFoxie Games Apr 2019 - Jun 2019Adelaide, Sa, AuCONSULTING:- Product Strategy- Monetization Strategy and Optimization- Analytics -
Senior Product ManagerFoxglove Studios Ab Mar 2018 - Jun 2019CONSULTING:- Game Product Management and Product Strategy- Marketing and User Acquisition- F2P Monetization
-
Senior Product ManagerDusenberry Martin Racing Apr 2017 - Apr 2019CONSULTING:- Product Management- Game and Monetization Design- Data Analysis and Optimization- User Acquisition (ROI-positive Marketing Campaigns)
-
Sr. Monetization ConsultantTabtale Jan 2019 - Mar 2019Tel Aviv, Israel, IlCONSULTING: - Monetization Strategy and Optimization -
Senior Product ManagerStealth Startup, Health & Wellness Space Nov 2018 - Feb 2019CONSULTING:- Mobile Games Product Strategy- Product-Market Fit Testing- Go to Market Strategy- Monetization Design
-
Sr. Monetization ConsultantStealth Startup (F2P Mobile Game) Jul 2018 - Nov 2018CONSULTING:- Monetization Design / Strategy- Product Strategy- Analytics Design- UX Design
-
Senior Product ManagerActivision Blizzard Aug 2018 - Oct 2018Santa Monica, California, UsCONSULTING:- Remote Product Management- F2P economy and monetization -
Sr. Monetization ConsultantDr. Panda Jul 2018 - Oct 2018Chengdu, Sichuan, CnCONSULTING:- Monetization and KPI improvements- Game UX- F2P economy -
Sr. Monetization ConsultantToxicality May 2018 - Oct 2018Sofia, Sofia, BgCONSULTING:- F2P Economy Design- Monetization- Game Design- Analytics Design -
Senior Marketing ManagerVidmob Feb 2018 - Apr 2018New York, New York, UsCONSULTING:- Marketing Campaigns -
Senior Data AnalystCapcom Mar 2017 - Apr 2018Osaka, JpCONSULTING:- Data Analyst- Analytics Support- Weekly Performance Reports / Insights for KPI Growth- Monetization- Live Operations Support -
Senior Data AnalystApprope Dec 2017 - Jan 2018Stockholm, SeCONSULTING:- Game Analytics / Data Stack Audit -
Senior Marketing ConsultantTerrible Toybox Nov 2017 - Jan 2018CONSULTING:- User Acquisition Campaigns- Marketing Creative and Strategy
-
Economy, Monetization DesignFifth Journey May 2016 - Jan 2018CONSULTING:- Product Management- Analytics Design and Live Analysis- Economy and Monetization Design / Optimization- Production and Live Operations
-
Product ConsultantHappygiant Ar Aug 2017 - Dec 2017Conway, Ma, UsCONSULTING:- FTUE Optimization- UX Optimization- Analytics Support- Monetization Consulting- Game Economy Design -
Senior Marketing ManagerRobot Entertainment Nov 2017 - Nov 2017Plano, Tx, Us- User Acquisition Campaigns for Soft Launch -
Senior Product ManagerAdrian Crook + Associates Oct 2016 - Apr 2017Vancouver, British Columbia, Ca- Data Analysis, Product Recommendations and Insights- F2P Live Operations Support- Monetization Consulting- Game Economy Design- Game Design -
Senior Product ManagerBoss Fight Entertainment Oct 2016 - Feb 2017Allen, Texas, UsCONSULTING:- Data Analysis and Insights- Economy and Monetization Optimization- Competitive Analysis and Forecasting -
Senior Data AnalystMsh Labs (Stealth Startup) Jun 2016 - Dec 2016- Analytics Design / Support
-
Senior Product ConsultantRed Rhino Games, Inc Aug 2016 - Oct 2016Denver, Colorado, Us- Data Analysis- Product Strategy- Monetization Consulting -
Senior Product Manager, Data AnalystFingerprint Digital Mar 2016 - May 2016San Francisco, Ca, UsData Analytics and Business Intelligence for Fingerprint. Responsible for everything related to live metrics, and data-driven product optimization and insights, including defining KPIs and game events, creating data dashboards, ASO, performance-marketing, and live ops / product management using best practices in game, UX, and monetization design. -
Product Manager, AnalystFingerprint Nov 2014 - Feb 2015San Francisco, Ca, UsHybrid Production, Live Product Management, Game Design role - Freemium & Paid Mobile Kids’ Apps on iOS and Android.• Supported production and management teams with data analytics, BI and monetization design.• Drove development of Scribble (iOS / Android) and another unreleased mobile title.• Supported content team in acquiring, onboarding, publishing 1000+ iOS / Android releases by creating process and systems.• Assisted Senior Product Manager: Owned content roadmap and performance reporting / optimization for Sylvan Learning Center’s mobile network. -
