Matthew Everhart personal email
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Front end engineer with a background in game development and design.Background in English, digital art, computer science and anthropology.
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Sr. Developer, VpDeutsche BankDurham, Nc, Us -
Snthesis Inc.Durham, Nc, Us -
Frontend EngineerSnthesis Inc. Feb 2019 - PresentDurham, North Carolina, UsI am helping Snthesis to empower the next generation of life science discovery by working to build a best in class intelligent data management system for researchers. My tools are state of the art React, GraphQl, and Typescript. -
DeveloperMeasurement Incorporated Dec 2018 - Feb 2019Durham, North Carolina, UsI worked on MI's front end test taking tools. I used react, redux, and typescript. -
Associate DeveloperPrometheus Group Aug 2018 - Nov 2018Raleigh, North Carolina, UsI worked on Prometheus Group's Vulcan project, using react, redux, typescript and rest APIs. -
Full Stack DeveloperAt&T Jul 2016 - Aug 2018Dallas, Tx, UsI work on automated, enterprise level, internal facing web applications for AT&T's BizOps division. My primary tools include, Perl, Javascript, Bootstrap, SQL, Apache, Nightwatch.js, and Test::Most. -
DesignerVicious Cycle Software, Inc. Aug 2011 - Jul 2014* Designed levels for games released on all major consoles. Titles include: Madagascar 3: The Video Game, Ben 10 Omniverse, Pacman and The Ghostly Adventures, Pacman and The Ghostly Adventures 2* Advised lead designers on how best to implement difficult mechanics.* Designed mini-games and boss encounters -
DesignerUtv Ignition Entertainment May 2009 - Nov 2010As a systems designer for Ignition, I worked to make the core gameplay of our unannounced FPS title fun and polished. This included designing solutions for broken systems, designing new systems from the ground up, and tweaking existing systems for MAXIMUM FUN.examples include:- Overseeing design and implimentation of a higher level FPS enemy-Designing and overseeing implimentation of a pickup system, including points for a meta economy store.-Tweaking player locomotion, including run speed, height and jump distance.Worked closley with the level teams to make sure levels met core gameplay standards, with programmers to create quick prototypes and gameplay tweaks, and artists to make sure important gameplay details were telegraphed to the player through the environments.
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Robotics CounselorTic Summer Camp Jun 2007 - Aug 2008For 2 summer seasons, I designed and carried out a lego robotics curriculum for children 7-14 using the NXT and RCX Lego robotics systems. Additionally when too few robotics students showed interest, I would teach programming using MSLogo.
Matthew Everhart Skills
Matthew Everhart Education Details
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The Iron YardFront End Engineering -
University Of FloridaAnthropology
Frequently Asked Questions about Matthew Everhart
What company does Matthew Everhart work for?
Matthew Everhart works for Deutsche Bank
What is Matthew Everhart's role at the current company?
Matthew Everhart's current role is Sr. Developer, VP.
What is Matthew Everhart's email address?
Matthew Everhart's email address is ma****@****ail.com
What schools did Matthew Everhart attend?
Matthew Everhart attended The Iron Yard, University Of Florida.
What skills is Matthew Everhart known for?
Matthew Everhart has skills like Game Development, Game Design, Video Games, Gameplay, Level Design, Unreal Engine 3, Unreal Editor, Front End Development, Unity3d, Game Mechanics, Css, Cascading Style Sheets.
Who are Matthew Everhart's colleagues?
Matthew Everhart's colleagues are P G Sai Kiran, Till Barz, Fulvio Bonacina, Donna-Marie Malicsi, Abhishek G., Marta Flavi, Yogendra M.
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