Product ManagerFingerprint Nov 2012 - Oct 2014San Francisco, Ca, UsHybrid Game Production, Product Management, Design role - Freemium & Paid Mobile Kids’ Apps on iOS and Android. Ran content pipeline, working with 30+ external dev teams to oversee Fingerprint SDK Integration, compliance, and finaling of 60+ Mobile Games (150+ skus) for Fingerprint’s multiple distribution networks. Leveraged game design / analytics best practices to optimize titles for engagement, monetization and retention.• Personally submitted 100+ skus (and updates) to iTunes and Google Play Stores.• Leveraged game analytics and design to make Kids Learn Mandarin our highest monetizing title in 2013-2014.• Created essential systems, pipeline, and process enabling team to work with 40+ external teams (as well as internal QA an marketing) to onboard / publish 200+ game skus. -
ProductEverest (Evr.St) Sep 2012 - Nov 2012Served as volunteer / consultant for small tech startup in personal goals and productivity space. Built, managed content pipeline for soft-launch and assisted other content initiatives.
-
Product ManagerDena Nov 2010 - Feb 2012Shibuya-Ku, Tokyo, JpBuilt, managed content pipelines for 3 iOS titles. Designed, tuned game economy and content for a casual iOS game title. Managed external production of 2 Android titles for Mobage platform launch.• Produced 22 DLC releases for live iOS title on-budget, schedule and quality, with record-setting scope for company content releases, by building pipeline and tools to accelerate production and integration by team of 6.• Ran content pipeline producing 2x expected volume, on time, at 65% of budget, by sourcing and negotiating with top-quality vendors, managing production.• Produced 2 Android titles on time, budget, quality for Mobage platform launch by leading external teams. -
Pm / ManagerLucasarts Oct 2009 - Sep 2010San Francisco, Ca, UsScheduled, tasked, and facilitated communication between 16 contributors across 4 assigned departments on The Force Unleashed 2 (Star Wars title) for Xbox360 and Playstation 2. Supported scheduling for animation outsourcing.• Led 4 assigned teams to be first (of 12 project teams) to reach Alpha and Beta deadlines on quality and budget by establishing, driving cross-functional content pipeline.• Supported development of TFU2 in 14 months with 120 developers, on scope, budget, quality. -
Lead Game DesignerTerminal Reality Inc. Jan 2007 - Oct 2009Irving, Texas, UsResponsible for all game design and project scheduling for 5 game projects with 10-20 man cross-functional teams. Managed 2 game designers and 4 audio professionals on Rapstar.• Completed 4 projects on time, budget, quality by guiding schedule and design.• Completed Rapstar milestones on time and budget by recruiting, managing 6 hires and guiding design and production with larger 20-man team.• Assisted hiring 35 employees by leading development of recruiting website, leading outreach initiatives, and hosting local events. -
Game Audio ManagerTerminal Reality Inc. Dec 2003 - Feb 2007Irving, Texas, UsCreated original sound effects, dialogue, additional music for 7 cross-platform games. Drove audio integration, tools development with engineering teams.• Created critically-acclaimed audio for Xbox title by prioritizing quality and collaborating with design and engineering.• Added 20+ new game audio systems to studio’s proprietary technology by guiding development with engineering. -
Audio DesignHigh Voltage Software Aug 2003 - Nov 2003Hoffman Estates, Il, UsProduced audio content and assisted Quality Assurance team on 2 console projects.
Matthew Emery Education Details
-
20 Years Professional Experience In Game Development -
General AssemblyData Science / Analytics / Product Management -
Northwestern UniversitySound Design
Frequently Asked Questions about Matthew Emery
What company does Matthew Emery work for?
Matthew Emery works for Turbine Games Consulting
What is Matthew Emery's role at the current company?
Matthew Emery's current role is Actionable Insights from 110+ F2P games, 100+ studios, 750+ A/B tests | Helping game teams Turbocharge LTV | Founder & Principle Product Manager at Turbine.
What schools did Matthew Emery attend?
Matthew Emery attended 20 Years Professional Experience In Game Development, General Assembly, Northwestern University.
Free Chrome Extension
Find emails, phones & company data instantly
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial